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* True Combat Level * 
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Title			: Downtown Theatre
Map Name	    	: theatre
Version                 : 1.4
Date			: 13th December, 2001
Author			: Falcon
E-mail address		: falcon@lemuria.org
Homepage URL	  	: http://web.lemuria.org/q3tc/


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* Level Description *
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A small downtown theatre and it's neighbourhood. The theatre is complete
with audience hall, stage and backstage areas as well as a lobby with a 
small bar. In addition to the theatre, there is a huge outdoor area.

The story is that red team has fled into the theatre while being pursued
by blue team. Now blue has arrived in front of the theatre...
Red has in essence two options: They can stay inside the theatre, which
offers tons of hiding spots, opportunities to spring traps and fall into
the enemies back. Unfortunately, all these work both ways. Red's alternative
is to fall back towards the small street in the back of the theatre, and
barricade there, especially in the old factory, which is much easier to
defend with it's two entrances.


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Bot Play:               : Yes
Deathmatch		: Yes
Teamplay		: Yes
Suggested player load	: 6-12 in DM, 6-16 in Survivor, 8-24 in team modes

New Textures		: Yes
New Sounds		: Yes


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* Construction *
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Map Base		: New Map
Prefabs used		: chimney by thebenur@cityweb.de
                           (though I have almost completely rebuilt it
			   in order to reduce the polycount)
			  stairway from the q3tc_sample map (also partly
			   rebuilt for lower polycount)
			  civic car, author unknown 
Mapobjects used		: Copcar and Lowlow by chronic
			  Beercans by QkennyQ
Editor used		: GtkRadiant on Linux
Other utilities used	: Gimp for the textures

Known Bugs		: 


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* OTHER LEVELS BY THE AUTHOR *
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Art Museum
Conference Center
Drug Assault
Swimming Hall


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* CREDITS *
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Raptor, Xnetbug, bitter and N'tec for beta-testing and other help.
most of the ad and shop signs were taken from www.generalsign.com, used
with permission.

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* COPYRIGHT / PERMISSIONS *
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this map is covered by the GNU General Public License (GPL), see 
http://www.gnu.org/copyleft/gpl.html

in short that means that you can do whatever you want with it, as long as
you include proper credits and any derivative work is also given away under
this same license. i.e. if you build a map based on my level, you must allow
everyone to use that as a base as well.
of course, the same applies if you just distribute this map - you must give
everyone the same rights I have given you, including copying, modifying and
distributing.

the textures, sounds, etc. in this archive are NOT covered by the GPL. many 
of them are free downloads from the web, some of them are my own, and for 
some I can't remember.

