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* True Combat Level *
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Title             : Drug Assault
Map Name          : assault
Version           : 1.4
Date              : 16th December, 2001
Author            : Falcon
E-mail address    : falcon@lemuria.org
Homepage URL	  : http://web.lemuria.org/q3tc/


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* Level Description *
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The largest drug deal in recent history is about to be completed in a 
warehouse east of the main highway.
Team Red represents the drug dealers and their bodyguards and starts within
the warehouse. Team Blue can be a rival crime syndicate or the local police,
and intends to crash the party. They start just around the corner on the
street leading to the warehouse.


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Bot Play                : Yes
Deathmatch              : Yes
Teamplay		: Yes
Suggested player load	: 4-12 in DM/Survivor, 8-16 in team modes
Spawn Points		: 16 per Team / 20 DM

New Textures		: Yes
New Sounds		: Yes


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* Construction *
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Map Base		: New Map
Prefabs used		: some beams, crates, etc. from the q3tc sample map
                          the truck is based on a prefab from {IS}Bael
Mapobjects used		: Pipes
Editor used		: GtkRadiant on Linux
Other utilities used	: Gimp for the textures

Known Bugs		: light "leaking", as most Q3 based levels suffer


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* OTHER LEVELS BY THE AUTHOR *
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Art Museum
Conference Center
Downtown Theatre
Swimming Hall


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* CREDITS *
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The author of the original counterstrike level "assault". even though you
wouldn't necessarily be able to tell, assault provided the basic idea for
this level.


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* COPYRIGHT / PERMISSIONS *
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this map is covered by the GNU General Public License (GPL), see 
http://www.gnu.org/copyleft/gpl.html

in short that means that you can do whatever you want with it, as long as
you include proper credits and any derivative work is also given away under
this same license. i.e. if you build a map based on my level, you must allow
everyone to use that as a base as well.
of course, the same applies if you just distribute this map - you must give
everyone the same rights I have given you, including copying, modifying and
distributing.

the textures, sounds, etc. in this archive are NOT covered by the GPL. many 
of them are free downloads from the web, some of them are my own, and for 
some I can't remember.

