Reaction Quake 3 README
(Cvar Component)
http://www.reactionquake3.com
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Translated by [STAFS]GunneR
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NOVIE KOMANDI DLYA KLIENSKOI CHASTI
------------
V Reaction yest neskolko dopolnitelnih komand, bez kotorih tyazhelo normalno igrat. Vi mozhete zabindit ih, naprimer "/bind x +button5" ili "/bind x dropitem" v .cfg faile ili v samoi igre. Takzhe vi mozhete ispolzovat optsiyu 'Controls' v GUI v igre.

+button5 (reload):
Na pervii vzglyad neponyatno, pochemu prishlos eto sdelat imenno tak (button5), no eto bilo neobhodimo po tehnicheskim prichinam. Perezaryazhayet to oruzhiye, kotoroye nahoditsya u vas v ruke, esli eto vozmozhno (t.e. ne nuzhno perezaryazhat nozhi). Mozhno sozdat posledovatelnost perezaryadki dlya vseh tipov oruzhiya, kotoroye mozhno perezaryadit, a takzhe vozmozhny bistriye perezaryadki M3 i SSG3000.

bandage:
Ostanavlivayet krovotecheniye, a takzhe izlechivayet leg damage. Otnimayet neskolko sekund dragotsennogo vermeni. Vo vremya perebintovki vi ne mozhete strelyat, no mozhete bit nogoi.

dropitem:
Polozhit vash special item (osobii predmet), chtobi vi mogli podnyat kakoi-nibud drugoi. Eto vi mozhete sdelat v lyuboi moment.

dropweapon:
Polozhit vashe special weapon (osoboye oruzhiye), chtobi vi mogli podnyat kakoye-nibud drugoye. Yesli u vas neskolko tipov osobogo oruzhiya, to tolko odno budet brosheno na zemlyu pri ispolnenii etoi komandi.

irvision:
Vklyuchayet/viklyuchayet infrakrasnoye videniye, yesli u vas yest bandolier. Pomogayet uvidet drugih igrokov pri otsutstvii normalnogo osvesheniya.

opendoor:
Pozvolyayet vam otkrivat dveri, kotoriye nuzhno otkrivat vruchnuyu. Nekotoriye dveri vozmozhno zakrit etoi zhe komandoi.

specialweapon:
Yarlik (shortcut) dlya vibora vashego osobogo oruzhiya. Yesli u vas neskolko tipov oruzhiya, ispolneniye etoi komandi poocheredno viberet kazhdoye iz nih.

weapon:
Izmenyayet rezhim raboti (naprimer, temp strelbi) vashego oruzhiya, yesli eto vozmozhno.

MK23:
Perekluchayet mezhdu avtomaticheskoi strelboi (po umolchaniyu) i poluavtomaticheskoi strelboi (bolee tochnoi, no i s bolee nizkim tempom strelbi).

M4, MP5:
Perekluchayet mezhdu avtomaticheskoi strelboi (po umolchaniyu) ili korotkoi ocheredyu iz 3 vistrelov (bolee tochnoi, no i s bolee nizkim tempom strelbi).

SSG3000:
Perekluchayet mezhdu razlichnimi stepenyami uvelicheniya opticheskogo pritsela: 1x (po umolchaniyu), 2x, 4x i 6x. Puli vsegda letyat tochno v tsel yesli vi nahodites v rezhime 2x ili vishe, dazhe kogda vi dvigayetes.

Knives (nozhi):
Perekluchayet mezhdu rezhushim (po umolchaniyu) i metatelnim rezhimami. Nozhi, kotoriye vi metnuli, ischezayut iz vashego inventory, no ih mozhno podobrat.

Grenades:
Perekluchayet mezhdu kidaniyami granat na blizkuyu (po umolchaniyu), srednuyu i dlinnuyu distantsii.

NOVIYE CVARS DLYA KLIENSKOI CHASTI
----------------
V Reaction yest mnogo cvars, prednaznachennih dlya oblegcheniya raboti teh igrokov, kotoriye hotyat zatochit Reaction pod sebya. Oni sortiruyutysa s defakto Quake 3 prefixami peremennih (variables), naprimer peremenniye klientskoi chasti takzhe nachinayutsya s cg_, no imeyut vstavku 'RQ3'

cg_RQ3_announcer [0/1] : (1 po umolchaniyu)
Vklyuchayet/viklyuchayet golos Quake 3 'glashataya' (napr. tot paren, kotorii govorit "three frags left!" ,i tak dalee).
0 - viklyuchen
1 - vklyuchen (po umolchaniyu)

cg_RQ3_bloodStyle [0/1/2] : (po umolchaniyu 1)
Izmenyayet povedeniye specialnih effektov krovi/sledov krovi, napr. Posle vistrelov v golovu.
0 - viklyuchen
1 - sledi krovi, kotoriye padayut I ostayutsya na zemle (znacheniye po umolchaniyu)
2 - sledi krovi, kotoriye ischezayut v vozduhe (kak v AQ2).

cg_RQ3_glassTime : (0 po umolchaniyu)
Vremya, na kotoroye oskolki stekla ostayutsa vidimimi.

cg_RQ3_flash [0/1] : (1 po umolchaniyu)
Vklyuchayet/viklyuchayet pokaz vspishek pri strelbe iz oruzhiya.
0 - viklyucheni
1 - vklyucheni (po umolchaniyu)

cg_RQ3_painBlend [0/1] : (1 po umolchaniyu)
Vklyuchayet/viklyuchayet pokaz 'krasnogo ekrana/vspishek', kogda v vas popadayut.
0 - viklyuchen
1 - vklyuchen (po umolchaniyu)

cg_RQ3_impactEffects [0/1] : (1 po umolchaniyu)
Vklyuchayet/viklyuchayet pokaz effektov ot popadania v tsel.
0 - viklyucheni
1 - vklyucheni (po umolchaniyu)

cg_RQ3_ssgColorR [0.0 - 1.0] : (po umolchaniyu: 0.0)
cg_RQ3_ssgColorG [0.0 - 1.0] : (po umolchaniyu: 1.0)
cg_RQ3_ssgColorB [0.0 - 1.0] : (po umolchaniyu: 0.0)
cg_RQ3_ssgColorA [0.0 - 1.0] : (po umolchaniyu: 0.75)
Ustanavlivayet tsvet pritsela SSG3000 vezde, gde ispolzuyutsya klyucheviye slova "rgbGen Vertex" v shader file (faile ottenkov). Eto standartizirovanniye znacheniya komponentov krasnogo, zelenogo, golubogo i alphi (prozrachnosti).

cg_RQ3_ssgSensitivityAuto [0/1] : (1 po umolchaniyu)
Vibor mezhdu ispolzovaniyem avtomaticheskogo (po umolchaniyu) Q3-zoom izmeneniya sensitivity i ruchnih nastroyek pri pomoshi sensitivity cvar (sleduyet dale).
0 - viklyucheno
1 - vklyucheno (po umolchaniyu)

cg_RQ3_ssgSensitivity2x [0.0 - 1.0] : (po umolchaniyu: 0.4)
cg_RQ3_ssgSensitivity4x [0.0 - 1.0] : (po umolchaniyu: 0.2)
cg_RQ3_ssgSensitivity6x [0.0 - 1.0] : (po umolchaniyu: 0.1)
Standartizirovanniye procentniye otnosheniya vashei sensitivity dlya kazhdogo iz urovnei zoom'a dlya SSG3000. Oni zavisyat ot vashei osnovnoi sensitivity (master sensitivity), no v ostalnom oni polnostyu nastraivayemi.

NOVIYE CVARS DLYA SERVERNOI CHASTI
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g_RQ3_bloodEject [0/1] : (po umolchaniyu: 0)
Vklyuchayet/viklyuchayet 'vibrosi krovi' iz ranennih igrokov.
0 - viklyucheni (po umolchaniyu)
1 - vklyucheni

g_RQ3_maxWeapons : (po umolchaniyu: 1)
Maksimalnoye kolichestvo yesinits specialnogo oruzhiya, kotoroye mozhet imet odin igrok.

g_RQ3_respawnProtectTime : (po umolchaniyu: 2)
Vremya (v sekundah), v techeniye kotorogo igrok, kotorii tolko chto respawnilsya, neuyazvim.

sv_RQ3_messageProtect [0/1] : (po umolchaniyu: 1)
Pozvolyuayet vklyuchhit proverku na message flood.
0 - viklyuchena
1 - vklyuchena (po umolchaniyu)

sv_RQ3_messageInterval : (po umolchaniyu: 3)
Vremya v sekundah dlya proverki na message flood posle togo, kak bilo napisano/otpravleno pervoye soobsheniye. Yesli sv_RQ3_messageMaxCount previshen za etot period, to igroku vinositsya preduprezhdeniye ili zapreshayetsya posilat soobsheniya na opredelennoye vremya.

sv_RQ3_messageMaxWarnings : (po umolchaniyu: 3)
maksimalnoye kolichestvo preduprezhdenii, prezhde chem, igrok banitsya.

sv_RQ3_messageWarnTime : (po umolchaniyu: 15)
Vremya (v sekundah), posle kotorogo zakanchivayetsa deistviye preduprezhdeniya.

sv_RQ3_messageBanTime : (po umolchaniyu: 60)
Vremya okonshaniya sroka bana v sekundah. Obichno eto dolzhno bit dolshe, chem vremya preduprezhdeniya. Yesli zhacheniye ravno 0, to igrok nezamedlitelno vikidivayetsya s servera. Preduprezhdeniya sbrasivayutsya posle bana.

sv_RQ3_statLog [0/1] : (po umolchaniyu: 1)
Dayet vozmozhnost dedicated server'am loggit statistiku igrokov v kontse kazhdogo matcha. Otslezhivayet razlichnuyu stastistiku, kotoruyu mozhno organizovat dlya raznih nuzhd.
0 - viklyuchen
1 - vklyuchen (po umolchaniyu)

cvar.cfg
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Tselyu etih proverok yavlyayestya ogranicheniye vozmozhnogo zloupotrebleniya igrokami video cvars (r_*). Zloupotrebleniye etimi peremennimi mozhet privesti k razrusheniyu atmosferi igri.

cvar name minvalue maxvalue

U klientov budut schitani znacheniya etih cvar'ov vo vremya igri. Yesli cvar klienta imeyet zhacheniye, kotoroye ne popadayet v ramki, ustanovlenniye minvalue i maxvalue, to on/ona vikidivayetsya s servera s soobsheniyem o tom, kakiye organicheniya po cvars bili narusheni.

Pozhaluista obratites k prilozhennomu obraztsu cvar.cfg dlya primerov.

