16 #ifndef BT_COLLISION_OBJECT_H
17 #define BT_COLLISION_OBJECT_H
23 #define ISLAND_SLEEPING 2
24 #define WANTS_DEACTIVATION 3
25 #define DISABLE_DEACTIVATION 4
26 #define DISABLE_SIMULATION 5
37 #ifdef BT_USE_DOUBLE_PRECISION
38 #define btCollisionObjectData btCollisionObjectDoubleData
39 #define btCollisionObjectDataName "btCollisionObjectDoubleData"
41 #define btCollisionObjectData btCollisionObjectFloatData
42 #define btCollisionObjectDataName "btCollisionObjectFloatData"
130 CF_STATIC_OBJECT = 1,
131 CF_KINEMATIC_OBJECT = 2,
132 CF_NO_CONTACT_RESPONSE = 4,
133 CF_CUSTOM_MATERIAL_CALLBACK = 8,
134 CF_CHARACTER_OBJECT = 16,
135 CF_DISABLE_VISUALIZE_OBJECT = 32,
136 CF_DISABLE_SPU_COLLISION_PROCESSING = 64,
137 CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
138 CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
139 CF_HAS_FRICTION_ANCHOR = 512,
140 CF_HAS_COLLISION_SOUND_TRIGGER = 1024
145 CO_COLLISION_OBJECT = 1,
153 CO_FEATHERSTONE_LINK = 64
158 CF_ANISOTROPIC_FRICTION_DISABLED = 0,
159 CF_ANISOTROPIC_FRICTION = 1,
160 CF_ANISOTROPIC_ROLLING_FRICTION = 2
166 return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE)) == 0);
171 return m_anisotropicFriction;
175 m_anisotropicFriction = anisotropicFriction;
176 bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicFriction[2] != 1.f);
177 m_hasAnisotropicFriction = isUnity ? frictionMode : 0;
181 return (m_hasAnisotropicFriction & frictionMode) != 0;
188 m_contactProcessingThreshold = contactProcessingThreshold;
192 return m_contactProcessingThreshold;
197 return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
202 return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
207 return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0;
212 return (m_collisionFlags & CF_NO_CONTACT_RESPONSE) == 0;
222 m_collisionShape = collisionShape;
223 m_rootCollisionShape = collisionShape;
228 return m_collisionShape;
233 return m_collisionShape;
238 if (ignoreCollisionCheck)
244 m_objectsWithoutCollisionCheck.
push_back(co);
249 m_objectsWithoutCollisionCheck.
remove(co);
251 m_checkCollideWith = m_objectsWithoutCollisionCheck.
size() > 0;
256 return m_objectsWithoutCollisionCheck.
size();
261 return m_objectsWithoutCollisionCheck[index];
267 if (index < m_objectsWithoutCollisionCheck.
size())
278 return m_extensionPointer;
284 m_extensionPointer = pointer;
289 void setActivationState(
int newState)
const;
293 m_deactivationTime = time;
297 return m_deactivationTime;
300 void forceActivationState(
int newState)
const;
302 void activate(
bool forceActivation =
false)
const;
312 m_restitution = rest;
316 return m_restitution;
331 m_rollingFriction = frict;
335 return m_rollingFriction;
340 m_spinningFriction = frict;
344 return m_spinningFriction;
349 m_contactStiffness = stiffness;
350 m_contactDamping = damping;
352 m_collisionFlags |= CF_HAS_CONTACT_STIFFNESS_DAMPING;
363 return m_contactStiffness;
368 return m_contactDamping;
374 return m_internalType;
379 return m_worldTransform;
384 return m_worldTransform;
390 m_worldTransform = worldTrans;
395 return m_broadphaseHandle;
400 return m_broadphaseHandle;
405 m_broadphaseHandle = handle;
410 return m_interpolationWorldTransform;
415 return m_interpolationWorldTransform;
421 m_interpolationWorldTransform = trans;
427 m_interpolationLinearVelocity = linvel;
433 m_interpolationAngularVelocity = angvel;
438 return m_interpolationLinearVelocity;
443 return m_interpolationAngularVelocity;
458 return m_companionId;
468 return m_worldArrayIndex;
474 m_worldArrayIndex = ix;
479 return m_hitFraction;
484 m_hitFraction = hitFraction;
489 return m_collisionFlags;
494 m_collisionFlags = flags;
500 return m_ccdSweptSphereRadius;
506 m_ccdSweptSphereRadius = radius;
511 return m_ccdMotionThreshold;
516 return m_ccdMotionThreshold * m_ccdMotionThreshold;
522 m_ccdMotionThreshold = ccdMotionThreshold;
528 return m_userObjectPointer;
549 m_userObjectPointer = userPointer;
560 m_userIndex2 = index;
565 m_userIndex3 = index;
570 return m_updateRevision;
575 m_customDebugColorRGB = colorRGB;
576 m_collisionFlags |= CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
581 m_collisionFlags &= ~CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
586 bool hasCustomColor = (0 != (m_collisionFlags & CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
589 colorRGB = m_customDebugColorRGB;
591 return hasCustomColor;
596 if (m_checkCollideWith)
597 return checkCollideWithOverride(co);
602 virtual int calculateSerializeBufferSize()
const;
605 virtual const char* serialize(
void* dataBuffer,
class btSerializer* serializer)
const;
607 virtual void serializeSingleObject(
class btSerializer * serializer)
const;
#define btCollisionObjectData
btAlignedObjectArray< class btCollisionObject * > btCollisionObjectArray
#define DISABLE_SIMULATION
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
#define SIMD_FORCE_INLINE
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
int size() const
return the number of elements in the array
int findLinearSearch(const T &key) const
void remove(const T &key)
void push_back(const T &_Val)
btCollisionObject can be used to manage collision detection objects.
btScalar getContactStiffness() const
void setRestitution(btScalar rest)
int m_updateRevision
internal update revision number. It will be increased when the object changes. This allows some subsy...
virtual bool checkCollideWithOverride(const btCollisionObject *co) const
const btTransform & getInterpolationWorldTransform() const
void setSpinningFriction(btScalar frict)
bool isStaticOrKinematicObject() const
btScalar getHitFraction() const
void setAnisotropicFriction(const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)
void setWorldArrayIndex(int ix)
void setCollisionFlags(int flags)
btTransform & getWorldTransform()
int m_checkCollideWith
If some object should have elaborate collision filtering by sub-classes.
void removeCustomDebugColor()
const btVector3 & getInterpolationAngularVelocity() const
btBroadphaseProxy * getBroadphaseHandle()
int getUserIndex3() const
const btVector3 & getInterpolationLinearVelocity() const
btTransform m_worldTransform
btCollisionShape * m_collisionShape
int getUserIndex2() const
void setUserPointer(void *userPointer)
users can point to their objects, userPointer is not used by Bullet
const btVector3 & getAnisotropicFriction() const
int getInternalType() const
reserved for Bullet internal usage
virtual void setCollisionShape(btCollisionShape *collisionShape)
btScalar getDeactivationTime() const
bool hasContactResponse() const
btVector3 m_interpolationLinearVelocity
void setIgnoreCollisionCheck(const btCollisionObject *co, bool ignoreCollisionCheck)
btScalar getSpinningFriction() const
const btBroadphaseProxy * getBroadphaseHandle() const
bool isStaticObject() const
void setContactProcessingThreshold(btScalar contactProcessingThreshold)
the constraint solver can discard solving contacts, if the distance is above this threshold.
btCollisionShape * m_rootCollisionShape
m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape m...
void * m_extensionPointer
m_extensionPointer is used by some internal low-level Bullet extensions.
bool checkCollideWith(const btCollisionObject *co) const
btVector3 m_interpolationAngularVelocity
bool getCustomDebugColor(btVector3 &colorRGB) const
int m_internalType
m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody,...
void setWorldTransform(const btTransform &worldTrans)
void * m_userObjectPointer
users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPoin...
void setCustomDebugColor(const btVector3 &colorRGB)
btScalar getFriction() const
btVector3 m_anisotropicFriction
btScalar getContactProcessingThreshold() const
int getWorldArrayIndex() const
void setCcdMotionThreshold(btScalar ccdMotionThreshold)
Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold...
btScalar m_ccdSweptSphereRadius
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
bool hasAnisotropicFriction(int frictionMode=CF_ANISOTROPIC_FRICTION) const
virtual int calculateSerializeBufferSize() const
const btTransform & getWorldTransform() const
btTransform m_interpolationWorldTransform
m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (...
void setCompanionId(int id)
int getNumObjectsWithoutCollision() const
bool isKinematicObject() const
btScalar m_deactivationTime
btScalar getContactDamping() const
int getCompanionId() const
void setUserIndex2(int index)
void setFriction(btScalar frict)
void * getUserPointer() const
users can point to their objects, userPointer is not used by Bullet
void internalSetExtensionPointer(void *pointer)
Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you ne...
btAlignedObjectArray< const btCollisionObject * > m_objectsWithoutCollisionCheck
void setCcdSweptSphereRadius(btScalar radius)
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
void setDeactivationTime(btScalar time)
btCollisionShape * getCollisionShape()
bool mergesSimulationIslands() const
btScalar m_ccdMotionThreshold
Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold...
btScalar m_contactProcessingThreshold
void setRollingFriction(btScalar frict)
btScalar m_contactDamping
void setIslandTag(int tag)
void setBroadphaseHandle(btBroadphaseProxy *handle)
BT_DECLARE_ALIGNED_ALLOCATOR()
btScalar m_spinningFriction
btBroadphaseProxy * m_broadphaseHandle
const btCollisionObject * getObjectWithoutCollision(int index)
int m_hasAnisotropicFriction
int getCollisionFlags() const
void setInterpolationAngularVelocity(const btVector3 &angvel)
btScalar getCcdMotionThreshold() const
void setHitFraction(btScalar hitFraction)
btScalar m_rollingFriction
void * internalGetExtensionPointer() const
Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
btVector3 m_customDebugColorRGB
void setInterpolationLinearVelocity(const btVector3 &linvel)
btTransform & getInterpolationWorldTransform()
btScalar m_hitFraction
time of impact calculation
int getUpdateRevisionInternal() const
void setUserIndex(int index)
users can point to their objects, userPointer is not used by Bullet
btScalar getRestitution() const
int getActivationState() const
btScalar getRollingFriction() const
btScalar getCcdSquareMotionThreshold() const
void setInterpolationWorldTransform(const btTransform &trans)
btScalar m_contactStiffness
const btCollisionShape * getCollisionShape() const
void setUserIndex3(int index)
btScalar getCcdSweptSphereRadius() const
Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
btVector3 can be used to represent 3D points and vectors.
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btVector3DoubleData m_anisotropicFriction
btVector3DoubleData m_interpolationLinearVelocity
int m_collisionFilterMask
double m_deactivationTime
double m_contactProcessingThreshold
int m_hasAnisotropicFriction
double m_ccdSweptSphereRadius
btTransformDoubleData m_interpolationWorldTransform
int m_collisionFilterGroup
btTransformDoubleData m_worldTransform
void * m_broadphaseHandle
double m_contactStiffness
btVector3DoubleData m_interpolationAngularVelocity
btCollisionShapeData * m_rootCollisionShape
double m_ccdMotionThreshold
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btVector3FloatData m_interpolationLinearVelocity
float m_ccdSweptSphereRadius
btVector3FloatData m_anisotropicFriction
float m_contactProcessingThreshold
int m_collisionFilterMask
btTransformFloatData m_interpolationWorldTransform
float m_ccdMotionThreshold
btVector3FloatData m_interpolationAngularVelocity
btTransformFloatData m_worldTransform
int m_collisionFilterGroup
int m_hasAnisotropicFriction
btCollisionShapeData * m_rootCollisionShape
void * m_broadphaseHandle
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64