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vkd3d 2.1
The vkd3d 3D Graphics Library
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This file contains definitions for the vkd3d-utils library. More...

Go to the source code of this file.
Macros | |
| #define | VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_0 |
| #define | VKD3D_WAIT_OBJECT_0 (0) |
| #define | VKD3D_WAIT_TIMEOUT (1) |
| #define | VKD3D_WAIT_FAILED (~0u) |
| #define | VKD3D_INFINITE (~0u) |
| #define | VKD3D_UTILS_API VKD3D_IMPORT |
| #define | D3D12CreateDevice(a, b, c, d) |
Functions | |
| VKD3D_UTILS_API HANDLE | vkd3d_create_event (void) |
| VKD3D_UTILS_API HRESULT | vkd3d_signal_event (HANDLE event) |
| VKD3D_UTILS_API unsigned int | vkd3d_wait_event (HANDLE event, unsigned int milliseconds) |
| VKD3D_UTILS_API void | vkd3d_destroy_event (HANDLE event) |
| VKD3D_UTILS_API HRESULT WINAPI | D3D12CreateRootSignatureDeserializer (const void *data, SIZE_T data_size, REFIID iid, void **deserializer) |
| VKD3D_UTILS_API HRESULT WINAPI | D3D12GetDebugInterface (REFIID iid, void **debug) |
| VKD3D_UTILS_API HRESULT WINAPI | D3D12SerializeRootSignature (const D3D12_ROOT_SIGNATURE_DESC *desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3D12CreateDeviceVKD3D (IUnknown *adapter, D3D_FEATURE_LEVEL feature_level, REFIID iid, void **device, enum vkd3d_api_version api_version) |
| VKD3D_UTILS_API HRESULT WINAPI | D3D12CreateVersionedRootSignatureDeserializer (const void *data, SIZE_T data_size, REFIID iid, void **deserializer) |
| VKD3D_UTILS_API HRESULT WINAPI | D3D12SerializeVersionedRootSignature (const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DCompile (const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DCompile2 (const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT flags, UINT effect_flags, UINT secondary_flags, const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, ID3DBlob **error_messages) |
| D3DCompile2() targets the behaviour of d3dcompiler_47.dll. | |
| VKD3D_UTILS_API HRESULT WINAPI | D3DCreateBlob (SIZE_T data_size, ID3DBlob **blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DPreprocess (const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages) |
| D3DPreprocess() targets the behaviour of d3dcompiler_47.dll. | |
| VKD3D_UTILS_API void | vkd3d_utils_set_log_callback (PFN_vkd3d_log callback) |
| Set a callback to be called when vkd3d-utils outputs debug logging. | |
| VKD3D_UTILS_API HRESULT WINAPI | D3DGetBlobPart (const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DGetDebugInfo (const void *data, SIZE_T data_size, ID3DBlob **blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DGetInputAndOutputSignatureBlob (const void *data, SIZE_T data_size, ID3DBlob **blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DGetInputSignatureBlob (const void *data, SIZE_T data_size, ID3DBlob **blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DGetOutputSignatureBlob (const void *data, SIZE_T data_size, ID3DBlob **blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DStripShader (const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DDisassemble (const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **blob) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DReflect (const void *data, SIZE_T data_size, REFIID iid, void **reflection) |
| VKD3D_UTILS_API HRESULT WINAPI | D3D10ReflectShader (const void *data, SIZE_T data_size, struct ID3D10ShaderReflection **reflection) |
| VKD3D_UTILS_API HRESULT WINAPI | D3DCompile2VKD3D (const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT flags, UINT effect_flags, UINT secondary_flags, const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, ID3DBlob **error_messages, unsigned int compiler_version) |
| As D3DCompile2(), but with an extra argument that allows targeting different d3dcompiler versions. | |
| VKD3D_UTILS_API HRESULT WINAPI | D3DPreprocessVKD3D (const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages, unsigned int compiler_version) |
| As D3DPreprocess(), but with an extra argument that allows targeting different d3dcompiler versions. | |
| VKD3D_UTILS_API HRESULT WINAPI | D3DReflectVKD3D (const void *data, SIZE_T data_size, REFIID iid, void **reflection, unsigned int version) |
| As D3DReflect(), but with an extra argument that allows targeting different d3dcompiler versions. | |
This file contains definitions for the vkd3d-utils library.
The vkd3d-utils library is a collections of routines to ease the porting of a Direct3D 12 application to vkd3d.
| #define D3D12CreateDevice | ( | a, | |
| b, | |||
| c, | |||
| d ) |
| VKD3D_UTILS_API HRESULT WINAPI D3D10ReflectShader | ( | const void * | data, |
| SIZE_T | data_size, | ||
| struct ID3D10ShaderReflection ** | reflection ) |
| VKD3D_UTILS_API HRESULT WINAPI D3DCompile2 | ( | const void * | data, |
| SIZE_T | data_size, | ||
| const char * | filename, | ||
| const D3D_SHADER_MACRO * | defines, | ||
| ID3DInclude * | include, | ||
| const char * | entrypoint, | ||
| const char * | target, | ||
| UINT | flags, | ||
| UINT | effect_flags, | ||
| UINT | secondary_flags, | ||
| const void * | secondary_data, | ||
| SIZE_T | secondary_data_size, | ||
| ID3DBlob ** | shader, | ||
| ID3DBlob ** | error_messages ) |
D3DCompile2() targets the behaviour of d3dcompiler_47.dll.
To target the behaviour of other d3dcompiler versions, use D3DCompile2VKD3D().
| VKD3D_UTILS_API HRESULT WINAPI D3DCompile2VKD3D | ( | const void * | data, |
| SIZE_T | data_size, | ||
| const char * | filename, | ||
| const D3D_SHADER_MACRO * | defines, | ||
| ID3DInclude * | include, | ||
| const char * | entrypoint, | ||
| const char * | target, | ||
| UINT | flags, | ||
| UINT | effect_flags, | ||
| UINT | secondary_flags, | ||
| const void * | secondary_data, | ||
| SIZE_T | secondary_data_size, | ||
| ID3DBlob ** | shader, | ||
| ID3DBlob ** | error_messages, | ||
| unsigned int | compiler_version ) |
As D3DCompile2(), but with an extra argument that allows targeting different d3dcompiler versions.
This function similarly emulates the behaviour of D3DCompile(), and, when targeting version 39 or lower, the behaviour of D3DCompileFromMemory().
| compiler_version | The d3dcompiler version to target. This should be set to the numerical value in the d3dcompiler library name. E.g. to target the behaviour of d3dcompiler_36.dll, set this parameter to 36. |
| VKD3D_UTILS_API HRESULT WINAPI D3DDisassemble | ( | const void * | data, |
| SIZE_T | data_size, | ||
| UINT | flags, | ||
| const char * | comments, | ||
| ID3DBlob ** | blob ) |
| VKD3D_UTILS_API HRESULT WINAPI D3DGetBlobPart | ( | const void * | data, |
| SIZE_T | data_size, | ||
| D3D_BLOB_PART | part, | ||
| UINT | flags, | ||
| ID3DBlob ** | blob ) |
| VKD3D_UTILS_API HRESULT WINAPI D3DGetDebugInfo | ( | const void * | data, |
| SIZE_T | data_size, | ||
| ID3DBlob ** | blob ) |
| VKD3D_UTILS_API HRESULT WINAPI D3DGetInputAndOutputSignatureBlob | ( | const void * | data, |
| SIZE_T | data_size, | ||
| ID3DBlob ** | blob ) |
| VKD3D_UTILS_API HRESULT WINAPI D3DGetInputSignatureBlob | ( | const void * | data, |
| SIZE_T | data_size, | ||
| ID3DBlob ** | blob ) |
| VKD3D_UTILS_API HRESULT WINAPI D3DGetOutputSignatureBlob | ( | const void * | data, |
| SIZE_T | data_size, | ||
| ID3DBlob ** | blob ) |
| VKD3D_UTILS_API HRESULT WINAPI D3DPreprocess | ( | const void * | data, |
| SIZE_T | size, | ||
| const char * | filename, | ||
| const D3D_SHADER_MACRO * | defines, | ||
| ID3DInclude * | include, | ||
| ID3DBlob ** | shader, | ||
| ID3DBlob ** | error_messages ) |
D3DPreprocess() targets the behaviour of d3dcompiler_47.dll.
To target the behaviour of other d3dcompiler versions, use D3DCompile2VKD3D().
| VKD3D_UTILS_API HRESULT WINAPI D3DPreprocessVKD3D | ( | const void * | data, |
| SIZE_T | size, | ||
| const char * | filename, | ||
| const D3D_SHADER_MACRO * | defines, | ||
| ID3DInclude * | include, | ||
| ID3DBlob ** | shader, | ||
| ID3DBlob ** | error_messages, | ||
| unsigned int | compiler_version ) |
As D3DPreprocess(), but with an extra argument that allows targeting different d3dcompiler versions.
When targeting version 39 or lower, this function emulates the behaviour of D3DPreprocessFromMemory().
| compiler_version | The d3dcompiler version to target. This should be set to the numerical value in the d3dcompiler library name. E.g. to target the behaviour of d3dcompiler_36.dll, set this parameter to 36. |
| VKD3D_UTILS_API HRESULT WINAPI D3DReflect | ( | const void * | data, |
| SIZE_T | data_size, | ||
| REFIID | iid, | ||
| void ** | reflection ) |
| VKD3D_UTILS_API HRESULT WINAPI D3DReflectVKD3D | ( | const void * | data, |
| SIZE_T | data_size, | ||
| REFIID | iid, | ||
| void ** | reflection, | ||
| unsigned int | version ) |
As D3DReflect(), but with an extra argument that allows targeting different d3dcompiler versions.
| version | The d3dcompiler version to target. This should be set to the numerical value in the d3dcompiler library name. E.g. to target the behaviour of d3dcompiler_36.dll, set this parameter to 36. To target the behaviour of D3D10ReflectShader(), set this parameter to 0. |
| VKD3D_UTILS_API HRESULT WINAPI D3DStripShader | ( | const void * | data, |
| SIZE_T | data_size, | ||
| UINT | flags, | ||
| ID3DBlob ** | blob ) |
| VKD3D_UTILS_API void vkd3d_utils_set_log_callback | ( | PFN_vkd3d_log | callback | ) |
Set a callback to be called when vkd3d-utils outputs debug logging.
If NULL, or if this function has not been called, libvkd3d-utils will print all enabled log output to stderr.
Calling this function will also set the log callback for libvkd3d and libvkd3d-shader.
| callback | Callback function to set. |