Message 0: %t_bought_%0..._(%x_Zenny)
Message 1: %t_purchased_%1..._(%x_Zenny)
Message 2: %t_paid_for_%2..._(%x_Zenny)
Message 3: %t_bought_%3..._(%x_Zenny)
Message 4: The_%c_has_opened.
Message 5: %t_opened_the_%c.
Message 6: The_armor_is_too_expensive!_(%x_Zenny_more)
Message 7: %t_stole_%0!
Message 8: %t_stole_%1!
Message 9: %t_stole_%2!
Message10: %t_stole_%3!
Message11: This_%c_has_armor_in_it,_but_it's_for_an_Archeologist.
Message12: This_%c_has_armor_in_it,_but_it's_for_a_G'nome.
Message13: This_%c_has_armor_in_it,_but_it's_for_a_Soldier.
Message14: This_%c_has_armor_in_it,_but_it's_for_an_Elf.
Message15: This_%c_has_armor_in_it,_but_it's_for_an_Adventurer.
Message16: This_%c_has_armor_in_it,_but_it's_for_a_Wizard.
Message17: This_%c_has_armor_in_it,_but_it's_for_a_Healer.
