# brand.txt

# code: code for brand to use in object data files
# name: name of element of the brand
# multiplier: slay multiplier applied to damage dice
# power: weighting in object power calculations (100 is neutral)
# verb: verb used when a susceptible monster is hit
# resist-flag: monster race flag for resist to the brand element

# This file encodes the brands that can appear on object.

code:ACID_3
name:acid
verb:dissolve
multiplier:3
power:161
resist-flag:IM_ACID

code:ELEC_3
name:lightning
verb:shock
multiplier:3
power:116
resist-flag:IM_ELEC

code:FIRE_3
name:fire
verb:burn
multiplier:3
power:113
resist-flag:IM_FIRE

code:COLD_3
name:cold
verb:freeze
multiplier:3
power:119
resist-flag:IM_COLD

code:POIS_3
name:poison
verb:poison
multiplier:3
power:122
resist-flag:IM_POIS

code:ACID_2
name:acid
verb:corrode
multiplier:2
power:130
resist-flag:IM_ACID

code:ELEC_2
name:lightning
verb:zap
multiplier:2
power:108
resist-flag:IM_ELEC

code:FIRE_2
name:fire
verb:singe
multiplier:2
power:107
resist-flag:IM_FIRE

code:COLD_2
name:cold
verb:chill
multiplier:2
power:109
resist-flag:IM_COLD

code:POIS_2
name:poison
verb:sicken
multiplier:2
power:111
resist-flag:IM_POIS
