﻿<?xml version="1.0" encoding="utf-8"?><Type Name="MultiStateToggleButton" FullName="Banshee.Widgets.MultiStateToggleButton"><TypeSignature Language="C#" Value="public class MultiStateToggleButton : Gtk.Button" /><AssemblyInfo><AssemblyName>Banshee.Widgets</AssemblyName><AssemblyVersion>0.90.1.25405</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Gtk.Button</BaseTypeName></Base><Interfaces /><Attributes><Attribute><AttributeName>System.Reflection.DefaultMember("Item")</AttributeName></Attribute></Attributes><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public MultiStateToggleButton ();" /><MemberType>Constructor</MemberType><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public MultiStateToggleButton (Type[] states);" /><MemberType>Constructor</MemberType><Parameters><Parameter Name="states" Type="System.Type[]"><Attributes><Attribute><AttributeName>System.ParamArray</AttributeName></Attribute></Attributes></Parameter></Parameters><Docs><param name="states">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ActiveLabel"><MemberSignature Language="C#" Value="public string ActiveLabel { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="ActiveState"><MemberSignature Language="C#" Value="public Type ActiveState { set; get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Type</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="ActiveStateIndex"><MemberSignature Language="C#" Value="public int ActiveStateIndex { set; get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="AddState"><MemberSignature Language="C#" Value="public Banshee.Widgets.ToggleState AddState (Type state);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Banshee.Widgets.ToggleState</ReturnType></ReturnValue><Parameters><Parameter Name="state" Type="System.Type" /></Parameters><Docs><param name="state">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="AddState"><MemberSignature Language="C#" Value="public Banshee.Widgets.ToggleState AddState (Type state, Gtk.ToggleAction toggleAction);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>Banshee.Widgets.ToggleState</ReturnType></ReturnValue><Parameters><Parameter Name="state" Type="System.Type" /><Parameter Name="toggleAction" Type="Gtk.ToggleAction" /></Parameters><Docs><param name="state">To be added.</param><param name="toggleAction">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Changed"><MemberSignature Language="C#" Value="public event Banshee.Widgets.ToggleStateChangedHandler Changed;" /><MemberType>Event</MemberType><ReturnValue><ReturnType>Banshee.Widgets.ToggleStateChangedHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ContainsState"><MemberSignature Language="C#" Value="public bool ContainsState (Type state);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="state" Type="System.Type" /></Parameters><Docs><param name="state">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Cycle"><MemberSignature Language="C#" Value="public void Cycle ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Item"><MemberSignature Language="C#" Value="public Banshee.Widgets.ToggleState this[int index] { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Banshee.Widgets.ToggleState</ReturnType></ReturnValue><Parameters><Parameter Name="index" Type="System.Int32" /></Parameters><Docs><param name="index">To be added.</param><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Item"><MemberSignature Language="C#" Value="public Banshee.Widgets.ToggleState this[Type state] { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>Banshee.Widgets.ToggleState</ReturnType></ReturnValue><Parameters><Parameter Name="state" Type="System.Type" /></Parameters><Docs><param name="state">To be added.</param><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="NextState"><MemberSignature Language="C#" Value="public void NextState ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnToggleAction"><MemberSignature Language="C#" Value="public void OnToggleAction (object o, EventArgs args);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="o" Type="System.Object" /><Parameter Name="args" Type="System.EventArgs" /></Parameters><Docs><param name="o">To be added.</param><param name="args">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="PreviousState"><MemberSignature Language="C#" Value="public void PreviousState ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ShowIcon"><MemberSignature Language="C#" Value="public bool ShowIcon { set; get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="ShowLabel"><MemberSignature Language="C#" Value="public bool ShowLabel { set; get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="StateCount"><MemberSignature Language="C#" Value="public int StateCount { get; };" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member></Members></Type>