﻿<?xml version="1.0" encoding="utf-8"?><Type Name="PlayerEventStateChangeArgs" FullName="Banshee.MediaEngine.PlayerEventStateChangeArgs"><TypeSignature Language="C#" Value="public class PlayerEventStateChangeArgs : Banshee.MediaEngine.PlayerEventArgs" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PlayerEventStateChangeArgs extends Banshee.MediaEngine.PlayerEventArgs" /><AssemblyInfo><AssemblyName>Banshee.Services</AssemblyName><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>Banshee.MediaEngine.PlayerEventArgs</BaseTypeName></Base><Interfaces /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public PlayerEventStateChangeArgs (Banshee.MediaEngine.PlayerState previous, Banshee.MediaEngine.PlayerState current);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Banshee.MediaEngine.PlayerState previous, valuetype Banshee.MediaEngine.PlayerState current) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="previous" Type="Banshee.MediaEngine.PlayerState" /><Parameter Name="current" Type="Banshee.MediaEngine.PlayerState" /></Parameters><Docs><param name="previous">To be added.</param><param name="current">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Current"><MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerState Current { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype Banshee.MediaEngine.PlayerState Current" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Previous"><MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerState Previous { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype Banshee.MediaEngine.PlayerState Previous" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member></Members></Type>