@comment $OpenBSD: PLIST,v 1.8 2013/07/18 21:47:28 kili Exp $
lib/ghc/${DISTNAME}/
lib/ghc/${DISTNAME}/Graphics/
lib/ghc/${DISTNAME}/Graphics/Rendering/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Antialiasing.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BeginEnd.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Bitmaps.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Bitmaps.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BlendingFactor.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BlendingFactor.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferMode.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferMode.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/BufferObjects.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Capability.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Capability.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Clipping.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Clipping.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ColorSum.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ColorSum.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Colors.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Colors.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ComparisonFunction.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ControlPoint.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ControlPoint.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/CoordTrans.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DataType.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DataType.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DisplayLists.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/DisplayLists.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Domain.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Domain.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/EdgeFlag.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/EdgeFlag.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Evaluators.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Exception.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Face.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Feedback.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Feedback.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FlushFinish.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FlushFinish.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Fog.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Framebuffer.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/GLstring.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixellikeObject.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PixellikeObject.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PointParameter.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Points.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Points.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PolygonMode.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PolygonMode.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Polygons.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/PrimitiveMode.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryObjects.hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/QueryUtils/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/RasterPos.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Selection.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Shaders.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.p_hi
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lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/StringQueries.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Tensor.hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Tensor.p_hi
lib/ghc/${DISTNAME}/Graphics/Rendering/OpenGL/GL/Texturing/
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