<Type Name="PlayerEventBufferingArgs" FullName="Banshee.MediaEngine.PlayerEventBufferingArgs">
  <TypeSignature Language="C#" Value="public sealed class PlayerEventBufferingArgs : Banshee.MediaEngine.PlayerEventArgs" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit PlayerEventBufferingArgs extends Banshee.MediaEngine.PlayerEventArgs" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>2.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Banshee.MediaEngine.PlayerEventArgs</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public PlayerEventBufferingArgs (double progress);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(float64 progress) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="progress" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="progress">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Progress">
      <MemberSignature Language="C#" Value="public double Progress { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance float64 Progress" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
