<Type Name="PlayerEngineService" FullName="Banshee.MediaEngine.PlayerEngineService">
  <TypeSignature Language="C#" Value="public class PlayerEngineService : Banshee.MediaEngine.IPlayerEngineService, Banshee.ServiceStack.IDelayedInitializeService, Banshee.ServiceStack.IInitializeService, Banshee.ServiceStack.IRequiredService, IDisposable" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PlayerEngineService extends System.Object implements class Banshee.MediaEngine.IPlayerEngineService, class Banshee.ServiceStack.IDBusExportable, class Banshee.ServiceStack.IDelayedInitializeService, class Banshee.ServiceStack.IInitializeService, class Banshee.ServiceStack.IRequiredService, class Banshee.ServiceStack.IService, class System.IDisposable" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>2.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>Banshee.MediaEngine.IPlayerEngineService</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Banshee.ServiceStack.IDelayedInitializeService</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Banshee.ServiceStack.IInitializeService</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Banshee.ServiceStack.IRequiredService</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public PlayerEngineService ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ActivateCurrentMenu">
      <MemberSignature Language="C#" Value="public void ActivateCurrentMenu ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ActivateCurrentMenu() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ActiveEngine">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerEngine ActiveEngine { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Banshee.MediaEngine.PlayerEngine ActiveEngine" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngine</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.MediaEngine.IPlayerEngineService.CurrentState">
      <MemberSignature Language="C#" Value="string Banshee.MediaEngine.IPlayerEngineService.CurrentState { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string Banshee.MediaEngine.IPlayerEngineService.CurrentState" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.MediaEngine.IPlayerEngineService.CurrentTrack">
      <MemberSignature Language="C#" Value="System.Collections.Generic.IDictionary&lt;string,object&gt; Banshee.MediaEngine.IPlayerEngineService.CurrentTrack { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IDictionary`2&lt;string, object&gt; Banshee.MediaEngine.IPlayerEngineService.CurrentTrack" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IDictionary&lt;System.String,System.Object&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.MediaEngine.IPlayerEngineService.CurrentUri">
      <MemberSignature Language="C#" Value="string Banshee.MediaEngine.IPlayerEngineService.CurrentUri { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string Banshee.MediaEngine.IPlayerEngineService.CurrentUri" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.MediaEngine.IPlayerEngineService.LastState">
      <MemberSignature Language="C#" Value="string Banshee.MediaEngine.IPlayerEngineService.LastState { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string Banshee.MediaEngine.IPlayerEngineService.LastState" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.MediaEngine.IPlayerEngineService.Open">
      <MemberSignature Language="C#" Value="void IPlayerEngineService.Open (string uri);" />
      <MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance void Banshee.MediaEngine.IPlayerEngineService.Open(string uri) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="uri" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="uri">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.ServiceStack.IDBusExportable.Parent">
      <MemberSignature Language="C#" Value="Banshee.ServiceStack.IDBusExportable Banshee.ServiceStack.IDBusExportable.Parent { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Banshee.ServiceStack.IDBusExportable Banshee.ServiceStack.IDBusExportable.Parent" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.ServiceStack.IDBusExportable</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.ServiceStack.IDelayedInitializeService.DelayedInitialize">
      <MemberSignature Language="C#" Value="void IDelayedInitializeService.DelayedInitialize ();" />
      <MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance void Banshee.ServiceStack.IDelayedInitializeService.DelayedInitialize() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.ServiceStack.IInitializeService.Initialize">
      <MemberSignature Language="C#" Value="void IInitializeService.Initialize ();" />
      <MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance void Banshee.ServiceStack.IInitializeService.Initialize() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Banshee.ServiceStack.IService.ServiceName">
      <MemberSignature Language="C#" Value="string Banshee.ServiceStack.IService.ServiceName { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string Banshee.ServiceStack.IService.ServiceName" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CanPause">
      <MemberSignature Language="C#" Value="public bool CanPause { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool CanPause" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CanSeek">
      <MemberSignature Language="C#" Value="public bool CanSeek { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool CanSeek" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Close">
      <MemberSignature Language="C#" Value="public void Close ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Close() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Close">
      <MemberSignature Language="C#" Value="public void Close (bool fullShutdown);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Close(bool fullShutdown) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="fullShutdown" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="fullShutdown">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ConnectEvent">
      <MemberSignature Language="C#" Value="public void ConnectEvent (Banshee.MediaEngine.PlayerEventHandler handler);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ConnectEvent(class Banshee.MediaEngine.PlayerEventHandler handler) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" />
      </Parameters>
      <Docs>
        <param name="handler">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ConnectEvent">
      <MemberSignature Language="C#" Value="public void ConnectEvent (Banshee.MediaEngine.PlayerEventHandler handler, Banshee.MediaEngine.PlayerEvent eventMask);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ConnectEvent(class Banshee.MediaEngine.PlayerEventHandler handler, valuetype Banshee.MediaEngine.PlayerEvent eventMask) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" />
        <Parameter Name="eventMask" Type="Banshee.MediaEngine.PlayerEvent" />
      </Parameters>
      <Docs>
        <param name="handler">To be added.</param>
        <param name="eventMask">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ConnectEvent">
      <MemberSignature Language="C#" Value="public void ConnectEvent (Banshee.MediaEngine.PlayerEventHandler handler, bool connectAfter);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ConnectEvent(class Banshee.MediaEngine.PlayerEventHandler handler, bool connectAfter) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" />
        <Parameter Name="connectAfter" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="handler">To be added.</param>
        <param name="connectAfter">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ConnectEvent">
      <MemberSignature Language="C#" Value="public void ConnectEvent (Banshee.MediaEngine.PlayerEventHandler handler, Banshee.MediaEngine.PlayerEvent eventMask, bool connectAfter);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ConnectEvent(class Banshee.MediaEngine.PlayerEventHandler handler, valuetype Banshee.MediaEngine.PlayerEvent eventMask, bool connectAfter) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" />
        <Parameter Name="eventMask" Type="Banshee.MediaEngine.PlayerEvent" />
        <Parameter Name="connectAfter" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="handler">To be added.</param>
        <param name="eventMask">To be added.</param>
        <param name="connectAfter">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentSafeUri">
      <MemberSignature Language="C#" Value="public Hyena.SafeUri CurrentSafeUri { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Hyena.SafeUri CurrentSafeUri" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Hyena.SafeUri</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentState">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerState CurrentState { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Banshee.MediaEngine.PlayerState CurrentState" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentTrack">
      <MemberSignature Language="C#" Value="public Banshee.Collection.TrackInfo CurrentTrack { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Banshee.Collection.TrackInfo CurrentTrack" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Collection.TrackInfo</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DefaultEngine">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerEngine DefaultEngine { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Banshee.MediaEngine.PlayerEngine DefaultEngine" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngine</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DisconnectEvent">
      <MemberSignature Language="C#" Value="public void DisconnectEvent (Banshee.MediaEngine.PlayerEventHandler handler);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DisconnectEvent(class Banshee.MediaEngine.PlayerEventHandler handler) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" />
      </Parameters>
      <Docs>
        <param name="handler">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public void Dispose ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EngineAfterInitialize">
      <MemberSignature Language="C#" Value="public event Action&lt;Banshee.MediaEngine.PlayerEngine&gt; EngineAfterInitialize;" />
      <MemberSignature Language="ILAsm" Value=".event class System.Action`1&lt;class Banshee.MediaEngine.PlayerEngine&gt; EngineAfterInitialize" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Action&lt;Banshee.MediaEngine.PlayerEngine&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EngineBeforeInitialize">
      <MemberSignature Language="C#" Value="public event Action&lt;Banshee.MediaEngine.PlayerEngine&gt; EngineBeforeInitialize;" />
      <MemberSignature Language="ILAsm" Value=".event class System.Action`1&lt;class Banshee.MediaEngine.PlayerEngine&gt; EngineBeforeInitialize" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Action&lt;Banshee.MediaEngine.PlayerEngine&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Engines">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IEnumerable&lt;Banshee.MediaEngine.PlayerEngine&gt; Engines { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IEnumerable`1&lt;class Banshee.MediaEngine.PlayerEngine&gt; Engines" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IEnumerable&lt;Banshee.MediaEngine.PlayerEngine&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EngineSchema">
      <MemberSignature Language="C#" Value="public static readonly Banshee.Configuration.SchemaEntry&lt;string&gt; EngineSchema;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly valuetype Banshee.Configuration.SchemaEntry`1&lt;string&gt; EngineSchema" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Configuration.SchemaEntry&lt;System.String&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetSubtitleDescription">
      <MemberSignature Language="C#" Value="public string GetSubtitleDescription (int index);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance string GetSubtitleDescription(int32 index) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="index" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="index">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GoToNextChapter">
      <MemberSignature Language="C#" Value="public void GoToNextChapter ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void GoToNextChapter() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GoToPreviousChapter">
      <MemberSignature Language="C#" Value="public void GoToPreviousChapter ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void GoToPreviousChapter() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IncrementLastPlayed">
      <MemberSignature Language="C#" Value="public void IncrementLastPlayed ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void IncrementLastPlayed() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IncrementLastPlayed">
      <MemberSignature Language="C#" Value="public void IncrementLastPlayed (double completed);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void IncrementLastPlayed(float64 completed) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="completed" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="completed">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="InDvdMenu">
      <MemberSignature Language="C#" Value="public bool InDvdMenu { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool InDvdMenu" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Initialize">
      <MemberSignature Language="C#" Value="public void Initialize ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsPlaying">
      <MemberSignature Language="C#" Value="public bool IsPlaying ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsPlaying() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsPlaying">
      <MemberSignature Language="C#" Value="public bool IsPlaying (Banshee.Collection.TrackInfo track);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsPlaying(class Banshee.Collection.TrackInfo track) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="track" Type="Banshee.Collection.TrackInfo" />
      </Parameters>
      <Docs>
        <param name="track">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LastState">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerState LastState { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Banshee.MediaEngine.PlayerState LastState" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Length">
      <MemberSignature Language="C#" Value="public uint Length { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Length" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ModifyEvent">
      <MemberSignature Language="C#" Value="public void ModifyEvent (Banshee.MediaEngine.PlayerEvent eventMask, Banshee.MediaEngine.PlayerEventHandler handler);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ModifyEvent(valuetype Banshee.MediaEngine.PlayerEvent eventMask, class Banshee.MediaEngine.PlayerEventHandler handler) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eventMask" Type="Banshee.MediaEngine.PlayerEvent" />
        <Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" />
      </Parameters>
      <Docs>
        <param name="eventMask">To be added.</param>
        <param name="handler">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NavigateToDownMenu">
      <MemberSignature Language="C#" Value="public void NavigateToDownMenu ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NavigateToDownMenu() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NavigateToLeftMenu">
      <MemberSignature Language="C#" Value="public void NavigateToLeftMenu ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NavigateToLeftMenu() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NavigateToMenu">
      <MemberSignature Language="C#" Value="public void NavigateToMenu ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NavigateToMenu() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NavigateToRightMenu">
      <MemberSignature Language="C#" Value="public void NavigateToRightMenu ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NavigateToRightMenu() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NavigateToUpMenu">
      <MemberSignature Language="C#" Value="public void NavigateToUpMenu ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NavigateToUpMenu() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NotifyMouseButtonPressed">
      <MemberSignature Language="C#" Value="public void NotifyMouseButtonPressed (int button, double x, double y);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NotifyMouseButtonPressed(int32 button, float64 x, float64 y) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="button" Type="System.Int32" />
        <Parameter Name="x" Type="System.Double" />
        <Parameter Name="y" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="button">To be added.</param>
        <param name="x">To be added.</param>
        <param name="y">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NotifyMouseButtonReleased">
      <MemberSignature Language="C#" Value="public void NotifyMouseButtonReleased (int button, double x, double y);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NotifyMouseButtonReleased(int32 button, float64 x, float64 y) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="button" Type="System.Int32" />
        <Parameter Name="x" Type="System.Double" />
        <Parameter Name="y" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="button">To be added.</param>
        <param name="x">To be added.</param>
        <param name="y">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="NotifyMouseMove">
      <MemberSignature Language="C#" Value="public void NotifyMouseMove (double x, double y);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NotifyMouseMove(float64 x, float64 y) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="x" Type="System.Double" />
        <Parameter Name="y" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="x">To be added.</param>
        <param name="y">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Open">
      <MemberSignature Language="C#" Value="public void Open (Banshee.Base.SafeUri uri);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="uri" Type="Banshee.Base.SafeUri" />
      </Parameters>
      <Docs>
        <param name="uri">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Open">
      <MemberSignature Language="C#" Value="public void Open (Banshee.Collection.TrackInfo track);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Open(class Banshee.Collection.TrackInfo track) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="track" Type="Banshee.Collection.TrackInfo" />
      </Parameters>
      <Docs>
        <param name="track">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Open">
      <MemberSignature Language="C#" Value="public void Open (Hyena.SafeUri uri);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Open(class Hyena.SafeUri uri) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="uri" Type="Hyena.SafeUri" />
      </Parameters>
      <Docs>
        <param name="uri">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OpenPlay">
      <MemberSignature Language="C#" Value="public void OpenPlay (Banshee.Collection.TrackInfo track);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OpenPlay(class Banshee.Collection.TrackInfo track) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="track" Type="Banshee.Collection.TrackInfo" />
      </Parameters>
      <Docs>
        <param name="track">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Pause">
      <MemberSignature Language="C#" Value="public void Pause ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Pause() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Play">
      <MemberSignature Language="C#" Value="public void Play ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Play() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PlayWhenIdleRequest">
      <MemberSignature Language="C#" Value="public event EventHandler PlayWhenIdleRequest;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler PlayWhenIdleRequest" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Position">
      <MemberSignature Language="C#" Value="public uint Position { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Position" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Rating">
      <MemberSignature Language="C#" Value="public byte Rating { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 Rating" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Byte</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetNextTrack">
      <MemberSignature Language="C#" Value="public void SetNextTrack (Banshee.Collection.TrackInfo track);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetNextTrack(class Banshee.Collection.TrackInfo track) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="track" Type="Banshee.Collection.TrackInfo" />
      </Parameters>
      <Docs>
        <param name="track">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetNextTrack">
      <MemberSignature Language="C#" Value="public void SetNextTrack (Hyena.SafeUri uri);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetNextTrack(class Hyena.SafeUri uri) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="uri" Type="Hyena.SafeUri" />
      </Parameters>
      <Docs>
        <param name="uri">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SubtitleCount">
      <MemberSignature Language="C#" Value="public int SubtitleCount { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 SubtitleCount" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SubtitleIndex">
      <MemberSignature Language="C#" Value="public int SubtitleIndex { set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 SubtitleIndex" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SubtitleUri">
      <MemberSignature Language="C#" Value="public Hyena.SafeUri SubtitleUri { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Hyena.SafeUri SubtitleUri" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Hyena.SafeUri</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SupportsEqualizer">
      <MemberSignature Language="C#" Value="public bool SupportsEqualizer { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool SupportsEqualizer" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SupportsVideo">
      <MemberSignature Language="C#" Value="public bool SupportsVideo { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TogglePlaying">
      <MemberSignature Language="C#" Value="public void TogglePlaying ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void TogglePlaying() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TrackInfoUpdated">
      <MemberSignature Language="C#" Value="public void TrackInfoUpdated ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void TrackInfoUpdated() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TrackIntercept">
      <MemberSignature Language="C#" Value="public event Banshee.MediaEngine.TrackInterceptHandler TrackIntercept;" />
      <MemberSignature Language="ILAsm" Value=".event class Banshee.MediaEngine.TrackInterceptHandler TrackIntercept" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.TrackInterceptHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="VideoDisplayContext">
      <MemberSignature Language="C#" Value="public IntPtr VideoDisplayContext { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance native int VideoDisplayContext" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="VideoDisplayContextType">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.VideoDisplayContextType VideoDisplayContextType { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Banshee.MediaEngine.VideoDisplayContextType VideoDisplayContextType" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.VideoDisplayContextType</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="VideoExpose">
      <MemberSignature Language="C#" Value="public void VideoExpose (IntPtr displayContext, bool direct);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void VideoExpose(native int displayContext, bool direct) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="displayContext" Type="System.IntPtr" />
        <Parameter Name="direct" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="displayContext">To be added.</param>
        <param name="direct">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="VideoWindow">
      <MemberSignature Language="C#" Value="public IntPtr VideoWindow { set; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="VideoWindowRealize">
      <MemberSignature Language="C#" Value="public void VideoWindowRealize (IntPtr displayContext);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void VideoWindowRealize(native int displayContext) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="displayContext" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="displayContext">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Volume">
      <MemberSignature Language="C#" Value="public ushort Volume { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int16 Volume" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.UInt16</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="VolumeSchema">
      <MemberSignature Language="C#" Value="public static readonly Banshee.Configuration.SchemaEntry&lt;int&gt; VolumeSchema;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly valuetype Banshee.Configuration.SchemaEntry`1&lt;int32&gt; VolumeSchema" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Configuration.SchemaEntry&lt;System.Int32&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
