<Type Name="EqualizerManager" FullName="Banshee.Equalizer.EqualizerManager">
  <TypeSignature Language="C#" Value="public class EqualizerManager : System.Collections.Generic.IEnumerable&lt;Banshee.Equalizer.EqualizerSetting&gt;" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EqualizerManager extends System.Object implements class System.Collections.Generic.IEnumerable`1&lt;class Banshee.Equalizer.EqualizerSetting&gt;, class System.Collections.IEnumerable" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>2.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.Collections.Generic.IEnumerable&lt;Banshee.Equalizer.EqualizerSetting&gt;</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EqualizerManager ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EqualizerManager (string path);" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="path" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="path">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Add">
      <MemberSignature Language="C#" Value="public void Add (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Add(class Banshee.Equalizer.EqualizerSetting eq) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Clear">
      <MemberSignature Language="C#" Value="public void Clear ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Clear() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Disable">
      <MemberSignature Language="C#" Value="public void Disable (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Enable">
      <MemberSignature Language="C#" Value="public void Enable (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="EnabledSchema">
      <MemberSignature Language="C#" Value="public static readonly Banshee.Configuration.SchemaEntry&lt;bool&gt; EnabledSchema;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly valuetype Banshee.Configuration.SchemaEntry`1&lt;bool&gt; EnabledSchema" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Configuration.SchemaEntry&lt;System.Boolean&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EqualizerAdded">
      <MemberSignature Language="C#" Value="public event Banshee.Equalizer.EqualizerManager.EqualizerSettingEventHandler EqualizerAdded;" />
      <MemberSignature Language="ILAsm" Value=".event class Banshee.Equalizer.EqualizerManager/EqualizerSettingEventHandler EqualizerAdded" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Equalizer.EqualizerManager+EqualizerSettingEventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EqualizerChanged">
      <MemberSignature Language="C#" Value="public event Banshee.Equalizer.EqualizerManager.EqualizerSettingEventHandler EqualizerChanged;" />
      <MemberSignature Language="ILAsm" Value=".event class Banshee.Equalizer.EqualizerManager/EqualizerSettingEventHandler EqualizerChanged" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Equalizer.EqualizerManager+EqualizerSettingEventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="EqualizerRemoved">
      <MemberSignature Language="C#" Value="public event Banshee.Equalizer.EqualizerManager.EqualizerSettingEventHandler EqualizerRemoved;" />
      <MemberSignature Language="ILAsm" Value=".event class Banshee.Equalizer.EqualizerManager/EqualizerSettingEventHandler EqualizerRemoved" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Equalizer.EqualizerManager+EqualizerSettingEventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Find">
      <MemberSignature Language="C#" Value="public Banshee.Equalizer.EqualizerSetting Find (string name);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Banshee.Equalizer.EqualizerSetting Find(string name) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Equalizer.EqualizerSetting</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="name">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetEnumerator">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IEnumerator&lt;Banshee.Equalizer.EqualizerSetting&gt; GetEnumerator ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class System.Collections.Generic.IEnumerator`1&lt;class Banshee.Equalizer.EqualizerSetting&gt; GetEnumerator() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IEnumerator&lt;Banshee.Equalizer.EqualizerSetting&gt;</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Instance">
      <MemberSignature Language="C#" Value="public static Banshee.Equalizer.EqualizerManager Instance { get; }" />
      <MemberSignature Language="ILAsm" Value=".property class Banshee.Equalizer.EqualizerManager Instance" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Equalizer.EqualizerManager</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsActive">
      <MemberSignature Language="C#" Value="public bool IsActive { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsActive" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Load">
      <MemberSignature Language="C#" Value="public void Load ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Load() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Load">
      <MemberSignature Language="C#" Value="public void Load (string path);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="path" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="path">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OnEqualizerAdded">
      <MemberSignature Language="C#" Value="protected virtual void OnEqualizerAdded (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnEqualizerAdded(class Banshee.Equalizer.EqualizerSetting eq) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnEqualizerChanged">
      <MemberSignature Language="C#" Value="protected virtual void OnEqualizerChanged (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnEqualizerChanged(class Banshee.Equalizer.EqualizerSetting eq) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnEqualizerRemoved">
      <MemberSignature Language="C#" Value="protected virtual void OnEqualizerRemoved (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnEqualizerRemoved(class Banshee.Equalizer.EqualizerSetting eq) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Path">
      <MemberSignature Language="C#" Value="public string Path { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string Path" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PresetSchema">
      <MemberSignature Language="C#" Value="public static readonly Banshee.Configuration.SchemaEntry&lt;string&gt; PresetSchema;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly valuetype Banshee.Configuration.SchemaEntry`1&lt;string&gt; PresetSchema" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Configuration.SchemaEntry&lt;System.String&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Remove">
      <MemberSignature Language="C#" Value="public void Remove (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Remove(class Banshee.Equalizer.EqualizerSetting eq) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Save">
      <MemberSignature Language="C#" Value="public void Save ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Save() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Save">
      <MemberSignature Language="C#" Value="public void Save (string path);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="path" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="path">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Select">
      <MemberSignature Language="C#" Value="public void Select ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Select() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Select">
      <MemberSignature Language="C#" Value="public void Select (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Select(class Banshee.Equalizer.EqualizerSetting eq) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" />
      </Parameters>
      <Docs>
        <param name="eq">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Select">
      <MemberSignature Language="C#" Value="public void Select (string name);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Select(string name) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="name">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SelectedEqualizer">
      <MemberSignature Language="C#" Value="public Banshee.Equalizer.EqualizerSetting SelectedEqualizer { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Banshee.Equalizer.EqualizerSetting SelectedEqualizer" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Equalizer.EqualizerSetting</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="System.Collections.IEnumerable.GetEnumerator">
      <MemberSignature Language="C#" Value="System.Collections.IEnumerator IEnumerable.GetEnumerator ();" />
      <MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance class System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.IEnumerator</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
