<Type Name="ShuffleModificationType" FullName="Banshee.Collection.Database.ShuffleModificationType">
  <TypeSignature Language="C#" Value="public enum ShuffleModificationType" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ShuffleModificationType extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>2.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="Discard">
      <MemberSignature Language="C#" Value="Discard" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.Collection.Database.ShuffleModificationType Discard = int32(0)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Collection.Database.ShuffleModificationType</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="Insertion">
      <MemberSignature Language="C#" Value="Insertion" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Banshee.Collection.Database.ShuffleModificationType Insertion = int32(1)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.4.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Banshee.Collection.Database.ShuffleModificationType</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
