$OpenBSD: patch-src_File_File_h,v 1.1 2011/07/18 10:57:01 jasper Exp $
--- src/File/File.h.orig	Wed Apr 13 03:18:11 2011
+++ src/File/File.h	Wed Apr 13 02:22:10 2011
@@ -0,0 +1,55 @@
+/*
+ * Copyright (c) 2011 Antti Harri <iku@openbsd.fi>
+ *
+ * This file is part of OpenXcom.
+ *
+ * OpenXcom is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * OpenXcom is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef OPENXCOM_FILE_H
+#define OPENXCOM_FILE_H
+
+#include <string>
+
+namespace OpenXcom
+{
+
+/**
+ * The game data that gets written to disk when the game is saved.
+ * A saved game holds all the variable info in a game like funds,
+ * game time, current bases and contents, world activities, score, etc.
+ */
+class File
+{
+private:
+	std::string userdir;
+	/// Gets the path of the user dir.
+	void getUserDir();
+public:
+	/// Initialize.
+	File();
+	/// Clean up.
+	~File();
+	/// Checks and creates the directory if necessary.
+	bool checkPath(std::string);
+	/// Gets the path of the savegames.
+	std::string getSavegameDir();
+	/// Gets the path of the screenshots.
+	std::string getScreenshotDir();
+	/// Gets the path of the configuration.
+	std::string getConfigDir();
+};
+
+}
+
+#endif
