$OpenBSD: patch-src_platform_SDLMedia_cxx,v 1.2 2009/09/02 08:52:22 sthen Exp $
--- src/platform/SDLMedia.cxx.orig	Thu Nov 15 17:10:47 2007
+++ src/platform/SDLMedia.cxx	Sat Jan 31 21:26:00 2009
@@ -106,8 +106,7 @@ bool			SDLMedia::openAudio()
 
   // how big a fragment to use?  we want to hold at around 1/10th of
   // a second.
-  // probably SDL is using multiple buffering, make it a 3rd
-  int fragmentSize = (int)(0.03f * (float)audioOutputRate);
+  int fragmentSize = (int)(0.1f * (float)audioOutputRate);
   int n;
 
   n = 0;
