//10% chance of dealing a +100 damage
IfUsed
  tmpx = rand % 100
  tmpy = 10
  IfXIsLessThanY
    tmpargument = 4
    SendMessageNear
    tmpargument = 3
  Else
    tmpargument = 2
  tmpdistance = SPAWNLAST
  SpawnParticle

// ZZ> This function makes an item fall to the floor when spawned
IfSpawned				//
  tmpargument = ACTIONJB		  //
  DoAction				  //
  KeepAction				  //
  MakeCrushValid
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 1
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear
IfDropped				// Make it lie on floor
  KeepAction				  //
IfHitGround				// Make a sound
  tmpargument = 1			  //
  tmpdistance = rand % 2047 + 10000	  //
  PlaySound				  //
IfTakenOut				// Make a sound
  tmpargument = 2			  //
  tmpdistance = rand % 2047 + 10000	  //
  PlaySound				  //
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    IfNameIsKnown
      tmpargument = 2			  //
    Else
      tmpargument = 3
    SendMessageNear			  //
IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //
End					// All done
