
Welcome to Ion!

If you have never used Ion before, it is highly recommended that you study 
the Ion manual page before proceeding further. It is reproduced below, but 
you can also access it later on, for example, by pressing <F1> and then 
<Enter> or, by running 'man ion3' in a terminal. All this supposing that 
you have installed Ion in a standard location so that the system commands
can find the manual page.

If you are too eager to try out Ion and against all recommendation want to
skip reading the manual page, you should at least know that pressing <F2> 
should start a terminal emulator (xterm) and that the main menu can be 
accessed with <F12>.

When you feel ready to write customized configuration files (you're going
to do that in any case), please see the configuration manual available from
the Ion webpage listed at the end of the user manual below. It may, however,
be beneficial to become well acquainted with Ion before delving into this 
so that you have grasped the basic concepts necessary to understand the
binding configuration files.


---- Manual page follows ----





ION(1)                                                     ION(1)


NAME
       Ion - an X11 window manager

SYNOPSIS
       ion3 [options]

DESCRIPTION
       Ion  is  a tiling tabbed window manager designed with key
       board users in mind.


OPTIONS
       -display host:display.screen
              X display to manage

       -conffile configfile
              Configuration file to use instead of default

       -searchdir dir
              Directory to search  for  configuration  files  and
              other scripts

       -oneroot
              On  X  servers  with multiple (traditional non-Xin
              erama) screens, manage only  default  screen  (root
              window),  not  all, as given by the -display option
              or in the DISPLAY environment variable.

       -session session_name
              Set  session  name.  This  option   affects   where
              workspace    and   other   save   files   are   put
              (~/.ion3/session_name if option set).

       -help  Show help on command line options

       -version
              Show version

       -about Show about text (version, copyright)


BASIC CONCEPTS
       This section is an overview  of  the  types  objects  that
       appear  on an X display managed by Ion and their relation
       ships in a standard setup. This information  is  necessary
       to  understand the operations and availability of the dif
       ferent key bindings explained below. For a  more  detailed
       explanation, needed for writing custom bindings configura
       tion files, see  the  additional  documentation  available
       from the Ion Web page.

       The  top-level objects that matter in the case at hand are
       screens.  They correspond  to  physical  screens.  Screens
       contain workspaces (which are a kind of group), and client



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ION(1)                                                     ION(1)


       windows put into full screen mode. These objects are  mul
       tiplexed  in the sense that only one can be displayed at a
       time.

       Workspaces   themselves   may    contain    tilings    and
       detached/floating   frames.   Tilings  themselves  contain
       frames tiled to fill the screen, and possibly a  statusbar
       or  dock. Akin to screens, frames multiplex other objects,
       but in this case mostly client window groups. Most of  the
       time,  frames  are  the  only  trace of Ion you see on the
       screen. Frames may have border decorations, and they  have
       a tab for each multiplexed object.

       Queries  are boxes that appear at the bottoms of frames or
       screens to ask you for textual input to execute an  action
       that  depends on it.  Most queries support tab-completion.



BINDINGS
       These are the default key  and  pointer  bindings.  (Mod1)
       depends  on your system. On PC:s with XFree86 it is proba
       bly bound to the left Alt key (Alt_L). On Suns it is  usu
       ally  bound  to  the  diamond  keys  (Meta_L, Meta_R). Use
       xmodmap(1x) to find out.

       The string in square brackets after a binding group  head
       ing  below  indicates  the module that whose configuration
       file defines these bindings.


   Globally available bindings
       Mod1+1, Mod1+2, Mod1+3, Mod1+4, Mod1+5, Mod1+6,  Mod1+7,
       Mod1+8, Mod1+9, Mod1+0
              Switch  to  n:th  object  (workspace,  full  screen
              client window) within current screen.

       Mod1+comma, Mod1+period
              Switch   to  next/previous  object  within  current
              screen.

       Mod1+K K
              Go to first region demanding  attention  or  previ
              ously active one.

       Mod1+K T
              Clear all tags.

       Mod1+Shift+1, Mod1+Shift+2
              Go to n:th screen on multihead setup.

       Mod1+Shift+comma, Mod1+Shift+period
              Go to next/previous screen on multihead setup.




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ION(1)                                                     ION(1)


       Mod1+F9
              Create a new workspace of chosen default type.

       F12, Button3 press
              Display the main menu.

       Button2 press
              Display the window list menu.

       Mod1+Tab
              Forward-circulate focus.

       Mod1+K Tab
              Backward-circulate focus.

       Mod1+K R
              Raise focused object, if possible.



   Bindings  operating  on top-level frames and screens and their
       children
       Mod1+T Toggle tag of current object.

       F1     Query for manual page to be displayed.

       Mod1+F1
              Show the Ion manual page.

       F2     Run a terminal emulator.

       F3     Query for command line to execute.

       Mod1+F3
              Query for Lua code to execute.

       F4     Query for host to connect to with SSH.

       F5     Query for file to edit.

       F6     Query for file to view.

       F9     Query for workspace to go to or create a new one.

       Mod1+G Query for a client window to go to.

       Mod1+M Display context menu.



   Bindings operating on frames and screens and their children
       Mod1+C Close current object.





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ION(1)                                                     ION(1)


       Mod1+K D
              Detach (float) or reattach an object to its  previ
              ous location.



   Bindings  operating  on  all  frames (including transient) and
       their children
       Mod1+K H, Mod1+K V
              Maximize the frame horizontally/vertically.

       Button3 press
              Display context menu.

       Mod1+R Begin move/resize mode.

       Button1 click at tab, Button2 click at tab
              Switch the frame to display the object indicated by
              the tab.

       Button1 drag at border, Mod1+Button3 drag
              Resize the frame.

       Mod1+Button1 drag
              Move the frame.

       Button1 drag at tab, Button2 drag at tab
              Move  objects  between frames by dragging and drop
              ping the tab.



   Bindings operating on  top-level  (non-transient)  frames  and
       their children
       Mod1+T Tag current object within the frame.

       Mod1+A Query for a client window to attach.

       Mod1+K  1,  Mod1+K  2,  Mod1+K  3,  Mod1+K 4, Mod1+K 5,
       Mod1+K 6, Mod1+K 7, Mod1+K 8, Mod1+K 9, Mod1+K 0
              Switch to n:th object within the frame.

       Mod1+K N, Mod1+K P
              Switch to next/previous object within the frame.

       Mod1+K comma, Mod1+K period
              Move current object within the frame left/right.

       Mod1+K H, Mod1+K V
              Maximize the frame horizontally/vertically.

       Mod1+K A
              Attach tagged objects to this frame.




                                                                4





ION(1)                                                     ION(1)


   Bindings for floating/detached frames
       Button1 double click at tab
              Toggle shade mode

       Button1 press at tab, Button1 press at border,
       Mod1+Button1 click
              Raise the frame.

       Mod1+Button3 click
              Lower the frame.

       Button1 drag at tab
              Move the frame.

       Mod1+K B
              Tile frame, if no tiling exists on the workspace



   Bindings for tilings and tiled frames [mod_tiling]
       Mod1+S Split current frame vertically.

       Mod1+P, Mod1+N, Mod1+Tab, Mod1+K Tab
              Go   to  frame  above/below/right/left  of  current
              frame.

       Mod1+K S
              Split current frame horizontally.

       Mod1+K X
              Destroy current frame.



   Bindings for client windows
       Mod1+L Nudge the client window. This might help with  some
              programs' resizing problems.

       Mod1+K C
              Kill client owning the client window.

       Mod1+K Q
              Send next key press to the client window. Some pro
              grams may not allow this by default.



       Mod1+Return
              Toggle client window group full-screen mode



   Move/resize mode bindings
       Escape Cancel the resize mode.



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ION(1)                                                     ION(1)


       Return End the resize mode.

       Left, Right, Up, Down, F, B, P, N
              Grow in specified direction.

       Shift+Left, Shift+Right, Shift+Up, Shift+Down, Shift+F,
       Shift+B, Shift+P, Shift+N
              Shrink in specified direction.

       Mod1+Left,  Mod1+Right,  Mod1+Up,  Mod1+Down,   Mod1+F,
       Mod1+B, Mod1+P, Mod1+N
              Move in specified direction.



   Bindings for message boxes and queries [mod_query]
       Escape, Control+G, Control+C
              Close the query/message box,  not  executing  bound
              actions.

       Control+U, Control+V, Page_Up, Page_Down
              Scroll the message or completions up/down.



   Bindings for editing in queries [mod_query]
       These  bindings  are  similar  to those of the joe(1) text
       editor.  Cut, copy and paste works in a more  conventional
       manner, though, but the keys are equivalent.


       Control+F, Control+B, Right, Left
              Move one character forward/backward.

       Control+E, Control+A, End, Home
              Go to end/beginning.

       Control+X, Control+Z
              Skip one word forward/backward.

       Control+D, Delete
              Delete next character.

       BackSpace, Control+H
              Delete previous character.

       Control+W, Control+O
              Delete one word forward/backward.

       Control+J
              Delete to end of line.

       Control+Y
              Delete the whole line.



                                                                6





ION(1)                                                     ION(1)


       Control+T
              Transpose characters.

       Control+P, Control+N, Up, Down, Control+Up, Control+Down
              Select next/previous (matching) history entry.

       Button2 click, Control+K C
              Paste from the clipboard.

       Control+K B
              Set mark/begin selection.

       Control+K Y
              Cut selection.

       Control+K K
              Copy selection.

       Control+K G
              Clear mark/cancel selection.

       Tab, Shift+Tab, Control+Tab
              Try  to  complete the entered text or cycle through
              completions.

       Control+R, Control+S
              Complete from history

       Control+M, Return, KP_Enter
              Close the query and execute bound action.



   Bindings for menus [mod_menu]
       Escape, Control+G, Control+C, Left
              Close the menu.

       Return, KP_Enter, Control+M, Right
              Activate current menu entry.

       Control+N, Control+P, Up, Down
              Select next/previous menu entry.

       BackSpace
              Clear the menu's typeahead find buffer.




FILES AND DIRECTORIES
       /usr/local/share/examples/ion3/cfg_ion.lua
              System default main configuration files





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ION(1)                                                     ION(1)


       /usr/local/share/examples/ion3/cfg_*.lua
              Other configuration files.

       /usr/local/share/examples/ion3/look_*.lua
              Colour scheme configuration files

       ~/.ion3/
              User configuration files

       ~/.ion3/cfg_ion.lua
              User default  main  configuration  file  (overrides
              system default)


SEE ALSO
       The Ion home page, http://iki.fi/tuomov/ion/

       The  document  "Ion:  Configuring  and extending with Lua"
       found on the Ion home page.

       /usr/local/share/doc/ion3/

       X(7x), pwm3(1), joe(1)


AUTHOR
       Ion was written by Tuomo Valkonen <tuomov at iki.fi>.






























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