<?xml version="1.0" encoding="ISO-8859-1"?>

<screensaver name="gflux" _label="GFlux">

  <command arg="-root"/>

  <select id="mode">
   <option id="wire"    _label="Wire Mesh"           arg-set="-mode wire"/>
   <option id="solid"   _label="Flat Lighting"       arg-set="-mode solid"/>
   <option id="light"   _label="Directional Lighting"/>
   <option id="checker" _label="Checkerboard"        arg-set="-mode checker"/>
   <option id="grab"    _label="Screen Image"        arg-set="-mode grab"/>
  </select>

  <number id="delay" type="slider" arg="-delay %"
          _label="Animation Speed" _low-label="Slow" _high-label="Fast"
          low="0" high="50000" default="20000"
          convert="invert"/>

  <number id="wave" type="slider" arg="-speed %"
          _label="Wave Speed" _low-label="Slow" _high-label="Fast"
          low="0" high="0.50" default="0.05"
          convert="invert"/>

  <number id="squares" type="slider" arg="-squares %"
           _label="Mesh Density" _low-label="Sparse" _high-label="Dense"
          low="2" high="40" default="19"/>

  <number id="waves" type="spinbutton" arg="-waves %"
          _label="Waves" low="1" high="10" default="3"/>

  <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>

  <!-- #### -resolution [4] -->
  <!-- #### -flat [0] -->
  <!-- #### -rotationx [0.01] -->
  <!-- #### -rotationy [0.0] -->
  <!-- #### -rotationz [0.1] -->
  <!-- #### -waveChange [50] -->
  <!-- #### -waveHeight [1.0] -->
  <!-- #### -waveFreq [3.0] -->
  <!-- #### -zoom [1.0] -->

  <_description>
Draws a rippling waves on a rotating wireframe grid, using GL.
Written by Josiah Pease.
  </_description>
</screensaver>
