<?xml version="1.0" encoding="ISO-8859-1"?>

<screensaver name="xmountains" _label="Xmountains">

  <command arg="-b"/>
  <command arg="-r 1"/>

  <hgroup>
    <select id="mode">
      <option id="side" _label="Side View"/>
      <option id="top"  _label="Top View" arg-set="-m"/>
    </select>

    <boolean id="reflections" _label="Reflections" arg-unset="+M"/>
  </hgroup>

  <number id="speed" type="slider" arg="-Z %"
          _low-label="Speed  Slow" _high-label="Fast"
          low="0" high="10" default="10"
          convert="invert"/>

  <number id="vpalt" type="slider" arg="-a %"
          _label="Viewpoint" _low-label="Altitude  Low" _high-label="High"
          low="0.0" high="10.0" default="2.5"/>
  <number id="vpdistance" type="slider" arg="-p %"
          _low-label="Distance  Low" _high-label="High"
          low="0.0" high="10.0" default="5.0"/>

  <number id="vlight" type="slider" arg="-I %"
          _label="Angle of Light" _low-label="Vertical  Low" _high-label="High"
          low="0" high="90" default="40"/>
  <number id="hlight" type="slider" arg="-A %"
          _low-label="Horizontal  Low" _high-label="High"
          low="0" high="90" default="0"/>

  <number id="alight" type="slider" arg="-e %"
          _label="Light Level" _low-label="Ambient  Low" _high-label="High"
          low="0.0" high="1.0" default="0.3"/>
  <number id="vlight" type="slider" arg="-v %"
          _low-label="Vertical  Low" _high-label="High"
          low="0.0" high="1.0" default="0.6"/>
  <number id="contrast" type="slider" arg="-c %"
          _low-label="Contrast  Low" _high-label="High"
          low="0.0" high="5.0" default="1.0"/>

  <!-- #### -B int   [80] # shades in a colour band			-->
  <!-- #### -n int   [245] # number of colours				-->


  <number id="stretch" type="slider" arg="-S %"
          _label="Terrain" _low-label="V. Stretch  Low" _high-label="High"
          low="0.0" high="2.0" default="0.6"/>

  <number id="shift" type="slider" arg="-T %"
          _low-label="V. Shift  Low" _high-label="High"
          low="0.0" high="2.0" default="0.5"/>

  <number id="sealevel" type="slider" arg="-W %"
          _low-label="Sea Level  Low" _high-label="High"
          low="-150" high="300" default="0"/>

  <number id="contour" type="slider" arg="-C %"
          _low-label="Contour  Low" _high-label="High"
          low="0.0" high="1.0" default="0.3"/>

  <number id="fgheight" type="slider" arg="-G %"
          _label="Foreground" _low-label="Height  Low" _high-label="High"
          low="-3.0" high="3.0" default="-1.0"/>

  <number id="fgvariance" type="slider" arg="-F %"
          _low-label="Variance  Low" _high-label="High"
          low="0" high="5" default="1"/>


  <number id="fractal" type="slider" arg="-f %"
          _label="Fractal Options" _low-label="Smooth" _high-label="Craggy"
          low="0" high="1.0" default="0.65"
          convert="invert"/>

  <number id="recurs" type="slider" arg="-l %"
          _low-label="Recursion  0" _high-label="14"
          low="0" high="14" default="10"/>
  <number id="recurs" type="slider" arg="-t %"
          _low-label="Iteration  0" _high-label="10"
          low="0" high="10" default="2"/>

  <number id="smoothing" type="slider" arg="-s %"
          _low-label="Smoothing  0" _high-label="7"
          low="0" high="7" default="0"/>

  <number id="xf" type="slider" arg="-X %"
          _low-label="Xf  0.0" _high-label="1.0"
          low="0.0" high="1.0" default="0.0"/>
  <number id="yf" type="slider" arg="-Y %"
          _low-label="Yf  0.0" _high-label="1.0"
          low="0.0" high="1.0" default="0.0"/>

  <boolean id="cross" _label="Cross Update" arg-unset="+x"/>

  <_description>
XMountains generates realistic-looking fractal terrains of snow-capped
mountains near water, with either a top view or a side view.  Written
by Stephen Booth.  This is not included with the XScreenSaver package,
but if you don't have it already, you can find it at
&lt;http://www.epcc.ed.ac.uk/~spb/xmountains/&gt;.  (Make sure you have
version 2.7 or newer!)
  </_description>
</screensaver>
