class EntityReference

# class EntityReference | `EntityReference` objects may be inserted into the structure model when an entity reference is in the source document, or when the user wishes to insert an entity reference. More...
Full name | `DOM::EntityReference`
Definition | `#include <dom_xml.h>`
Inherits | DOM::Node [public ]
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#### Public Methods

- EntityReference ()
- EntityReference (const EntityReference &other)
- EntityReference (const Node &other)
- EntityReference & operator = (const Node &other)
- EntityReference & operator = (const EntityReference &other)
- ~EntityReference ()

#### Protected Methods

- EntityReference (EntityReferenceImpl *i)

## Detailed Description

`EntityReference` objects may be inserted into the structure model when an entity reference is in the source document, or when the user wishes to insert an entity reference. Note that character references and references to predefined entities are considered to be expanded by the HTML or XML processor so that characters are represented by their Unicode equivalent rather than by an entity reference. Moreover, the XML processor may completely expand references to entities while building the structure model, instead of providing `EntityReference` objects. If it does provide such objects, then for a given `EntityReference` node, it may be that there is no `Entity` node representing the referenced entity; but if such an `Entity` exists, then the child list of the `EntityReference` node is the same as that of the `Entity` node. As with the `Entity` node, all descendants of the `EntityReference` are readonly.

The resolution of the children of the `EntityReference` (the replacement value of the referenced `Entity` ) may be lazily evaluated; actions by the user (such as calling the `childNodes` method on the `EntityReference` node) are assumed to trigger the evaluation.

EntityReference () | ### EntityReference

EntityReference (const EntityReference &other) | ### EntityReference

EntityReference (const Node &other) | ### EntityReference

EntityReference & operator = (const Node &other) | ### operator =

Reimplemented from Node.

EntityReference & operator = (const EntityReference &other) | ### operator =

Reimplemented from Node.

~EntityReference () | ### ~EntityReference

EntityReference (EntityReferenceImpl *i) | ### EntityReference

[protected]

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