PLACE     ROAD
          You're at end of road again.
         %You are standing at the end of a road before a small brick building.
          Around you is a forest.  A small stream flows out of the building and
          down a gully.
PLACE     HILL
          You're at hill in road.
         %You have walked up a hill, still in the forest. The road slopes back
          down the other side of the hill.  There is a building in the distance.
PLACE     BUILDING
          You're inside building.
         %You are inside a building, a well house for a large spring.
SYNON    BUILDING,HOUSE       {synonym for compatibility with Multics}
PLACE     VALLEY
          You're in valley.
         %You are in a valley in the forest beside a stream tumbling along a
          rocky bed.
PLACE     FOREST
          You're in forest.
         %You are in open forest, with a deep valley to one side.
PLACE     FOREST2
          You're in forest.
         %You are in open forest near both a valley and a road.
PLACE     SLIT
          You're at slit in streambed.
         %At your feet all the water of the stream splashes into a 2-inch slit
          in the rock.  Downstream the streambed is bare rock.
PLACE     DEPRESSION
          You're outside grate.
         %You are in a 20-foot depression floored with bare dirt. Set into the
          dirt is a strong steel grate mounted in concrete.  A dry streambed
          leads into the depression.
PLACE     INCAVE
          You're below the grate.
         %You are in a small chamber beneath a 3x3 steel grate to the surface.
          A low crawl over cobbles leads inward to the west.
PLACE     COBBLES
          You're in cobble crawl.
          at the east end of the passage.
PLACE     DEBRIS
          You're in debris room.
         %You are in a debris room filled with stuff washed in from the surface.
          A low wide passage with cobbles becomes plugged with mud and debris
          here, but an awkward canyon leads upward and west.  A note on the wall
          says "Magic word XYZZY".
PLACE     CANYON
          You are in an awkward sloping east/west canyon.
         %You are in an awkward sloping east/west canyon.
PLACE     BIRDCHAMBER
          You're in bird chamber.
         %You are in a splendid chamber thirty feet high. The walls are frozen
          rivers of orange stone.  An awkward canyon and a good passage exit
          from east and west sides of the chamber.
PLACE     PIT
          You're at top of small pit.
         %At your feet is a small pit breathing traces of white mist. An east
          passage ends here except for a small crack leading on.  Rough stone
         steps lead down the pit.
PLACE     MISTS
          You're in Hall of Mists.
         %You are at one end of a vast hall stretching forward out of sight to
         the west, filled with wisps of white mist that sway to and fro
         almost as if alive.  Rough stone steps lead up to a passage at the
         top of a dome above you.  A wide staircase runs downward into
         the darkness;  a chill wind blows up from below.  There are small
         passages to the north and south, and a small crack leads east.
PLACE     EASTOFFISSUR
          You're on east bank of fissure.
         %You are on the east bank of a fissure slicing clear across the hall.
PLACE     WESTOFFISSUR
          You are on the west side of the fissure in the Hall of Mists.
         %You are on the west side of the fissure in the Hall of Mists.
PLACE     GOLDROOM
          You're in nugget of gold room.
         %This is a low room with a crude note on the wall. The note says,
          "You won't get it up the steps".
PLACE     MTKING
          You're in Hall of Mt King.
         %You are in the Hall of the Mountain King, with passages off in all
          directions.
PLACE     WEND2PIT
          You're at west end of Twopit room.
         %You are at the west end of the Twopit room. There is a large hole in
          the wall above the pit at this end of the room.
PLACE     EEND2PIT
          You're at east end of Twopit room.
         %You are at the east end of the Twopit room. The floor here is
          littered with thin rock slabs, which make it easy to descend the pits.
          There is a path here bypassing the pits to connect passages from east
          and west.  There are holes all over, but the only big one is on the
          wall directly over the west pit where you can't get to it.
PLACE     EASTPIT
          You're in east pit.
         %You are at the bottom of the eastern pit in the Twopit room. There is
          a small pool of oil in one corner of the pit.
PLACE     WESTPIT
          You're in west pit.
         %You are at the bottom of the western pit in the Twopit room. There is
          a large hole in the wall about 25 feet above you.
PLACE     LOWNSPASSAGE
          You're in a low N/S passage.
         %You are in a low N/S passage at a hole in the floor. The hole goes
          down to an E/W passage.
PLACE     SOUTHSIDE
          You are in the south side chamber.
         %You are in the south side chamber.
PLACE     WESTSIDE
          You're in the west side chamber.
         %You are in the west side chamber of the Hall of the Mountain King.
          A passage continues west and up here.
PLACE     Y2
          You're at "Y2".
         %You are in a large room, with a passage to the south, a passage to the
          west, and a wall of broken rock to the east.  There is a large "Y2" on
          a rock in the room's center.
PLACE     JUMBLE
          You are in a jumble of rock, with cracks everywhere.
         %You are in a jumble of rock, with cracks everywhere.
*
*        Note synonyms for Jumble.
*
SYNON    JUMBLE,WALL,BROKEN
*
*
PLACE     WINDOW
          You're at window on pit.
         %You're at a low window overlooking a huge pit, which extends up out of
          sight.  A floor is indistinctly visible over 50 feet below.  Traces of
          white mist cover the floor of the pit, becoming thicker to the right.
          Marks in the dust around the window would seem to indicate that
          someone has been here recently.  Directly across the pit from you and
          25 feet away there is a similar window looking into a lighted room.  A
          shadowy figure can be seen there peering back at you.
PLACE     WINDOW2
          You're at window on pit.
         %You're at a low window overlooking a huge pit, which extends up out of
          sight.  A floor is indistinctly visible over 50 feet below.  Traces of
          white mist cover the floor of the pit, becoming thicker to the left.
          Marks in the dust around the window would seem to indicate that
          25 feet away there is a similar window looking into a lighted room.  A
          shadowy figure can be seen there peering back at you.
PLACE     DIRTY
          You're in dirty passage.
         %You are in a dirty broken passage. To the east is a crawl. To the
          west is a large passage.  Above you is a hole to another passage.
PLACE     BRINK
          You are on the brink of a small clean climbable pit.
         %You are on the brink of a small clean climbable pit. A crawl leads
          west.
PLACE     STREAMPIT
          You are at the pit's bottom with a stream nearby.
         %You are in the bottom of a small pit with a little stream, which
          enters and exits through tiny slits.
PLACE     DUSTY
          You're in dusty rock room.
         %You are in a large room full of dusty rocks. There is a big hole in
          the floor.  There are cracks everywhere, and a passage leading east.
PLACE     WENDMISTS
          You're at west end of Hall of Mists.
         %You are at the west end of Hall of Mists. A low wide crawl continues
          west and another goes north.  To the south is a little passage 6 feet
          off the floor.
PLACE     MAZEA.42
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.43
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.44
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.45
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.46
          Dead end.
         %Dead end.
PLACE     MAZEA.47
          Dead end.
         %Dead end.
PLACE     MAZEA.48
          Dead end.
         %Dead end.
PLACE     MAZEA.49
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.50
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.51
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.52
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.53
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.54
          Dead end.
         %Dead end.
PLACE     MAZEA.55
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.56
          Dead end.
         %Dead end.
PLACE     MAZEA.57.PIT
          You're at brink of pit.
         %You are on the brink of a thirty foot pit with a massive orange column
          down one wall.  You could climb down here but you could not get back
          up.  The maze continues at this level.
PLACE     MAZEA.58
          Dead end.
         %Dead end.
PLACE     LONGHALLEAST
         %You are at the east end of a very long hall apparently without side
          chambers.  To the east a low wide crawl slants up.  To the north a
          round two foot hole slants down.
PLACE     LONGHALLWEST
          You're at west end of long hall.
         %You are at the west end of a very long featureless hall. The hall
          joins up with a narrow north/south passage.
PLACE     CROSSOVER
          You are at a crossover of a high N/S passage and a low E/W one.
         %You are at a crossover of a high N/S passage and a low E/W one.
PLACE     DEADEND1
         Dead end passage. Scratched on a rock is the message, "Stand where
         the statue gazes, and make use of the proper tool."
        %Dead end passage. Scratched on a rock is the message, "Stand where
         the statue gazes, and make use of the proper tool."
PLACE     COMPLEX
          You're at complex junction.
         %You are at a complex junction. A low hands and knees passage from the
          north joins a higher crawl from the east to make a walking passage
          going west.  There is also a large room above.  The air is damp here.
PLACE     BEDQUILT
          You're back at Bedquilt.
         %You are in Bedquilt, a long east/west passage with holes everywhere.
          To explore at random select NORTH, SOUTH, UP, or DOWN.
PLACE     SWISS
          You're in Swiss cheese room.
         %You are in a room whose walls resemble Swiss cheese. Obvious passages
          go west, east, NE, and NW.  Part of the room is occupied by a large
          bedrock block.
PLACE     SLAB
          You're in Slab room.
         %You are in a large low circular chamber whose floor is an immense slab
          large passages, but they are now filled with boulders.  Low small
          passages go north and south, and the south one quickly bends west
          around the boulders.
PLACE     SECRETNSCYN
          You are in a secret N/S canyon above a large room.
         %You are in a secret N/S canyon above a large room.
PLACE     SECRETNSCPAS
          You are in a secret N/S canyon above a sizable passage.
         %You are in a secret N/S canyon above a sizable passage.
PLACE     SECRETJUNCTION
          You're at junction of three secret canyons.
         %You are in a secret canyon at a junction of three canyons, bearing
          north, south, and SE.  The north one is as tall as the other two
          combined.
PLACE     LOW
          You are in a large low room.  Crawls lead north, SE, and SW.
         %You are in a large low room.  Crawls lead north, SE, and SW.
PLACE     DEADEND2
         Dead end crawl.
        %Dead end crawl.
PLACE     SECRETEW.TITE
          You're in secret E/W canyon above tight canyon.
         %You are in a secret canyon which here runs E/W. It crosses over a
          very tight canyon 15 feet below.  If you go down you may not be able
          to get back up.
PLACE     NSCANYONWIDE
          You are at a wide place in a very tight N/S canyon.
         %You are at a wide place in a very tight N/S canyon.
PLACE     TIGHTERSTILL
          The canyon here becomes too tight to go further south.
         %The canyon here becomes too tight to go further south.
PLACE     TALLEWCNYN
          You are in a tall E/W canyon.
         %You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
PLACE     DEADEND3
          The canyon runs into a mass of boulders -- dead end.
         %The canyon runs into a mass of boulders -- dead end.  Scratched on
         one of the boulders are the words, "Jerry Cornelius was here."
PLACE     MAZEA.80
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.81
          Dead end.
         %Dead end.
PLACE     MAZEA.82
          Dead end.
         %Dead end.
PLACE     MAZEA.83
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.84
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     MAZEA.85
          Dead end.
         %Dead end.
PLACE     MAZEA.86
          Dead end.
         %Dead end.
PLACE     MAZEA.87
          You are in a maze of twisty little passages, all alike.
         %You are in a maze of twisty little passages, all alike.
PLACE     NARROWCORRID
          You're in narrow corridor.
         %You are in a long, narrow corridor stretching out of sight to the
          west.  At the eastern end is a hole through which you can see a
          profusion of leaves.
PLACE     INCLINE
          You're at steep incline above large room.
         %You are at the top of a steep incline above a large room. You could
          climb down here, but you would not be able to climb up.  There is a
          passage leading back to the north.
PLACE     GIANT
          You're in Giant room.
          lamp to show it.  Cavernous passages lead east, north, and south.  On
          the west wall is scrawled the inscription, "Fee Fie Foe Foo" {sic}.
PLACE     IMMENSENSPASS
          You are at one end of an immense north/south passage.
         %You are at one end of an immense north/south passage.
PLACE     CAVERN
          You're in cavern with waterfall.
         %You are in a magnificent cavern with a rushing stream, which cascades
          over a sparkling waterfall into a roaring whirlpool which disappears
          through a hole in the floor.  Passages exit to the south and west.
PLACE     SOFT
          You're in soft room.
         %You are in the soft room. The walls are covered with heavy curtains,
          the floor with a thick pile carpet.  Moss covers the ceiling.
PLACE     ORIENTAL
          You're in Oriental room.
         %This is the Oriental room. Ancient oriental cave drawings cover the
          walls.  A gently sloping passage leads upward to the north, another
          passage leads SE, and a hands and knees crawl leads west.
PLACE     MISTY
          You're in misty cavern.
         %You are following a wide path around the outer edge of a large cavern.
          Far below, through a heavy white mist, strange splashing noises can be
          heard.  The mist rises up through a fissure in the ceiling.  The path
          exits to the south and west.
PLACE     ALCOVE
          You're in alcove.
         %You are in an alcove. A small NW path seems to widen after a short
          distance.  An extremely tight tunnel leads east.  It looks like a very
          tight squeeze.  An eerie light can be seen at the other end.
PLACE     PLOVER
         %You're in a small chamber lit by an eerie green light. An extremely
          narrow tunnel exits to the west.  A dark corridor leads NE.
PLACE     DARK
          You're in Dark room.
         %You're in the Dark room. A corridor leading south is the only exit.
PLACE     ARCHED
          You're in arched hall.
         %You are in an arched hall. A coral passage continues up and east.
          The air smells of sea water.
PLACE     SHELL
          You're in Shell room.
         %You're in a large room carved out of sedimentary rock. The floor and
          walls are littered with bits of shells imbedded in the stone.  A
          shallow passage proceeds downward, and a somewhat steeper one leads
          up.  A low hands and knees passage enters from the south.
PLACE     RAGGEDCORRID
          You are in a long sloping corridor with ragged sharp walls.
         %You are in a long sloping corridor with ragged sharp walls.
PLACE     CULDESAC
          You are in a cul-de-sac about eight feet across.
         %You are in a cul-de-sac about eight feet across.
PLACE     ANTEROOM
          You're in anteroom.
         %You are in an anteroom leading to a large passage to the east. Small
          passages go west and up.  The remnants of recent digging are evident.
          A sign in midair here says "Cave under construction beyond this point.
          Proceed at own risk.  {Witt Construction Company}"
PLACE     MAZED.107
          You are in a maze of twisty little passages, all different.
         %You are in a maze of twisty little passages, all different.
PLACE     WITTSEND
          You're at Witt's End.
         %You are at Witt's End. Passages lead off in *all* directions.
          You're in mirror canyon.
         %You are in a north/south canyon about 25 feet across. The floor is
          covered by white mist seeping in from the north.  The walls extend
          upward for well over 100 feet.  Suspended from some unseen point far
          above you, an enormous two-sided mirror is hanging parallel to and
          midway between the canyon walls.  (The mirror is obviously provided
          for the use of the dwarves, who as you know, are extremely vain.)  A
          small window can be seen in either wall, some fifty feet up.
PLACE     STALACT
          You're at top of stalactite.
         %A large stalactite extends from the roof and almost reaches the floor
          below.  You could climb down it, and jump from it to the floor, but
          having done so you would be unable to reach it to climb back up.
PLACE     MAZED.112
          You are in a little maze of twisting passages, all different.
         %You are in a little maze of twisting passages, all different.
PLACE     RESERVOIR
          You're on southern edge of reservoir.
        %You are on the southern edge of a large underground reservoir.  A
         thick cloud of white mist fills the room, rising from the surface
         of the water and drifting rapidly upwards.  The lake is fed by a
         stream, which tumbles out of a hole in the wall about 10 feet overhead
         and splashes noisily into the water near the reservoir's northern wall.
         A dimly-seen passage exits through the northern wall, but you can't get
         across the water to get to it.  Another passage leads south from here.
PLACE    RESERVOIR.N
         You are at the northern end of the reservoir.
         the water to the south, a dark passage is visible.  Another passage
         leads north from here.  Large, clawed tracks are visible in the damp
         ground, leading from the passage into the water.
PLACE    WARM
         You're in small, warm chamber.
        %You are in a small chamber with warm walls.  Mist drifts into the
         chamber from a passage entering from the south and evaporates in
         the heat.  Another passage leads out to the northeast.
PLACE    BALCONY
         You're on balcony above treasure chamber.
        %You are in a high balcony carved out of solid rock overlooking a large,
         bare chamber lit by dozens of flickering torches.  A rushing stream
         pours into the chamber through a two-foot slit in the east wall and
         drains into a large pool along the north side of the chamber.  A small
         plaque riveted to the edge of the balcony reads, "You are looking at
         the Witt Company's main treasure room, constructed by the famous
         architect Ralph Witt in 4004 B.C., and dedicated to the proposition
         that all adventurers are created equal (although some are more equal
         than others).  NO ADMITTANCE VIA THIS ENTRANCE!"  A small, dark
         tunnel leads out to the west.
PLACE    FAKE.SLIT
         You're at slit in streambed.
         %At your feet all the water of the stream splashes into a 2-foot slit
          in the rock.  Downstream the streambed is bare rock.
PLACE    CYLINDRICAL
         You're in cylindrical chamber.
        %You are in a small cylindrical room with very smooth walls and a flat
         floor and ceiling.  There are no exits visible anywhere.
PLACE    TREASUREROOM

        /Deeper
        /        and
        /            deeper
        /                   you
        /                       go,
        /                           down
        /                                into
        /                                 the
        /                              very
        /                           bowels
        /                       of
        /                  the
        /            earth,
        /       until
        /    your
        /         lungs
        /               are
        /                  aching
        /                        with
        /                             the
        /                                 need
        /                                       for
        /                                          fresh
        /                                             air.
        /                                                Suddenly,
        /                                               with
        /                                             a
        /                                          violent
        /                                                >splash!!<

         you find yourself sitting on the edge of a pool of water in
         a vast chamber lit by dozens of flaring torches.

         The floor is covered with thick layers of precious Persian rugs!

         Rare coins, bars of silver, and lumps of gold and platinum are
         strewn carelessly about!

         There are diamonds, rubies, sapphires, emeralds, opals, pearls, and
         fabulous sculptures and ornaments carved out of jade and imperishable
         crystal resting on display shelves, along with rare Ming vases and
         ancient Indian turquoise beads!

         A flotilla of ruby-encrusted toy boats is floating in the pool of
         water beside you!

         A network of golden chains supports a fantastic Iridium crown!

         There is a display case on the wall filled with a fantastic selection
         of magical swords, which are singing "Hail to the Chief" in perfect
         pitch and rhythm!

         There are a dozen friendly little dwarves in the room, displaying
         their talents by deftly juggling hundreds of golden eggs!

         A large troll, a gigantic ogre, and a bearded pirate are tossing
         knives, axes, and clubs back and forth in a friendly demonstration
         of martial skill!

         A horde of cheerful little gooseberry goblins are performing
         talented acrobatics to an appreciative audience composed of a dragon,
         a large green snake, a cute little bird (which is sitting, unmolested,
         on the snake's head), a peaceful basilisk, and a large Arabian Djinn.

         Everyone turns and sees you, and lets out a heart-warming cheer
         of welcome!

PLACE     MAZEA.114
          Dead end.
         %Dead end.
PLACE     SWOFCHASM
          You're on SW side of chasm.
         %You are on one side of a large, deep chasm. A heavy white mist rising
          up from below obscures all view of the far side.  A SW path leads away
          from the chasm into a winding corridor.
PLACE     NEOFCHASM
          You're on NE side of chasm.
         %You are on the far side of the chasm. A NE path leads away from the
PLACE     SLOPING
          You're in sloping corridor.
         %You are in a long winding corridor sloping out of sight in both
          directions.
PLACE     SECRETCYNNE1
          You are in a secret canyon which exits to the north and east.
         %You are in a secret canyon which exits to the north and east.
PLACE     SECRETCYNNE2
          You are in a secret canyon which exits to the north and east.
         %You are in a secret canyon which exits to the north and east.
PLACE     CORRIDOR
          You're in corridor.
         %You're in a long east/west corridor. A faint rumbling noise can be
          heard in the distance.
PLACE     FORK
          You're at fork in path.
         %The path forks here. The left fork leads northeast. A dull rumbling
          seems to get louder in that direction.  The right fork leads southeast
          down a gentle slope.  The main corridor enters from the west.
PLACE     WARMJUNCTN
          You're at junction with warm walls.
         %The walls are quite warm here. From the north can be heard a steady
          roar, so loud that the entire cave seems to be trembling.  Another
          passage leads south, and a low crawl goes east.
PLACE     BREATHTAKER
          You're at breath-taking view.
         %You are on the edge of a breath-taking view. Far below you is an
          active volcano, from which great gouts of molten lava come surging
          out, cascading back down into the depths.  The glowing rock fills the
          farthest reaches of the cavern with a blood-red glare, giving every-
          thing an eerie, macabre appearance.  The air is filled with flickering
          sparks of ash and a heavy smell of brimstone.  The walls are hot to
          the touch, and the thundering of the volcano drowns out all other
          sounds.  Embedded in the jagged roof far overhead are myriad twisted
          formations composed of pure white alabaster, which scatter the murky
          light into sinister apparitions upon the walls.  To one side is a deep
          gorge, filled with a bizarre chaos of tortured rock which seems to
          have been crafted by the devil himself.  An immense river of fire
          crashes out from the depths of the volcano, burns its way through the
          gorge, and plummets into a bottomless pit far off to your left.
         Across the gorge, the entrance to a valley is dimly visible.  To
          the right, an immense geyser of blistering steam erupts continuously
          from a barren island in the center of a sulfurous lake, which bubbles
          ominously.  The far right wall is aflame with an incandescence of its
          own, which lends an additional infernal splendor to the already
          hellish scene.  A dark, foreboding passage exits to the south.
PLACE    FACES
         You're at the south end of the Valley of the Stone Faces.
        %You are standing at the southern end of a long valley illuminated by
         flickering red light from the volcanic gorge behind you.  Carved
         into the walls of the valley is an incredible series of stone faces.
         Some of them look down into the valley with expressions of
         benevolence that would credit a saint;  others glare with a malice
         that makes the heart grow faint.  All of them are imbued with a
         fantastic seeming of life by the shifting and flickering light of
         the volcano.  The entire far end of the valley is taken up by an
         from here due to the uncertainty of the light.
PLACE    BY.FIGURE
         You're at north end of the Valley of the Stone Faces.
        %You are standing at the north end of the Valley of the Stone Faces.
         Above you, an incredible bas-relief statue of an immense minotaur
         has been carved out of the rock.  At least sixty feet high, it sits
         gazing down at you with a faint but definite expression of amusement.
         Between its feet and the floor is a rock wall about ten feet high
         which extends across the entire north end of the valley.
PLACE    PLAIN.1
         You're at south end of fog-filled room.

        %You are standing at the southern end of what appears to be a
         large room filled with multicolored fog.  The sides and far end
         of the room cannot be seen due to the thickness of the fog - it's
         a real pea-souper (even to the color in places!).  A passage leads
         back to the south;  a dull rumbling sound issues from the passage.
PLACE    PLAIN.2
         >$<   Place description(s) for the foggy room are contained in the
         >$<   object "FOG" which resides here.
PLACE    PLAIN.3
         You're in foggy room by cairn of rocks.
        %You are standing in a fog-filled room next to a tall cairn of glowing
         rocks.  An opening in the cairn leads down to a dark passage.
PLACE    NONDESCRIPT
         You're in nondescript chamber.
        %You're in a small, nondescript chamber.  A dark passage leads up
         and to the south, and a wide but low crawl leads north.
PLACE    PENTAGRAM
         You're in room with pentagram.
        %You're in a small room with a very smooth rock floor, onto which
         a crack in the rock leads north.
PLACE    CHIMNEY
         You're at the end of the crack, at the bottom of the chimney.
        %The crack in the rock ends here, but a narrow chimney leads up.  You
         should be able to climb it.
PLACE    TUBE
         You're in lava tube at top of chimney.
        %You're at the top of a narrow chimney in the rock.  A cylindrical
         tube composed of hardened lava leads south.
PLACE    TUBE.SLIDE
         You're at steep slide in lava tube.
        %The lava tube continues down and to the south, but it becomes very
         steep here - if you go down it you probably won't be able to get
         back up.
PLACE    BASQUE.1
         You're in rough and narrow passage.
        %You are in a narrow and rough passage running north and south.
         A dull rumbling sound can be heard from the south.
PLACE    BASQUE.2
         You're in rough passage to the north of the basilisk's den.
        %You are in a rough passage to the north of the basilisk's den.
PLACE    BASQUE.FORK
         You're at fork in passage by steps.
        %The passage here enters from the south and divides, with a wide
         tunnel exiting to the north and a set of steps leading downward.
PLACE    ON.STEPS
         You're on the steps.
        %You are on a long, spiral set of steps leading downwards into the
         earth.
PLACE    STEPS.EXIT
         You're at exit on steps.
        %A small tunnel exits from the steps and leads north.  The steps
         continue downwards.
PLACE    STORAGE
         You're in the storage room.
        %You're in what was once a storage room.  A set of steps lead up.
PLACE    FAKE.Y2
         %You are in a large room, with a passage to the south, a passage to the
          west, and a wall of broken rock to the east.  There is a large "Y2" on
          a rock in the room's center.
PLACE    FAKE.JUMBLE
         You are in a jumble of rock, with cracks everywhere.
        %You are in a jumble of rock, with cracks everywhere.
PLACE    CATACOMBS.1
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.2
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.3
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.4
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.5
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.6
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.7
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.8
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.9
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.10
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.11
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.12
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.13
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.14
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.15
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.16
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.17
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.18
         You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    CATACOMBS.19
         You are in the catacombs.  Enchanted tunnels lead in all directions.
        %You are in the catacombs.  Enchanted tunnels lead in all directions.
PLACE    AUDIENCE
         You're at west end of Audience Hall.
        %You are standing at the west end of the royal Audience Hall.
         The walls here are composed of the finest marble, and the floor is
         built of slabs of rare onyx and bloodstone.  The ceiling is high and
         vaulted, and is supported by pillars of rare Egyptian red granite;
         it gives off a nacreous glow that fills the entire chamber with
         a light like moon-light shining off of polished silver.
PLACE    AUDIENCE.E
         You're at east end of Audience Hall.
        %You are at the eastern end of the Audience Hall.  There is a large
         dais rising out of the floor here;  resting upon the dais is a strange-
         looking throne made out of interlocking bars and rods of metal.
PLACE    BANSHEE.1
         You're in winding passage
        %You are in a winding passage which enters from the northwest,
         loops around several times, and exits to the north.
PLACE    GOLDEN
         You're in golden chamber.
        %You are in a chamber with golden walls and a high ceiling.  Passages
         lead south, northeast, and northwest.
PLACE    ARABESQUE
         You're in Arabesque room.
        %You are in a small room whose walls are covered with an elaborate
         pattern of arabesque figures and designs.
PLACE    TRANSLUCENT
         You're in room with translucent walls.
        %You are in a large room whose walls are composed of some translucent
         glow shining through the southern wall.  A passage leads east.
PLACE     BOULDERS
          You're in chamber of boulders.
         %You are in a small chamber filled with large boulders. The walls are
          very warm, causing the air in the room to be almost stifling from the
          heat.  The only exit is a crawl heading west, through which is coming
          a low rumbling.
PLACE     LIMESTONE
          You're in limestone passage.
         %You are walking along a gently sloping north/south passage lined with
          oddly shaped limestone formations.
PLACE     BARREN
          You are at entrance of the barren room.
         %You are standing at the entrance to a large, barren room. A sign
          posted above the entrance reads:  "Caution!  Bear in room!"
PLACE     BEARHERE
          You are in the barren room.
         %You are inside a barren room. The center of the room is completely
          empty except for some dust.  Marks in the dust lead away toward the
          far end of the room.  The only exit is the way you came in.
PLACE     MAZED.131
          You are in a maze of twisting little passages, all different.
         %You are in a maze of twisting little passages, all different.
PLACE     MAZED.132
          You are in a little maze of twisty passages, all different.
         %You are in a little maze of twisty passages, all different.
PLACE     MAZED.133
          You are in a twisting maze of little passages, all different.
         %You are in a twisting maze of little passages, all different.
PLACE     MAZED.134
          You are in a twisting little maze of passages, all different.
         %You are in a twisting little maze of passages, all different.
          You are in a twisty little maze of passages, all different.
         %You are in a twisty little maze of passages, all different.
PLACE     MAZED.136
          You are in a twisty maze of little passages, all different.
         %You are in a twisty maze of little passages, all different.
PLACE     MAZED.137
          You are in a little twisty maze of passages, all different.
         %You are in a little twisty maze of passages, all different.
PLACE     MAZED.138
          You are in a maze of little twisting passages, all different.
         %You are in a maze of little twisting passages, all different.
PLACE     MAZED.139
          You are in a maze of little twisty passages, all different.
         %You are in a maze of little twisty passages, all different.
PLACE     MAZED.140
          Dead end.
         %Dead end.
PLACE    SANDSTONE
         You're in sandstone chamber.
        %You are in a small chamber to the east of the Hall of Mists.  The
         walls are composed of rough red sandstone.  There is a large, cubical
         chunk of rock in the center of the room.
PLACE    MORION
         You're in the Morion room.
        %You are in a small room.  The walls are composed of a dark, almost
         black form of smoky quartz; they glisten like teeth in the lamp-light.
         The only exit is the passage to the south through which you entered.
PLACE    VAULT
         You're in room with vaulted ceiling.
        %You are in a room with a high, vaulted ceiling.  A tunnel leads
         upwards and to the north.
PLACE    PEELGRUNT
         You're in Peelgrunt room.
        %You are in the Peelgrunt room.
PLACE    INSAFE   {in the safe (weird case - see SAFE actions)}
         You are in the safe.
        %You are inside the safe.
PLACE    CORRID.1
         You are standing in a wide, north-and-south corridor.
        %You are standing in a wide, north-and-south corridor.
PLACE    CORRID.2
         You're at bend in wide corridor.
        %You are standing at a bend in a wide corridor which runs to the east
         and west.  To the east, the corridor turns left and continues north;
         to the west, it turns left and continues south.
PLACE    TOOL
         You're in Tool room.
        %You are in a small, low-ceilinged room with the words "Witt Company
         Tool Room - Melenkurion division" carved into one of the walls.  A
         wide corridor runs south from here.
PLACE    CORRID.3
         You're at division in passage.
        %You are at a division in a narrow passage.  Two spurs run east and
         north;  the main passage exits to the south.
PLACE    CUBICLE
         You're in dank cubicle.
        %You are in a small, dank cubicle of rock.  A small passage leads back
         out to the south;  there is no other obvious exit.
PLACE    SPHERICAL
         You're in spherical room.
        %You're in a large, completely spherical room with polished walls.  A
         narrow passage leads out to the north.
PLACE    TUNNEL.1
         You're in low tunnel with irregular ceiling.
        %You are in a low tunnel with an irregular ceiling.  To the north, the
         tunnel is partially blocked by a recent cave-in, but you can probably
         get past the blockage without too much trouble.
PLACE    GLASSY
         You're in large room with glassy walls.
        %You're standing in a very large room (which however is smaller than the
         from the south and exits to the north.
PLACE    LAIR
         You're in the Sorcerer's Lair.
        %This is the Sorcerer's Lair.  The walls are covered with exotic runes
         written in strange, indecipherable scripts;  the only readable phrase
         reads "noside samoht".  Strange shadows flit about on the walls, but
         there is nothing visible to cast them.  Iridescent blue light drips
         from a stalactite far above, falls towards the floor, and evaporates
         before touching the ground.  A deep, resonant chanting sound vibrates
         from deep in the ground beneath your feet, and a whispering sound
         composed of the echoes of long-forgotten spells and cantrips seeps
         from the walls and fills the air.  Passages exit to the east and west.
PLACE    BRINK.1
         You're at brink of bottomless pit.
        %You are standing on the brink of what appears to be a bottomless pit
         plunging down into the bowels of the earth.  Ledges run around the
         pit to the east and west, and a passage leads back to the north.
PLACE    BRINK.2
         You're on southern edge of bottomless pit.
        %You are standing at the south end of a ledge running around the west
         side of a bottomless pit.  The ledge once continued around to the east
         side of the pit, but was apparently obliterated by a rock-slide
         years ago.  A cold wind blows out of a tunnel leading to the southeast.
PLACE    ICE
         You're in Ice room.
        %You are in the Ice room.  The walls and ceiling here are composed of
         clear blue glacial ice;  the floor is fortunately made of rock and
         and a slide of polished ice leading downwards to the east - if you
         were to slide down it you probably couldn't get back up.
PLACE    SLIDE
         You're at bottom of icy slide.
        %You're at the entrance to an extensive and intricate network of tunnels
         carved out of solid ice.  A slippery slope leads upwards and north, but
         you cannot possibly climb up it.
PLACE    ICECAVE.1
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.1A
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.2
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.2A
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.3
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.3A
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.4
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.5
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.6
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.7
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.8
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.9
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.10
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.11
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.12
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.12A
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.13
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.14
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.15
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.15A
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.16
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.17
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.18
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.20
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.21
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.22
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.23
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.24
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.25
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.26
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.27
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.28
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.28A
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.29
         You are in an intricate network of ice tunnels.
        %You are in an intricate network of ice tunnels.
PLACE    ICECAVE.30
         You're in small, icy chamber.
        %You are in a small chamber melted out of the ice.  Glowing letters
PLACE    BRINK.3
         You're on eastern side of bottomless pit.
        %You are standing on the eastern side of a bottomless pit.  A narrow
         ledge runs north towards a dimly-visible passage;  the ledge once
         continued south of this point but has been shattered by falling rock.
         A narrow crack in the rock leads northeast.
PLACE    CRACK.1
         You're in narrow, twisting crack.
        %You are following a narrow crack in the rock which enters from the
         southwest, turns and twists somewhat, and exits to the southeast.
PLACE    CRACK.2
         You're at north end of tight passage.
        %You are standing at the northern end of a rather tight passage.  A
         narrow crack in the rock leads west.
PLACE    CRACK.3
         You're at south end of tight passage.
        %You are at the southern end of a tight passage.  A hands-and-knees
         crawl continues to the south.
PLACE    CRACK.4
         You're in very small chamber.
        %You are in a very small chamber.  A narrow crawl leads north.
PLACE    ARCH.COR.1
         You're in coral passage.
        %You are in an arched coral passage which enters from the west, splits,
         and continues on to the east over a smooth and damp-looking patch of
         sand.  The fork in the passage once led to the south, but it is now
         completely blocked by debris.
PLACE    ARCH.COR.2
         You're at bend in arched coral corridor.
        %You are at a bend in an arched corral passage;  the passage enters
         from the west over a patch of damp sand, turns, and continues north.
PLACE    ARCH.FORK
         You're at fork in arched corral passage.
         of the passage enters from the south;  two smaller passages lead
         east and north.  The smell of salt water is very strong here.
PLACE    JONAH
         You're at entrance to the Jonah room.
        %You are standing at the entrance of the Jonah room, a cavernous
         hall with high ribbed walls.  The hall extends far to the south;
         a coral passage leads west.
PLACE    IN.JONAH
         You're at south end of the Jonah room.
        %You are at the south end of the Jonah room.  Ahead of you, the way
         is barred by a large set of immense stalactites and stalagmites
         which intermesh like clenched teeth.  Nothing except blackness is
         visible between the stone formations.
PLACE    FOURIER
         You're in the Fourier passage.
        %You are in the Fourier passage.  This is a long and highly convoluted
         passage composed of coral, which twists and turns like the path of
         an earthworm tripping on LSD.  The passage here enters from the
         northwest, convulses, and exits to the southwest (from which
         direction can be felt a cool and salty-smelling breeze).
PLACE    SHELF
         You're on shelf of rock above beach.
        %You are standing on a large shelf of sedementary rock overlooking
         a lava beach.  The shelf is an extension of an incredible cliff
         which extends north, south, and upwards for as far as the eye can
         see.  Crudely carved steps lead down from the shelf to the beach, and
         a twisting coral passage exits to the west.
PLACE    BEACH
         You're on beach.
        %You are standing on a short, barren beach composed of hardened lava.
         and south, and a seemingly infinite cliff fills the entire western
         hemisphere.  To the east, a narrow inlet of ocean water laps gently
         upon the beach.  The scene is illuminated by the light of three small
         moons shining through the shimmering glow of an aurora that fills
         the entire sky with golden splendor.  Steps lead up the cliff to a
         shelf of rock.
PLACE    PLATFORM
         You're on tiny platform above volcano.
        %You are precariously perched on a tiny platform suspended in midair.
         Two thousand feet below you is the mouth of a very active volcano,
         spewing out a river of hot lava.
*
PLACE    LIMBO
*        Limbo is the normal holding area for objects that aren't
*        currently visible in the cave.  All special objects
*        (dwarf, pirate, axe, treasure chest, pearl, etc) start
*        out here and are moved to the apropriate places in the
*        cave at the proper times.  The nest of golden eggs
*        ends up here the first time you give it to the troll
*        and may be fetched back to the Giant room with the
*        Fee Fie Foe Foo sequence;  the second time you try to
*        give it to the troll it ends up in Ylem (q.v.) and
*        can't be gotten back.  The Oyster starts out here and
*        is swapped with the Clam when you succeed in opening the
*        clam with the trident.  Needless to say, there is no
*        way that the adventurer should be able to get to Limbo
*        (unless he is a wizard using the master-mode commands)
*        since he could do all kinds of nasty things here (get the
*        batteries without paying the coins, get the rug without
*        the bear, move the clam to the house, etc.)  Very nasty!
*
         You are in Limbo.
         %You are in Limbo (program bug!).  Say OUT to get out of here.
PLACE    YLEM
*
*        Ylem must be the last place defined (following Limbo).  It is
*        intended as a trash-can place - objects moved to Ylem are
*        forever inaccessable (coding convention only - no enforcement
*        by the handlers).  Currently Ylem is used as follows:  if
*        you cheat the troll out of the nest of golden eggs (as you
*        must if you wish to get full score) and then try to bribe
*        him with them a second time, he lets them sail into the chasm
*        and demands something else;  the eggs are moved to Ylem, and
*        the Fee Fie Foe Foo logic will recognize this and refuse to
*        fetch them back to the Giant room again.  Ylem is also used
*        in the fall-to-a-painful-death logic (label SPLATTER and
*        a couple of miscellaneous calls also) so that if you fall from
*        someplace and would end up lying dead at some location
*        that isn't really defined (the bottom of the chasm,
*        in the volcanic gorge, etc) the things you were carrying
*        get deposited in an inaccessable location.
*
         You are in Ylem.
         %You are in Ylem (circular file for objects).
