.LP
.NH 2
Ascii Sink Object
.LP
.XS
	AsciiSink Object
.XE
.IN "AsciiSink object" "" "@DEF@"
.LP
.Ds 0
.TA 2.0i
.ta 2.0i
Application Header file	<X11/Xaw/AsciiSink.h>
.IN "AsciiSink.h" ""
Class Header file	<X11/Xaw/AsciiSinkP.h>
.IN "AsciiSinkP.h" ""
Class		asciiSinkObjectClass
.IN "asciiSinkObjectClass" ""
Class Name	AsciiSink
.IN "AsciiSink object" "class name"
Superclass	TextSink
.sp 1
.LP
The AsciiSink object is used by a text widget to render the text.  It
will display all Latin1 Characters in an 8 bit font, Tab and Carriage
Return.  The name may be a bit misleading, but is left this way for
compatibility.  This object also reports the text window metrics to the
text widgets.
.De
.NH 3
Resources
.LP
When creating an AsciiSink object instance, the following resources are
retrieved from the argument list or from the resource database:
.LP
.IN "AsciiSink object" "resources"
.ps 9
.nr PS 9
.vs 11
.nr VS 11
.TS H
lw(1i) lw(1i) lw(1i) lw(.5i) lw(2i).
_
.sp 3p
.TB
Name	Class	Type	Notes	Default Value
.sp 3p
_
.TH
.R
.sp 3p
background	Background	Pixel		XtDefaultBackground
destroyCallback	Callback	XtCallbackList		NULL
displayNonprinting	Output	Boolean		True
echo	Output	Boolean		True
font	Font	XFontStruct*		XtDefaultFont
foreground	Foreground	Pixel		XtDefaultForeground
.sp 3p
_
.TE
.ps 11
.nr PS 11
.vs 13
.nr VS 13
.Bg
I have added this resource to the AsciiSink instead of just stealing
if from the Text widget for completeness.
.Dc
.Sd Bold
.Sh Bold
.Sf
.Sg

