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Ranking last updated on Monday, October 8th 21:37 2001

Global Statistics
...Misc Info
...Inventory
...Weapon related Frags/Deaths
...Correlation Weapon Frags/Deaths
...Suicides & Overall Damage Types
...Events
...Roles - The player classes
...Role Correlation - FDS
...N° of Players Per Map

Global...

An overview of what's been happening on this Unreal Tournament Server.


Global Statistics...

  Monday, October 8th 2001  
 Misc Global Info
 544 Lines processed in All
13 Total N° of Players Served
13 Unique Player Names
Level Changes
First Frag February 14th 11:48:49 2000
Last Frag February 14th 12:04:22 2000
Up Time 15'33 Min
Map Time 15'33 Min
Misc
Global
Info
Tells you when the data was last updated. The number of "raw" server output lines that where parsed. Total number of players served, all connects counted. Number of different player names. Number of Level changes, e.g. number of maps played.

Furthermore the time/date of the first and last happening in the meta log file are shown. The Up Time is simply the time span between last and first happening. The Map Time is the sum of the times, frags etc. actually occured in maps.


Inventory
% of 544  
97.6% 531 Weapon related Frags
2.4% 13 Suicides
  544 Total N° of Happenings
Inventory Summery of the Happenings on the server. The number of Frags, Suicides and Events are shown, also as percentages. The data presented here is a history of all recorded happenings.

Weapon
related
Frags/Deaths
For each in-game Frag/(Death) there is information about the weapons that where involved. The Frag weapon belongs to the Fragger, the Death weapon belongs to the Fragged. The histograms are shown for each weapon separately. You will note that the overall number of frags/deaths is the same, obviously ;).

Note: For most games there is no Death Weapon information available.

Weapon related Frags / Deaths...
% of Total N° 531  Frags   N°   Weapon   N°   Deaths   % of Total N°531
0.9%
5  Impact Hammer  14
2.6%
7.9%
42  Minigun  49
9.2%
6.8%
36  Enforcer  72
13.6%
0.4%
2  Double Enforcer  3
0.6%
8.5%
45  Pulse Gun  54
10.2%
9.0%
48  Shock Rifle  45
8.5%
13.9%
74  Rocket Launcher  46
8.7%
30.3%
161  Flak Cannon  143
26.9%
14.3%
76  GES Bio Rifle  40
7.5%
2.8%
15  Ripper  29
5.5%
4.9%
26  Sniper Rifle  35
6.6%
0.2%
1  Head Shot  1
0.2%
   531     531   

Weapon
Frags/Deaths
Correlation
This matrix shows the Fragger's weapon on the x-Axis (lines), and the weapon the Fragged where holding on the y-Axis (columns). This will let you interpret what the most commonly used weapons. The numbers are color coded.

How to read the table. Let's say you want to know what commonly the opponents being fragged by weapon N° 5 have. Seek the weapon line number 5, and all the columns to the right will show the weapons the Fragged where holding while being shot down by a N° 5 weapon. If the intensity (counts) is high in line N° 5 you will have found a weapon that the Fragged where carrying often while being fragged. In most cases the Fragged will only have weak weapons.

Note: Most games do not provide information about the weapon the fragged player was holding. Therefore no meaningful data can be shown, e.g. no correlation is possible.

Correlation: Weapon Frags/Deaths
Weapon   0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16   Frags     Intensity  
  Impact Hammer   0 1   2         1 1                 5 45-48
  Minigun   1 297 2121711        42 42-45
  Enforcer   2 266 44 111 2       36 39-42
  Double Enforcer   3     1               1             2 36-39
  Pulse Gun   4 115 721014 5        45 33-36
  Shock Rifle   5  162 511851         48 31-33
  Rocket Launcher   6 1 9 5   17 6 14 18 2 1 1             74 28-31
  Flak Cannon   7 6832315894814711       161 25-28
  GES Bio Rifle   8 1 11 2122712713       76 22-25
  Ripper   9     1     1 2 5 2 2 2             15 19-22
  Sniper Rifle   10     2  7665       26 16-19
  Redeemer   11                   0 14-16
  Translocator   12                                   0 11-14
  Chainsaw   13                   0 8-11
  Enhanced Shock Rifle   14                   0 5-8
  Double Enforcers   15                                   0 2-5
  Head Shot   16                 1 1 0-2
Deaths   14 49 72 3 54 45 46 143 40 29 35 0 0 0 0 0 1 531  

Suicides /
Overall
Damage Types
On the left part of the following table you will find a list of suicide related Damage Types Unreal Tournament provides. On the right part all in-game Damage Types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values. Note: The percentages, are % of the *total* number of *suicides* not of the total number of incidents.

Note: Most games do not provide extra damage type information, read: it can't be shown here :).

Suicides
% of Total N° 13  Suicides   N°   Form of Death 
7.7%
1  Burned. 
30.8%
4  Flaked self. 
23.1%
3  Bioed. 
38.5%
5  Failed Rocket Jump. 
   13   

Events In the following table you will find a list of events Unreal Tournament provides. The table gives absolute and percentage values. Note: The percentages, are % of the *total* number of *events* not of the total number of incidents.

Note: Most games do not provide event information, read: it can't be shown here :).

[Not available for Unreal Tournament]

Roles In the following table you will find a list of possible player roles (classes) Unreal Tournament provides. The table gives absolute and percentage values. Note: The percentages, are % of the *total* number of *roles*.

In the right part of the table you will notice the columns E, D, F, S, these stand for Event, Death, Frag and Suicide counts in that specific role. The sums of F and D are of course the same. Since each frag scores one frag for the fragger and one death for the fragged.

Note: Most games do not provide event information, read: it can't be shown here.

[Not available for Unreal Tournament]

Role
Frags/Deaths
Correlation
This matrix shows the player roles (classes). Role fragger's are on the x-Axis (lines), and the role fragged are shown on the y-Axis (columns). This will let you interpret what the most commonly used roles where to frag. The diagonal shows the frags where both players where of the same class. The numbers are color coded.

Note: Most games do not provide information about the weapon the fragged player was holding. Therefore no meaningful data can be shown, e.g. no correlation is possible.

[Not available for Unreal Tournament]

N° of
Players Per Map

Map Names & Times

For the most recently played levels, the number of players that where seen are shown in this histogram. These are absolute player counts, meaning that they *can* be higher than the max. player limit set by the server.

Time runs from left to right, e.g. the right-most column is the last map played that day.

The maps are numbered, the table below the histogram shows the map names, when the games in those maps started, how long they where played, the HPH (Happenings per Hour & Map), and the Happening counts ( = frags + suicides + events).

Note: Most games do not provide map name or time/date information.

  N° of Players Per Map   
  ( Maps played: 1, last 1 maps shown, average N°: 13 )  
13.0
6.5
0.0
1
3
1
  Map Names & Times  
 N°   Map Name   Begin   Up Time   HPH   Happenings   = Frags   + Suis 
1  Codex of Wisdom   February 2000
14th 11:48:49  
 15'33 Min   2099  544 531 13
      Average -> 2099 544 531 13


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Monday, October 8th 21:37 2001
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