Military Forces Quake3 (Alpha Release) Manual
Frequently Asked Questions

What do I need to play Military Forces?

ID Software's Quake3 and a suitable machine to run it. Oh, and the latest point release. See the Installation page for more details.

What is this alpha release for? Why release a game that hasn't been finished?

We've been working on Military Forces for quite some time now, and have wanted to release something to the public, although it took far longer to get everything together that we ever possibly anticipated (believe me, this release has been just as much wanted by us as it has been by you).

Although the game isn't finished, we have good reasons for releasing MFQ3 now - you can give us feedback on what you think works, what doesn't, and what should be included in future releases. However, this release is mostly to act as a SDK (Software Development Kit) for the game, so that people who want to build maps and models for future releases can see what their work will play like in the game itself.

What can I expect from future versions?

A lot. This alpha release only contains a few different aircraft and tanks in two different gamesets, whereas Military Forces will certainly feature a much more diverse range of craft to play with. As well as different types of aircraft, the game will feature a diverse range of ground vehicles, ranging from large battle tanks to light jeeps, from mobile anti-aircraft guns to armoured personal carriers. If that were not enough, there will be a choice of helicopters to fly, and depending on how feasable they are for gameplay, maybe a few small boats and hovercraft.

The game will be much more fluid in the future - thanks to the LQM/LQW (Little Quake Man/Woman). You will be able to eject from your damaged aircraft and run across the landscape to find alternative modes of transport (as this will be a complete battlefield simulation, there may well be civilian craft to be used too), and perform clandestine manouvers where a vehicle might be more easily spotted.

In addition to a full multi-player mode where you battle against friends over a local network or the Internet, you will also be able to take on the computer in a single-player mode. Here you will be fighting against computer-controlled enemies, with missions to complete, through a diverse range of different landscapes (and gamesets). To fully master controlling your vehicles, you will be able to perfect your skills in a number of training games.

You can expect all of this, and more!



Can I help with the game? Maybe make a map or a model?

Absolutely! It is you who this alpha release is for. To find out more details about specifically making maps or models, see the relevant pages. We are also in need to artists who can make vehicle skins and map textures.


Version: Working draft 1
Date: 22 July 2001
Page: FAQs (6 of 7)
Website: http://www.planetquake.com/mfq3/