Gods of War II beta 0.6
(public beta)

Features:
gods of war regenerate health
UI menu for choosing and binding spells, basic descriptions of spells, w/ mana cost
charge up your spells for more power - you can't walk or shoot while charging
players visibly frozen when freeze is cast
HUD display of spells: current spells in white, new spells in blue, spells that will be lost in red
spell banning in custom maps
when cheats are enabled, typing mana at the console will increase your player's mana by 1, very useful if you want to play around with the spells and can't be bothered to \addbot crash 0


Spells:
Launch - propels you into the air *
Spawn Flux - teleports you to a (possibly) safe location
Blast - creates a powerful energy based explosion centered around the caster (the caster is of course immune to the effects) *
Freeze - encases all nearby opponents in ice, preventing movement of any kind *
Blind - only in theory :-( *
* - spell can be powered up by charging

Settings:
gods_mana:	mana to attain godhood (default 6)
gods_max:	mana carry capacity (default 18)
gods_omod:	god of war attack bonus (default 1.1)
gods_dmod:	god of war defense bonus (default 0.9)

cg_showspells:	0) normal 1) show spells you know on the side of the screen 2) show spells with icons, icons coming soon (maybe)


Casting spells:
Use the UI menu under Settings to choose which spells you want to use (Blast and Freeze not currently coded)
Use the UI menu under Controls to bind keys for casting spells


Expected soon-ish:
mana: icon, model, sounds
spell banning for servers
icons for each spell for the UI
