Gods of War: Put the magic back in your deathmatch

Installation Information
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Unzip the files in this .zip to quake3/gods. Included is
an icon you can use for shortcuts.

Game Information
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When you first start Gods of War, you will be sent to the
control screen to choose three binds for spells. During
gameplay, you can have up to three spells readied. To cast
a spell, hold down the key you chose. When you release the
key, the spell will be cast. The longer you hold down, the
more power the spell will have when it is cast. The spells
are listed here, grouped by category.
Personal: These spells only affect the caster
 - Launch (1 mana):	Propels the caster high into the air
 - Spawn Flux (2 mana):	Teleports the caster out of danger
 - Ammo (2 mana):	Replenishes the caster's ammunition

Attack: These spells affect players near the caster
 - Blast (3 mana):	Energy-wave damages nearby enemies
 - Freeze (4 mana):	Encases nearby enemies in magical ice
 - Drain (4 mana):	Leeches life-force from nearby enemies
 - Blind (4 mana):	Blinds nearby enemies

Global: These spells affect the entire map
 - Drought (5 mana):	Vapourises all liquids in the level
 - Firestorm (8 mana):	Causes a shower of fireballs to fall

Each spell has a mana cost. Mana is obtained by killing other
players on the server. When you spawn, you will have one mana.
When you die, your mana will fall the ground, and other players
will have the chance to pick it up. When a player has six or
more mana, that player becomes a God of War. The most mana a
player can carry is eighteen.

A God of War is encased in an energy shield which provides minor
regeneration abilities as well as preventing a small amount of
damage. They are also immune to self-inflicted damage and damage
from falling. Gods of War have a max-health of 300. Armor will
deteriorate when worn by a God of War. 

If, in casting a spell, a God of War loses the required six mana,
they will be forced to step down from their status.

Custom Map Information
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Custom maps have a unique ability to use special features of the mod.
Spellbans, Spell triggers, and Potions will allow the creator greater
control over the strategies taken by players. For example, a map might
ban the spell "Firestorm" from normal casting but have a Potion that,
when used, will still create a Firestorm effect. Included with the mod
is godsofwar.def, for use with Q3Radiant. If you use another editor and
would like to write an equivilant file, please feel free to email it back
so that it may be included with future releases. Also included is a sample
map which makes use of each special feature, as well as showing why I need
someone else to map for Gods of War.