assault version 3.5 modification (for quake3: arena)     assaultv35.zip
====================================================

Assault: The UAO attacks planets X79543 and C11237 (v3.5)

UAO briefing
============

Mission1:

The UAO (Universial Assault organisation), was hired from a third party (on a planet somewhere in the universe), to attack planet X79543, somewhere in the universe, in order to eliminate the enemy over there. The UAO accepted this question and commenced a war to planet X79543. From there station near some asteroides, somewhere in the universe, they sent some ships, with troops. A UAO-assaultarmy was send to planet X79543.

The UAO-assaultarmy landed on planet X79543 (dropped), to commence a battle against the enemy over there, which consists of teams of robots which operate in the bases and cities (Assaultarmy targetareas) on the planet. Proceed from place to place, and beat the enemy completely, in order to beat the planet, and infrastructures on this planet completely. UAO-intelligence on the local inhabitants on the planet is not available. The UAO-assaultarmy operates in teams.

Your assault-team attacks the enemy bases, occupied by the ennemy. There are 14 bases so far discovered on the planet. First, from the landingspot where you're dropped with your gear, you attack seven bases, grouped together (Assaulttarmy Targetarea 1 on planet X79543). They seem - according to UAO intelligence - to form one bigger installation of some use (military, industrial).

Description of the bases discovered in Targetarea1:
--------------------------------------------------

  Rocketbunker 
  Command base  CB
  Mining facility  MF
  Mining tranistion facility  MTF
  Depot  
  Water Reservoir
  Energy Installment

A road further on the planet lays grouped another six bases (Assaulttarmy Targetarea 2 on planet X79543), with some use (military, industrial, enemy intelligence, enemy control bases.

Description of the bases discovered in Targetarea2:
--------------------------------------------------

  The way to Central Control Base
  Central Control Base  CCB
  Military Control Reservoir Base  MCRB
  Industrial Processing Base  IPB
  Sattelite Dish Outpost  SDO
  The Canon
  Battlefield Zone

As far is this the information for the assault on planet X79543.
Your being lifted of the planet temporarily after you secured the area after the last base in targetarea2. Attacks on other places could follow soon.


Mission2: UAO attacks planet C11723
----------------------------------------------------------------------------------------------------------------------------

In another task the UAO attacks about 7 bases and bunkers on planet C11723. You're lifted of the planet afer that. Intelligence reports of guards guarding the bases.


Gameplay introduction
=====================
You can play singleplayer, in team, and multiplayer

UAO-assaultteam: attack and win by running over the flag at the exitdoor, with the flag you bring with you from the start.

Enemy-robotteam: defend your base and win by running over the flag at the entrance of a map (base) with the flag you brought with you from the exitdoor.

The UAO-assaultteam has the advantage of spwaning together, with full gear (all weapons and flag). They don't have a base. They can attack together.

The Enemy-robotteam have a base (and so: good defensive positions). They spawn in the base, with provided, weapons and items. They have to defeat the team that is attacking their base.

maps:
====

Mission1:

assaulstart start
assault1    Rocketbunker
assault2    Command base
assault3    Mining Facility
assault4    mining transition facility
assault5    depot
assault6    water reservoir
assault7    energy installment

assault8    The way to Central Control Base
assault9    Central Control Base CCB
assault10   Military Control Reservoir Base MCRB
assault11   Industrial Processing Base IPB
assault12   Sattelite Dish Oupost SDO
assault13   The Canon
assault14   Battlefield Zone

Mission2:

assaultm2start  Mission2 start - Transition room
assaultm2m1     Reactor machine room
assaultm2m2	Reactor fuel storage
assaultm2m3	The reactor
assaultm2m4	Connection base
assaultm2m5	Rocket launching base
assaultm2m6	Transition base

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install:
=======

unzip or copy over eachother:
___________________________________________________________________________________

NOTE: You can actually play any map in quake3, without having the previous versions.

Old versions of assault:
------------------------

assault v1.0   7 battlemaps  
assault v2.0   7 changed battlemaps from v1.0
assault v3.0   battlemaps renamed to assaultmaps, 7 changed battlemaps from v2.0   
         
Complete and playable version of assault:
----------------------------------------
assault v3.1   1 new startmap
assault v3.2   7 new assaultmaps, 1 revamped startmap, story build in.
assault v3.3   5 revamped assaultmaps from v3.2 (assault8, 9,10,11,13)
assault v3.4   update (new starthyperlinks with skillsettings, 4 - 4 teamplay)
  	       - delete all the files in the assaultdirectory, (but not the subdirectories of assault), but not the .pak-files
	       - unzip assaultv34.zip in the quake3 directory (if you have assaultv34.exe instead of assaultv34.zip: install in quake3\assault and not quake3.)
               
assault v3.5   a new episode (a second mission) with 8 new maps (including one startmap). If you didn't have v3.4, then delete the files (not maps) in the assault directory, but not the .pak-files. Unzip in the quake3 directory (you need previous versions of assault, at least that's recommended)

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start assault:       
==============

the two mission start seperately via the hyperlinks in the assaultdirectory.

Use the icons in the assaultdirectory:

	(Make sure the hyperlinks are pointed to your quake3-directory.)

Set your model and skin (if wanted):

	UAO assaultteam: doom blue
	Robot enemyteam: visor red

Commands In the console:

		Play a random map:
		==================

		1. Assault configuration: 	/exec assault.cfg
		2. Load a map (assaultstart,
			       assault 1-14):  	/map assault*
		3. Add bots: (skill 1 -	3)		
			Assaultteam		/exec addbots_skill*
			Robotteam		/exec addbots_skill*_teamred
		4. Model and skin:		
			Assaultplayer:  	/model doom blue blue
			Ennemyrobot:  		/model visor red red
		

		Play a whole game (mapcycle)
		===========================
		
		1. Assault configuaration
			Assaultteam		/exec assault_bots_skill*_assaultteam
			Robotteam		/exec assault_bots_skill*_robotteam
			Singleplayer		/exec assault_bots_skill*_singleplayer
		2. Model and skin:		
			Assaultplayer:  	/model doom blue blue
			Ennemyrobot:  		/model visor red red


		Common settings:
		================

		Model and skin:		
			Assaultplayer:  	/model doom blue blue
			Ennemyrobot:  		/model visor red red
		

		Multiplayer:
		============
		
		In the multiplayermenu.
		
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new in 3.5

- not notificated in the quake3 menu anymore
- not notificated in the quake3 mods menu anymore
- new gameplay introduction
- 7 new maps (new mission)
- new directorystructure
- no pk3files are being used anymore

new in 3.4

- improved startlinks with skills.
- 8 players per map: 4 - 4
- changed names of configfiles.


new in v3.2
===========
- 5 revamped maps from v3.2: assault8, 9, 10, 11, 13
- Completer story
- New levelshots for the revamped maps.
- assaultpak1.pak is being overwritten by a new assaultpak1.pak



new in v3.2
===========
- an adjusted startmap.
- 7 new maps (total of 15)
- complete story
- levelshots
- a new title
- new names for the startlinks
- new name for the description file.
- silence sounds instead of the announcer
- adjusted sounds for the flags



new in v3.1:
============
- 8 maps (one startmap with it)
- a red team icon.


new features in version 3
=========================


- this is the first complete version (the whole game)
- 7 maps (with names)
- all maps are completely adjusted and renewed and are better (better gameplay) and are finished
- a background for the menu and and wenn maps are loading.
- the assaulticon-levelshots
- a black suit assaultplayerskin (on the blue doommodel) and an ennemy robot-skin (on the red visormodel)
- the right models and new skins are loaded automatically
- adjusted sounds for the players.
- new grey flag skins.
- new grey teamwallflagtextures.
- some texturesreplacements
- an addbots.cfg, addbots_singleplayer for loading bots.
- an assault_bots_singleplayer for playing the game alone.
- more serverfiles.
- no sounds in the menu


new in version 2
===============

- all maps are adjusted and are better (better gameplay).

 
version 1 features
==================

- 7 maps, no totally complete game however.

- a temporary story

- there are no programming changes

- to get to the end of the map, you have to bring the red flag, which the attack team brings   whith him to the blue flag which stands at the end of the map.

- The attack team is blue
  The enemy team is red

- The attack team gets weapons and red flag at the beginning of the map. The enemy team is
  provided in the base self.

- bots are always enabled.







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email
=====
pdegrave@yahoo.com







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website
=======
www.planetquake3.net/assault/
assault25.tripod.com/index.htm
www.angelfire.com/assault5/index.htm

