Quake III Platformer
====================

"Quake 3 goes 2D!"

Latest news and code updates are in  Whats_new.txt!

Installation
============

Unpack this zip into your Quake III Arena directory (not your baseq3 directory).  Run Q3A and goto the MODS menu.  Select Platformer.  And bingo, you're off.

Setup
=====

The standard movement keys have been translated so you should be able to use your existing key set up. Use the strafe keys to move left and right, use forward to look/aim up and back to look/aim down. This can all be changed in the Controls menu.

In case you 'get lost' in the map, there is a 'locate' shortcut under Controls / Move / Locate.

If you want to control where the status bar should be located, change this under Game Options / Status Location.

Playin' the Game
================

Start up a game, same as normal quake, using the Skirmish mode. Load up a bot and choose a map.

Just like the olden days, you can only move left and right in normal play. However some maps may offer play in different depth levels which you can move between using jumppads and teleporters.

Bots
====

OK - they'll play, but they're none too bright.

Multiplayer
===========

It worked fine over a LAN. Never tested on the internet.

Maps
====

OK, you mappers out there.  Maps for Q3 Platformer are very quick and easy to make.  The castle map took me a matter of hours from start to finish - and that's including all the scripting for the platforms.  If you're interested in making maps for this mod then take a look at the build_platformer_maps.txt file included with this archive. It's fun and it'll let you play with totally different gameplay. Good maps will get an official fatmods release :)

Included maps by:

fatmanfat
	plat_level3

AEon
	aeplat01
	aeplat02
	aeplat03
	aeplat04
	aeplat05
	aeplat06
	aeplat07 (horizontal scrolling)

Contacts
=======

This mod was brought to you by fatmanfat, AEon and blakjack

fatmanfat@planetquake.com
AEon@planetquake.com, www.planetquake.com/aeons
blakjack

