What's new in this release
==========================

Features
--------

* Spawn effect to help you locate yourself.
* 'locate' command to create a similar effect to pinpoint yourself if you get lost.
* New alternate status bar at the top, which may be preferable for maps that are more bottom-centred where the status bar gets in the way. Mappers can suggest the better option using the worldspawn key 'statuslocation', which can be set to 'top' or 'bottom'. Clients can toggle cg_statusLocation to determine which is used:
	0 - use suggested if available, else use bottom.
	1 - use suggested if available, else use top.
	2 - use bottom regardless of suggestion.
	3 - use top regardless of suggestion.
* Debug mode cg_debugPlat (cheat cvar) puts you in 1st person for whatever reason you need it to be in 1st person. Development aid.
* 'freeze' key for jumppads will prevent movement for <value> hundredths of seconds after hitting the jumppad EG a value of 250 equates to 2.5 seconds of frozen movement. This is to help build jumppads between depth levels, so players can't accidentally manoeuvre off course and get stuck.
* Horizontal scroll support. Add a worldspawn key 'scrolling' with a non-zero value. If you want the view to stop scrolling as you reach the edge of your map, add two 'info_xend' entities, one at each end.

Fixes
-----

* Can now see yourself when you've got invisibility
* cg_thirdperson fix
* Fixed backward run/jump animations when going left
* BOTS now work a bit better, recommend level 4.
* Controls menu now good.
* cg_fov is now a cheat.

Changes
-------

* Change to 132 codebase
* _Slightly_ higher jump velocity
* Revised movement code :- strafe right now defaults to move right, strafe left to move left. Forward/backward aims up/down.
* Weapon tweaks - Grenade slightly higher velocity, lightning range slightly larger. Most weapons have been weakened due to ease of use.
* Respawn times reduced (particularly ammo)
* baseq3 weapons system reinstated (no more single weapon).

Known issues
------------

Can't run, aim up/down AND fire at the same time if you are only using the keyboard. Suggested workaround: Use mouse1 to fire, mouse2 to jump, and your usual movement keys (arrows, WASD) for running/aiming.

Swim animations are wrong.
