NOTE: *** omni-bot support for linux is disabled in ETF 1.6.  It will be restored with glibc 2.2 compatibility in 1.7.
Please also see this thread in the ETF forums: http://forums.etfgame.com/showthread.php?p=17844

1.6 Change log
--------------
Code / Gameplay / GUI
- Added mousewheel support in UI listboxes
- Added medkit ammo to q3f-1h HUD
- fixed rotating doors getting stuck

Maps

- Added smartbases2

Other

- Added off-line documentation (docs folder) for classes, weapons, hud editing, and server admin
  (map guides are available through documention, but referenced online)

===============================================================================


1.5 open beta Change log
-------------------
Code / Gameplay / GUI

- Fixed unix needing glibc 2.3 to run server
- Fixed crusher doors and trains
- Removed backpacks for civilians, no longer drop empty backpacks
- Added g_teamFrags
- Fixed detpack not clearing in blackhole entity
- Sentry damage increased
- Medic can hold 1 less gren1
- Ammoboxes removed when timing out / per person limit reached
- Fixed team markers
- Fixed linux crashing when unable to load omni-bot
- teamcoloured quad glow for player, grenades and grenade explosion
- give armor now gives maximum armor based on class
- added a cg_hidescope for people wanting to take zoomed in screenshots, requires cheats enabled
- fixed hud bug causing teamchat not to appear for civilians (eg etf_border)
    Note: other huds may have the same problem if they are based on ETF stock huds
    Affected Huds: Blocks, Classic, Default, minimalist, q3f-1h and Hitman & Shuriken from the Dev_Team huds

Maps

- Added etf_border
- Fixed assaultforts leak
- Added etf_bringit, a new unique CTF-style map 



===============================================================================

1.4 Change Log
--------------
Code / Gameplay / GUI

- Fixed demo list to include both dm_83 and dm_84
- demo filenames no longer uppercased
- Server browser now only shows servers that run your version of ETF
- Server browser includes player list (name, score, ping) for selected server
- New effects for flash grenade and HE charge
- Quad glow (size & colour) around weapons & missiles fixed
- Burninate the weapon your holding
- fixed long timestamps in log messages being overwritten
- removed "<v> was gunned down by <k>" MOD_SHOTGUN death message (was duplicate)
- sentrygun now idles during ceasefire
- kicks through vote and admin menu now uses client id internally (operates through clientkick)
- fixed admin match menu


Maps

- Spazball
  - no longer able to take ball into "out" room
  - Juiced now gives 1 grenade

- Assaultforts
  - Duplicate packs no longer happen
  - Resupply moved to the left
  - Anti-grenade trigger on resupply activates when somone starts walking out

- Canalzone
  - Teamscore 50 happened on one control room det, but not the other.  Removed.
  - Flag now shows on HUD when you carry one

===============================================================================

1.3 Change Log
--------------
Code / Gameplay / GUI
- Fixed in-game server browser to work with ET 2.60
- Fixed kick and clientkick rcon & vote commands
- vote kicks cope better with odd names
- Fixed invisible players due to lack of spawn points
- Fixed cluster explosion sound under water
- Added server redirect when full, like ET 2.60.  Set sv_fullmsg to ETF://server.name:port, client side can enable/disable through cvar "allowRedirect"

- Updated omnibot, see http://www.omni-bot.com/

Maps

- Added etf_spazball
- Added etf_assaultforts : an assault map
- Added etf_nowjump : an obstacle course map
- Made etf_dissect official
- Added more respawn points to several maps
- Updated mapinfos to provide more information

===============================================================================

1.2 Change Log
--------------
General
- Invisible players no longer happen.
- cg_drawfriend "team" should no longer show enemy agent team color
- Shotgun no longer does more damage than it should to green armor

Recon
- Armor amount changed to compensate for 1.1 armor absorption, thus it is the same as in 1.0.

Sniper
- Fixed painting sniper rifle dot.
- Sniper returns to Q3F 2.3 settings, knockback now 75% of normal (only change is fixed hitboxes/glancing shots)

Engineer
- Sentry gun spinup fixed, was causing bad tracking
- Sentry slightly less powerful than 1.0
- Loud sentry sound fixed.

===============================================================================

1.1 Change Log
--------------
Code / Gameplay / GUI
- Fixed Slowdown Bug
- fixed hud votestring drawing 
- added bots/pure/password info to server browser, filter on passworded servers 
- fix server crashing when sentry is dropped in lava/slime 
- added console command \showspecs 
- .5 second delay added to firing after respawn
- agent team markers drawn properly 
- removed false-positive sniper headshots (over the shoulder hits) 
- added sniper "glancing" body shots that do half damage 
- sniper rifle knockback reduced by 50%
- mapname printed in server log on map start 
- forced soldier models to load if engineer is enabled (sentry needed rocket) 
- gameindex with novote 1 not put into server maplist (can't be voted for) 
- names in matchlog put in quotes to cope with spaces in names 
- added \admin timelimit +x to set timelimit to now + x minutes 
- fixed endgame scoreboard snapshot 
- increased spectator slot drawing on ingame scoreboard to 20. 
- implimented sentry 'turn around' to engineer menu in all huds
- Improved event handling for mouse control & key binds
- limited com_maxfps to 30-130 to get rid of some engine flaws but keep bunnyhopping smooth
- fixed overall lead shot damage to be 20 for shotgun and 50 for supershotgun consistently
- Sniperrifle now requires more accurate aiming
- autosentry turns a bit slower now and deals slightly less damage and knockback
- toned down crosshair whirl speed when stunned
- raised green armour damage absorbtion rate from 30% to 40%
- C&H scores increasing after timelimit up resolved

General
- Blank autoexec.cfg added to /etf to prevent server connecting trouble (will not overwrite an existing one in upgrade)
- Default server config values tweaked / added

Visual
- Napalm Launcher skin tweak (remove NL) 
- Pulse grenade now red on weapons menu (not old blue) 
- Sentry skin now easier to see 
- Sniper rifle scope given more polies (less square)
- Rocket launcher skin more "dirty" and less shiny
- Super shotgun skin less shiny

Maps

- Orbital Capture and Hold / CTF map added

Forts: 
- clipped area at bottom spiral in water so you don't get stuck 
- Sticky corner by FR clipped 
- fast caps fixed 

Well: 
- fr button heightened 
- fast caps added 

JapanC: 
- FPS all fixed 
- fast caps fixed 

Mach: 
- getting stuck in water doesn't happen anymore 
- fast caps fixed 

Rock: 
- can't grab packs through floor anymore 

Stag: 
- floor texture lightened for better seeing 
- lower resupply packs can only be grabbed by enemy agents, not the whole enemy team 
- fixed fast caps
