Files in /pub/archimedes/games: ------------------------------ Sunday 28 December 1997 10 kb 4Square.zip 06 October 1996 520 kb ArcBoard004.arc 08 January 1996 263 kb Blobby2_1.arc 17 October 1996 Strong ARM compatible game by ARM'd & Dangerous. 44 kb Bug.zip 21 October 1996 95 kb Bumper.arc 20 April 1996 Game by ARM'd & Dangerous. 58 kb CTetris.zip 21 October 1996 16 kb Clumps.zip 30 January 1996 9 kb Cluster.zip 06 October 1996 171 kb CycleV1-2.arc 23 August 1996 304 kb Cycling.arc 23 August 1996 317 kb Cycling1_3.arc 17 October 1996 Strong ARM compatible game by ARM's & Dangerous 8 kb Explode.zip 06 October 1996 112 kb Flood.arc 11 July 1996 Game by ARM'd & Dangerous. 105 kb Goop.arc 20 April 1996 Game by ARM'd & Dangerous. 246 kb Gravity.arc 11 July 1996 7 kb Hanoi.zip 06 October 1996 12 kb KPatience.zip 06 October 1996 11 kb Mindtrap.zip 06 October 1996 302 kb Miserly1_1.arc 17 October 1996 Platform game by ARM'd & Dangerous. Strong ARM compatible. 151 kb PestCtrl.arc 20 April 1996 Game by ARM'd & Dangerous. 22 kb RailEdPro-v1.zip 13:24 27 December 1997 Game editor of RailPro --- design your own track layouts, and be as feindish as you like! 156 kb RailPro-v12.zip 13:23 27 December 1997 Excellent railway control box simulation. This version runs only in MODE 28, so if you cannot display that you've got problems. Sorry. This is (in my opinion) the best simulation I've seen. 25 kb SnakePit.zip 06 October 1996 845 kb SpellTest.zip 12 April 1997 This is an automated spelling tester for children needing to learn the first 200 words. It may be too advanced for primary aged kids but good for special needs. 572 aryasw.txt 31 May 1997 1 Mb aryasw.zip 31 May 1997 Arya: The Dragon's Quest A shareware text adventure with lots of graphics and interactive puzzles. It's got over 330 locations and over 800 objects. It's set in a fantasy world where you'll meet goblins, dragons on wizards. Initial setup is for MODE 28, however a quick edit to the !Run file with furnish you with a MODE 15 version. 160 kb avian.arc 27 April 1996 The adventures of Nikki the Budgerigar. Pilot him around the many underground caves rescuing his feathered friends. 126 battle.txt 08 March 1997 88 kb battle.arc 08 March 1997 A space battle game for two players 391 kb biohazard.arc 06 December 1995 339 kb bounder.arc 08 April 1996 A simple game, similar in some ways to Spheres of Destiny & Fervour. Guide the ball along the tiled road, avoiding holes. That's about it, really... There are different tiles with various effects, and it's all pretty similar to Spheres of Destiny (on the BBC and Electron), sort of a 2-dimensional version of Fervour. I am told it is quite fun though ;) It's a Spark archive - please de-archive before attempting to run. 282 brix2.txt 08 March 1997 174 kb brix2.arc 08 March 1997 Brix is yet another breakout game. It's only unusual feature is that there is a large number of different types of bricks that have special effects. 269 bumper.txt 08 March 1997 89 kb bumper.arc 08 March 1997 Bumperoids - asteroids that bump Just like the classic asteroids game, except that the asteroids can bounce off each other, and thereby come at you in a less predictable manner. 132 castle.txt 12 March 1997 42 kb castle.arc 12 March 1997 Collect the treasure and foil the monsters 129 kb chicken.arc 08 April 1996 Basically a pretty Light Cycles clone - up to 4 players. If you've ever seen Light Cycles on the Spectrum: This is it... if you haven't, guide your line around the screen - the last person to crash is the winner! Up to 4 players, up to 4 computer-controlled players, bonny graphics, nice sounds, etc, etc... a Spark archive. De-archive before attempting to run please! 312 clustr.txt 08 March 1997 4 kb clustr.arc 08 March 1997 Cluster is a territory game. The winner is the one who controls the most territory. Players take turns to place peices onto the board. Any piece which has THREE opposing counters adjacent to it is annihilated. 766 explo.txt 08 March 1997 3 kb explo.arc 08 March 1997 Explode is a tactical game. The object is to wipe out the counters of the opposing player. You are white. The computer plays red. When a box contains the same number of counters as there are surrounding boxes, then it explodes. When a box explodes it adds a counter to each of the surrounding boxes. If one of these boxes then contains the same number of counters as surrounding boxes then it explodes and so a chain reaction can be started. If a counter explodes into a box containing the other players counters then these are taken over. Corner squares only need 2 counters to trigger them into exploding. Edge boxes need 3 and centre ones need 4. 560 kb hedz.arc 08 April 1996 A strange version of Pang... pop the heads of all my friends... Pop the heads before they hit you! Lots of levels, music, fun graphics, all that sort of thing. Download it, it's fun. De-archive it before running, though (it's a Spark archive). 390 kb jsw.zip 08 August 1996 Jet Set Willy 400 ladyb.txt 09 March 1997 74 kb ladyb.arc 09 March 1997 LADY-BIRD by Livio Cicala It's a bit like PacMan. You are a ladybird who must roam through the maze collecting flowers, while avoiding the scorpions. There are gateways in the maze which you can turn, but the scorpions can't, so you can use them to restrict the movements of the scorpions. 356 leming.txt 01 March 1997 436 kb leming.arc 01 March 1997 The plot of this game should now be familiar from the commercial version which appeared later. There are lots of suicidal lemmings who need to be saved from all sorts of perils. There are 27 levels to complete. A 2Mb machine is required. 141 navig.txt 09 March 1997 12 kb navig.arc 09 March 1997 Fly your spaceship through the tunnels below Chicago 594 nhack.txt 09 March 1997 815 kb nhack.arc 09 March 1997 This is David Bilsby's Archimedes port of NetHack 3.1.3, with a small front-end by Mike Williams. For people who do not know what this is, it's a character based adventure game in the D & D vein. NetHack originated on Unix systems years ago when text terminals where common, not X terminals as today. However, NetHack has moved on very much since then in size and complexity, but it still retains the character graphics of its original incarnations. 467 ogres.txt 09 March 1997 69 kb ogres.arc 09 March 1997 OGRESLAIR by Kevin Martin A one or two player game. A warrior and a magician search through 17 levels of perilous castle in search of the Ogre with the intention of killing him. All sorts of puzzles and enemies beset their path. There are two windows, which scroll independently, showing the position of each player. 363 plig.txt 20:25 09 August 1997 346 kb plig.zip 11:49 09 August 1997 Plig Simple graphical puzzle game (v1.02) This is a small graphical puzzle game, it runs in mode 13 and should work on any 2meg, Risc OS 3 machine. 337 kb pushy2.zip 06 June 1996 Freeware game. A puzzle: push boxes onto crosses. Featuring hirez graphics if you hardware can handle it. 103 rocks.txt 09 March 1997 88 kb rocks.arc 09 March 1997 Asteroids game 124 shove.txt 09 March 1997 58 kb shove.arc 09 March 1997 Shove football game for two players 377 square.txt 09 March 1997 4 kb square.arc 09 March 1997 Squares is a tactical game. The object is to make squares that have a counter of your colour at each corner. The squares can be of any size and can be upright, diagonal, or at any SKEW angle. One point is scored for each square made. You are white. The computer plays red 174 kb tank5.zip 13 June 1996 Multi user game - plays via modem/serial port/internet. (I think it's RiscPC only.) 373 tanks.txt 09 March 1997 108 kb tanks.arc 09 March 1997 TANKS by Norma Major A three dimensional tank battle, using solid 3D shapes. Shoot the tanks before they shoot you. There are buildings that you can use for cover, roads which increase tank speed, and rivers that you can't cross but can shoot over. 550 turn.txt 09 March 1997 3 kb turn.arc 09 March 1997 Turnabout is a tactical game. The object is to score points by making lines of counters of your colour. A counter of your own colour may be placed in an empty square, or an existing counter can be 'turned'. Turning' a RED counter makes it BLUE. Turning' a BLUE counter makes it GREEN. Turning' a GREEN counter makes it RED. A line of 3 scores 5 points. A line of 4 scores 10 points. A line of 5 scores 15 points. A line of 6 scores 20 points. 1 kb umoria.txt 09 March 1997 272 kb umoria.arc 09 March 1997 UMORIA: Archimedes conversion by Edouard Poor This is a conversion of a sort of adventure game. Each level of the dungeon is generated randomly each time you move to different level. Most of the rules of Dungeons and Dragons apply, and many of the monsters, weapons and spells available in Dungeons and Dragons can be found somewhere in the dungeon. The rules of D&D are followed reasonably closely. The ultimate challenge in this game is to defeat the Balrog. This should not be attempted until you are able to brush aside ordinary dragons with almost no effort at all. The 'Monster Memory' will remember details of monsters you have previously encountered, in this life or in previous games - this means that you don't need to make notes about which monsters score most points or have special attacks, anything you've ever seen a monster do is remembered for you. eg: The Violet Mold: At least 96 of these creatures have been killed by contributors to your monster memory. It is normally found at depths of 750 feet, and moves at normal speed, but does not deign to chase intruders. A kill of this creature is worth 31.25 points for a 24th level character. It is magical, casting spells which drain mana; 1 time in 9. It has an armour rating of 15 and a life rating of 17d8. It is susceptible to fire. It can hit to paralyse with damage 1d2. 652 warjet.txt 01 March 1997 278 kb warjet.arc 01 March 1997 WARJET by David Woods This FST flight simulation has a reasonably accurate map of the Lowlands of Scotland. Loch Lomond, Ben Lomond, the Campsie Hills and the motorways are all here. For some reason, you fly a Boeing 747, but that doesn't stop you doing fancy aerobatics, and flying under the Forth Bridges. The best FST simulation I've seen. The combat is also nice and easy, compared with other FST simulations, simply get in range of that Concorde, select it as the target of your air to air heat seeking missile, and fire. 406 wfrp.txt 20:25 09 August 1997 60 kb wfrp.zip 11:47 09 August 1997 WFRP Character generator for Warhammer Fantasy Roleplay (v2.01) This is a character generator for Warhammer Fantasy Roleplay, if you don't know what that is then you don't need this program. Maintained by Geoff Riley. If you have any comments about or suggestions for these pages, please email me at archive@arcturus.demon.co.uk. These index files are also available as 'clickable' HTML web pages at http://www.arcturus.demon.co.uk/ftp/