// This file contains passage rectangles, which are areas that behave like
// an invisible wall when closed or a floor when open.  Passages are used
// primarily in doors, but could have other uses.
//                TopleftXY  BottomrightXY  Open    ShootThrough  SlippyClose
0 PrisonDoor:     14  38     15  39         F       F             F
1 BossDoor:       18  24     19  25         F       F             F
2 OpenPrison:     16  38     17  39         T       T             F
3 OpenBoss:       18  22     19  27         T       T             F
4 Summon:         29  28     32  31         T       T             F