A naev save.
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#include <load.h>
A naev save.
Definition at line 25 of file load.h.
◆ chapter
Player's current chapter.
Definition at line 43 of file load.h.
◆ compatible
| SaveCompatibility nsave_t::compatible |
Compatibility status.
Definition at line 37 of file load.h.
◆ credits
| uint64_t nsave_t::credits |
Credits player has.
Definition at line 42 of file load.h.
◆ data
Data name.
Definition at line 33 of file load.h.
◆ date
Date.
Definition at line 41 of file load.h.
◆ difficulty
| char* nsave_t::difficulty |
◆ modtime
| PHYSFS_sint64 nsave_t::modtime |
Last modified time.
Definition at line 29 of file load.h.
◆ path
File path relative to PhysicsFS write directory.
Definition at line 28 of file load.h.
◆ player_name
| char* nsave_t::player_name |
Snapshot name. Player name.
Definition at line 27 of file load.h.
◆ plugins
Plugins used in the game.
Definition at line 36 of file load.h.
◆ ret
Used for threaded loading.
Definition at line 50 of file load.h.
◆ save_name
◆ shipmodel
Model of the ship.
Definition at line 48 of file load.h.
◆ shipname
Name of the ship.
Definition at line 47 of file load.h.
◆ spob
◆ version
Naev version.
Definition at line 32 of file load.h.
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.6/src/load.h