represents a set of styles for trails.
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#include <spfx.h>
represents a set of styles for trails.
Definition at line 52 of file spfx.h.
◆ accel_mod
| double TrailSpec::accel_mod |
How acceleration is added to it (defaults to 0.).
Definition at line 56 of file spfx.h.
◆ c1
◆ c2
◆ def_thick
| float TrailSpec::def_thick |
Default thickness, relevant while loading.
Definition at line 57 of file spfx.h.
◆ dt
◆ filename
| char* TrailSpec::filename |
◆ name
Trail definition's name.
Definition at line 53 of file spfx.h.
◆ nebu_col
| GLuint TrailSpec::nebu_col |
◆ nebula
Whether or not the trail should be only active in the nebula.
Definition at line 60 of file spfx.h.
◆ pos1
◆ pos2
◆ program
| GLuint TrailSpec::program |
◆ projection
| GLuint TrailSpec::projection |
◆ shader_path
| char* TrailSpec::shader_path |
◆ style
Appearance characteristics for each trail mode.
Definition at line 59 of file spfx.h.
◆ ttl
File the the trail spec is loaded from. Time To Life (in seconds).
Definition at line 55 of file spfx.h.
◆ vertex
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.6/src/spfx.h