Post-Processing Shader.
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Post-Processing Shader.
It is a sort of minimal version of a LuaShader_t.
Definition at line 30 of file render.c.
◆ ClipSpaceFromLocal
| GLint PPShader::ClipSpaceFromLocal |
◆ dt
Used when computing u_time.
Definition at line 34 of file render.c.
◆ flags
| unsigned int PPShader::flags |
Flags to use.
Definition at line 33 of file render.c.
◆ id
| unsigned int PPShader::id |
◆ love_ScreenSize
| GLint PPShader::love_ScreenSize |
◆ MainTex
◆ priority
Used when sorting, lower is more important.
Definition at line 32 of file render.c.
◆ program
Main shader program.
Definition at line 35 of file render.c.
◆ tex
◆ u_time
Special uniform.
Definition at line 38 of file render.c.
◆ VertexPosition
| GLint PPShader::VertexPosition |
◆ VertexTexCoord
| GLint PPShader::VertexTexCoord |
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.6/src/render.c