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naev 0.12.6
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Represents a particular missile launcher. More...
#include <outfit.h>

Data Fields | |
| double | delay |
| int | amount |
| double | reload_time |
| double | lockon |
| double | iflockon |
| double | trackmin |
| double | trackmax |
| double | arc |
| double | swivel |
| double | dispersion |
| double | speed_dispersion |
| int | shots |
| int | mining_rarity |
| double | ammo_mass |
| double | duration |
| double | resist |
| OutfitAmmoAI | ai |
| double | speed |
| double | speed_max |
| double | turn |
| double | accel |
| double | energy |
| Damage | dmg |
| double | radius |
| double | armour |
| double | dmg_absorb |
| OutfitGFX | gfx |
| int | sound |
| int | sound_hit |
| int | spfx_armour |
| int | spfx_shield |
| const TrailSpec * | trail_spec |
| double | trail_x_offset |
Represents a particular missile launcher.
The properties of the weapon are highly dependent on the ammunition.
| int OutfitLauncherData::amount |
| double OutfitLauncherData::arc |
| double OutfitLauncherData::dispersion |
| double OutfitLauncherData::duration |
| double OutfitLauncherData::iflockon |
| double OutfitLauncherData::lockon |
| int OutfitLauncherData::mining_rarity |
| double OutfitLauncherData::reload_time |
| double OutfitLauncherData::resist |
| int OutfitLauncherData::shots |
| double OutfitLauncherData::speed_dispersion |
| double OutfitLauncherData::speed_max |
| double OutfitLauncherData::swivel |
| double OutfitLauncherData::trackmax |
| double OutfitLauncherData::trackmin |
| const TrailSpec* OutfitLauncherData::trail_spec |