Represents an active mission.
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#include <mission.h>
Represents an active mission.
Definition at line 83 of file mission.h.
◆ accepted
◆ cargo
| unsigned int* Mission::cargo |
◆ claims
◆ data
◆ desc
Description of the mission
Definition at line 91 of file mission.h.
◆ distance
| unsigned int Mission::distance |
Distance to the target.
Definition at line 101 of file mission.h.
◆ env
The environment of the running Lua code.
Definition at line 120 of file mission.h.
◆ faction
◆ id
Unique mission identifier, used for keeping track of hooks.
Definition at line 86 of file mission.h.
◆ illegal
◆ markers
◆ npc
Name of the NPC giving the mission.
Definition at line 96 of file mission.h.
◆ npc_desc
Description of the giver NPC.
Definition at line 97 of file mission.h.
◆ osd
| unsigned int Mission::osd |
On-Screen Display ID.
Definition at line 112 of file mission.h.
◆ osd_hide
OSD is being hidden.
Definition at line 114 of file mission.h.
◆ osd_priority
| int Mission::osd_priority |
◆ osd_set
OSD was set explicitly.
Definition at line 113 of file mission.h.
◆ portrait
Portrait of the mission giver if applicable.
Definition at line 93 of file mission.h.
◆ reward
Rewards in text
Definition at line 92 of file mission.h.
◆ reward_value
| credits_t Mission::reward_value |
Value of the reward (for monetary cases).
Definition at line 100 of file mission.h.
◆ title
Not to be confused with name
Definition at line 90 of file mission.h.
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.6/src/mission.h