Defines a complete object.
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#include <gltf.h>
Defines a complete object.
Definition at line 182 of file gltf.h.
◆ animations
The animations.
Definition at line 192 of file gltf.h.
◆ loaded
Fully loaded.
Definition at line 201 of file gltf.h.
◆ materials
Available materials.
Definition at line 190 of file gltf.h.
◆ meshes
The meshes.
Definition at line 184 of file gltf.h.
◆ mounts
Mount points fo weapons.
Definition at line 200 of file gltf.h.
◆ nanimations
| size_t GltfObject::nanimations |
Number of animations.
Definition at line 193 of file gltf.h.
◆ nmaterials
| size_t GltfObject::nmaterials |
Number of materials.
Definition at line 191 of file gltf.h.
◆ nmeshes
| size_t GltfObject::nmeshes |
Number of meshes.
Definition at line 185 of file gltf.h.
◆ nnodes
| size_t GltfObject::nnodes |
Number of nodes.
Definition at line 187 of file gltf.h.
◆ nodes
The nodes.
Definition at line 186 of file gltf.h.
◆ nscenes
| size_t GltfObject::nscenes |
Number of scenes.
Definition at line 189 of file gltf.h.
◆ path
Path containing the gltf, used for finding elements.
Definition at line 183 of file gltf.h.
◆ radius
| GLfloat GltfObject::radius |
Sphere fit on the model centered at 0,0.
Definition at line 194 of file gltf.h.
◆ scene_body
| int GltfObject::scene_body |
Body of the object.
Definition at line 196 of file gltf.h.
◆ scene_engine
| int GltfObject::scene_engine |
Engine of the object (if applicable or -1)
Definition at line 197 of file gltf.h.
◆ scenes
| Scene* GltfObject::scenes |
The scenes.
Definition at line 188 of file gltf.h.
◆ trails
Trails for trail generation.
Definition at line 199 of file gltf.h.
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.6/src/gltf.h