Event data structure.
More...
Event data structure.
Definition at line 53 of file event.c.
◆ chance
Chance of appearing.
Definition at line 70 of file event.c.
◆ chapter
Chapter name.
Definition at line 63 of file event.c.
◆ chapter_re
| pcre2_code* EventData::chapter_re |
Compiled regex chapter if applicable.
Definition at line 65 of file event.c.
◆ chunk
Lua chunk.
Definition at line 57 of file event.c.
◆ cond
Conditional Lua code to execute.
Definition at line 68 of file event.c.
◆ cond_chunk
| int EventData::cond_chunk |
Chunk of the conditional Lua code.
Definition at line 69 of file event.c.
◆ factions
◆ flags
| unsigned int EventData::flags |
Bit flags.
Definition at line 58 of file event.c.
◆ lua
Lua code.
Definition at line 56 of file event.c.
◆ name
Name of the event.
Definition at line 54 of file event.c.
◆ priority
Event priority: 0 = main plot, 5 = default, 10 = insignificant.
Definition at line 71 of file event.c.
◆ sourcefile
| char* EventData::sourcefile |
Source file code.
Definition at line 55 of file event.c.
◆ spob
◆ system
System name.
Definition at line 62 of file event.c.
◆ tags
◆ trigger
| EventTrigger_t EventData::trigger |
What triggers the event.
Definition at line 67 of file event.c.
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.6/src/event.c