Here is a list of all documented variables with links to the struct/union documentation for each field:
- e -
- e : NPC_t
- effect : LuaAudioEfx_t, SPFX
- effects : Pilot
- efx : alInfo_t
- efx_auxSends : alInfo_t
- efx_echo : alInfo_t
- efx_major : alInfo_t
- efx_minor : alInfo_t
- efx_reverb : alInfo_t
- elapsed : Effect
- elem : LuaData_t
- enemies : Faction
- energy : OutfitAfterburnerData, OutfitBeamData, OutfitBoltData, OutfitLauncherData, Pilot, Ship, ShipStats
- energy_max : Pilot
- energy_mod : ShipStats
- energy_regen : Pilot, Ship, ShipStats
- energy_regen_malus : ShipStats
- energy_regen_mod : ShipStats
- engine_glow : Pilot
- engine_limit : ShipStats
- engine_limit_rel : ShipStats
- engine_pitch : Ship
- engine_vol : PlayerConf_t
- env : AI_Profile, custom_functions_t, Event_t, InfoButton_t, Mission, spob_lua_file
- eq_outfitMode : Player_t
- equip_env : Faction
- escorts : Pilot
- event : Hook, ndata_start_t
- ew_asteroid : Pilot
- ew_detect : ShipStats
- ew_detection : Pilot
- ew_hide : ShipStats
- ew_jump_detect : ShipStats
- ew_jumppoint : Pilot
- ew_mass : Pilot
- ew_scanned_time : ShipStats
- ew_signature : Pilot, ShipStats
- ew_stealth : Pilot, ShipStats
- ew_stealth_timer : Pilot, ShipStats
- ew_track : ShipStats
- exclusive : Claim_t, OutfitSlot, ShipOutfitSlot, SlotProperty_t
- exp_radius : AsteroidType
- explicit_dim : PlayerConf_t
- explosion : WeaponCollision