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Big Dummy's Guide To The Internet
(C)1993, 1994 by the Electronic Frontier Foundation [EFF]
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Copyright 1993, 1994 Electronic Frontier Foundation, all rights reserved.
Redistribution, excerpting, republication, copying, archiving, and reposting
are permitted, provided that the work is not sold for profit, that EFF
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translate it to another language. Excerpts should be credited and follow
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Basic info: info@eff.org; General and Guide related queries: ask@eff.org.
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Big Dummy's Guide to the Internet, v.2.2
copyright Electronic Frontier Foundation 1993, 1994
TABLE OF CONTENTS
Foreword by Mitchell Kapor, co-founder, Electronic Frontier Foundation.
Preface by Adam Gaffin, senior writer, Network World.
Chapter 1: Setting up and jacking in
1.1 Ready, set...
1.2 Go!
1.3 Public-access Internet providers
1.4 If your town doesn't have direct access
1.5 Net origins
1.6 How it works
1.7 When things go wrong
1.8 FYI
Chapter 2: E-mail
2.1. The basics
2.2 Elm -- a better way
2.3 Pine -- even better than Elm
2.4 Smileys
2.5 Sending e-mail to other networks
2.6 Seven Unix commands you can't live without
Chapter 3: Usenet I
3.1 The global watering hole
3.2 Navigating Usenet with nn
3.3 nn commands
3.4 Using rn
3.5 rn commands
3.6 Essential newsgroups
3.7 Speaking up
3.8 Cross-posting
Chapter 4: Usenet II
4.1 Flame, blather and spew
4.2 Killfiles, the cure for what ails you
4.3 Some Usenet hints
4.4 The Brain-Tumor Boy, the modem tax and the chain letter
4.5 Big Sig
4.6 The First Amendment as local ordinance
4.7 Usenet history
4.8 When things go wrong
4.9 FYI
Chapter 5: Mailing lists and Bitnet
5.1 Internet mailing lists
5.2 Bitnet
Chapter 6: Telnet
6.1 Mining the Net
6.2 Library catalogs
6.3 Some interesting telnet sites
6.4 Telnet bulletin-board systems
6.5 Putting the finger on someone
6.6 Finding someone on the Net
6.7 When things go wrong
6.8 FYI
Chapter 7: FTP
7.1 Tons of files
7.2 Your friend archie
7.3 Getting the files
7.4 Odd letters -- decoding file endings
7.5 The keyboard cabal
7.6 Some interesting ftp sites
7.7 ncftp -- now you tell me!
7.8 Project Gutenberg -- electronic books
7.9 When things go wrong
7.10 FYI
Chapter 8: Gophers, WAISs and the World-Wide Web
8.1 Gophers
8.2 Burrowing deeper
8.3 Gopher commands
8.4 Some interesting gophers
8.5 Wide-Area Information Servers
8.6 The World-Wide Web
8.7 Clients, or how to snare more on the Web
8.8 When things go wrong
8.9 FYI
Chapter 9: Advanced E-mail
9.1 The file's in the mail
9.2 Receiving files
9.3 Sending files to non-Internet sites
9.4 Getting ftp files via e-mail
9.5 The all knowing Oracle
Chapter 10: News of the world
10.1 Clarinet: UPI, Dave Barry and Dilbert
10.2 Reuters
10.3 USA Today
10.4 National Public Radio
10.5 The World Today: From Belarus to Brazil
10.6 E-mailing news organizations
10.7 FYI
Chapter 11: IRC, MUDs and other things that are more fun than they sound
11.1 Talk
11.2 Internet Relay Chat
11.3 IRC commands
11.4 IRC in times of crisis
11.5 MUDs
11.6 Go, go, go (and chess, too)!
11.7 The other side of the coin
11.8 FYI
Chapter 12: Education and the Net
12.1 The Net in the Classroom
12.2 Some specific resources for students and teachers
12.3 Usenet and Bitnet in the classroom
Chapter 13: Business on the Net
13.1 Setting up shop
13.2 FYI
Chapter 14: Conclusion -- The end?
Appendix A: Lingo
Appendix B: Electronic Frontier Foundation Information
Foreword
By Mitchell Kapor,
Co-founder, Electronic Frontier Foundation.
Welcome to the World of the Internet
The Electronic Frontier Foundation (EFF) is proud to have sponsored
the production of the Big Dummy's Guide to the Internet. EFF is a
nonprofit organization based in Washington, D.C., dedicated to ensuring
that everyone has access to the newly emerging communications technologies
vital to active participation in the events of our world. As more and more
information is available online, new doors open up for those who have
access to that information. Unfortunately, unless access is broadly
encouraged, individuals can be disenfranchised and doors can close, as
well. The Big Dummy's Guide to the Internet was written to help open some
doors to the vast amounts of information available on the world's largest
network, the Internet.
The spark for the Big Dummy's Guide to the Internet was ignited in
a few informal conversations that included myself and Steve Cisler of Apple
Computer, Inc., in June of 1991. With the support of Apple Computer, EFF
engaged Adam Gaffin to write the book and actually took on the project in
September of 1991.
The idea was to write a guide to the Internet for people who had
little or no experience with network communications. We intended to post
this guide to the Net in ASCII and HyperCard formats and to give it away on
disk, as well as have a print edition available. We have more than
realized our goal. Individuals from as geographically far away as Germany,
Italy, Canada, South Africa, Japan, Scotland, Norway, and Antarctica have
all sent electronic mail to say that they downloaded the Big Dummy's Guide
to the Internet. The guide is now available in a wide array of formats,
including ACSCII text, HyperCard, World Wide Web, PostScript and
AmigaGuide. And the guide will be published in a printed format by MIT
Press in June of 1994.
EFF would like to thank author Adam Gaffin for doing a terrific job
of explaining the Net in such a nonthreatening way. We'd also like to
thank the folks at Apple, especially Steve Cisler of the Apple Library, for
their support of our efforts to bring this guide to you.
We invite you to join with EFF in our fight to ensure that equal
access to the networks and free speech are protected in newly emerging
technologies. We are a membership organization, and through donations like
yours, we can continue to sponsor important projects to make communications
easier. Information about the Electronic Frontier Foundation and some of
the work that we do can be found at the end of this book.
We hope that the Big Dummy's Guide to the Internet helps you learn
about whole new worlds, where new friends and experiences are sure to be
yours. Enjoy!
Mitch Kapor
Chairman of the Board
Electronic Frontier Foundation
mkapor@eff.org
For comments, questions, or requests regarding EFF or the Big Dummy's Guide
to the Internet, send a note to ask@eff.org.
Preface
By Adam Gaffin,
Senior Writer, Network World, Framingham, Mass.
Welcome to the Internet! You're about to start a journey through a
unique land without frontiers, a place that is everywhere at once -- even
though it exists physically only as a series of electrical impulses.
You'll be joining a growing community of millions of people around the
world who use this global resource on a daily basis.
With this book, you will be able to use the Internet to:
= Stay in touch with friends, relatives and colleagues around the
world, at a fraction of the cost of phone calls or even air
mail.
= Discuss everything from archaeology to zoology with people in
several different languages.
= Tap into thousands of information databases and libraries
worldwide.
= Retrieve any of thousands of documents, journals, books and
computer programs.
= Stay up to date with wire-service news and sports and
with official weather reports.
= Play live, "real time" games with dozens of other people at once.
Connecting to "the Net" today, takes something of a sense of
adventure, a willingness to learn and an ability to take a deep breath
every once in awhile. Visiting the Net today is a lot like journeying to
a foreign country. There are so many things to see and do, but
everything at first will seem so, well, foreign.
When you first arrive, you won't be able to read the street signs.
You'll get lost. If you're unlucky, you may even run into some locals
who'd just as soon you went back to where you came from. If this
weren't enough, the entire country is constantly under construction;
every day, it seems like there's something new for you to figure out.
Fortunately, most of the locals are actually friendly. In fact, the
Net actually has a rich tradition of helping out visitors and newcomers.
Until very recently, there were few written guides for ordinary people,
and the Net grew largely through an "oral" tradition in which the old-
timers helped the newcomers.
So when you connect, don't be afraid to ask for help. You'll be
surprised at how many people will lend a hand!
Without such folks, in fact, this guide would not be possible. My
thanks to all the people who have written with suggestion, additions and
corrections since the Big Dummy's Guide first appeared on the Internet in
1993.
Special thanks go to my loving wife Nancy. I would also like to
thank the following people, who, whether they know it or not, provided
particular help.
Rhonda Chapman, Jim Cocks, Tom Czarnik, Christopher Davis, David
DeSimone, Jeanne deVoto, Phil Eschallier, Nico Garcia, Joe Granrose,
Joerg Heitkoetter, Joe Ilacqua, Jonathan Kamens, Peter Kaminski, Thomas
A. Kreeger, Stanton McCandlish, Leanne Phillips, Nancy Reynolds, Helen
Trillian Rose, Barry Shein, Jennifer "Moira" Smith, Gerard van der Leun
and Scott Yanoff.
If you have any suggestions or comments on how to make this guide
better, I'd love to hear them. You can reach me via e-mail at
adamg@world.std.com.
Boston, Mass., February, 1994.
Chapter 1: SETTING UP AND JACKING IN
1.1 READY, SET ...
The world is just a phone call away. With a computer and modem,
you'll be able to connect to the Internet, the world's largest computer
network (and if you're lucky, you won't even need the modem; many
colleges and companies now give their students or employees direct access
to the Internet).
The phone line can be your existing voice line -- just remember
that if you have any extensions, you (and everybody else in the house
or office) won't be able to use them for voice calls while you are connected
to the Net.
A modem is a sort of translator between computers and the phone
system. It's needed because computers and the phone system process and
transmit data, or information, in two different, and incompatible
ways. Computers "talk" digitally; that is, they store and process
information as a series of discrete numbers. The phone network relies
on analog signals, which on an oscilloscope would look like a series
of waves. When your computer is ready to transmit data to another
computer over a phone line, your modem converts the computer numbers
into these waves (which sound like a lot of screeching) -- it
"modulates" them. In turn, when information waves come into your
modem, it converts them into numbers your computer can process, by
"demodulating" them.
Increasingly, computers come with modems already installed. If
yours didn't, you'll have to decide what speed modem to get. Modem
speeds are judged in "bps rate" or bits per second. One bps means
the modem can transfer roughly one bit per second; the greater the
bps rate, the more quickly a modem can send and receive information.
A letter or character is made up of eight bits.
You can now buy a 2400-bps modem for well under $60 -- and most now
come with the ability to handle fax messages as well. At prices that now
start around $150, you can buy a modem that can transfer data at 14,400
bps (and often even faster, using special compression techniques). If you
think you might be using the Net to transfer large numbers of files, a
faster modem is always worth the price. It will dramatically reduce the
amount of time your modem or computer is tied up transferring files and, if
you are paying for Net access by the hour, will save you quite a bit in
online charges.
Like the computer to which it attaches, a modem is useless
without software to tell it how to work. Most modems today come with
easy-to-install software. Try the program out. If you find it
difficult to use or understand, consider a trip to the local software
store to find a better program. You can spend several hundred dollars
on a communications program, but unless you have very specialized
needs, this will be a waste of money, as there are a host of excellent
programs available for around $100 or less. Among the basic features you
want to look for are a choice of different "protocols" (more on them in a
bit) for transferring files to and from the Net and the ability to write
"script" or "command" files that let you automate such steps as logging
into a host system.
When you buy a modem and the software, ask the dealer how to
install and use them. Try out the software if you can. If the dealer
can't help you, find another dealer. You'll not only save yourself a
lot of frustration, you'll also have practiced the prime Internet
directive: "Ask. People Know."
To fully take advantage of the Net, you must spend a few minutes
going over the manuals or documentation that comes with your software.
There are a few things you should pay special attention to: uploading
and downloading; screen capturing (sometimes called "screen dumping");
logging; how to change protocols; and terminal emulation. It is also
essential to know how to convert a file created with your word
processing program into "ASCII" or "text" format, which will let you
share your thoughts with others across the Net.
Uploading is the process of sending a file from your computer to a
system on the Net. Downloading is retrieving a file from somewhere on
the Net to your computer. In general, things in cyberspace go "up" to
the Net and come "down" to you.
Chances are your software will come with a choice of several
"protocols" to use for these transfers. These protocols are systems
designed to ensure that line noise or static does not cause errors that
could ruin whatever information you are trying to transfer.
Essentially, when using a protocol, you are transferring a file in a
series of pieces. After each piece is sent or received, your computer
and the Net system compare it. If the two pieces don't match exactly,
they transfer it again, until they agree that the information they both
have is identical. If, after several tries, the information just
doesn't make it across, you'll either get an error message or your
screen will freeze. In that case, try it again. If, after five tries,
you are still stymied, something is wrong with a) the file; b) the
telephone line; c) the system you're connected to; or d) your own
computer.
From time to time, you will likely see messages on the Net that
you want to save for later viewing -- a recipe, a particularly witty
remark, something you want to write your congressman about, whatever.
This is where screen capturing and logging come in.
When you tell your communications software to capture a screen, it
opens a file in your computer (usually in the same directory or folder
used by the software) and "dumps" an image of whatever happens to be
on your screen at the time.
Logging works a bit differently. When you issue a logging
command, you tell the software to open a file (again, usually in the
same directory or folder as used by the software) and then give it a
name. Then, until you turn off the logging command, everything that
scrolls on your screen is copied into that file, sort of like
recording on videotape. This is useful for capturing long documents
that scroll for several pages -- using screen capture, you would have
to repeat the same command for each new screen.
Terminal emulation is a way for your computer to mimic, or
emulate, the way other computers put information on the screen and
accept commands from a keyboard. In general, most systems on the Net
use a system called VT100. Fortunately, almost all communications
programs now on the market support this system as well -- make sure
yours does.
You'll also have to know about protocols. There are several
different ways for computers to transmit characters. Fortunately,
there are only two protocols that you're likely to run across: 8-1-N
(which stands for "8 bits, 1 stop bit, no parity" -- yikes!) and 7-1-E
(7 bits, 1 stop bit, even parity).
In general, Unix-based systems use 7-1-E, while MS-DOS-based
systems use 8-1-N. What if you don't know what kind of system you're
connecting to? Try one of the settings. If you get what looks like
gobbledygook when you connect, you may need the other setting.
If so, you can either change the setting while connected, and then hit
enter, or hang up and try again with the other setting. It's also
possible your modem and the modem at the other end can't agree on the
right bps rate. If changing the protocols doesn't work, try using
another bps rate (but no faster than the one listed for your modem).
Don't worry, remember, you can't break anything! If something looks wrong,
it probably is wrong. Change your settings and try again. Nothing is
learned without trial, error and effort.
There are the basics. Now on to the Net!
1.2 GO!
Once, only people who studied or worked at an institution
directly tied to the Net could connect to the world. Today, though,
an ever-growing number of "public-access" systems provide access for
everybody. These systems can now be found in several states, and there
are a couple of sites that can provide access across the country.
There are two basic kinds of these host systems. The more common
one is known as a UUCP site (UUCP being a common way to transfer
information among computers using the Unix operating system) and
offers access to international electronic mail and conferences.
However, recent years have seen the growth of more powerful sites
that let you tap into the full power of the Net. These Internet sites
not only give you access to electronic mail and conferences but to
such services as databases, libraries and huge file and program
collections around the world. They are also fast -- as soon as you
finish writing a message, it gets zapped out to its destination.
Some sites are run by for-profit companies; others by non-profit
organizations. Some of these public-access, or host, systems, are
free of charge. Others charge a monthly or yearly fee for unlimited
access. And a few charge by the hour. Systems that charge for access
will usually let you sign up online with a credit card. Some also let
you set up a billing system.
But cost should be only one consideration in choosing a host
system, especially if you live in an area with more than one provider.
Most systems let you look around before you sign up. What is the range
of each of their services? How easy is each to use? What kind of support or
help can you get from the system administrators?
The last two questions are particularly important because many
systems provide no user interface at all; when you connect, you are
dumped right into the Unix operating system. If you're already
familiar with Unix, or you want to learn how to use it, these systems
offer phenomenal power -- in addition to Net access, most also let you
tap into the power of Unix to do everything from compiling your own
programs to playing online games.
But if you don't want to have to learn Unix, there are other
public-access systems that work through menus (just like the ones in
restaurants; you are shown a list of choices and then you make your
selection of what you want), or which provide a "user interface" that
is easier to figure out than the ever cryptic Unix.
If you don't want or need access to the full range of Internet
services, a UUCP site makes good financial sense. They tend to charge
less than commercial Internet providers, although their messages may
not go out as quickly.
Some systems also have their own unique local services, which can
range from extensive conferences to large file libraries.
1.3 PUBLIC-ACCESS INTERNET PROVIDERS
When you have your communications program dial one of these host
systems, one of two things will happen when you connect. You'll
either see a lot of gibberish on your screen, or you'll be asked to
log in. If you see gibberish, chances are you have to change your
software's parameters (to 7-1-E or 8-1-N as the case may be). Hang
up, make the change and then dial in again.
When you've connected, chances are you'll see something like
this:
Welcome to THE WORLD
Public Access UNIX for the '90s
Login as 'new' if you do not have an account
login:
That last line is a prompt asking you to do something. Since
this is your first call, type
new
and hit enter. Often, when you're asked to type something by a host
system, you'll be told what to type in quotation marks (for example,
'new'). Don't include the quotation marks. Repeat: Don't
include the quotation marks.
What you see next depends on the system, but will generally
consist of information about its costs and services (you might want to
turn on your communication software's logging function, to save this
information). You'll likely be asked if you want to establish an
account now or just look around the system.
You'll also likely be asked for your "user name." This is not
your full name, but a one-word name you want to use while online. It
can be any combination of letters or numbers, all in lower case. Many
people use their first initial and last name (for example,
"jdoe"); their first name and the first letter of their last name
(for example, "johnd"); or their initials ("jxd"). Others use a
nickname. You might want to think about this for a second, because this
user name will become part of your electronic-mail address (see chapter
2 for more on that). The one exception are the various Free-Net
systems, all of which assign you a user name consisting of an arbitrary
sequence of letters and numbers.
You are now on the Net. Look around the system. See if there
are any help files for you to read. If it's a menu-based host system,
choose different options just to see what happens. Remember: You can't
break anything. The more you play, the more comfortable you'll be.
What follows is a list of public-access Internet sites, which are
computer systems that offer access to the Net. All offer international
e-mail and Usenet (international conferences). In addition, they offer:
FTP: File-transfer protocol -- access to hundreds of file
libraries (everything from computer software to historical
documents to song lyrics). You'll be able to transfer
these files from the Net to your own computer.
Telnet: Access to databases, computerized library card
catalogs, weather reports and other information services,
as well as live, online games that let you compete with
players from around the world.
Additional services that may be offered include:
WAIS: Wide-area Information Server; a program that
can search dozens of databases in one search.
Gopher: A program that gives you easy access to dozens
of other online databases and services by making
selections on a menu. You'll also be able to use these
to copy text files and some programs to your mailbox.
IRC: Internet Relay Chat, a CB simulator that lets
you have live keyboard chats with people around the
world.
However, even on systems that do not provide these services
directly, you will be able to use a number of them through telnet (see
Chapter 6). In the list that follows,
systems that let you access services through menus are noted; otherwise
assume that when you connect, you'll be dumped right into Unix (a.k.a.
MS-DOS with a college degree). Several of these sites are available
nationwide through national data networks such as the CompuServe Packet
Network and SprintNet.
Please note that all listed charges are subject to change. Many
sites require new or prospective users to log on a particular way on
their first call; this list provides the name you'll use in such cases.
ALABAMA
Huntsville. Nuance. Call voice number for modem number. $35 setup;
$25 a month. Voice: (205) 533-4296.
ALASKA
Anchorage. University of Alaska Southeast, Tundra Services, (907)
789-1314; has local dial-in service in several other cities. $20 a month.
Voice: (907) 465-6453.
ALBERTA
Edmonton. PUCNet Computer Connections, (403) 484-5640. Log
on as: guest. $10 setup fee; $25 for 20 hours a month plus $6.25 an hour
for access to ftp and telnet. Voice: (403) 448-1901.
ARIZONA
Tucson. Data Basics, (602) 721-5887. $25 a month or $180 a year.
Voice: (602) 721-1988.
Phoenix/Tucson. Internet Direct, (602) 274-9600 (Phoenix); (602)
321-9600 (Tucson). Log on as: guest. $20 a month. Voice: (602) 274-0100
(Phoenix); (602) 324-0100 (Tucson).
BRITISH COLUMBIA
Victoria Victoria Free-Net, (604) 595-2300. Menus. Access to all
features requires completion of a written form. Users can "link" to
other Free-Net systems in Canada and the United States. Free. Log on as:
guest Voice: (604) 389-6026.
CALIFORNIA
Berkeley. Holonet. Menus. For free trial, modem number is (510)
704-1058. For information or local numbers, call the voice number. $60 a
year for local access, $2 an hour during offpeak hours. Voice: (510)
704-0160.
Cupertino. Portal. Both Unix and menus. (408) 725-0561 (2400
bps); (408) 973-8091 (9600/14,400 bps). $19.95 setup fee, $19.95 a month.
Voice: (408) 973-9111.
Irvine. Dial N' CERF. See under San Diego.
Los Angeles/Orange County. Kaiwan Public Access Internet, (714)
539-5726; (310) 527-7358. $15 signup; $11 a month (credit card). Voice:
(714) 638-2139.
Los Angeles. Dial N' CERF. See under San Diego.
Oakland. Dial N' CERF. See under San Diego.
Pasadena. Dial N' CERF See under San Diego.
Palo Alto. Institute for Global Communications., (415) 322-0284.
Unix. Local conferences on environmental/peace issues. Log on as: new.
$10 a month and $3 an hour after first hour. Voice: (415) 442-0220.
San Diego. Dial N' CERF USA, run by the California Education and
Research Federation. Provides local dial-up numbers in San Diego, Los
Angeles, Oakland, Pasadena and Irvine. For more information, call voice
(800) 876-CERF or (619) 534-5087. $50 setup fee; $20 a month plus $5 an
hour ($3 on weekends). Voice: (800) 876-2373.
San Diego. CTS Network Services, (619) 637-3660. Log on as:
help. $15 set-up fee, monthly fee of $10 to $23 depending on services
used. Voice: (619) 637-3637.
San Diego. Cyberspace Station, (619) 634-1376. Unix. Log on as:
guest. Charges: $10 sign-up fee; $15 a month or $60 for six months.
San Francisco. Pathways, call voice number for number. Menus. $25
setup fee; $8 a month and $3 an hour. Voice: (415) 346-4188.
San Jose. Netcom, (510) 865-9004 or 426-6610; (408) 241-9760;
(415) 424-0131, up to 9600 bps. Unix. Maintains archives of Usenet
postings. Log on as: guest. $15 startup fee and then $17.50 a month for
unlimited use if you agree to automatic billing of your credit-card
account (otherwise $19.50 a month for a monthly invoice). Voice: (408)
554-UNIX.
San Jose. A2i, (408) 293-9010. Log on as: guest. $20 a month; $45
for three months; $72 for six months.
Sausalito. The Whole Earth 'Lectronic Link (WELL), (415) 332-
6106. Uses moderately difficult Picospan software, which is sort of a
cross between Unix and a menu system. New users get a written manual.
More than 200 WELL-only conferences. Log on as: newuser. $15 a month
plus $2 an hour. Access through the nationwide CompuServe Packet Network
available for another $4.50 an hour. Voice: (415) 332-4335. Recorded
message about the system's current status: (800) 326-8354 (continental U.S.
only).
COLORADO
Colorado Springs/Denver. CNS, (719) 570-1700 (Colorado Springs);
(303) 758-2656 (Denver). Local calendar listings and ski and stock
reports. Users can choose between menus or Unix. Log on as: new. $35
setup fee; $2.75 an hour (minimum fee of $10 a month). Voice: (719) 592-
1240.
Colorado Springs. Old Colorado City Communications, (719) 632-
4111. Log on as: newuser. $25 a month. Voice: (719) 632-4848.
Denver. Denver Free-Net, (303) 270-4865. Menus. Access to all
services requires completion of a written form. Users can "link" to
other Free-Net systems across the country. Free. Log on as: guest.
Golden. Colorado SuperNet. E-mail to fax service. Available only
to Colorado residents. Local dial-in numbers available in several
Colorado cities. For dial-in numbers, call the number below. $3 an hour
($1 an hour between midnight and 6 a.m.); one-time $20 sign-up fee.
Voice: (303) 273-3471.
DELAWARE
Middletown. Systems Solutions, (302) 378-1881. $20 setup fee; $25 a
month for full Internet access. Voice: (800) 331-1386
FLORIDA
Talahassee. Talahassee Free-Net, (904) 488-5056. Menus. Full access
requires completion of a registration form. Can "link" to other Free-Net
systems around the country. Voice: (904) 488-5056.
GEORGIA
Atlanta. Netcom, (303) 758-0101. See under Los Angeles,
California, for information on rates.
ILLINOIS
Champaign. Prarienet Free-Net, (217) 255-9000. Menus. Log on as:
visitor. Free for Illinois residents; $25 a year for others. Voice: (217)
244-1962.
Chicago. MCSNet, (312) 248-0900. $25/month or $65 for three months
of unlimited access; $30 for three months of access at 15 hours a month.
Voice: (312) 248-UNIX.
Peoria. Peoria Free-Net, (309) 674-1100. Similar to Cleveland
Free-Net (see Ohio, below). Users can "link" to the larger Cleveland
system for access to Usenet and other services. There are also Peoria
Free-Net public-access terminals in numerous area libraries,
other government buildings and senior-citizen centers. Contact the
number below for specific locations. Full access (including access to
e-mail) requires completion of a written application. Free. Voice: (309)
677-2544.
MARYLAND
Baltimore. Express Access, (410) 766-1855; (301) 220-0462; (714)
377-9784. Log on as: new. $20 setup fee; $25 a month or $250 a year.
Voice: (800 969-9090.
Baltimore. Clarknet, (410) 730-9786; (410) 995-0271; (301) 596-
1626; (301) 854-0446. Log on as: guest. $23 a month, $126 for six months
or $228 a year. Voice: (410) 730-9765.
MASSACHUSETTS
Bedford. The Internet Access Company, (617) 275-0331. To log on,
follow on-line prompts. $20 setup fee; $19.50 a month. Voice: (617)
275-2221.
Brookline. The World, (617) 739-9753. "Online Book Initiative"
collection of electronic books, poetry and other text files. Log on as:
new. $5 a month plus $2 an hour or $20 for 20 hours a month. Available
nationwide through the CompuServe Packet Network for another $5.60 an hour.
Voice: (617) 739-0202.
Lynn. North Shore Access, (617) 593-4557. Log on as: new. $10 for
10 hours a month; $1 an hour after that. Voice: (617) 593-3110.
Worcester. NovaLink, (508) 754-4009. Log on as: info. $12.95 sign-up
(includes first two hours); $9.95 a month (includes five daytime hours),
$1.80 an hour after that. Voice: (800) 274-2814.
MICHIGAN
Ann Arbor. MSEN. Call voice number for dial-in number. Unix.
Charges: $20 setup; $20 a month. Voice: (313) 998-4562.
Ann Arbor. Michnet. Has local dial-in numbers in several Michigan
numbers. For local numbers, call voice number below. $35 a month plus
one-time $40 sign-up fee. Additional network fees for access through
non-Michnet numbers. Voice: (313) 764-9430.
NEW HAMPSHIRE
Manchester. MV Communications, Inc. For local dial-up numbers call
voice line below. $5 a month mininum plus variable hourly rates
depending on services used. Voice: (603) 429-2223.
NEW JERSEY
New Brunswick. Digital Express, (908) 937-9481. Log on as: new.
$20 setup fee; $25 a month or $250 a year. Voice: (800) 969-9090.
NEW YORK
New York. Panix, (212) 787-3100. Unix or menus. Log on as:
newuser. $40 setup fee; $19 a month or $208 a year. Voice: (212) 877-
4854.
New York. Echo, (212) 989-8411. Unix, but with local
conferencing software. Log on as: newuser. $19.95 ($13.75 students and
seniors) a month. Voice: (212) 255-3839.
New York. MindVox, (212) 989-4141. Local conferences. Log on as:
guest. $10 setup fee for non-credit-card accounts; $15 a month. Voice:
(212) 989-2418.
New York. Pipeline, (212) 267-8606 (9600 bps and higher); (212)
267-7341 (2400 bps). Offers graphical interface for Windows for $90. Log
on as: guest. $20 a month and $2 an hour after first 20 hours or $35 a
month unlimited hours. Voice: (212) 267-3636.
New York. Maestro, (212) 240-9700. Log on as: newuser. $12 a month
or $140 a year. Voice: (212) 240-9600.
NORTH CAROLINA
Charlotte. Vnet Internet Access, (704) 347-8839; (919) 406-1544.
Log on as: new. $25 a month. Voice: (704) 374-0779.
Triangle Research Park. Rock Concert Net. Call number below for
local modem numbers in various North Carolina cities. $30 a month; one-
time $50 sign-up fee. Voice: (919) 248-1999.
OHIO
Cleveland. Cleveland Free-Net, (216) 368-3888. Ohio and US Supreme
Court decisions, historical documents, many local conferences. Full
access (including access to e-mail) requires completion of a written
application. Free. Voice: (216) 368-8737.
Cincinnati. Tri-State Free-Net, (513) 579-1990. Similar to
Cleveland Free-Net. Full access (including access to e-mail) requires
completion of a written application. Free.
Cleveland. Wariat, (216) 481-9436. Unix or menus. $20 setup fee;
$35 a month. Voice: (216) 481-9428.
Dayton. Freelance Systems Programming, (513) 258-7745. $20 setup
fee; $1 an hour. Voice: (513) 254-7246.
Lorain. Lorain County Free-Net, (216) 277-2359 or 366-9753.
Similar to Cleveland Free-Net. Users can "link" to the larger
Cleveland system for additional services. Full access (including
access to e-mail) requires completion of a written application. Free.
Voice: (216) 366-4200.
Medina. Medina Free-Net, (216) 723-6732, 225-6732 or 335-6732.
Users can "link" to the larger Cleveland Free-Net for additional
services. Full access (including access to e-mail) requires
completion of a written application. Free.
Youngstown. Youngstown Free-Net, (216) 742-3072. Users can
"link" to the Cleveland system for services not found locally. Full
access (including access to e-mail) requires completion of a written
application. Free.
ONTARIO
Ottawa. National Capital FreeNet, (613) 780-3733 or (613) 564-3600.
Free, but requires completion of a written form for access to all
services.
Toronto. UUNorth. Call voice number below for local dial-in
numbers. $20 startup fee; $25 for 20 hours a month of offpeak use. Voice:
(416) 225-8649.
Toronto. Internex Online, (416) 363-3783. Both Unix and menus. $40
a year for one hour a day. Voice: (416) 363-8676.
OREGON
Portland. Agora, (503) 293-1772 (2400 bps), (503) 293-2059 (9600
bps or higher). Log on as: apply. $6 a month for one hour per day.
Portland. Teleport, (503) 220-0636 (2400 bps); (503) 220-1016
(9600 and higher). Log on as: new. $10 a month for one hour per day.
Voice: (503) 223-4245.
PENNSYLVANIA
Pittsburgh. Telerama, (412) 481-5302. $6 for 10 hours a month, 60
cents for each additional hour. Voice: (412) 481-3505.
QUEBEC
Montreal. Communications Accessibles Montreal, (514) 931-7178 (9600
bps); (514) 931-2333 (2400 bps). $25 a month. Voice: (514) 931-0749.
RHODE ISLAND
East Greenwich. IDS World Network, (401) 884-9002. In addition
to Usenet, has conferences from the Fidonet and RIME networks. $10 a
month; $50 for six months; $100 for a year.
Providence/Seekonk. Anomaly, (401) 331-3706. $125 for six months
or $200 a year. Educational rate of $75 for six months or $125 a year.
Voice: (401) 273-4669.
TEXAS
Austin. RealTime Communications, (512) 459-4391. Log on as: new.
$75 a year. Voice: (512) 451-0046.
Dallas. Texas Metronet, (214) 705-2901; (817) 261-1127. Log on as:
info or signup. $10 to $35 setup fee, depending on service; $10 to $45 a
month, depending on service. Voice: (214) 705-2900 or (817) 543-8756.
Houston. The Black Box, (713) 480-2686. $21.65 a month. Voice: (713)
480-2684.
VIRGINIA
Norfolk/Peninsula. Wyvern Technologies, (804) 627-1828 (Norfolk);
(804) 886-0662 (Peninsula). $10 startup fee; $15 a month or $144 a year.
Voice: (804) 622-4289.
WASHINGTON, DC
The Meta Network. Call voice number below for local dial-in
numbers. Caucus conferencing, menus. $15 setup fee; $20 a month. Voice:
(703) 243-6622.
CapAccess, (202), 784-1523. Log on as guest with a password of
visitor. A Free-Net system (see under Cleveland, Ohio, for information).
Free. Voice: (202) 994-4245.
See also: listing under Baltimore, MD for Express Access and
Clarknet.
WASHINGTON STATE
Seattle. Halcyon, (206) 382-6245. Users can choose between menus
and Unix. Log on as: new. $10 setup fee; $60 a quarter or $200 a year.
Voice: (206) 955-1050.
Seattle. Eskimo North, (206) 367-3837 (all speeds), (206) 362-6731
(9600/14.4K bps). $10 a month or $96 a year. Voice: (206) 367-7457.
UNITED KINGDOM
London. Demon Internet Systems, 44 (0)81 343 4848. 12.50 setup
fee; 10 a month or 132.50 a year. Voice: 44 (0)81 349 0063
1.4 IF YOUR TOWN HAS NO DIRECT ACCESS
If you don't live in an area with a public-access site, you'll still
be able to connect to the Net. Several services offer access
through national data networks such as the CompuServe Packet Network and
SprintNet, which have dozens, even hundreds of local dial-in numbers across
the country. These include Holonet in Berkeley, Calf., Portal in
Cupertino, Calf., the WELL in Sausalito, Calf., Dial 'N CERF in San Diego,
Calf., the World in Brookline, Mass., and Michnet in Ann Arbor, Mich. Dial
'N CERF offers access through an 800 number. Expect to pay from $2 to $12
an hour to use these networks, above each provider's basic charges. The
exact amount depends on the network, time of day and type of modem you use.
For more information, contact the above services.
Four other providers deliver Net access to users across the
country:
Delphi, based in Cambridge, Mass., is a consumer-oriented network
much like CompuServe or America Online -- only it now offers
subscribers access to Internet services. Delphi charges: $3 a month for
Internet access, in addition to standard charges. These are $10 a month
for four hours of off-peak (non-working hours) access a month and $4 an
hour for each additional hour or $20 for 20 hours of access a month and
$1.80 an hour for each additional hour. For more information, call (800)
695-4005.
BIX (the Byte Information Exchange) offers FTP, Telnet and e-mail
access to the Internet as part of their basic service. Owned by the same
company as Delphi, it also offers 20 hours of access a month for $20.
For more information, call (800) 695-4775.
PSI, based in Reston, Va., provides nationwide access to Internet
services through scores of local dial-in numbers to owners of IBM and
compatible computers. PSILink. which includes access to e-mail,
Usenet and ftp, costs $29 a month, plus a one-time $19 registration
fee. Special software is required, but is available free from PSI.
PSI's Global Dialup Service provides access to telnet for $39 a month
plus a one-time $39 set-up fee. For more information, call (800)
82PSI82 or (703) 620-6651.
NovX Systems Integration, based in Seattle, Washington, offers full
Internet access through an 800 number reachable across the United States.
There is a $24.95 setup fee, in addition to a monthly fee of $19.95 and a
$10.5 hourly charge. For more information, call (206) 447-0800.
1.5 NET ORIGINS
In the 1960s, researchers began experimenting with linking computers
to each other and to people through telephone hook-ups, using funds from
the U.S Defense Department's Advanced Research Projects Agency (ARPA).
ARPA wanted to see if computers in different locations could be
linked using a new technology known as packet switching. This technology,
in which data meant for another location is broken up into little pieces,
each with its own "forwarding address" had the promise of letting several
users share just one communications line. Just as important, from ARPA's
viewpoint, was that this allowed for creation of networks that could
automatically route data around downed circuits or computers. ARPA's
goal was not the creation of today's international computer-using
community, but development of a data network that could survive a nuclear
attack.
Previous computer networking efforts had required a line between
each computer on the network, sort of like a one-track train route. The
packet system allowed for creation of a data highway, in which large
numbers of vehicles could essentially share the same lane. Each packet
was given the computer equivalent of a map and a time stamp, so that it
could be sent to the right destination, where it would then be
reassembled into a message the computer or a human could use.
This system allowed computers to share data and the researchers to
exchange electronic mail, or e-mail. In itself, e-mail was something
of a revolution, offering the ability to send detailed letters at the
speed of a phone call.
As this system, known as ARPANet, grew, some enterprising college
students (and one in high school) developed a way to use it to conduct
online conferences. These started as science-oriented discussions, but
they soon branched out into virtually every other field, as people
recognized the power of being able to "talk" to hundreds, or even
thousands, of people around the country.
In the 1970s, ARPA helped support the development of rules, or
protocols, for transferring data between different types of computer
networks. These "internet" (from "internetworking") protocols made it
possible to develop the worldwide Net we have today that links all sorts
of computers across national boundaries. By the close of the 1970s, links
developed between ARPANet and counterparts in other countries. The world
was now tied together in a computer web.
In the 1980s, this network of networks, which became known
collectively as the Internet, expanded at a phenomenal rate. Hundreds,
then thousands, of colleges, research companies and government agencies
began to connect their computers to this worldwide Net. Some
enterprising hobbyists and companies unwilling to pay the high costs of
Internet access (or unable to meet stringent government regulations for
access) learned how to link their own systems to the Internet, even if
"only" for e-mail and conferences. Some of these systems began
offering access to the public. Now anybody with a computer and modem --
and persistence -- could tap into the world.
In the 1990s, the Net continues to grow at exponential rates. Some
estimates are that the volume of messages transferred through the Net
grows 20 percent a month. In response, government and other users have
tried in recent years to expand the Net itself. Once, the main Net
"backbone" in the U.S. moved data at 56,000 bits per second. That proved
too slow for the ever increasing amounts of data being sent over it, and
in recent years the maximum speed was increased to 1.5 million and then
45 million bits per second. Even before the Net was able to reach that
latter speed, however, Net experts were already figuring out ways to pump
data at speeds of up to 2 billion bits per second -- fast enough to send
the entire Encyclopedia Britannica across the country in just one or two
seconds. Another major change has been the development of commercial
services that provide internetworking services at speeds comparable to
those of the government system. In fact, by mid-1994, the U.S.
government will remove itself from any day-to-day control over the
workings of the Net, as regional and national providers continue to
expand.
1.6 HOW IT WORKS
The worldwide Net is actually a complex web of smaller regional
networks. To understand it, picture a modern road network of trans-
continental superhighways connecting large cities. From these large cities
come smaller freeways and parkways to link together small towns, whose
residents travel on slower, narrow residential ways.
The Net superhighway is the high-speed Internet. Connected to
this are computers that use a particular system of transferring data
at high speeds. In the U.S., the major Internet "backbone"
theoretically can move data at rates of 45 million bits per second
(compare this to the average home modem, which has a top speed of roughly
9,600 to 14,400 bits per second).
Connected to the backbone computers are smaller networks serving
particular geographic regions, which generally move data at speeds
around 1.5 million bits per second.
Feeding off these in turn are even smaller networks or individual
computers.
Unlike with commercial networks such as CompuServe or Prodigy, there
is no one central computer or computers running the Internet -- its
resources are to be found among thousands of individual computers. This
is both its greatest strength and its greatest weakness. The approach
means it is virtually impossible for the entire Net to crash at once --
even if one computer shuts down, the rest of the network stays up. The
design also reduces the costs for an individual or organization to get
onto the network. But thousands of connected computers can also make it
difficult to navigate the Net and find what you want -- especially as
different computers may have different commands for plumbing their
resources. It is only recently that Net users have begun to develop the
sorts of navigational tools and "maps" that will let neophytes get around
without getting lost.
Nobody really knows how many computers and networks actually make
up this Net. Some estimates say there are now as many as 5,000
networks connecting nearly 2 million computers and more than 15 million
people around the world. Whatever the actual numbers, however, it is
clear they are only increasing.
The Net is more than just a technological marvel. It is human
communication at its most fundamental level. The pace may be a little
quicker when the messages race around the world in a few seconds, but
it's not much different from a large and interesting party. You'll see
things in cyberspace that will make you laugh; you'll see things that
will anger you. You'll read silly little snippets and new ideas that
make you think. You'll make new friends and meet people you wish would
just go away.
Major network providers continue to work on ways to make it
easier for users of one network to communicate with those of another.
Work is underway on a system for providing a universal "white pages"
in which you could look up somebody's electronic-mail address, for
example. This connectivity trend will likely speed up in coming years
as users begin to demand seamless network access, much as telephone
users can now dial almost anywhere in the world without worrying about
how many phone companies actually have to connect their calls.
And today, the links grow ever closer between the Internet and such
commercial networks as CompuServe and Prodigy, whose users can now
exchange electronic mail with their Internet friends. Some commercial
providers, such as Delphi and America Online, are working to bring their
subscribers direct access to Internet services.
And as it becomes easier to use, more and more people will join
this worldwide community we call the Net.
Being connected to the Net takes more than just reading
conferences and logging messages to your computer; it takes asking and
answering questions, exchanging opinions -- getting involved.
If you choose to go forward, to use and contribute, you will become
a citizen of Cyberspace. If you're reading these words for the first
time, this may seem like an amusing but unlikely notion -- that one
could "inhabit" a place without physical space. But put a mark beside
these words. Join the Net and actively participate for a year. Then
re-read this passage. It will no longer seem so strange to be a
"citizen of Cyberspace." It will seem like the most natural thing in
the world.
And that leads to another fundamental thing to remember:
You can't break the Net!
As you travel the Net, your computer may freeze, your screen may
erupt into a mass of gibberish. You may think you've just disabled a
million-dollar computer somewhere -- or even your own personal
computer. Sooner or later, this feeling happens to everyone -- and
likely more than once. But the Net and your computer are hardier than
you think, so relax. You can no more break the Net than you can the
phone system. If something goes wrong, try again. If nothing at all
happens, you can always disconnect. If worse comes to worse, you can
turn off your computer. Then take a deep breath. And dial right back
in. Leave a note for the person who runs the computer to which you've
connected to ask for advice. Try it again. Persistence pays.
Stay and contribute. The Net will be richer for it -- and so will
you.
1.7 WHEN THINGS GO WRONG
* Your computer connects with a public-access site and get gibberish
on your screen.
If you are using parameters of 8-1-N, try 7-1-e (or vice-versa). If
that doesn't work, try another modem speed.
* You have your computer dial a public-access site, but nothing
happens.
Check the phone number you typed in. If correct, turn on your modem's
speaker (on Hayes-compatible modems, you can usually do this by typing ATM1
in your communications software's "terminal mode"). If the phone just
rings and rings, the public-access site could be down for maintenance or
due to a crash or some other problem. If you get a "connect" message, but
nothing else, try hitting enter or escape a couple of times.
* You try to log in, but after you type your password, nothing
happens, or you get a "timed out" message followed by a disconnect.
Re-dial the number and try it again.
* Always remember, if you have a problem that just doesn't go away,
ask! Ask your system administrator, ask a friend, but ask. Somebody will
know what to do.
1.8 FYI
The Net grows so fast that even the best guide to its resources
would be somewhat outdated the day it was printed. At the end of each
chapter, however, you'll find FYI pointers to places on the Net where you
can go for more information or to keep updated on new resources and
services.
Peter Kaminski maintains a list of systems that provide public
access to Internet services. It's availble on the network itself, which
obviously does you little good if you currently have no access, but which
can prove invaluable should you move or want to find a new system. Look
for his "PDIAL" file in the alt.bbs.lists or news.answers newsgroups in
Usenet (for information on accessing Usenet, see Chapter 3).
Steven Levy's book, "Hackers: Heroes of the Computer Revolution,"
(Anchor Press/Doubleday, 1984). describes the early culture and ethos
that ultimately resulted in the Internet and Usenet.
John Quarterman's "The Matrix: Computer Networks and Conferencing
Systems Worldwide" (Digital Press, 1990) is an exhaustive look at
computer networks and how they connect with each other.
You'll find numerous documents about the Internet, its history and
its resources in the pub/Net_info directory on the Electronic Frontier
Foundation's FTP server (see chapter 7 to decipher this).
Chapter 2: E-MAIL
2.1 THE BASICS
Electronic mail, or e-mail, is your personal connection to the
world of the Net.
All of the millions of people around the world who use the
Net have their own e-mail addresses. A growing number of "gateways" tie
more and more people to the Net every day. When you logged onto the host
system you are now using, it automatically generated an address for you,
as well.
The basic concepts behind e-mail parallel those of regular mail.
You send mail to people at their particular addresses. In turn, they
write to you at your e-mail address. You can subscribe to the
electronic equivalent of magazines and newspapers. You might even get
electronic junk mail.
E-mail has two distinct advantages over regular mail. The most
obvious is speed. Instead of several days, your message can reach the
other side of the world in hours, minutes or even seconds (depending on
where you drop off your mail and the state of the connections between
there and your recipient). The other advantage is that once you master
the basics, you'll be able to use e-mail to access databases and file
libraries. You'll see how to do this later, along with learning how to
transfer program and data files through e-mail.
E-mail also has advantages over the telephone. You send your
message when it's convenient for you. Your recipients respond at their
convenience. No more telephone tag. And while a phone call across
the country or around the world can quickly result in huge phone
bills, e-mail lets you exchange vast amounts of mail for only a few
pennies -- even if the other person is in New Zealand.
E-mail is your connection to help -- your Net lifeline. The
Net can sometimes seem a frustrating place! No matter how hard you
try, no matter where you look, you just might not be able to find the
answer to whatever is causing you problems. But when you know how to
use e-mail, help is often just a few keystrokes away: you can ask your
system administrator or a friend for help in an e-mail message.
The quickest way to start learning e-mail is to send yourself a
message. Most public-access sites actually have several different types
of mail systems, all of which let you both send and receive mail. We'll
start with the simplest one, known, appropriately enough, as "mail," and
then look at a couple of other interfaces. At your host system's command
prompt, type:
mail username
where username is the name you gave yourself when you first logged on.
Hit enter. The computer might respond with
subject:
Type
test
or, actually, anything at all (but you'll have to hit enter before
you get to the end of the screen). Hit enter.
The cursor will drop down a line. You can now begin writing the
actual message. Type a sentence, again, anything at all. And here's
where you hit your first Unix frustration, one that will bug you
repeatedly: you have to hit enter before you get to the very end of the
line. Just like typewriters, many Unix programs have no word-wrapping
(although there are ways to get some Unix text processors, such as emacs,
to word-wrap).
When done with your message, hit return. Now hit control-D (the
control and the D keys at the same time). This is a Unix command that
tells the computer you're done writing and that it should close your
"envelope" and mail it off (you could also hit enter once and then, on
a blank line, type a period at the beginning of the line and hit enter
again).
You've just sent your first e-mail message. And because you're
sending mail to yourself, rather than to someone somewhere else on the
Net, your message has already arrived, as we'll see in a moment.
If you had wanted, you could have even written your message on
your own computer and then uploaded it into this electronic
"envelope." There are a couple of good reasons to do this with long
or involved messages. One is that once you hit enter at the end of a
line in "mail" you can't readily fix any mistakes on that line (unless
you use some special commands to call up a Unix text processor). Also,
if you are paying for access by the hour, uploading a prepared
message can save you money. Remember to save the document in ASCII or
text format. Uploading a document you've created in a word processor
that uses special formatting commands (which these days means many
programs) will cause strange effects.
When you get that blank line after the subject line, upload the
message using the ASCII protocol. Or you can copy and paste the text,
if your software allows that. When done, hit control-D as above.
Now you have mail waiting for you. Normally, when you log on,
your public-access site will tell you whether you have new mail
waiting. To open your mailbox and see your waiting mail, type
mail
and hit enter.
When the host system sees "mail" without a name after it, it
knows you want to look in your mailbox rather than send a message.
Your screen, on a plain-vanilla Unix system will display:
Mail version SMI 4.0 Mon Apr 24 18:34:15 PDT 1989 Type ? for help.
"/usr/spool/mail/adamg": 1 message 1 new 1 unread
>N 1 adamg Sat Jan 15 20:04 12/290 test
Ignore the first line; it's just computerese of value only to the
people who run your system. You can type a question mark and hit
return, but unless you're familiar with Unix, most of what you'll see
won't make much sense at this point.
The second line tells you the directory on the host system where
your mail messages are put, which again, is not something you'll likely
need to know. The second line also tells you how many messages are in your
mailbox, how many have come in since the last time you looked and how
many messages you haven't read yet.
It's the third line that is of real interest -- it tells you who
the message is from, when it arrived, how many lines and characters
it takes up, and what the subject is. The "N" means it is a new
message -- it arrived after the last time you looked in your mailbox.
Hit enter. And there's your message -- only now it's a lot
longer than what you wrote!
Message 1:
From adamg Jan 15 20:04:55 1994
Received: by eff.org id AA28949
(5.65c/IDA-1.4.4/pen-ident for adamg); Sat, 15 Jan 1994 20:04:55 -0400
(ident-sender: adamg@eff.org)
Date: Sat, 15 Jan 1994 21:34:55 -0400
From: Adam Gaffin
Message-Id: <199204270134.AA28949@eff.org>
To: adamg
Subject: test
Status: R
This is only a test!
Whoa! What is all that stuff? It's your message with a postmark
gone mad. Just as the postal service puts its marks on every piece of
mail it handles, so do Net postal systems. Only it's called a
"header" instead of a postmark. Each system that handles or routes
your mail puts its stamp on it. Since many messages go through a
number of systems on their way to you, you will often get messages
with headers that seem to go on forever. Among other things, a header
will tell you exactly when a message was sent and received (even the
difference between your local time and Greenwich Mean Time -- as at the end
of line 4 above).
If this had been a long message, it would just keep scrolling
across and down your screen -- unless the people who run your public-
access site have set it up to pause every 24 lines. One way to deal
with a message that doesn't stop is to use your telecommunication
software's logging or text-buffer function. Start it before you hit
the number of the message you want to see. Your computer will ask you
what you want to call the file you're about to create. After you name
the file and hit enter, type the number of the message you want to see
and hit enter. When the message finishes scrolling, turn off the
text-buffer function. The message is now saved in your computer.
This way, you can read the message while not connected to the Net
(which can save you money if you're paying by the hour) and write a
reply offline.
But in the meantime, now what? You can respond to the message,
delete it or save it. To respond, type a lowercase r and hit
enter. You'll get something like this:
To: adamg
Subject: Re: test
Note that this time, you don't have to enter a user name. The
computer takes it from the message you're replying to and
automatically addresses your message to its sender. The computer also
automatically inserts a subject line, by adding "Re:" to the original
subject. From here, it's just like writing a new message. But say you
change your mind and decide not to reply after all. How do you get out
of the message? Hit control-C once. You'll get this:
(Interrupt -- one more to kill letter)
If you hit control-C once more, the message will disappear and you'll
get back to your mail's command line.
Now, if you type a lowercase d and then hit enter, you'll
delete the original message. Type a lowercase q to exit your
mailbox.
If you type a q without first hitting d, your message is
transferred to a file called mbox. This file is where all read, but
un-deleted messages go. If you want to leave it in your mailbox for
now, type a lowercase x and hit enter. This gets you out of mail
without making any changes.
The mbox file works a lot like your mailbox. To access it,
type
mail -f mbox
at your host system's command line and hit enter.
You'll get a menu identical to the one in your mailbox from which
you can read these old messages, delete them or respond to them. It's
probably a good idea to clear out your mailbox and mbox file from
time to time, if only to keep them uncluttered.
Are there any drawbacks to e-mail? There are a few. One is that
people seem more willing to fly off the handle electronically than in
person, or over the phone. Maybe it's because it's so easy to hit r
and reply to a message without pausing and reflecting a moment.
That's why we have smileys (see section 2.4)! There's no online
equivalent yet of a return receipt: chances are your message got to where
it's going, but there's no absolute way for you to know for sure unless
you get a reply from the other person.
So now you're ready to send e-mail to other people on the Net.
Of course, you need somebody's address to send them mail. How do you
get it?
Alas, the simplest answer is not what you'd call the most
elegant: you call them up on the phone or write them a letter on paper
and ask them. Residents of the electronic frontier are only beginning
to develop the equivalent of phone books, and the ones that exist
today are far from complete (still, later on, in Chapter 6, we'll show
you how to use some of these directories).
Eventually, you'll start corresponding with people, which means
you'll want to know how to address mail to them. It's vital to know
how to do this, because the smallest mistake -- using a comma when you
should have used a period, for instance, can bounce the message back
to you, undelivered. In this sense, Net addresses are like phone
numbers: one wrong digit and you get the wrong person. Fortunately,
most net addresses now adhere to a relatively easy-to-understand
system.
Earlier, you sent yourself a mail message using just your user-
name. This was sort of like making a local phone call -- you didn't
have to dial a 1 or an area code. This also works for mail to anybody
else who has an account on the same system as you.
Sending mail outside of your system, though, will require the use
of the Net equivalent of area codes, called "domains." A basic Net
address will look something like this:
tomg@world.std.com
Tomg is somebody's user ID, and he is at (hence the @ sign) a site
(or in Internetese, a "domain") known as std.com. Large organizations
often have more than one computer linked to the Internet; in this case,
the name of the particular machine is world (you will quickly notice
that, like boat owners, Internet computer owners always name their
machines).
Domains tell you the name of the organization that runs a given
e-mail site and what kind of site it is or, if it's not in the U.S.,
what country it's located in. Large organizations may have more than
one computer or gateway tied to the Internet, so you'll often see a
two-part domain name; and sometimes even three- or four-part domain
names.
In general, American addresses end in an organizational suffix,
such as ".edu," which means the site is at a college or university.
Other American suffixes include:
.com for businesses
.org for non-profit organizations
.gov and .mil for government and military agencies
.net for companies or organizations that run large networks.
Sites in the rest of the world tend to use a two-letter code that
represents their country. Most make sense, such as .ca for Canadian
sites, but there are a couple of seemingly odd ones. Swiss sites end
in .ch, while South African ones end in .za. Some U.S. sites have
followed this international convention (such as well.sf.ca.us).
You'll notice that the above addresses are all in lower-case.
Unlike almost everything else having anything at all to do with Unix,
most Net mailing systems don't care about case, so you generally don't
have to worry about capitalizing e-mail addresses. Alas, there are a few
exceptions -- some public-access sites do allow for capital letters in
user names. When in doubt, ask the person you want to write to, or let
her send you a message first (recall how a person's e-mail address is
usually found on the top of her message). The domain name, the part of the
address after the @ sign, never has to be capitalized.
It's all a fairly simple system that works very well, except,
again, it's vital to get the address exactly right -- just as you have
to dial a phone number exactly right. Send a message to tomg@unm.edu
(which is the University of New Mexico) when you meant to send it to
tomg@umn.edu (the University of Minnesota), and your letter will either
bounce back to you undelivered, or go to the wrong person.
If your message is bounced back to you as undeliverable, you'll
get an ominous looking-message from MAILER-DAEMON (actually a rather
benign Unix program that exists to handle mail), with an evil-looking
header followed by the text of your message. Sometimes, you can tell
what went wrong by looking at the first few lines of the bounced
message. Besides an incorrect address, it's possible your host system
does not have the other site in the "map" it maintains of other host
systems. Or you could be trying to send mail to another network, such
as Bitnet or CompuServe, that has special addressing requirements.
Sometimes, figuring all this out can prove highly frustrating.
But remember the prime Net commandment: Ask. Send a message to your
system administrator. He or she might be able to help decipher the
problem.
There is one kind of address that may give your host system
particular problems. There are two main ways that Unix systems
exchange mail. One is known as UUCP and started out with a different
addressing system than the rest of the Net. Most UUCP systems have
since switched over to the standard Net addressing system, but a few
traditional sites still cling to their original type, which tends to
have lots of exclamation points in it, like this:
uunet!somesite!othersite!mybuddy
The problem for many host sites is that exclamation points (also
known as "bangs") now mean something special in the more common systems
or "shells" used to operate many Unix computers. This means that
addressing mail to such a site (or even responding to a message you
received from one) could confuse the poor computer to no end and your
message never gets sent out. If that happens, try putting backslashes in
front of each exclamation point, so that you get an address that looks
like this:
uunet\!somesite\!othersite\!mybuddy
Note that this means you may not be able to respond to such a message
by typing a lowercase r -- you may get an error message and you'll
have to create a brand-new message.
If you want to get a taste of what's possible through e-mail,
start an e-mail message to
almanac@oes.orst.edu
Leave the "subject:" line blank. As a message, write this:
send quote
Or, if you're feeling a little down, write this instead:
send moral-support
In either case, you will get back a message within a few seconds to
a few hours (depending on the state of your host system's Internet
connection). If you simply asked for a quote, you'll get back a
fortune-cookie-like saying. If you asked for moral support, you'll also
get back a fortune-cookie-like saying, only supposedly more uplifting.
This particular "mail server" is run by Oregon State University.
Its main purpose is actually to provide a way to distribute agricultural
information via e-mail. If you'd like to find out how to use the
server's full range of services, send a message to its address with this
line in it:
send help
You'll quickly get back a lengthy document detailing just what's
available and how to get it.
Feeling opinionated? Want to give the President of the United
States a piece of your mind? Send a message to president@whitehouse.gov.
Or if the vice president will do, write vice-president@whitehouse.gov.
The "mail" program is actually a very powerful one and a Netwide
standard, at least on Unix computers. But it can be hard to figure
out -- you can type a question mark to get a list of commands, but
these may be of limited use unless you're already familiar with Unix.
Fortunately, there are a couple of other mail programs that are easier
to use.
2.2 ELM -- A BETTER WAY
Elm is a combination mailbox and letter-writing system that uses
menus to help you navigate through mail. Most Unix-based host systems
now have it online. To use it, type
elm
and hit enter. You'll get a menu of your waiting mail, along with a
list of commands you can execute, that will look something like this:
Mailbox is '/usr/spool/mail/adamg' with 38 messages [ELM 2.3 PL11]
1 Sep 1 Christopher Davis (13) here's another message.
2 Sep 1 Christopher Davis (91) This is a message from Eudora
3 Aug 31 Rita Marie Rouvali (161) First Internet Hunt !!! (fwd)
4 Aug 31 Peter Scott/Manage (69) New File University of Londo
5 Aug 30 Peter Scott/Manage (64) New File X.500 service at A
6 Aug 30 Peter Scott/Manage (39) New File DATAPAC Informatio
7 Aug 28 Peter Scott/Manage (67) Proposed Usenet group for HYTELNET n
8 Aug 28 Peter Scott/Manage (56) New File JANET Public Acces
9 Aug 26 Helen Trillian Ros (15) Tuesday
10 Aug 26 Peter Scott/Manage (151) Update Oxford University OU
You can use any of the following commands by pressing the first character;
d)elete or u)ndelete mail, m)ail a message, r)eply or f)orward mail, q)uit
To read a message, press . j = move down, k = move up, ? = help
Each line shows the date you received the message, who sent it,
how many lines long the message is, and the message's subject.
If you are using VT100 emulation, you can move up and down the
menu with your up and down arrow keys. Otherwise, type the line number
of the message you want to read or delete and hit enter.
When you read a message, it pauses every 24 lines, instead of
scrolling until it's done. Hit the space bar to read the next page.
You can type a lowercase r to reply or a lower-case q or i
to get back to the menu (the I stands for "index").
At the main menu, hitting a lowercase m followed by enter
will let you start a message. To delete a message, type a lower-case
d. You can do this while reading the message. Or, if you are in
the menu, move the cursor to the message's line and then hit d.
When you're done with elm, type a lower-case q. The program
will ask if you really want to delete the messages you marked. Then,
it will ask you if you want to move any messages you've read but
haven't marked for deletion to a "received" file. For now, hit your n
key.
Elm has a major disadvantage for the beginner. The default text
editor it generally calls up when you hit your r or m key is often a
program called emacs. Unixoids swear by emacs, but everybody else almost
always finds it impossible. Unfortunately, you can't always get away
from it (or vi, another text editor often found on Unix systems), so
later on we'll talk about some basic commands that will keep you from
going totally nuts.
If you want to save a message to your own computer, hit s, either
within the message or with your cursor on the message entry in the elm
menu. A filename will pop up. If you do not like it, type a new name
(you won't have to backspace). Hit enter, and the message will be saved
with that file name in your "home directory" on your host system. After
you exit elm, you can now download it (ask your system administrator for
specifics on how to download -- and upload -- such files).
2.3 PINE -- AN EVEN BETTER WAY
Pine is based on elm but includes a number of improvements that
make it an ideal mail system for beginners. Like elm, pine starts
you with a menu. It also has an "address book" feature that is handy
for people with long or complex e-mail addresses. Hitting A at the
main menu puts you in the address book, where you can type in the
person's first name (or nickname) followed by her address. Then, when
you want to send that person a message, you only have to type in her
first name or nickname, and pine automatically inserts her actual
address. The address book also lets you set up a mailing list. This
feature allows you to send the same message to a number of people at
once.
What really sets pine apart is its built-in text editor,
which looks and feels a lot more like word-processing programs
available for MS-DOS and Macintosh users. Not only does it have
word wrap (a revolutionary concept if ever there was one), it also has a
spell-checker and a search command. Best of all, all of the commands
you need are listed in a two-line mini-menu at the bottom of each
screen. The commands look like this:
^W Where is
The little caret is a synonym for the key marked "control" on your
keyboard. To find where a particular word is in your document, you'd
hit your control key and your W key at the same time, which would bring
up a prompt asking you for the word to look for.
Some of pine's commands are a tad peculiar (control-V for "page
down" for example), which comes from being based on a variant of
emacs (which is utterly peculiar). But again, all of the commands you
need are listed on that two-line mini-menu, so it shouldn't take you
more than a couple of seconds to find the right one.
To use pine, type
pine
at the command line and hit enter. It's a relatively new program, so
some systems may not yet have it online. But it's so easy to use, you
should probably send e-mail to your system administrator urging him to
get it!
2.4 SMILEYS
When you're involved in an online discussion, you can't see the
smiles or shrugs that the other person might make in a live
conversation to show he's only kidding. But online, there's no body
language. So what you might think is funny, somebody else might take as
an insult. To try to keep such misunderstandings from erupting into
bitter disputes, we have smileys. Tilt your head to the left and look at
the following sideways. :-). Or simply :). This is your basic "smiley."
Use it to indicate people should not take that comment you just made as
seriously as they might otherwise. You make a smiley by typing a colon,
a hyphen and a right parenthetical bracket. Some people prefer using the
word "grin," usually in this form:
Sometimes, though, you'll see it as *grin* or even just for short.
Some other smileys include:
;-) Wink;
:-( Frown;
:-O Surprise;
8-) Wearing glasses;
=|:-)= Abe Lincoln.
OK, so maybe the last two are a little bogus :-).
2.5 SENDING E-MAIL TO OTHER NETWORKS
There are a number of computer networks that are not directly
part of the Net, but which are now connected through "gateways" that
allow the passing of e-mail. Here's a list of some of the larger
networks, how to send mail to them and how their users can send mail to
you:
America Online
Remove any spaces from a user's name and append "aol.com," to get
user@aol.com
America Online users who want to send mail to you need only put
your Net address in the "to:" field before composing a message.
ATTMail
Address your message to user@attmail.com.
From ATTMail, a user would send mail to you in this form:
internet!domain!user
So if your address were nancyr@world.std.com, your correspondent
would send a message to you at
internet!world.std.com!nancyr
Bitnet
Users of Bitnet (and NetNorth in Canada and EARN in Europe) often
have addresses in this form: IZZY@INDVMS. If you're lucky, all you'll
have to do to mail to that address is add "bitnet" at the end, to get
izzy@indvms.bitnet. Sometimes, however, mail to such an address will
bounce back to you, because Bitnet addresses do not always translate
well into an Internet form. If this happens, you can send mail
through one of two Internet/Bitnet gateways. First, change the @ in
the address to a %, so that you get username%site.bitnet. Then add
either @vm.marist.edu or @cunyvm.cuny.edu, so that, with the above
example, you would get izzy%indyvms.bitnet@vm.marist.edu or
izzy%indvyvms.bitnet@cunyvm.cuny.edu
Bitnet users have it a little easier: They can usually send mail
directly to your e-mail address without fooling around with it at all.
So send them your address and they should be OK.
CompuServe
CompuServe users have numerical addresses in this form:
73727,545. To send mail to a CompuServe user, change the comma to a
period and add "@compuserve.com"; for example:
73727.545@compuserve.com.
Note that some CompuServe users must pay extra to receive mail from
the Internet.
If you know CompuServe users who want to send you mail, tell them
to GO MAIL and create a mail message. In the address area, instead of
typing in a CompuServe number, have them type your address in this
form:
>INTERNET:YourID@YourAddress.
For example, >INTERNET:adamg@world.std.com. Note that both the
">" and the ":" are required.
Delphi
To send mail to a Delphi user, the form is username@delphi.com.
Fidonet
To send mail to people using a Fidonet BBS, you need the name
they use to log onto that system and its "node number.'' Fidonet node
numbers or addresses consist of three numbers, in this form:
1:322/190. The first number tells which of several broad geographic
zones the BBS is in (1 represents the U.S. and Canada, 2 Europe and
Israel, 3 Pacific Asia, 4 South America). The second number
represents the BBS's network, while the final number is the BBS's
"FidoNode'' number in that network. If your correspondent only gives
you two numbers (for example, 322/190), it means the system is in zone
1.
Now comes the tricky part. You have to reverse the numbers and
add to them the letters f, n and z (which stand for
"FidoNode,''"network,'' and "zone'). For example, the address above
would become
f190.n322.z1.
Now add "fidonet.org'' at the end, to get
f190.n322.z1.fidonet.org. Then add "FirstName.LastName@', to get
FirstName.LastName@f190.n322.z1.fidonet.org
Note the period between the first and last names. Also, some countries
now have their own Fidonet "backbone" systems, which might affect
addressing. For example, were the above address in Germany, you would
end it with "fido.de" instead of "fidonet.org."
Whew!
The reverse process is totally different. First, the person has
to have access to his or her BBS's "net mail" area and know the
Fidonet address of his or her local Fidonet/UUCP gateway (often their
system operator will know it). Your Fidonet correspondent should
address a net-mail message to UUCP (not your name) in the "to:" field.
In the node-number field, they should type in the node number of the
Fidonet/UUCP gateway (if the gateway system is in the same regional
network as their system, they need only type the last number, for
example, 390 instead of 322/390). Then, the first line of the message
has to be your Internet address, followed by a blank line. After
that, the person can write the message and send it.
Because of the way Fidonet moves mail, it could take a day or two
for a message to be delivered in either direction. Also, because many
Fidonet systems are run as hobbies, it is considered good form to ask
the gateway sysop's permission if you intend to pass large amounts of
mail back and forth. Messages of a commercial nature are strictly
forbidden (even if it's something the other person asked for). Also,
consider it very likely that somebody other than the recipient will
read your messages.
GEnie
To send mail to a GEnie user, add "@genie.com" to the end
of the GEnie user name, for example: walt@genie.com.
MCIMail
To send mail to somebody with an MCIMail account, add
"@mcimail.com to the end of their name or numerical address. For
example:
555-1212@mcimail.com
or
jsmith@mcimail.com
Note that if there is more than one MCIMail subscriber with that
name, you will get a mail message back from MCI giving you their names
and numerical addresses. You'll then have to figure out which one you
want and re-send the message.
From MCI, a user would type
Your Name (EMS)
at the "To:" prompt. At the EMS prompt, he or she would type
internet
followed by your Net address at the "Mbx:" prompt.
Peacenet
To send mail to a Peacenet user, use this form:
username@igc.org
Peacenet subscribers can use your regular address to send you
mail.
Prodigy
UserID@prodigy.com. Note that Prodigy users must pay extra for
Internet e-mail.
2.6 SEVEN UNIX COMMANDS YOU CAN'T LIVE WITHOUT:
If you connect to the Net through a Unix system, eventually you'll
have to come to terms with Unix. For better or worse, most Unix systems do
NOT shield you from their inner workings -- if you want to copy a Usenet
posting to a file, for example, you'll have to use some Unix commands if
you ever want to do anything with that file.
Like MS-DOS, Unix is an operating system - it tells the computer how
to do things. Now while Unix may have a reputation as being even more
complex than MS-DOS, in most cases, a few basic, and simple, commands
should be all you'll ever need.
If your own computer uses MS-DOS or PC-DOS, the basic concepts will
seem very familiar -- but watch out for the cd command, which works
differently enough from the similarly named DOS command that it will drive
you crazy. Also, unlike MS-DOS, Unix is case sensitive -- if you type
commands or directory names in the wrong case, you'll get an error message.
If you're used to working on a Mac, you'll have to remember that Unix
stores files in "directories" rather than "folders." Unix directories are
organized like branches on a tree. At the bottom is the "root" directory,
with sub-directories branching off that (and sub-directories in turn can
have sub-directories). The Mac equivalent of a Unix sub-directory is a
folder within another folder.
cat Equivalent to the MS-DOS "type" command. To pause a file
every screen, type
cat file |more
where "file" is the name of the file you want to see.
Hitting control-C will stop the display. Alternately,
you could type
more file
to achieve the same result. You can also use cat for
writing or uploading text files to your name or home
directory (similar to the MS-DOS "copy con" command). If
you type
cat>test
you start a file called "test." You can either write
something simple (no editing once you've finished a line and
you have to hit return at the end of each line) or upload
something into that file using your communications software's
ASCII protocol). To close the file, hit control-D.
cd The "change directory" command. To change from your present
directory to another, type
cd directory
and hit enter. Unlike MS-DOS, which uses a \ to denote sub-
directories (for example: \stuff\text), Unix uses a / (for
example: /stuff/text). So to change from your present
directory to the stuff/text sub-directory, you would type
cd stuff/text
and then hit enter. As in MS-DOS, you do not need the first
backslash if the subdirectory comes off the directory you're
already in. To move back up a directory tree, you would type
cd ..
followed by enter. Note the space between the cd and the two
periods -- this is where MS-DOS users will really go nuts.
cp Copies a file. The syntax is
cp file1 file2
which would copy file1 to file2 (or overwrite file2 with
file1).
ls This command, when followed by enter, tells you what's in the
directory, similar to the DOS dir command, except in
alphabetical order.
ls | more
will stop the listing every 24 lines -- handy if there are a
lot of things in the directory. The basic ls command does not
list "hidden" files, such as the .login file that controls
how your system interacts with Unix. To see these files, type
ls -a or ls -a | more
ls -l will tell you the size of each file in bytes and tell
you when each was created or modified.
mv Similar to the MS-DOS rename command.
mv file1 file2
will rename file1 as file2, The command can
also be used to move files between directories.
mv file1 News
would move file1 to your News directory.
rm Deletes a file. Type
rm filename
and hit enter (but beware: when you hit enter, it's gone for
good).
WILDCARDS: When searching for, copying or deleting files, you can
use "wildcards" if you are not sure of the file's exact name.
ls man*
would find the following files:
manual, manual.txt, man-o-man.
Use a question mark when you're sure about all but one or two characters.
For example,
ls man?
would find a file called mane, but not one called manual.
2.7 WHEN THINGS GO WRONG
* You send a message but get back an ominous looking message from
MAILER-DAEMON containing up to several dozen lines of computerese
followed by your message.
Somewhere in those lines you can often find a clue to what went
wrong. You might have made a mistake in spelling the e-mail address.
The site to which you're sending mail might have been down for
maintenance or a problem. You may have used the wrong "translation" for
mail to a non-Internet network.
* You call up your host system's text editor to write a message or
reply to one and can't seem to get out.
If it's emacs, try control-X, control-C (in other words, hit your
control key and your X key at the same time, followed by control and C).
If worse comes to worse, you can hang up.
* In elm, you accidentally hit the D key for a message you want to
save.
Type the number of the message, hit enter and then U, which will
"un-delete" the message. This works only before you exit Elm; once you
quit, the message is gone.
* You try to upload an ASCII message you've written on your own
computer into a message you're preparing in Elm or Pine and you get a
lot of left brackets, capital Ms, Ks and Ls and some funny-looking
characters.
Believe it or not, your message will actually wind up looking fine;
all that garbage is temporary and reflects the problems some Unix text
processors have with ASCII uploads. But it will take much longer for
your upload to finish. One way to deal with this is to call up the
simple mail program, which will not produce any weird characters when you
upload a text file into a message. Another way (which is better if your
prepared message is a response to somebody's mail), is to create a text
file on your host system with cat, for example,
cat>file
and then upload your text into that. Then, in elm or pine, you can
insert the message with a simple command (control-R in pine, for
example); only this time you won't see all that extraneous stuff.
* You haven't cleared out your Elm mailbox in awhile, and you
accidentally hit "y" when you meant to hit "n" (or vice-versa) when
exiting and now all your messages have disappeared. Look in your News
directory (at the command line, type: cd News) for a file called
recieved. Those are all your messages. Unfortunately, there's no way to
get them back into your Elm mailbox -- you'll have to download the file
or read it online.
Chapter 3: USENET I
3.1 THE GLOBAL WATERING HOLE
Imagine a conversation carried out over a period of hours and days,
as if people were leaving messages and responses on a bulletin board. Or
imagine the electronic equivalent of a radio talk show where everybody
can put their two cents in and no one is ever on hold.
Unlike e-mail, which is usually "one-to-one," Usenet is "many-to-
many." Usenet is the international meeting place, where people gather to
meet their friends, discuss the day's events, keep up with computer
trends or talk about whatever's on their mind. Jumping into a Usenet
discussion can be a liberating experience. Nobody knows what you look or
sound like, how old you are, what your background is. You're judged
solely on your words, your ability to make a point.
To many people, Usenet IS the Net. In fact, it is often confused
with Internet. But it is a totally separate system. All Internet sites
CAN carry Usenet, but so do many non-Internet sites, from sophisticated
Unix machines to old XT clones and Apple IIs.
Technically, Usenet messages are shipped around the world, from
host system to host system, using one of several specific Net
protocols. Your host system stores all of its Usenet messages in one
place, which everybody with an account on the system can access. That
way, no matter how many people actually read a given message, each
host system has to store only one copy of it. Many host systems "talk"
with several others regularly in case one or another of their links goes
down for some reason. When two host systems connect, they basically
compare notes on which Usenet messages they already have. Any that one
is missing the other then transmits, and vice-versa. Because they are
computers, they don't mind running through thousands, even millions, of
these comparisons every day.
Yes, millions. For Usenet is huge. Every day, Usenet users
pump upwards of 40 million characters a day into the system -- roughly
the equivalent of volumes A-G of the Encyclopedia Britannica. Obviously,
nobody could possibly keep up with this immense flow of messages. Let's
look at how to find conferences and discussions of interest to you.
The basic building block of Usenet is the newsgroup, which is a
collection of messages with a related theme (on other networks, these
would be called conferences, forums, bboards or special-interest
groups). There are now more than 5,000 of these newsgroups, in several
diferent languages, covering everything from art to zoology, from
science fiction to South Africa.
Some public-access systems, typically the ones that work through
menus, try to make it easier by dividing Usenet into several broad
categories. Choose one of those and you're given a list of newsgroups in
that category. Then select the newsgroup you're interested in and start
reading.
Other systems let you compile your own "reading list" so that you
only see messages in conferences you want. In both cases, conferences
are arranged in a particular hierarchy devised in the early 1980s.
Newsgroup names start with one of a series of broad topic names. For
example, newsgroups beginning with "comp." are about particular computer-
related topics. These broad topics are followed by a series of more
focused topics (so that "comp.unix" groups are limited to discussion
about Unix). The main hierarchies are:
bionet Research biology
bit.listserv Conferences originating as Bitnet mailing lists
biz Business
comp Computers and related subjects
misc Discussions that don't fit anywhere else
news News about Usenet itself
rec Hobbies, games and recreation
sci Science other than research biology
soc "Social" groups, often ethnically related
talk Politics and related topics
alt Controversial or unusual topics; not
carried by all sites
In addition, many host systems carry newsgroups for a particular
city, state or region. For example, ne.housing is a newsgroup where
New Englanders look for apartments. A growing number also carry K12
newsgroups, which are aimed at elementary and secondary teachers and
students. And a number of sites carry clari newsgroups, which is
actually a commercial service consisting of wire-service stories and
a unique online computer news service (more on this in chapter 10).
3.2 NAVIGATING USENET WITH nn
How do you dive right in? As mentioned, on some systems, it's all
done through menus -- you just keep choosing from a list of choices until
you get to the newsgroup you want and then hit the "read" command. On
Unix systems, however, you will have to use a "newsreader" program. Two
of the more common ones are known as rn (for "read news") and nn (for "no
news" -- because it's supposed to be simpler to use).
For beginners, nn may be the better choice because it works with
menus -- you get a list of articles in a given newsgroup and then you
choose which ones you want to see. To try it out, connect to your host
system and, at the command line, type
nn news.announce.newusers
and hit enter. After a few seconds, you should see something like
this:
Newsgroup: news.announce.newusers Articles: 22 of 22/1 NEW
a Gene Spafford 776 Answers to Frequently Asked Questions
b Gene Spafford 362 A Primer on How to Work With the Usenet Community
c Gene Spafford 387 Emily Postnews Answers Your Questions on Netiquette
d Gene Spafford 101 Hints on writing style for Usenet
e Gene Spafford 74 Introduction to news.announce
f Gene Spafford 367 USENET Software: History and Sources
g Gene Spafford 353 What is Usenet?
h taylor 241 A Guide to Social Newsgroups and Mailing Lists
i Gene Spafford 585 Alternative Newsgroup Hierarchies, Part I
j Gene Spafford 455 >Alternative Newsgroup Hierarchies, Part II
k David C Lawrenc 151 How to Create a New Newsgroup
l Gene Spafford 106 How to Get Information about Networks
m Gene Spafford 888 List of Active Newsgroups
n Gene Spafford 504 List of Moderators
o Gene Spafford 1051 Publicly Accessible Mailing Lists, Part I
p Gene Spafford 1123 Publicly Accessible Mailing Lists, Part II
q Gene Spafford 1193 >Publicly Accessible Mailing Lists, Part III
r Jonathan Kamens 644 How to become a USENET site
s Jonathan Kamen 1344 List of Periodic Informational Postings, Part I
-- 15:52 -- SELECT -- help:? -----Top 85%-----
Explanatory postings for new users. (Moderated)
Obviously, this is a good newsgroup to begin your exploration of
Usenet! Here's what all this means: The first letter on each line is
the letter you type to read that particular "article" (it makes sense
that a "newsgroup" would have "articles"). Next comes the name of the
person who wrote that article, followed by its length, in lines, and
what the article is about. At the bottom, you see the local time at your
access site, what you're doing right now (i.e., SELECTing articles),
which key to hit for some help (the ? key) and how many of the articles
in the newsgroup you can see on this screen. The "(moderated)" means the
newsgroup has a "moderator" who is the only one who can directly post
messages to it. This is generally limited to groups such as this, which
contain articles of basic information, or for digests, which are
basically online magazines (more on them in a bit).
Say you're particularly interested in what "Emily Postnews" has to
say about proper etiquette on Usenet. Hit your c key (lower case!), and
the line will light up. If you want to read something else, hit the key
that corresponds to it. And if you want to see what's on the next page
of articles, hit return or your space bar.
But you're impatient to get going, and you want to read that
article now. The command for that in nn is a capital Z. Hit it and
you'll see something like this:
Gene Spafford: Emily Postnews Answers Your Questions on NetiquetteSep 92 04:17
Original-author: brad@looking.on.ca (Brad Templeton)
Archive-name: emily-postnews/part1
Last-change: 30 Nov 91 by brad@looking.on.ca (Brad Templeton)
**NOTE: this is intended to be satirical. If you do not recognize
it as such, consult a doctor or professional comedian. The
recommendations in this article should recognized for what
they are -- admonitions about what NOT to do.
"Dear Emily Postnews"
Emily Postnews, foremost authority on proper net behaviour,
gives her advice on how to act on the net.
============================================================================
Dear Miss Postnews: How long should my signature be? -- verbose@noisy
A: Dear Verbose: Please try and make your signature as long as you
-- 09:57 --.announce.newusers-- LAST --help:?--Top 4%--
The first few lines are the message's header, similar to the header
you get in e-mail messages. Then comes the beginning of the message.
The last line tells you the time again, the newsgroup name (or part of
it, anyway), the position in your message stack that this message
occupies, how to get help, and how much of the message is on screen. If
you want to keep reading this message, just hit your space bar (not your
enter key!) for the next screen and so on until done. When done, you'll
be returned to the newsgroup menu. For now hit Q (upper case this time),
which quits you out of nn and returns you to your host system's command
line.
To get a look at another interesting newsgroup, type
nn comp.risks
and hit enter. This newsgroup is another moderated group, this time a
digest of all the funny and frightening ways computers and the people
who run and use them can go wrong. Again, you read articles by
selecting their letters. If you're in the middle of an article and
decide you want to go onto the next one, hit your n key.
Now it's time to look for some newsgroups that might be of
particular interest to you. Unix host systems that have nn use a program
called nngrep (ever get the feeling Unix was not entirely written in
English?) that lets you scan newsgroups. Exit nn and at your host
system's command line, type
nngrep word
where word is the subject you're interested in. If you use a Macintosh
computer, you might try
nngrep mac
You'll get something that looks like this:
alt.music.machines.of.loving.grace
alt.religion.emacs
comp.binaries.mac
comp.emacs
comp.lang.forth.mac
comp.os.mach
comp.sources.mac
comp.sys.mac.announce
comp.sys.mac.apps
comp.sys.mac.comm
comp.sys.mac.databases
comp.sys.mac.digest
comp.sys.mac.games
comp.sys.mac.hardware
comp.sys.mac.hypercard
comp.sys.mac.misc
comp.sys.mac.programmer
comp.sys.mac.system
comp.sys.mac.wanted
gnu.emacs.announce
gnu.emacs.bug
gnu.emacs.gnews
gnu.emacs.gnus
gnu.emacs.help
gnu.emacs.lisp.manual
gnu.emacs.sources
gnu.emacs.vm.bug
gnu.emacs.vm.info
gnu.emacs.vms
Note that some of these obviously have something to do with
Macintoshes while some obviously do not; nngrep is not a perfect system.
If you want to get a list of ALL the newsgroups available on your host
system, type
nngrep -a |more
or
nngrep -a |pg
and hit enter (which one to use depends on the Unix used on your host
system; if one doesn't do anything, try the other). You don't
absolutely need the |more or |pg, but if you don't include it, the list
will keep scrolling, rather than pausing every 24 lines. If you are in
nn, hitting a capital Y will bring up a similar list.
Typing "nn newsgroup" for every newsgroup can get awfully tiring
after awhile. When you use nn, your host system looks in a file called
.newsrc. This is basically a list of every newsgroup on the host system
along with notations on which groups and articles you have read (all
maintained by the computer). You can also use this file to create a
"reading list" that brings up each newsgroup to which you want to
"subscribe." To try it out, type
nn
without any newsgroup name, and hit enter.
Unfortunately, you will start out with a .newsrc file that has you
"subscribed" to every single newsgroup on your host system! To delete
a newsgroup from your reading list, type a capital U while its menu is
on the screen. The computer will ask you if you're sure you want to
"unsubscribe." If you then hit a Y, you'll be unsubscribed and put in
the next group.
With many host systems carrying thousands of newsgroups, this will
take you forever.
Fortunately, there are a couple of easier ways to do this. Both
involve calling up your .newsrc file in a word or text processor. In a
.newsrc file, each newsgroup takes up one line, consisting of the
group's name, an exclamation point or a colon and a range of numbers.
Newsgroups with a colon are ones to which you are subscribed; those
followed by an exclamation point are "un-subscribed." To start with a
clean slate, then, you have to change all those colons to exclamation
points.
If you know how to use emacs or vi, call up the .newsrc file (you
might want to make a copy of .newsrc first, just in case), and use the
search-and-replace function to make the change.
If you're not comfortable with these text processor, you can
download the .newsrc file, make the changes on your own computer and
then upload the revised file. Before you download the file, however,
you should do a couple of things. One is to type
cp .newsrc temprc
and hit enter. You will actually download this temprc file (note the
name does not start with a period -- some computers, such as those using
MS-DOS, do not allow file names starting with periods). After you
download the file, open it in your favorite word processor and use its
search-and-replace function to change the exclamation points to colons.
Be careful not to change anything else! Save the document in ASCII or
text format. Dial back into your host system. At the command line,
type
cp temprc temprc1
and hit enter. This new file will serve as your backup .newsrc file
just in case something goes wrong. Upload the temprc file from your
computer. This will overwrite the Unix system's old temprc file. Now
type
cp temprc .newsrc
and hit enter. You now have a clean slate to start creating a reading
list.
3.3 nn COMMANDS
To mark a specific article for reading, type the letter next to it (in lower
case). To mark a specific article and all of its responses, type the letter
and an asterisk, for example:
a*
To un-select an article, type the letter next to it (again, in lower case).
C Cancels an article (around the world) that you wrote.
Every article posted on Usenet has a unique ID number.
Hitting a capital C sends out a new message that tells host
systems that receive it to find earlier message and delete
it.
F To post a public response, or follow-up. If selected while
still on a newsgroup "page", asks you which article to
follow up. If selected while in a specific article, will
follow up that article. In either case, you'll be asked if
you want to include the original article in yours. Caution:
puts you in whatever text editor is your default.
N Goes to the next subscribed newsgroup with unread articles.
P Goes to the previous subscribed newsgroup with unread
articles.
G news.group Goes to a specific newsgroup. Can be used to subscribe to
new newsgroups. Hitting G brings up a sub-menu:
u Goes to the group and shows only un-read
articles.
a Goes to the group and shows all articles,
even ones you've already read.
s Will show you only articles with a specific
subject.
n Will show you only articles from a specific
person.
M Mails a copy of the current article to somebody. You'll be
asked for the recipient's e-mail address and whether you
want to add any comments to the article before sending it
off. As with F, puts you in the default editor.
:post Post an article. You'll be asked for the name of the group.
Q Quit, or exit, nn.
U Un-subscribe from the current newsgroup.
R Responds to an article via e-mail.
space Hitting the space bar brings up the next page of articles.
X If you have selected articles, this will show them to you
and then take you to the next subscribed newsgroup with
unread articles. If you don't have any selected articles,
it marks all articles as read and takes you to the next
unread subscribed newsgroup.
=word Finds and marks all articles in the newsgroup with a
specific word in the "subject:" line, for example:
=modem
Z Shows you selected articles immediately and then returns
you to the current newsgroup.
? Brings up a help screen.
< Goes to the previous page in the newsgroup.
> Goes to the next page in the newsgroup.
$ Goes to the last page in an article.
^ Goes to the first page in an article.
3.4 USING rn
Some folks prefer this older newsreader.
If you type
rn news.announce.newusers
at your host system's command line, you'll see something like this:
******** 21 unread articles in news.announce.newusers--read now? [ynq]
If you hit your Y key, the first article will appear on your screen. If
you want to see what articles are available first, though, hit your
computer's = key and you'll get something like this:
152 Introduction to news.announce
153 A Primer on How to Work With the Usenet Community
154 What is Usenet?
155 Answers to Frequently Asked Questions
156 Hints on writing style for Usenet
158 Alternative Newsgroup Hierarchies, Part I
159 Alternative Newsgroup Hierarchies, Part II
160 Emily Postnews Answers Your Questions on Netiquette
161 USENET Software: History and Sources
162 A Guide to Social Newsgroups and Mailing Lists
163 How to Get Information about Networks
164 How to Create a New Newsgroup
169 List of Active Newsgroups
170 List of Moderators
171 Publicly Accessible Mailing Lists, Part I
172 Publicly Accessible Mailing Lists, Part II
173 Publicly Accessible Mailing Lists, Part III
174 How to become a USENET site
175 List of Periodic Informational Postings, Part I
176 List of Periodic Informational Postings, Part II
177 List of Periodic Informational Postings, Part III
End of article 158 (of 178)--what next? [npq]
Notice how the messages are in numerical order this time, and don't
tell you who sent them. Article 154 looks interesting. To read it,
type in 154 and hit enter. You'll see something like this:
Article 154 (20 more) in news.announce.newusers (moderated):
From: spaf@cs.purdue.EDU (Gene Spafford)
Newsgroups: news.announce.newusers,news.admin,news.answers
Subject: What is Use |