-------------------------------------------------------- Programming source code path: \source\source\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- C_PLASMA.ZIP 55010 02-09-95 Plasma Generator. Plasma - faster than the | plasma we have seen in intros, demos etc ... | Normally the color-cells are 2x4 4x4 or even | larger, the 2x4 cell-plasma was awfully slow, | but ours ain't, even though it is 2x2 cells. GIF.ZIP 39381 02-09-95 Source (pascal and assember) and exe for two | GIF readers. These make up the source and | executable for two GIF reader/displayers | written in Turbo Pascal 4.0 and MASM | compatible assembly language. GIFSLOW is | written entirely in Turbo to lay out the | techniques being used in a form more | accessible than assembly language. The guts | of GIFEGA are in assembly-language external | files, which I've tuned to make it as fast as | I can manage. The principal reason for | putting up these amateur works is to provide | source code for LZW decompression, which | seems to be a stumbling block for many who'd | otherwise be writing their own GIF readers. JPEGSRC4.ZIP 355547 02-09-95 The fourth official release of the IJG's free | JPEG software. This distribution contains C | software to implement JPEG image compression | and decompression. JPEG (pronounced | "jay-peg") is a standardized compression | method for full-color and gray-scale images. | JPEG is intended for "real-world" scenes; | cartoons and other non-realistic images are | not its strong suit. JPEG is lossy, meaning | that the output image is not necessarily | identical to the input image. Hence you | should not use JPEG if you have to have | identical output bits. However, on typical | images of real-world scenes, very good | compression levels can be obtained with no | visible change, and amazingly high | compression levels can be obtained if you can | tolerate a low-quality image. For more | details, see the references, or just | experiment with various compression settings. PCX2CSRC.ZIP 21714 02-09-95 Converts PCX files to C++ display code. Here | is a handy little utility you can use with | XLIB to convert a bitmap and its palette from | a 320x200x256 PCX file to C++ source code | that you can include into your programs. It | does linear and planar bitmaps. Actually, the | source code it spits out can be used with | libraries other than XLIB with some minor | modification. I've even included the source | code for you to see how I did it. PIXELATE.ZIP 5903 02-09-95 A pixel stretching algorithm for the PC. ASM | Source. RFVDEMO.ZIP 547445 02-09-95 Routines for rotating bitmaps, fractal | zooming, etc. ROTATE.ZIP 17607 02-09-95 Examples of a fast method for rotating | bitmaps Contains 2 executable programs and | the complete source code for each. The | programs are meant to be examples of a fast | method for rotating bitmaps. ROYHALL.ZIP 70502 02-09-95 Code from "Illumination and Color in Computer | Generated Imagery" This code was developed to | test and demonstrate concepts discussed in | "Illumination and Color for Computer | Generated Imagery" (1989 from | Springer-Verlag). SPDSRC.ZIP 118524 02-09-95 Raytracer Benchmark Programs - Source PD | Suite of raytrace scene generators for | benchmarks, for RayShade, RTrace, POV-Ray | 1.0/2.0, Polyray, Vivid, RawTriangles, etc. | Superb library for generating primitives in | many raytracer dialects. You need a C | compiler to make use of this stuff. Simple | display routines for IBM and Mac included. STEREO.C 12744 02-09-95 converts a left-eye TGA and a right-eye TGA | into stereo TGA or PPM TEXTURE.ZIP 106001 02-09-95 Source code of a texture mapping routine TKT2206.ZIP 67025 02-09-95 Raytracer designed initially to explore | writing a raytracer TKTrace raytracer version | 0.001 Alpha 21/06. TKTrace is a raytracer | designed initially to explore the ins and | outs of writing a raytracer. I've decided to | release this program under the GNU public | license to allow other people to start | writing raytracers and/or testing new ideas -------------------------------------------------------- Articles from Dr. Dobbs. path: \source\source\drdobbs\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ARTICLES.ZIP 285171 02-09-95 The text of Michael Abrash's columns in DDJ, | various dates. Included by kind permission of | Dr. Dobbs Journal. XSHARP21.ZIP 75215 02-09-95 This is the source for the X-Sharp 3-D | animation package This is the source for the | X-Sharp 3-D animation package, version 2.1, | as presented in the Graphics Programming | column in Dr. Dobb's Journal, as of the | October 1992 issue. Fast, assembly-language | texture mapped polygons have been added since | the last version, version 20. Provided by | kind permission of Dr. Dobbs Journal. -------------------------------------------------------- Misc. scenes. path: \source\scenes\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BIGWLD.GIF 390287 02-09-95 Detailed color map of Earth as seen from | space A detailed (2048 x 1024) color map of | Earth on the rectangular projection required | for globe-wrapping with POV-Ray, etc. Base | map created with VersaMap, coloration mostly | lifted from a similar but less detailed map | by Jim Roof of Video Graphics Associates and | revised by Dan Richardson. This version by | Bob Schadewald. CRSDAT.ZIP 7851 02-09-95 Cross In Wooden Frame by Truman Brown Cross | In Wooden Frame by Truman Brown Rendered | using Persistence of Vision beta 0.5 CPU: | 25mhz 386DX FPU: Cyrix 25mhz 83D87 QUARTDAT.ZIP 35153 02-09-95 Bezier patch definition of the UTAH Teapot -------------------------------------------------------- POV-Ray 1.0 compatible scenes. path: \source\scenes\pov1\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 12324DAT.ZIP 944310 02-09-95 Lotus 1-2-3 release 2.4 package resting on a | tableau of two 'woods' ALPHA.ZIP 4358 02-09-95 Sample scene with letters BALLSS.ZIP 22139 02-09-95 Rows of colored shiny spheres BBUGFI.ZIP 149130 02-09-95 A bug flying over a fractal mountain BIG_E.ZIP 33963 02-09-95 Great Enterprise NCC 1701-A scene This | package contains the files needed to render | the Starship U.S.S. Enterprise NCC-1701-A by | the Persistence of Vision Raytracer version | 1.0. POV-Ray requires about 2.5 megabytes of | memory to render this scene. This scene is | completely hand made - no machine generated | objects are used. There is only quartics, | quadrics, spheres, planes and boxes, no | triangles or triangle-based primitives. Scene | is very slow to render. There is a bug in | POV-Ray 1.0, which causes a lot of unneeded | work to be done when calculating layered | textures and this scene contains textures | with up to ten layers. The rendering time | will be halved if this bug is fixed in the | future versions. BLAP.ZIP 32286 02-09-95 Abstract sculpture BOF.ZIP 1369031 02-09-95 Mandelbrot world, similar to a book cover | BOF.POV for Persistence of Vision Raytracer | 1.0 Raytrace of a fractal landscape and moon | which is very similar to the famous cover | shot on "The Beauty of Fractals" by Peitgen & | Richter. BRACHI.ZIP 354533 02-09-95 Two Brachiosauruses Note: This scene requires | a plasma gif that I did not include because | it is bigger than the final image (over | 384000 bytes). You can make one that will | work just as well by using fractint. Create a | plasma fractal at 640X480 256 colors with the | graininess factor set to 50. Use the default | palette. The resulting gif should work for | the bump_maps required in dino.pov. BUBBLE.ZIP 9324 02-09-95 POV 1.0 - A study in transparency - bubble | with swirls This scene source file is | basically the results of lots of | experimentation and some help from fellow | tracers. The bubble has a nice swirled, oily | looking surface, and the proper "see-through" | look with just the right amount of light | bending right at the edges. Be forewarned, | this will require big computing power to | render at 640x480 or above. The zip file | contains a small thumbnail gif. CARS.ZIP 573804 02-09-95 Expensive cars CLOCK2.ZIP 4918 02-09-95 Marble wall clock CMAKER.ZIP 3064 02-09-95 A scene modelled with Moray. COMPOSIT.ZIP 1785 02-09-95 Several cocktail tables CRING.ZIP 11419 02-09-95 Renders a RCBMGY-ring Renders a RCBMGY-ring | (Red-Magenta-Blue-Cyan-Green-Yellow). CRINGS.ZIP 21790 02-09-95 Two rings (a RGB-ring and a CYM-ring) Renders | two rings (a RGB-ring and a CYM-ring). Needs | the files 'CRINGRGB.INC' and 'CRINGCYM.INC' | to work! Look in these files for further | information! CUBISTPV.ZIP 243414 02-09-95 An abstract cubist-like scene CUP123.ZIP 6776 02-09-95 Coffee mug CYB2.ZIP 14554 02-09-95 Cyberspace-like scene ECLIP.ZIP 21488 02-09-95 Eclipse Models the shadow of an eclipse of | the Sun as seen from space The Moon and Earth | are at their mean distances from the Sun. | Takes a *long* time to render, as there are | 200 light sources randomly distributed around | the face of the Sun to create a more | realistic penumbra. EGYPT.ZIP 195829 02-09-95 Desert scene of Pharaoh's head with pyramid | in misty background EZPREZZO.ZIP 12516 02-09-95 An Espresso Maker and two cups This is | ezprezzo.pov, a datafile for rendering an | espressomaker. The silly name was chosen to | avoid confusion: It is not the NFF dataset by | Todd Elvins, it is not the espresso by Lex | van der Sluijs (called S-presso) Because my | computer is rather slow, I have taken great | pains to make it as fast possible. GMNDAT.ZIP 10035 02-09-95 data and supporting files for GAMMON.GIF This | is the data file for rendering GAMMON.GIF, | using the POV-Ray v0.51b raytracer. Contains | four custom wood textures. All files needed | are included. Renders in 8.5 hours on my | 486/33 with +a0.3. GRANADA.ZIP 41746 02-09-95 Granada, Spain - a chair, guitar and window HELMET6.ZIP 60968 02-09-95 POV source for a pilot's head with helmet and | visor. HORN.ZIP 17391 02-09-95 An object made with Mathematica HORN2.ZIP 118359 02-09-95 another object made w. Mathematica OK here is | my second try at this type of object. The | process goes like this: | Mathematica->DXF->RAW->Smooth_Triangle. | Significant speedup ia achieved thru RAW2POV2 HOTROD.ZIP 71363 02-09-95 1949 Ford HotRod HOUSE2.ZIP 1057 02-09-95 Blocky temple HUMAN.ZIP 56308 02-09-95 POV v1.0 image, of human in a green box, from | Imagine. POV image created from Imagine image | (.IOB) file. A human form lying down in a | translucent green box (the box is there to | aid testing of the Imagine to POV | translator). ICE.ZIP 629 02-09-95 Slightly melted ice cube floating above a | watery plane ISLAND.ZIP 1161250 02-09-95 'test suite' for height fields w/ images This | island-file uses a (fractal) GIF for | heightfield, thus creating a pretty | good-looking landscape. The GIF's I've been | using have been 640x480, and so the script is | adapted to those specs..... You might use any | GIF you like, but the ones in ISLAND.ZIP have | been working out very good......Hope you like | it... KITCHEN.ZIP 49174 02-09-95 Kitchen scene LABEL.ZIP 11580 02-09-95 A label-sticker-printer LLYDAT.ZIP 16231 02-09-95 POV-Ray 1.0 data file for Lily.gif This data | file will render a lilypad and pond scene. | Renders in about 5 hours on my 486/33 with | +a0.3. Douglas Otwell. LODGE.ZIP 42189 02-09-95 building named "Outdoor Education Center" A | ray trace source file for an architectural | rendering of a buidling named "Outdoor | Education Center". Original drawing done with | AutoCAD R12 Faces output to DXF and converted | to .POV file type By Terry Majewski 03/21/93 LYSDAT.ZIP 2071 02-09-95 POV data file for Lilys.gif This is the | POV-Ray data file for Lilys.gif. This scene | took approx. 11.5 hours to render on my | 486/33. Author : Douglas Otwell. See also | /images/gif/lilys.gif MAGRITTE.ZIP 107186 02-09-95 "Ceci n'est pas une Magritte" (magritte glass | in room) MBALL.ZIP 14567 02-09-95 grid of red spheres over a platform This is a | scene I put up to check the animation | capabilities of a 24 bit frame buffer for the | Amiga. The scene consists of 25 spheres | arranged in a rectangle over a surface that | is lit by 5 coloured spotlights. With the | included .arr file, you could create a | 120-picture animation of the spheres hopping | on the surface somewhat irregularly. I think | I've done the lighting quite nice..you should | see this in motion :-) ME_109.ZIP 107115 02-09-95 POV v1.0 image, of Messcherschmidt Bf109, | from Imagine. POV image created from Imagine | image (.IOB) file. An Me-109 aircraft, made | up of several parts. MEN2.ZIP 69022 02-09-95 DAT files to render Men2.Gif Data files | required to render MEN2.GIF by Truman Brown. | Requires a protected mode version of POV beta | 0.51 in order to allocate enough memory for | all of the primitives. MIFACE.ZIP 29705 02-09-95 Face mask This POV-Ray 1.0 scene file was | created from data provided by Mira Imaging, | Inc. 1-800-0672 in their HyperSpace(tm) | format. The HyperSpace data was converted to | raw triangle vectors and processed through | Steve Anger's raw2pov.exe (RAWPOV.ZIP) for | smoothing and bounding. MOUNTB.ZIP 187162 02-09-95 Mountain Barnsley and birds PAPRCLIP.ZIP 1112 02-09-95 A metal paperclip PHONE.ZIP 4550 02-09-95 Phone for POV DAT file for a phone made out | of triangles (lots of them). A sample .gif is | included for your viewing pleasure. PLUG.ZIP 28917 02-09-95 POV v1.0 images of American-style power | outlet & plug POV images created from Imagine | image (.IOB) files. An American style (2 | pins) electric plug & cord in one, and an | outlet in the other. PLUNGER.ZIP 1205 02-09-95 Plumber's head POVDF1.ZIP 126075 02-09-95 POV-Ray Scenes by Dan Farmer, vol #1 update | This is a compilation of a bunch of POV-Ray | scenes (thiry-something) that I generated | over the past few months. Some of the images | have been uploaded, but not the scene files, | others have never been uploaded. This is sort | of a grab-bag package. NOTE: This is a | re-upload containing "include.inc" (nothing | more than a "include the kitchen sink" sort | of include file. PUMPKIN.ZIP 101528 02-09-95 2 POV v1.0 images of pumpkins, from Imagine. PVRSCENE.ZIP 80517 02-09-95 POV Source of Race Cars approaching the | finishing line. PVWOOD.ZIP 1695 02-09-95 A Study in Wood, Datafile Persistance of | Vision Datafile Very convincing wood textures | on a very simple image of a rosewood | (mahogany?) board with a sphere and torus of | some ligher wood (oak? pine?). Uses only | single layer textures, so renders relativly | fast compared to some more complex | woodgrains, but looks just as nice. See | PVWOOD.GIF for 640x480 image. Datafile by Dan | Farmer PWNDAT.ZIP 2731 02-09-95 Data file for PAWNS.GIF This is the data file | (POV v0.5) for PAWNS.GIF. Three pawns grace a | wooden chessboard. Three custom, layered wood | textures included. RACECAR.ZIP 2116 02-09-95 Red racecar SEMI_TRA.ZIP 88938 02-09-95 POV v1.0 image, of Truck cab, from Imagine. | POV image created from Imagine image (.IOB) | file. A semi-trailer (truck) cab, made up of | several parts. SGI.ZIP 527747 02-09-95 This is the Silicon Graphics logo. SOLITAIR.ZIP 4077 02-09-95 Marbles on a wooden solitaire board SPARK.ZIP 15964 02-09-95 spark plug scene This is an image of a spark | plug. Because of the large numbers of quartic | surfaces used, it is very time-consuming. I | suggest using no, or very conservative | (>0.5), antialiasing. SPID2.ZIP 18151 02-09-95 Web of the spider SPITFIRE.ZIP 110114 02-09-95 POV v1.0 image, of Supermarine Spitfire | plane, from Imagine. POV image created from | Imagine image (.IOB) file. A Spitfire | aircraft, made up of several parts. SPYGLA2.ZIP 8640 02-09-95 Magnifying glass over paper /w paperweight SR71.ZIP 60198 02-09-95 POV v1.0 image, of SR71 aircraft, from | Imagine. STARTOY.ZIP 1913 02-09-95 POV version 1.0 scene description of a childs | interlocking toy. STMDAT.ZIP 1936 02-09-95 The data file for the sky textures in | Storm.gif This POV-Ray 1.0 data file contains | the textures for the stormy sky used in | Storm.gif. This data file contains the cloud | textures ONLY. The other objects and ground | plane are NOT included. Renders at 640x480 in | about 10 minutes on my 486/33 without | antialiasing. This archive also contains the | .dat files for CMAPPER, Lutz Kretschmar's | color_map editor, for the color_maps used. | See also /images/gif/storm.gif STONE1.ZIP 412809 02-09-95 Demo of all stone textures STORM.ZIP 2061 02-09-95 Stormy sky, reflective sphere, checkerboard STPAULS.ZIP 36968 02-09-95 St. Paul's Cathedral STRWAY.ZIP 50222 02-09-95 POV source files for STRWAY.GIF This is the | POV source file for STRWAY.GIF. It includes | the MORAY- generated main file along with the | image-map for the brick walls, and the | octagonal newel which was created by hand in | POV-Ray. SUMPI.ZIP 72649 02-09-95 Lettering Example file for POV 1.0 SWGLASS.ZIP 1272 02-09-95 Smoky glass over marble SWORDPOV.ZIP 51291 02-09-95 A sword floating above a blue plane. The | scene and include file in this package are | for a simple picture with the sword floating | above a blue plane. TENNIS.ZIP 7643 02-09-95 Tennis court TENPINS.ZIP 12628 02-09-95 Bowling alley I have been raytracing for | about two months. "Bowling" is my first scene | and began when I used an agate texture on an | early sphere and it reminded me of a colored | bowling ball. Two months and several hundred | test traces later we have "Bowling." THING1.ZIP 1346 02-09-95 POV data file to render THING1 See also | /images/gif/thing1.gif THMDAT.ZIP 27247 02-09-95 POV-Ray input data file for Them!.gif This is | the POV-Ray .POV data file for my Them!.gif | image. Renders in approx. 4 hours on my | 486/33. All necessary include files included. | Douglas Otwell TIEDYE.ZIP 11934 02-09-95 Tiedye TRIPLANE.ZIP 30911 02-09-95 POV v1.0 image, of Triplane, from Imagine VENUS1.ZIP 25762 02-09-95 Venus de Milo WATCASE.ZIP 3349 02-09-95 Watch case WESTSOL2.ZIP 568963 02-09-95 A yacht under sail heading for fractal rocks | as moon is rising. A classic yacht under sail | heading for the fractal rocks as the moon is | rising and the Sun is setting. Pretty sky | textures. The yacht hull in the picture is an | exact replica that I lofted from the original | plans. The classic yacht is a Western Solent | class, c.1923 - and happens to belong to a | neighbour. . WLEFT.ZIP 1345 02-09-95 Couple of wood textures -------------------------------------------------------- POV-Ray 2.0 compatible scenes. path: \source\scenes\pov2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 2CD.ZIP 341203 02-09-95 Two CD's. 486.ZIP 14382 02-09-95 5 486DX Chips on a reflective surface 486S.JPG 3513 02-09-95 5 486DX Chips on a reflective surface (small | version) 57CHEVY.ZIP 378846 02-09-95 1957 Chevy convertable 6THPOLY.ZIP 9419 02-09-95 6th degree polynomial! This is an example | file for the new poly command in POV2. It is | a 6th degree polynominal representation of | the Boysurface. A10M.ZIP 180345 02-09-95 A10M airplane A3DDAT.ZIP 3381 02-09-95 Cross-eye color 3D Datafiles Persistance of | Vision Datafiles Datafiles for a stereo pair | of raytraced images. Image is a glass sphere, | a chrome torus, an oak ball, and a mahogany | board floating in space. For use with either | a Sega 3D viewing method or you could convert | to analglyph 3D using DTA or conv3d. - By Dan | Farmer PS: Nice wood textures included. AC.ZIP 477984 02-09-95 This is the logo for Academic Computing. APACHE.ZIP 796413 02-09-95 This is a detailed model of an Apache | helicopter. This is a detailed model of an | Apache helicopter. I originally created the | polygonal model in AutoCAD, then converted it | into the POV-Ray format, using curved | primitives such as cylinders when | appropriate. BALLS.ZIP 22137 02-09-95 Source file for POV - Over 2,000 spheres | ENJOY! This is a POV source file generated by | QB4POV (tm). It contains over 2,000 spheres | and is strikingly beautiful when rendered at | 1024x768. This file required over an hour to | render on a computer with a full blown P-5 | CPU. BALSA_PL.ZIP 88968 02-09-95 Balsa wood toy airplane BASECITY.ZIP 292506 02-09-95 This is a small city. BATH.ZIP 172568 02-09-95 A POV file of a bathroom counter top with | stuff on it. A POV file of a bathroom counter | top with hair brush, make-up mirror, perfume | bottle, and earring stand with 3 pairs of | earrings. This scene is fairly complex and | you may need 6Meg+ to render it. See also | /images/jpg/bath.jpg BEETHVEN.ZIP 76094 02-09-95 Beethoven's bust BELLJAR.ZIP 292519 02-09-95 Source for an image of DNA under glass. See | also /images/jpg/bell_jar.jpg, | /povutil/convert/pdb2pov.lha BIZZ02.ZIP 1737 02-09-95 Data set for BIZZ02.GIF (Temple) Data set for | "Temple of the Beloved Povray sphere" by | Blane Bizzaro. Set contains PILLAR.INC, | STEPS.INC, and BIZZ02.POV See also | /images/jpg/bizz02.jpg BIZZ03.ZIP 37996 02-09-95 More scenes from Blane Bizzarro This .ZIP | file includes BIZZ04.POV (That's right, 4, | It's a long story), LABEL.GIF, CAP.INC, | PILL.INC, and ENV04.INC (The environment for | BIZZ03a.gif). See also /images/jpg/bizz03.jpg BLOB.ZIP 680 02-09-95 Blobby wire cube BLOB39.ZIP 25600 02-09-95 Blob animation BLOBTEXT.ZIP 32145 02-09-95 First try on making words with blobs BOAT.ZIP 4330 02-09-95 Sailing boat BOLTKIT.ZIP 28247 02-09-95 A nut and bolt POV-Ray 2.0 Scene file, with | bumpmap. Simple, direct view of a bolt and | nut sitting on a piece of cork. A gif bumpmap | is included for texturing the cork and the | metal. Image by Dan Farmer BOWL21.GIF 158108 02-09-95 Trace of an ashtray with smoking cigar and 3D | logo BOY1.ZIP 864 02-09-95 An example of the Boy surface BOZOSTAR.ZIP 490 02-09-95 A star-field for POV-Ray. CAST3.POV 30196 02-09-95 Gothic Scene Library. Example scene of a | cathedral. CAT15.POV 11215 02-09-95 A series of views of catacombs. CCUBE.ZIP 376044 02-09-95 Metallic cube with circuits. See also | /images/jpg/ccube.jpg CDBABE.ZIP 1326493 02-09-95 POV conversion of DXF version of cdbabe.jpg. | See /features/babes for example of what this | model can look like ! CEEDEE.ZIP 2087 02-09-95 CEEDEE.POV - AUDIO CDs on swirly grays POV | 2.0 scene file that does a hammy but | acceptable mimic of the "pretty colors" on | the shiny side of an audio CD. It has the | funny zone caused by the CD only having 46 | mins. of music on. Public domain. See also | /images/gif/ceedee.gif CHKSPH.ZIP 42905 02-09-95 Scene file for Cliche or Not Cliche? POV-Ray | 2.0 scene data for recreating CHKSPH.GIF. | Cliche, or not cliche? This image takes the | old standby mirrored sphere/checkerboard | floor ray tracing classic to new places. I | simply designed a sphere with a cutout in it, | placed a checkerboard disc inside of that, | and added four more spheres of varying | textures to the inside of the master sphere, | hovering over the checkerboard. I then made | five scaled down copies of that object and | placed them concentrically around the world | origin for the recursive look. - Image by Dan | F CIRCUIT.ZIP 609220 02-09-95 Metallic circuit board. CIRCUT.ZIP 12428 02-09-95 Kind of an IC Chip - POV2 source code This is | the POV2 source code for something that can | be used for a close up of an IC Chip, or the | inside of a CPU. Included is the INC file | defining the "chip". There is also a POV file | showing how to use the INC file and a GIF of | the POV file. Use freely! This object was | created in PV3D version 2. CLACKER1.ZIP 9360 02-09-95 POV scene file for a conservation of momentum | demonstrator. CLOUDS.ZIP 2488 02-09-95 Very realistic clouds under POV2.x COLCUBE.ZIP 10484 02-09-95 POV scene to render a color cube, w/image COVER1S.ZIP 193731 02-09-95 POV-Ray scene file submitted as the cover for | an online magazine This is the POV-Ray scene | file for the picture cover1.gif, submitted as | the cover for an online magazine, Intelligent | Gamer. See also /images/gif/cover1.gif CREEP.ZIP 2292 02-09-95 A creepy face See also /images/jpg/creep.jpg DAIS7.POV 18967 02-09-95 Scene of gothic dais occupied by large | spiders. See also /images/jpg/dais7.jpg DESERT.ZIP 667942 02-09-95 Face, sand timer above desert DICEDOT.ZIP 1573 02-09-95 An image of some dice. DININGRM.ZIP 170991 02-09-95 The dining room in my house, complete with | furniture. Dining.pov, diningrm.inc, | sjvtextr.inc, and four small image maps | produce the 320x240 dining room image | drthumb.jpg. This is a reasonably detailed | representation of my dining room, complete | with all furniture, and a few other details. | All objects were hand-entered into the source | files (no modelers were used), and all are | fully-bounded CSG shapes (automatic when | possible, manual otherwise) made up of | planes, spheres, cones, cylinders, and boxes. | See the large comment at the top of | dining.pov for more information. The 320x240 | thumbnail was rendered with -q9 and +a0.01. DINO.ZIP 125803 02-09-95 Triceratops dinosaur DOMSCENE.POV 3016 02-09-95 Two rows of dominos (demonstrates domset.inc) | This scene uses the domino objects found in | the domset.inc file. See also | /images/jpg/dominos.jpg, | /scenes/inc/domset.inc DRACO.ZIP 10416 02-09-95 A humanoid with dragon's head in a simple | "cyberspace" scene A stylized Humanoid with a | head that was stolen from M. Millers dragons. | He is about to choose a number on a floating | dial. The scene was created to add life to a | Cyberpunk 2.0 role playing character -- a | "netrunner". Due to time limitations the jpg | is only rendered at -q4 DRAGON.ZIP 8872 02-09-95 2 scenes, humanoid with a dragons head and a | temple scene DRAPEK.ZIP 16116 02-09-95 Demonstration of cloth using POV-Ray | heightfields POV-Ray 2.0 scene file by Dan | Farmer This package contains the POV-Ray | scene files for constructing highly realistic | drapery using heightfields. DROPPOT.ZIP 97067 02-09-95 A glass candy jar on a marble ground and some | air DSOTM.ZIP 24174 02-09-95 Copy Art - Pink Floyd: The Dark Side of the | Moon Copy Art - This is for all you Pink | Floyd fans out there among the bouncing rays. | Nothing special, just wanted something to do | while listening to some Good Music... EARTH.ZIP 299461 02-09-95 Example of how to map an Erath image map onto | a sphere This is a simple example of using | cylindrical mapping to wrap a Mercator | projection Earth map on a sphere to make a | passable globe in Polyray 1.6. I don't think | these are really Mercator projections, but | that's the way it goes sometimes. Anyway, | these are an alternative to mirrored spheres. EGYPT.ZIP 195829 02-09-95 Pharaoh's head with pyramid in misty | background EXPRES.ZIP 20712 02-09-95 Expresso Coffee Maker - POV-Ray Dataset POV | 2.2 dataset for a three cup expresso maker. | The Moray v1.53 .MDL file is included. Feel | free to distribute and embellish F15_C.ZIP 123896 02-09-95 Image of an f15_c airplane F18.ZIP 75825 02-09-95 POV V2.0 document that describes the image of | an f18 airplane FANTAS.POV 3765 02-09-95 FANTASY.POV -- A weird, wild and wacky POV | file A strange scene description file for | Povray 2.0 by Charles Forelle It has a number | of objects floating around in space. Lots of | reflection. FEARLE.ZIP 112106 02-09-95 Spaceship 'Fearless LL 83z' These are the POV | 2.0 files needed to create Fearless.gif. I | have changed the camera angle a little | though, and corrected a small error I found. | I have 'tweaked' the Pov files by hand a | little. I have also added a "hand made" area | light around the afterburner. If you haven't | got a spare lifetime or if you don't happen | to possess a FAST PC then disable all of | the lights called "arealite#". If you want to | modify the moray .mdl file you will need to | take Flame_Tex out of the Fearless.inc file | and put it in your Textures.inc BEFORE you | 'Export to Pov'. Also Moray doesn't seem to | like more than eight lights so if you delete | the afterburner lights then dont forget to | add a general light. Enjoy! Steve Beardmore | London, England. P.S. Hope you find these | useful Jim! FIGHTER.ZIP 89997 02-09-95 This is a small space fighter. FLAKE1.ZIP 2514 02-09-95 Sphereflake: Chrome on wood. (Datafile) | Persistance of Vision datafile Persistance of | Vision does it again! A second-level Haines | sphereflake in beautiful chrome sitting on a | wooden plane. Reflections in reflections... | Floating-point errors keep the spheres from | quite touching, and the woodgrain isn't | placed quite as I'd like, but this is still | quite a showpiece. Image is available as | FLAKE1.GIF. Image by Dan Farmer See also | /images/gif/flake1.gif FRACSET.ZIP 2542 02-09-95 Filamentous thing [uses special version of | POV for 3d fractal]. See also | /images/gif/fracset.gif, | /images/jpg/fracset.jpg, | /povray/patches/julia_2.zip FS_FLYBY.ZIP 1218929 02-09-95 Two sleek landing craft hovering over a | rippling lake. See also | /images/jpg/fs_flyby.jpg GALLEON.ZIP 62902 02-09-95 Galleon ship GAME_POV.ZIP 2452 02-09-95 Disc with stone marble placed on it. See also | /anim/mpg/game_pov.mpg GMNDAT2.ZIP 10037 02-09-95 POV scene file of a backgammon end-game in | progress A study in woods, II by Douglas | Otwell. A backgammon end-game in progress GOBO.ZIP 23380 02-09-95 shows images as templates for 'gobo lights' | Gobo_Light.POV What it does and how to use | it. Ever wanted to have a bit shadowy light | in your POV scene rather than a full on light | ? Well, this might help you. In theatre | lighting (my background) we use so called | Gobo's to create shadow effects on stage. A | gobo is basically a small steel template that | you insert in a spotlight. There are hundreds | of different pattern to choose from. I just | thought it would be nice to have the same | possibilities in POVray. GOLDRING.ZIP 10332 02-09-95 Gold and silver ring GOLF.ZIP 15195 02-09-95 3 golf balls and some tees golf.zip contains | a POV 2.0 scene file to create a picture with | 3 golf balls and some tees. The scene takes a | LONG time to render. A few days on my 386/387 | if I remember correctly. There are a few | bugs. The dimples at the bottom are not in | the correct place. So, I just hid them!! The | tees look a little fake. And, the grass does | not look as good as it should. Feel free to | improve on my scene. Send any comments, | questions to: mjgreger@students.wisc.edu or | greger@cae.wisc.edu. See also | /images/jpg/golf.jpg GOLFS.JPG 6466 02-09-95 3 Golf balls on tees 3 golf balls on red | tees. The golf ball object may be extracted | and used as a seperate object. It may have | some flaws if not viewed from the proper | angle though. See also /scenes/pov2/golf.zip HAVESEAT.ZIP 43867 02-09-95 POV image of a room with a table and two | chairs. Scene called "Have a seat." This is a | picture of a room with a glass table and two | chairs. I was about to place an ashtray on | the table, but I don't smoke. B-). See also | /images/jpg/haveseat.jpg HEAD.ZIP 52389 02-09-95 POV v1.0 image, of human head in a green box, | from Imagine. POV image created from Imagine | image (.IOB) file. A human head (male?) in a | translucent green box (the box is there to | aid testing of the Imagine to POV | translator). HEART.ZIP 857 02-09-95 Heart on a pillow. Algebraic surface. HERMITE.ZIP 89725 02-09-95 Demos the use of Hermite blending function | for camera control ICOSOHED.ZIP 777 02-09-95 POV source for a Blobby Icosohedron. INFINITE.JPG 4919 02-09-95 Infinitely repeating room (preview) See also | /scenes/pov2/infinite.pov INFINITE.POV 18981 02-09-95 Infinitely repeating room An infinitely | repeating room. Lots of reflective surfaces | and *LOTS* of light sources. May take months | to render on even the fastest machines!! It | may take a 386 over a year???? See also | /images/jpg/infinite.jpg KDSTF1.ZIP 9236 02-09-95 Sources for the KDSTF1.JPG image Sources to | render KDSTF1.JPG. It contains the sources | for a small Lego(R) helicopter sitting on a | landing pad. The helicopter has some | preparations for animation. 1 GIF included | for the landing pad. Image done by Anton | Raves [100022,2603] See also | /images/jpg/kdst1a.jpg KITE.ZIP 1229 02-09-95 POV-Ray scene file for KITE.GIF POV-Ray scene | file for my picture KITE.GIF. This scene is | copyright 1994 by Darin W Dugger. Feel free | to use parts of this scene, just don't take | the whole thing. KKTEASET.ZIP 305619 02-09-95 Newell's teaset in metallic form. See also | /images/jpg/kkteaset.jpg KLEIN1.ZIP 810 02-09-95 A quick do of the 'Klein bottle' KLINGON.ZIP 34138 02-09-95 POV source of a Klingon Cruiser. KTVIRHAM.ZIP 14328 02-09-95 A Virtual Reality Hammer (with other bits). | This is a scene that contains a high tech | "virtual hammer" with its accompanying VR | (forgive the blatent use of that buzzword) | helmet, the cable that connects the hammer to | the helmet, and plasma nails. The entire | scene was hand coded except for the cable | which I made with a little help from Moray. | The image maps were drawn with NeoPaint. | Kevin Thibedeau LAMP.ZIP 29268 02-09-95 POV Source for a lamp. LATTICE.ZIP 247920 02-09-95 This is a object made up of 125 spheres | (5x5x5). LOGO.ZIP 63146 02-09-95 TV station logo. M1.ZIP 47325 02-09-95 A scene file of a M-1 Abrahms tank. A scene | file of an M-1 tank. Can easily insert | multiple copies of the tank, each with a | different camoflage texture and translation/ | rotation values. I have been working on it | for 3+ years. The model was created using | AutoCAD 10 and 11. Triangles were DXF'd out | and easy geometry (cylinders, cones, etc.) | are CSG in the model. MAGNIF.ZIP 4221 02-09-95 A classic hand magnifier A classic hand | magnifier with gold finish and rosewood | handle. Useful for those hard-to-see image | details! MARBLE.ZIP 262196 02-09-95 A marble shape floating above a checkered | floor. MARS.ZIP 370 02-09-95 Mars object used in some space pictures. METAL.ZIP 341428 02-09-95 Two bearings. MGMAGNET.ZIP 2926 02-09-95 POV source of a Magnifying glass enlarging a | magnetic field. MJYSPI.ZIP 12788 02-09-95 Spikey Ball Object Spikey chrome ball with | chrome spikes at every 45 degree angle, | excellent when animated with the spikes | growing out of the sphere, Info about how | within POV file. Also included is a | 320x240x256 gif of the spikey ball. My first | raytrace, just go to software the other day, | can't leave it alone, many thanks to the | POV-Ray team for an excellent piece of | software... MJYW3D.ZIP 19585 02-09-95 Sample POV & INC from WHIRL3D.EXE A simple | POV file which includes an POV-Ray script | which is output from WHIRL3D (not yet | released, will be freeware when finished), | 507 spheres configured in whirls, view the | whirls from any angle by changing the camera | & lighting to suit. MOBILE.ZIP 2026 02-09-95 Pendulum mobile MOUNTAIN.ZIP 237913 02-09-95 The image has mountains rising out of water | during daylight MTAMRF.ZIP 188433 02-09-95 Set of images involving metamorphases of the | monarch butterfly The image generated by | METAMORF.POV is copyrighted by Robert A. | Mickelsen 1/1994. The data contained in this | archive is hereby released to the public | domain. MUSEUM.ZIP 267182 02-09-95 Source for a superb rendering of a room in a | museum. See also /images/jpg/museum.jpg MWATZ.ZIP 80703 02-09-95 Work by Marius Watz. NCC1701B.ZIP 41049 02-09-95 POV object source for the Enterprise B. NCC1701D.ZIP 42404 02-09-95 USS Enterprise (STNG) NEXTD.ZIP 518684 02-09-95 A picture of Greek and Roman Temples. | Includes JPG. NGN.ZIP 1027133 02-09-95 Sample of a bottle object ; imcludes TGA and | source. NTSKY.ZIP 27946 02-09-95 Night Sky POV Source by N Bowler Night | skyskape w/ moon, clouds, mountains, & sea. | Interesting 4-layer sky texture, 5-layer moon | texture. Novel use of declares to control | brightness. Maxfield Parrish without the | babes in flimsy dresses. See also | /images/gif/ntsky.gif ORN.ZIP 619 02-09-95 Three christmas tree ornaments OS2LOGO.ZIP 26117 02-09-95 OS/2 logo P51.ZIP 40553 02-09-95 P51 Mustang airplane PAWN.ZIP 7133 02-09-95 Lone chess pawn PFMPOL.ZIP 5020 02-09-95 PFM Pool.pov A fountain pool with a faucet | floating above and spilling water into the | pool. For the group project. By: Peter | McArdle 72130,3147 See also | /images/gif/pfmpol.gif PIPELINE.ZIP 386287 02-09-95 Metallic pipes and containers. See also | /images/gif/pipeline.gif PLANET.ZIP 869 02-09-95 POV-Ray scene file for an earth-like planet. PLMDAT.ZIP 1750 02-09-95 Potted palm plant By request, here is the | data for the palm plant used in Altar.gif, | also available on this CDROM. The fronds were | made with flattened spheres that are clipped | by cylinders, like crescent moons. They are | then scaled and arranged in a fan-like | manner. The stems are cones with their points | cut off. POOLFI.ZIP 452808 02-09-95 Pool table - complete with pool. This is the | scene info and JPG for a 'pool' table | complete with diving board and water. It | takes quite a while to render... 3 days at | 800x600 on a 486DX266. The table and balls | were all measured and scaled correctly. See | also /images/jpg/pooltb.jpg POV20.ZIP 709 02-09-95 "POV 2.0" lettering POVFLY.ZIP 3544 02-09-95 Mayfly on a rock POVPAT.ZIP 4937 02-09-95 Shows how to create colourful patterns with | POV-Ray. PTLDAT.ZIP 12541 02-09-95 POV-Ray data file for PETALS.GIF This is the | data file for PETALS.GIF. To re-create the | depth-of-field effect of the original, you | will need an image processor such as Piclab. | Instructions are included in the data file. | Douglas Otwell. PYRAMID.POV 5957 02-09-95 demo scene-file to see what genp.c and genb.c | can do A scene file showing 4 pyramids (on | the corners of imaginary square) connected by | bridges (along the sides of the square.) | Before being able to trace this, you must | still generate pyramid.inc and bridge.inc | yourself ! Compile the source and use "genp | 7" and "genb 8". See also | /povutil/code_gen/genb.c RECTSPOT.ZIP 915 02-09-95 Rectangular spotlight with soft shadows RED_CAR.ZIP 2479 02-09-95 Red racecar REEROOM.ZIP 451844 02-09-95 scene of a room w/ table, lamps, window etc. | This is a picture of a room which I have | painstakenly worked on for quite a while now. | It takes quite long to trace on my 66MHz 486 | (1024x768 with +A0.4 flag takes ~8hours). It | can be speeded up by commenting out the area | light in the lamp declaration in the file | objects.inc and uncommenting the point | source. Of course it won't look as good then. ROCKET.ZIP 1642 02-09-95 POV scene of a rocket taking off from planet | A futuristic rocket that has just taken off | from a very nice planet with a distant moon. ROCKS.ZIP 78847 02-09-95 A collection of precious rocks These scenes | were created in 3D Studio and converted to | POV using 3DS2POV18. Thanks to the authors of | this great utility. If you make any | improvment on these scenes, please e-mail me. ROOM.ZIP 1152 02-09-95 Empty room created for cis Comart Raytracing | Group Project S6C2.POV 5670 02-09-95 Spacecraft floating over desert scene See | also /images/jpg/s6c2.jpg SACRIFIC.ZIP 261966 02-09-95 Sacrificial Earth on a pedestal POV source | and a 640x480 targa-24 for "Sacrificial | Earth": the earth on a pedestal, being | stabbed by a sword. Interesting background | too. SATELDAT.ZIP 165 02-09-95 A small satellite orbiting mars. See also | /images/jpg/satel1.jpg SE_FGHTR.ZIP 12315 02-09-95 A fighter. Some useful info: The ship is | centered around <0, 0, 0>, with the nose | extending along the -Z vector. The ship is | about 1 unit each way from <0, 0, 0> along | the X and Z vectors, although a couple pieces | extend a little farther +Z out the back. SHARK.ZIP 122881 02-09-95 POV V2.0 document that describes the image of | a hammerhead shark. SHINY_BZ.ZIP 8248 02-09-95 shiny silver bezier patch with several dark | magenta/purple objects Here is a image I | produced for a graphics contest at school. I | used moray to build the image. It consists of | a shiny silver bezier patch with several dark | magenta/purple objects and clear glass | letters (POV). SHIPED.ZIP 3281 02-09-95 A space cruiser with a small hanger. SHUTTLE.ZIP 149766 02-09-95 A small space shuttle used to transport | people around. SHUTTLEA.ZIP 1096 02-09-95 A space shuttle. SIALEX.ZIP 3744 02-09-95 Sialex Molecules in a vein, with white blood | cell This is the .pov source text for | 'sialex.gif'. Something new, different...: | Some white blood cells in a vein, blocked by | sialex macro-molecules...POV for the world in | detail, not the whole universe this time. | Render Time is half a day on 486DX/66, or | *one hour* on SparcStation 20/41. SKINSU.ZIP 72313 02-09-95 renders section of skin This fragment of a | lunar landscape is actually an image of a | section of skin about 0.3mm square obtained | with a new device. SKINSU is an image | consisting of a height-field file | (SKINSU.TGI) and a control file (SKINSU.POV). | There is also a batch file (SKINSU.BAT) for | processing and displaying the image, which | you can modify to adjust to your system and | your favorite POV-Ray parameters. As it | stands, it takes about 7.5 min on my | 386/25MHz machine. SKULL.ZIP 896 02-09-95 Simple skull SPASTA2.ZIP 101143 02-09-95 This is a space station. STEPS.ZIP 20253 02-09-95 Spiral staircase STONEBRK.ZIP 257803 02-09-95 Source for a scene of human looking creatures | going home. This is scene/image inspired by | the French painter Courbet, although the | image does not resemble the original painting | in any way. The image depicts a little colony | of human looking creatures going home after a | hard days work. See also | /images/gif/stonebrk.gif STPAULS.ZIP 36968 02-09-95 St. Paul's Cathedral. STUDY.ZIP 269325 02-09-95 Studying Fractals (source). Requires version | of POV-Ray patched with the fractal patch | available on this CD-ROM. See also | /povray/patches/julia_2.zip, | /images/jpg/studying.jpg,/images/gif/fracset.gif,/images/gif/z3.gif | also SUNSET.ZIP 824 02-09-95 sunset scene for POV 2.0 sunset.pov was not | translated correctly from POV1.0 to POV2.0. | this one is correct. TELESCOP.ZIP 383561 02-09-95 Wooden radio telescope in desert. TEMPLE.ZIP 316061 02-09-95 A temple scene with altar A temple interior | with columns and altar. The emblem on the | altar (barn.gif) was created with fractint. TITLE.ZIP 150092 02-09-95 Logo picture used at the beginning on slide | shows. TOR_POV.ZIP 271998 02-09-95 A collection of scene source from Timothy | Rowley. See also /images/jpg/claw.jpg, | /images/jpg/pool.jpg, | /images/jpg/raindrop.jpg TREES.ZIP 100372 02-09-95 Realistic tree forms Magnificently realistic | tree forms, resembling 'ficus benjamina'. | POV-Ray 2.0 files generated using Lj Lapre's | L-System parser and special textures. Example | scene file included. Very fast rendering -- | try 640 x 480 or larger to see bark and leaf | details. TRHEIM.ZIP 188847 02-09-95 Architectural/Sculpture Scene + images TRUMPET.ZIP 439864 02-09-95 This is a detailed pov2 model of a trumpet. | There are several camera definitions in the | file trumpet.pov which can be used in the | camera-line in the script. There is also a | definition of an image_box which puts a | picture of a nice fractal underneath the | trumpet. You can easily swap the fractal for | your own picture. TSAPP.ZIP 287607 02-09-95 Boat on water with mountains and box hanging | fr. parachute TTB2_SRC.ZIP 475260 02-09-95 Ad for Tackle Box BBS VASE.ZIP 192530 02-09-95 Vase with bump map VDEMIL.ZIP 27510 02-09-95 Venus De Milo Source Code This ZIP contains | all the elements to ray-trace VDEMIL.JPG. | COLUMN.INC - Is a conversion of COLUMN.VO | from Vivid v2 PEDESTAL.INC - Is similar to | COLUMN.INC VENUS.INC - Is a corrected version | (ie swap the Y/Z axis!) VENUSP.ZIP 23483 02-09-95 Venus de Milo Venus de Milo This model was | originally created by Mira Imaging, Inc. | demonstrating HyperSpace, their 3d | digitizing/modeling system. The dxf file was | downloaded from CompuServe, translated to raw | format and smoothed using Sandpaper. For more | info about HyperSpace contact: Mira Imaging, | Inc. 2257 South 1100 East, Suite 1A Salt Lake | City, Utah 84106 800 950-6472 801 466-4699 | fax WARBIRD.ZIP 25505 02-09-95 Romulan warbird (STNG) WINDOW.ZIP 163419 02-09-95 Window to Merunari Canyon Data file This is | the data for the Window to Merunari Canyon, a | joint contribution to the POV group project | by Russell Leidich (71271,2471) and Robert | Mickelsen (71042,751). The majority of this | file consists of the gif of Merunari Canyon | that is seen through the window. WINE_SCN.ZIP 249571 02-09-95 My first raytrace, a wine bottle and wine | glass. My first raytrace of a wine bottle and | a wine glass. Simple objects are used to make | up the wine bottle & glass. Shows how even an | amateur can turn up something nice with POV. | See also /images/tga/wine_tga.zip WNDFRM.ZIP 2115 02-09-95 Pov 2.2 scene for a wind turbine farm in | valley WNDMIL.ZIP 133371 02-09-95 POV 2.2 Scene data for a wind turbine on a | hill WRAITH.ZIP 203122 02-09-95 A Water Wraith rises out of the lake ... See | also /images/gif/wraith1.gif WRITIN.ZIP 496896 02-09-95 A writing desk with a fountain pen. [Editor | favorite !] See also /images/jpg/writin.jpg WULI.ZIP 2545 02-09-95 Data set for Time/Space Clock See also | /images/jpg/wu_li.jpg XWING.ZIP 63776 02-09-95 X-Wing fighter -------------------------------------------------------- Include files for sample scenes. path: \source\scenes\inc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DSMATER.ZIP 1995 02-09-95 An include file of modified textures. ARCHTECT.ZIP 279601 02-09-95 Include file for simple architectural, | crystal shapes. An include file for some | simple architectural and crystal shapes, | including basic Doric and Ionic plinths, | columns and capitals; simple 6- and 8-flute | columns; alternate hexagonal bases and tops; | hexagonal flagstones with grout cutback; | basic bricks with chamfered edges; a | prototype elliptic arch form. The crystal | section includes basic triangular, | pentagonal, hexagonal and octagonal prisms, | with optional pointed end caps. DICE.ZIP 703 02-09-95 An include file for dice. DIE.INC 2710 02-09-95 Include file to generate a dice. DOMSET.INC 20101 02-09-95 Set of 45 domino pieces. These domino pieces | are modeled out of pieces of wood (DMFWood3 | to be exact), with white, shiny spots. Each | piece is an individual, with the wood grain | rotated individually for each. See also | /images/jpg/dominos.jpg, | /scenes/inc/domset.inc FACE.ZIP 38956 02-09-95 Mira Imaging's data for a man's face Reupload | of Mira Imaging's face, same file as uploaded | by Dan Farmer as MIFACE.ZIP but with the | triangle data added by me. This file | includes... POV-Ray 1.0 scene and include | files to render the face, RAW data for the | face, AWK scripts to convert Mira Imaging | Hyperspace format into RAW or POV-Ray 1.0 | include files. FOOD.ZIP 1206557 02-09-95 9 Cans of food as include files This is a | zipped file of 9 cans of food. They are all | in their .inc files and have the accompanying | .gif files for image maps around the cans. A | sample picture of all cans as well as an | example scene file is included. FRAME.INC 31631 02-09-95 FRAME.ZIP 2639 02-09-95 Object: Picture Frame GLOVE.INC 6511 02-09-95 A glove. HABALL.ZIP 16491 02-09-95 a Hot Air Balloon for the POV Group Project | This file is for the POV Group Project. It's | a colorful Hot Air Ballon. (HABall.INC) | Fairly good details for the Burner, Rack, | Gasflame and Basket. For inserting into a | scene it's a readymade .INC file and two | necessary scene/texture files. Modelled with | Mray. Example scene uploaded as 640x480x256 | HABall.GIF shows the Ballon drifting over a | lake in the morning sun. Orginal file +a0.1 | needs 1.40h rendering time and contains 17886 | colors. Placed in the Public Domain by | creator Frank K.H. Zeyer [100020,3551]. HAND.INC 36193 02-09-95 A hand. HOTROD.ZIP 71361 02-09-95 1949 Ford Hotrod for Raytracing Mira Imaging | HyperSpace(tm) data for a 1949 Ford Hotrod. | Included in this file: - HyperSpace "generic | ascii" format - Smoothed, bounded POV-Ray 1.0 | format - RAW2POV ".raw" format. Data provided | via Seth Jarvis of Mira Imaging Co. | Conversions to .raw and pov formats by Dan | Farmer LAMP.INC 683045 02-09-95 Include file for a lamp. LEGO.ZIP 1839 02-09-95 Lego (TM) Shapes file for POV-Ray v2.0 | LEGOS.INC - Lego (TM) Shapes file for POV-Ray | v2.0 by Neil Clark December 6, 1993. I just | wanted to do one of them or fun! LEGOKA.ZIP 8103 02-09-95 LEGOKA - LEGOKA.POV scene file + LEGOBITS.INC | in LEGOKA - LEGOKA.POV scene file + | LEGOBITS.INC include file. An object made | from Lego Technic pieces for the Persistence | of Vision Raytracer version 2.0 or above. | Include file allows you to reuse Lego pieces, | or construct new ones. Submitted by author. | Lego is a registered trademark of LEGO Group. | See also /images/gif/legoka.gif MIFACE.ZIP 29703 02-09-95 Digitized Human Face This file contains data | obtained from Mira Imaging's HyperSpace | library of scanned objects. Information on | contacting Mira Imaging is included with this | file. This does NOT contain their original | HyperSpace data file. Included: - raw | triangle (.raw file) vertex data - POV-Ray | v1.0 #include file and basic camera setup | .pov file - Two AWK scripts (AWK not | included) for converting HyperSpace data to | raw or POV-Ray format. Could be easily | modified for other renderers. - Instructions | for contacting Mira Imaging for more goodies. MIRPOV.ZIP 303732 02-09-95 POV scene files for a series of objects These | objects have been converted from data sets | provided by Mira Imaging. These are | relatively low u/v resolution, but appear | quite smooth when rendered with phong-shaded | (smooth) triangles. Note that smooth | triangles will still show the faceting in the | shadows. MOREIN.ZIP 3868 02-09-95 Assorted include files. These are some | include files that I have developed for use | in my pictures that may be of some use to | others. MOUSE.ZIP 3354 02-09-95 A Mouse for POV DAT file for a mouse (input | device) simple object using a disk and | triangles. The cord was done using CTDS 1.16. | A small (80 x 50) sample gif is included. | Object by: Karl Weller [74620,2112] NBGLAS.POV 2476 02-09-95 New Glass Textures by Norm Bowler 4 new glass | textures...are they more realistic that the | ones in textures.inc? You decide. NBglass, | NBoldglass, NBwinebottle, NBbeerbottle. NBMARB.POV 4216 02-09-95 POV2 Marble Textures by Norm Bowler Tri-color | marble textures. Colors and hi/low boundaray | of midtone controlled by declares. More | well-defined vein than standard textures, | better control. Are they more realistic than | textures.inc? You decide. STAR.POV 1383 02-09-95 A star texture that you can use with heavy AA | This is a POV-Ray scene file by Jim Burton, | it has a good star texture that will not be | lost with heavy antialiasing. TILES.ZIP 20773 02-09-95 An interesting "super-tiles" texture Like | checker (or tiles, rather) but has (max) 16 | colors altering in the texture. TTOY11.ZIP 55670 02-09-95 Collection of TinkerToys objects TinkerToys! | v1.1. POV-Ray Object Library. 8 Objects, GIF | image, Sample scene. Wooden wheels still need | more work... :) -------------------------------------------------------- Scenes designed to be animated. path: \source\scenes\anim\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ATOMS7.ZIP 16721 02-09-95 Creates 400 scene files and a batch file to | render an animation. This program creates 400 | pov scene files and a batch file modelling | raindrops falling into a puddle of 30x30 | spheres. Requires about 60Mb free, and | produces a 9Mb fli using dta. Takes about 8 | hours with a P90. BOXES.ZIP 394710 02-09-95 A scene file for an animation of 30 cubes | rotating wildly. CSURI.ZIP 1038780 02-09-95 Simple typical raytracing scene, w/ image and | mpeg ELENS.ZIP 2363 02-09-95 POV scene file that builds to a 72 frame FLI GAME_POV.ZIP 2452 02-09-95 POV Scene file for creating the game_pov | animation. INDYDAT.ZIP 1292 02-09-95 An animation of a racing car passing. See | also /anim/fli/indy320.fli MJYCLP.ZIP 133045 02-09-95 Cloudy Planet POV 2.1 source (Animation) A | bozo color mapped sphere which is rotated | through 360 degrees one degree at a time | right to left, with a slightly larger very | Clear, White & Gray bozo sphere surrounding | the first which is rotating left to right | with five orbiting moons. All information, | scripts and batches are included for | animation process. Utils needed which are not | included are POV-Ray,DTA and a Flic viewer. NEWTOYPV.ZIP 3419 02-09-95 POV source file used in the NEWTOY animation. | See also /anim/fli/newtoy.fli, | /images/gif/newtoy.gif ORBIT.ZIP 61844 02-09-95 Animation - Planetary orbital animation This | is an animation of three planets orbiting a | sun. One of the planets has a moon. The | planets follow realistic elliptical orbits | and their speeds obey Kepler's laws. If you | look carefully you can see the shadow as one | planet eclipses another one. The orbital | calculations were performed by the RTAG (Ray | Tracing Animation Generator) program. See | also /anim/fli/orbit.zip OUFLC.ZIP 7836 02-09-95 POV image source for an animation. WAVES.ZIP 712028 02-09-95 Ocean waves scene, w/ image and MPEG -------------------------------------------------------- Fonts as POV-Ray scenes. path: \source\scenes\font\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DF_2.ZIP 421984 02-09-95 This file contains a whole 3D font in 'RAW' | format. Each character was written to a | single file. The files are named: 'A'-'Z': | 'a.raw' - 'z.raw' 'a'-'z': 'sa.raw' - | 'sz.raw' '0'-'9': 'num0.raw' - 'num9.raw' all | other characters are stored under 'scxxx.raw' | where 'xxx' is the ascii-code. This 3D font | was converted from a Windows TrueType font | with the program 'TT2OBT.exe'. 3DFNT1.ZIP 421826 02-09-95 3D Font for POV-Ray and Vivid This file | contains POV-Ray 1.0, Vivid 2.0, and .RAW | formatted 3D mono-spaced characters. ALPHA.ZIP 4356 02-09-95 A CSG alphabet. Includes a sample .pov file. ALPHABET.ZIP 1409 02-09-95 A sphere-based Alphabet BETA.ZIP 6230 02-09-95 Another alphabet for POV This is another | alpabet for Povray. As there's already one | alphabet called alpha, this one is very | imaginatively called beta. The alphabet is | built of cylinders and toruses. Unfortunately | some of the letters including torii (?) | suffer very badly from Povray's 'sturm' | bug/feature. Hopefully this should be | slightly better in the next release. For | performance reasons the letters have all got | 'reasonable' bounds. If you use the bundled | 'letters.c' utility, the words are also | bounded. Enjoy. If you make any improvements, | please email me at radar@cs.keele.ac.uk CHARSF.ZIP 3386 02-09-95 Revised CHARS.INC (DeWebbed). Fixes internal | webbing of characters when they are used in a | difference to make an indented character in a | solid surface. You know, like those Park | Service signs with the yellow letters gouged | in Pine. Fixes internal webbing if characters | in chars.inc These internal webbs only appear | when a character is used in a difference, to | make indented characters like a Park Service | sign where characters are gouged out of pine | or something equally hokey. FNTRND.ZIP 3441 02-09-95 Font for POV v2.x W/Both UC and LC letters | This is an updated version of a font set for | use with POV v2.x. Fonts are completely | scalable, translatable, and rotatable. See | also /images/gif/fntrnd.gif, | /images/gif/fntrndu.gif FONT.ZIP 6708 02-09-95 Character set made up of tubes. This is an | include file for POV ver 2.2 that defines | characters for use in POV. The characters are | tubes instead of boxes like the ones included | with POV-Ray. Characters can be easily | resized. Includes pov source to render. By | Michael Hartman. FONTSAMP.ZIP 132164 02-09-95 Sample letters from Andy Robinson This | archive contains some sample ASCII | Times-Roman characters in Persistence of | Vision and Vivid format, together with sample | Vivid and POV files illustrating how they are | used. Each character has to be placed | manually as they are separate entities. They | also share the same texture definition. | Textures could be modified during execution | of the pov script, which is the quick and | dirty technique used in the demo. Editing | each character's texture in the include file | is possible, though could duplicate them | unnecessarily for similar characters having | different textures. (If only POV could assign | textures to composites, and allow #declares | within a composite!). HCHARS.ZIP 1450 02-09-95 A font set that I created for POV. It | contains all the letters of the alphabet as | capital letters. To use just include | hchars.inc and the object names are hchar_A | through hchar_Z. I didn't apply a default | texture, so you will have to assign one. TMS_ROM2.ZIP 323056 02-09-95 Times-Roman font for POV2.x This archive | contains 91 ASCII Times-Roman characters in | Persistence of Vision 2 format, together with | sample POV files illustrating how they can be | used. Each character has to be placed | manually as they are separate entities, | though help is given in the form of a font | metrics file: "tms_rom.mtr". This contains | each character extents, not proper kerning | info - the centre of the character in terms | of X can be easily derived from the defined | min max and width. The naming convention | should be apparent. -------------------------------------------------------- Objects in RAW format. path: \source\objects\raw\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BEETHRAW.ZIP 59227 02-09-95 A bust of Beethoven in RAW format. MIRRAW.ZIP 135311 02-09-95 Mira Imaging Objects, RAW format NEFERTTI Raw | triangle format conversion of Mira Imaging's | sample data sets. Process with RAW2POV | (RAWPOV.ZIP) for optimal POV-Ray | bounding/smoothing. Information on contacting | Mira Imaging is included. RAWCLA.ZIP 100516 02-09-95 Raw triangle data objects for CLAY RAWCLA.ZIP | contains several raw triangle data objects | for use with Alfonso Hermida's CLAY program | (FFD6.EXE). Objects included are: small and | large BOX, a SPHERE, normal CONE, inverted | CONE, vertical TORUS, horizontal TORUS, and 3 | free-form objects. Also included is a read me | file that describes how these ojects were | created and the programs used. Also includes | a not-before released data stripper program | that was written specifically for this | creating these files. See also | /povutil/code_gen/clay.zip TEARAW.ZIP 12786 02-09-95 A Teapot in RAW format. TRICERAW.ZIP 116587 02-09-95 Triceratops Dinosaur in RAW format. WPOVR.ZIP 83316 02-09-95 Raw data for 3d text: POV-Ray This archive | contains RAW triangular data for the word: | POV-Ray. Use Steve Anger's RAW2POV to use | this data in your raytracing scene. -------------------------------------------------------- Misc. objects. path: \source\objects\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DHEAD.ZIP 9158745 02-09-95 Head data - A 109-slice MRI data set of a | human head. Complete slices are stored | consecutively as a 256 x 256 array. Pixels | consist of 2 consecutive bytes making one | binary integer. Data taken on the Siemens | Magnetom and provided courtesy of Siemens | Medical Systems, Inc., Iselin, NJ. -------------------------------------------------------- Files converted from Atari 3D2. path: \source\objects\from_3d2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- README.TXT 950 02-09-95 A note about the conversion process. -------------------------------------------------------- Thumbnails, Z & Y coord flipped path: \source\objects\from_3d2\thumb1\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.JPG 4469 02-09-95 An altar ANTIC.JPG 3352 02-09-95 ARCH.JPG 2943 02-09-95 A slender arch ATAKSHIP.JPG 3636 02-09-95 A space fighter ATARI_2D.JPG 4003 02-09-95 ATARI_3D.JPG 3964 02-09-95 B_ROGERS.JPG 3493 02-09-95 Buck Roger's spaceship BIPLANE2.JPG 4123 02-09-95 BOARD.JPG 4009 02-09-95 C_WHEEL7.JPG 4393 02-09-95 CAR.JPG 3620 02-09-95 CHESS.JPG 4687 02-09-95 COLFUJI3.JPG 3395 02-09-95 COLT_45.JPG 3136 02-09-95 COLUMS_5.JPG 4674 02-09-95 CONTOUR2.JPG 3579 02-09-95 CRX19.JPG 3587 02-09-95 CUBEBALL.JPG 3581 02-09-95 CUBEROOM.JPG 5714 02-09-95 CUBEWEDG.JPG 4090 02-09-95 DEATHSTR.JPG 3633 02-09-95 DESTROYR.JPG 2791 02-09-95 DIAMOND.JPG 3658 02-09-95 DIAMOND2.JPG 4404 02-09-95 DISK.JPG 3440 02-09-95 ECOMOBC1.JPG 2986 02-09-95 EXPLORER.JPG 3530 02-09-95 F16FALC.JPG 2793 02-09-95 F1_04C.JPG 2906 02-09-95 FAUCET.JPG 3269 02-09-95 FENPOST2.JPG 2638 02-09-95 FENPOST3.JPG 2599 02-09-95 FENPOST4.JPG 2707 02-09-95 FLOOR.JPG 3646 02-09-95 FW14.JPG 3716 02-09-95 G_PAWNS.JPG 2633 02-09-95 G_PIECES.JPG 2942 02-09-95 GALCLAS4.JPG 3142 02-09-95 GALILEO.JPG 4439 02-09-95 GLOBE.JPG 4403 02-09-95 HELICOPT.JPG 2878 02-09-95 ICECREAM.JPG 3387 02-09-95 INTERCEP.JPG 6018 02-09-95 JAG_LOGO.JPG 5823 02-09-95 JAGLOGO2.JPG 4959 02-09-95 KLINGON.JPG 3625 02-09-95 KLINGON2.JPG 3622 02-09-95 LEXICOR1.JPG 3479 02-09-95 LEXICOR7.JPG 3524 02-09-95 LOTUS7.JPG 3336 02-09-95 MAINSHIP.JPG 3511 02-09-95 MAP.JPG 2549 02-09-95 MOUNTAIN.JPG 3757 02-09-95 NCC1701B.JPG 3307 02-09-95 NCC1701D.JPG 3460 02-09-95 NEAT.JPG 3745 02-09-95 NIMITZ.JPG 4087 02-09-95 OBJECTS.JPG 3121 02-09-95 PICNIC.JPG 4225 02-09-95 PUMPJACK.JPG 5955 02-09-95 PYRAMID.JPG 3755 02-09-95 QUASAR.JPG 4247 02-09-95 R_FALKE.JPG 1667 02-09-95 R_PIECES.JPG 3103 02-09-95 RECTANK2.JPG 2994 02-09-95 RUNNER24.JPG 3994 02-09-95 SHELL1A.JPG 5578 02-09-95 SHELL1A1.JPG 5584 02-09-95 SHUTTLE.JPG 3307 02-09-95 SPHERE.JPG 4413 02-09-95 SPUN.JPG 2793 02-09-95 STAIR2D.JPG 2729 02-09-95 STARSHP2.JPG 2663 02-09-95 START.JPG 3873 02-09-95 STHENGE.JPG 3173 02-09-95 T_I_E.JPG 7896 02-09-95 TANK_TST.JPG 3583 02-09-95 TREE.JPG 5746 02-09-95 VIKING.JPG 5062 02-09-95 VIKING2.JPG 3109 02-09-95 VISA.JPG 4560 02-09-95 VISA_2.JPG 5460 02-09-95 WALKER_D.JPG 3886 02-09-95 WORLDMAP.JPG 5065 02-09-95 X_WING.JPG 4269 02-09-95 XJR14.JPG 3018 02-09-95 ZYLONJAG.JPG 3762 02-09-95 -------------------------------------------------------- As above but from different angle. path: \source\objects\from_3d2\thumb2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.JPG 3283 02-09-95 An altar ANTIC.JPG 3030 02-09-95 ARCH.JPG 2888 02-09-95 A slender arch ATAKSHIP.JPG 5072 02-09-95 A space fighter ATARI_2D.JPG 2416 02-09-95 ATARI_3D.JPG 2884 02-09-95 B_ROGERS.JPG 4381 02-09-95 Buck Roger's spaceship BIPLANE2.JPG 3919 02-09-95 BOARD.JPG 7050 02-09-95 C_WHEEL7.JPG 4108 02-09-95 CAR.JPG 3441 02-09-95 CHESS.JPG 7802 02-09-95 COLFUJI3.JPG 4963 02-09-95 COLT_45.JPG 2530 02-09-95 COLUMS_5.JPG 3762 02-09-95 CONTOUR2.JPG 5577 02-09-95 CRX19.JPG 2873 02-09-95 CUBEBALL.JPG 3120 02-09-95 CUBEROOM.JPG 5920 02-09-95 CUBEWEDG.JPG 4226 02-09-95 DEATHSTR.JPG 3629 02-09-95 DESTROYR.JPG 3063 02-09-95 DIAMOND.JPG 3662 02-09-95 DIAMOND2.JPG 4400 02-09-95 DISK.JPG 4798 02-09-95 ECOMOBC1.JPG 3069 02-09-95 EXPLORER.JPG 3744 02-09-95 F16FALC.JPG 3536 02-09-95 F1_04C.JPG 3081 02-09-95 FAUCET.JPG 2917 02-09-95 FENPOST2.JPG 2778 02-09-95 FENPOST3.JPG 2554 02-09-95 FENPOST4.JPG 2655 02-09-95 FLOOR.JPG 5809 02-09-95 FW14.JPG 3159 02-09-95 G_PAWNS.JPG 2596 02-09-95 G_PIECES.JPG 2751 02-09-95 GALCLAS4.JPG 4266 02-09-95 GALILEO.JPG 3963 02-09-95 GLOBE.JPG 5688 02-09-95 HELICOPT.JPG 3099 02-09-95 ICECREAM.JPG 3329 02-09-95 INTERCEP.JPG 5702 02-09-95 JAG_LOGO.JPG 4086 02-09-95 JAGLOGO2.JPG 3536 02-09-95 KLINGON.JPG 3866 02-09-95 KLINGON2.JPG 3866 02-09-95 LEXICOR1.JPG 3107 02-09-95 LEXICOR7.JPG 3352 02-09-95 LOTUS7.JPG 2954 02-09-95 MAINSHIP.JPG 3572 02-09-95 MAP.JPG 4374 02-09-95 MOUNTAIN.JPG 4348 02-09-95 NCC1701B.JPG 4030 02-09-95 NCC1701D.JPG 4367 02-09-95 NEAT.JPG 3742 02-09-95 NIMITZ.JPG 4087 02-09-95 OBJECTS.JPG 3132 02-09-95 PICNIC.JPG 5477 02-09-95 PUMPJACK.JPG 5949 02-09-95 PYRAMID.JPG 5003 02-09-95 QUASAR.JPG 3370 02-09-95 R_FALKE.JPG 1667 02-09-95 R_PIECES.JPG 2995 02-09-95 RECTANK2.JPG 4724 02-09-95 RUNNER24.JPG 3351 02-09-95 SHELL1A.JPG 5527 02-09-95 SHELL1A1.JPG 5504 02-09-95 SHUTTLE.JPG 1946 02-09-95 SPHERE.JPG 4162 02-09-95 SPUN.JPG 3200 02-09-95 STAIR2D.JPG 2445 02-09-95 STARSHP2.JPG 3312 02-09-95 START.JPG 2938 02-09-95 STHENGE.JPG 5699 02-09-95 T_I_E.JPG 6334 02-09-95 TANK_TST.JPG 3649 02-09-95 TREE.JPG 5290 02-09-95 VIKING.JPG 4994 02-09-95 VIKING2.JPG 3114 02-09-95 VISA.JPG 3769 02-09-95 VISA_2.JPG 3072 02-09-95 WALKER_D.JPG 3972 02-09-95 WORLDMAP.JPG 6394 02-09-95 X_WING.JPG 5009 02-09-95 XJR14.JPG 2411 02-09-95 ZYLONJAG.JPG 4148 02-09-95 -------------------------------------------------------- As above but from different angle. path: \source\objects\from_3d2\thumb3\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.JPG 4259 02-09-95 An altar ANTIC.JPG 3171 02-09-95 ARCH.JPG 2942 02-09-95 A slender arch ATAKSHIP.JPG 3551 02-09-95 A space fighter ATARI_2D.JPG 3696 02-09-95 ATARI_3D.JPG 3686 02-09-95 B_ROGERS.JPG 3425 02-09-95 Buck Roger's spaceship BIPLANE2.JPG 3945 02-09-95 BOARD.JPG 4169 02-09-95 C_WHEEL7.JPG 4464 02-09-95 CAR.JPG 3371 02-09-95 CHESS.JPG 5117 02-09-95 COLFUJI3.JPG 3264 02-09-95 COLT_45.JPG 2975 02-09-95 COLUMS_5.JPG 4508 02-09-95 CONTOUR2.JPG 3604 02-09-95 CRX19.JPG 3271 02-09-95 CUBEBALL.JPG 3513 02-09-95 CUBEROOM.JPG 5876 02-09-95 CUBEWEDG.JPG 4132 02-09-95 DEATHSTR.JPG 3535 02-09-95 DESTROYR.JPG 2645 02-09-95 DIAMOND.JPG 3495 02-09-95 DIAMOND2.JPG 4776 02-09-95 DISK.JPG 3624 02-09-95 ECOMOBC1.JPG 3026 02-09-95 EXPLORER.JPG 3613 02-09-95 F16FALC.JPG 2727 02-09-95 F1_04C.JPG 2848 02-09-95 FAUCET.JPG 3281 02-09-95 FENPOST2.JPG 2670 02-09-95 FENPOST3.JPG 2679 02-09-95 FENPOST4.JPG 2760 02-09-95 FLOOR.JPG 3613 02-09-95 FW14.JPG 3657 02-09-95 G_PAWNS.JPG 2562 02-09-95 G_PIECES.JPG 2946 02-09-95 GALCLAS4.JPG 2970 02-09-95 GALILEO.JPG 4320 02-09-95 GLOBE.JPG 4987 02-09-95 HELICOPT.JPG 3036 02-09-95 ICECREAM.JPG 3353 02-09-95 INTERCEP.JPG 6322 02-09-95 JAG_LOGO.JPG 5555 02-09-95 JAGLOGO2.JPG 4788 02-09-95 KLINGON.JPG 3328 02-09-95 KLINGON2.JPG 3331 02-09-95 LEXICOR1.JPG 3402 02-09-95 LEXICOR7.JPG 3414 02-09-95 LOTUS7.JPG 3347 02-09-95 MAINSHIP.JPG 3425 02-09-95 MAP.JPG 2661 02-09-95 MOUNTAIN.JPG 3527 02-09-95 NCC1701B.JPG 3183 02-09-95 NCC1701D.JPG 3174 02-09-95 NEAT.JPG 3712 02-09-95 NIMITZ.JPG 4001 02-09-95 OBJECTS.JPG 3256 02-09-95 PICNIC.JPG 4117 02-09-95 PUMPJACK.JPG 5924 02-09-95 PYRAMID.JPG 3635 02-09-95 QUASAR.JPG 4316 02-09-95 R_FALKE.JPG 1667 02-09-95 R_PIECES.JPG 2898 02-09-95 RECTANK2.JPG 2941 02-09-95 RUNNER24.JPG 3707 02-09-95 SHELL1A.JPG 6264 02-09-95 SHELL1A1.JPG 6402 02-09-95 SHUTTLE.JPG 3136 02-09-95 SPHERE.JPG 4073 02-09-95 SPUN.JPG 2744 02-09-95 STAIR2D.JPG 2605 02-09-95 STARSHP2.JPG 2584 02-09-95 START.JPG 3611 02-09-95 STHENGE.JPG 3132 02-09-95 T_I_E.JPG 7665 02-09-95 TANK_TST.JPG 2396 02-09-95 TREE.JPG 3646 02-09-95 VIKING.JPG 4750 02-09-95 VIKING2.JPG 3155 02-09-95 VISA.JPG 4593 02-09-95 VISA_2.JPG 5246 02-09-95 WALKER_D.JPG 3819 02-09-95 WORLDMAP.JPG 6047 02-09-95 X_WING.JPG 4219 02-09-95 XJR14.JPG 2942 02-09-95 ZYLONJAG.JPG 3736 02-09-95 -------------------------------------------------------- POV-Ray source code for the objects path: \source\objects\from_3d2\pov\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.ZIP 25123 02-09-95 An altar ARCH.ZIP 5172 02-09-95 A slender arch ATAKSHIP.ZIP 66546 02-09-95 A space fighter B_ROGERS.ZIP 40234 02-09-95 Buck Roger's spaceship BIPLANE2.ZIP 281718 02-09-95 Very nice biplane BOARD.ZIP 1722 02-09-95 A chess board C_WHEEL7.ZIP 138994 02-09-95 A vintage vehicle CAR.ZIP 37817 02-09-95 A modern car CHESS.ZIP 111989 02-09-95 some chess pieces COLFUJI3.ZIP 54321 02-09-95 another spacecraft COLT_45.ZIP 23731 02-09-95 the handgun COLUMS_5.ZIP 218759 02-09-95 some Roman columns on a wooden base CONTOUR2.ZIP 258000 02-09-95 an eroded landscape CRX19.ZIP 11688 02-09-95 another car CUBEBALL.ZIP 6248 02-09-95 a set of stacked cubes CUBEROOM.ZIP 4611 02-09-95 a cubicle room CUBEWEDG.ZIP 1046 02-09-95 a cube in a wedge DEATHSTR.ZIP 31238 02-09-95 The Death Star from Star Wars DESTROYR.ZIP 42215 02-09-95 a Star Destroyer DISK.ZIP 3505 02-09-95 3.5 inch floppy disk ECOMOBC1.ZIP 13068 02-09-95 a economical motor vehicle EXPLORER.ZIP 69279 02-09-95 yet another spacecraft F16FALC.ZIP 7590 02-09-95 F16 Falcon fighter plane F1_04C.ZIP 17625 02-09-95 Forumla 1 race car FAUCET.ZIP 21429 02-09-95 A water faucet FENPOST2.ZIP 34623 02-09-95 Fencing FENPOST3.ZIP 46444 02-09-95 Fencing again FENPOST4.ZIP 13178 02-09-95 and again FLOOR.ZIP 18403 02-09-95 a bumpy floor FW14.ZIP 23714 02-09-95 another Forumla 1 race car G_PAWNS.ZIP 133227 02-09-95 more chess pieces G_PIECES.ZIP 110401 02-09-95 same again GALCLAS4.ZIP 120857 02-09-95 Star Trek type space craft GALILEO.ZIP 21872 02-09-95 Galileo shuttle craft GLOBE.ZIP 380240 02-09-95 the Earth from space HELICOPT.ZIP 20791 02-09-95 military helicopter ICECREAM.ZIP 12897 02-09-95 a soft-serve icecream cone INTERCEP.ZIP 81049 02-09-95 Star Wars Tie Fighter KLINGON.ZIP 64898 02-09-95 A Klingon spaceship KLINGON2.ZIP 64939 02-09-95 another Klingon spaceship LOTUS7.ZIP 82683 02-09-95 a Lotus sports car MAINSHIP.ZIP 124716 02-09-95 yet another spacecraft MAP.ZIP 11839 02-09-95 a landscape MOUNTAIN.ZIP 24491 02-09-95 a mountain NCC1701B.ZIP 80922 02-09-95 Star Trek ship NCC1701D.ZIP 80869 02-09-95 Star Trek ship PICNIC.ZIP 2726 02-09-95 outdoor picnic table PUMPJACK.ZIP 13654 02-09-95 a U.S style oil pump PYRAMID.ZIP 5267 02-09-95 a pyramid QUASAR.ZIP 26241 02-09-95 a strange looking motor vehicle R_PIECES.ZIP 110858 02-09-95 more chess pieces RECTANK2.ZIP 81966 02-09-95 a tank RUNNER24.ZIP 297248 02-09-95 a mechanised runner SHELL1A.ZIP 34887 02-09-95 a shell SHELL1A1.ZIP 34412 02-09-95 a strange shell SHUTTLE.ZIP 40681 02-09-95 the space shuttle SPUN.ZIP 4414 02-09-95 a spinning top STAIR2D.ZIP 39510 02-09-95 a stairwell STARSHP2.ZIP 35377 02-09-95 another starship START.ZIP 7572 02-09-95 the word start STHENGE.ZIP 36042 02-09-95 stonehenge T_I_E.ZIP 73456 02-09-95 a Tie fighter from Star Wars TANK_TST.ZIP 23875 02-09-95 a spacecraft TREE.ZIP 12354 02-09-95 a tank VIKING.ZIP 96786 02-09-95 a viking helmet VIKING2.ZIP 95833 02-09-95 a viking boat WALKER_D.ZIP 6916 02-09-95 a mechanised walker WORLDMAP.ZIP 262837 02-09-95 the Earth again X_WING.ZIP 118006 02-09-95 an X-Wing fighter XJR14.ZIP 14105 02-09-95 a racing car -------------------------------------------------------- Original 3d2 source. path: \source\objects\from_3d2\3d2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALTAR.ZIP 6618 02-09-95 An altar ARCH.ZIP 1825 02-09-95 A slender arch ATAKSHIP.ZIP 15946 02-09-95 A space fighter B_ROGERS.ZIP 10805 02-09-95 Buck Roger's spaceship BIPLANE2.ZIP 91556 02-09-95 Very nice biplane BOARD.ZIP 1002 02-09-95 A chess board C_WHEEL7.ZIP 46856 02-09-95 A vintage vehicle CAR.ZIP 9615 02-09-95 A modern car CHESS.ZIP 42513 02-09-95 some chess pieces COLFUJI3.ZIP 13845 02-09-95 another spacecraft COLT_45.ZIP 8558 02-09-95 the handgun COLUMS_5.ZIP 51627 02-09-95 some Roman columns on a wooden base CONTOUR2.ZIP 121782 02-09-95 an eroded landscape CRX19.ZIP 3822 02-09-95 another car CUBEBALL.ZIP 1295 02-09-95 a set of stacked cubes CUBEROOM.ZIP 3064 02-09-95 a cubicle room CUBEWEDG.ZIP 386 02-09-95 a cube in a wedge DEATHSTR.ZIP 11724 02-09-95 The Death Star from Star Wars DESTROYR.ZIP 12380 02-09-95 a Star Destroyer DISK.ZIP 1908 02-09-95 3.5 inch floppy disk ECOMOBC1.ZIP 4143 02-09-95 a economical motor vehicle EXPLORER.ZIP 29750 02-09-95 yet another spacecraft F16FALC.ZIP 2258 02-09-95 F16 Falcon fighter plane F1_04C.ZIP 5672 02-09-95 Forumla 1 race car FAUCET.ZIP 6962 02-09-95 A water faucet FENPOST2.ZIP 6020 02-09-95 Fencing FENPOST3.ZIP 7139 02-09-95 Fencing again FENPOST4.ZIP 2505 02-09-95 and again FLOOR.ZIP 2739 02-09-95 a bumpy floor FW14.ZIP 7639 02-09-95 another Forumla 1 race car G_PAWNS.ZIP 17583 02-09-95 more chess pieces G_PIECES.ZIP 27436 02-09-95 same again GALCLAS4.ZIP 27431 02-09-95 Star Trek type space craft GALILEO.ZIP 7973 02-09-95 Galileo shuttle craft GLOBE.ZIP 104189 02-09-95 the Earth from space HELICOPT.ZIP 5829 02-09-95 military helicopter ICECREAM.ZIP 4845 02-09-95 a soft-serve icecream cone INTERCEP.ZIP 26049 02-09-95 Star Wars Tie Fighter KLINGON.ZIP 20344 02-09-95 A Klingon spaceship KLINGON2.ZIP 20523 02-09-95 another Klingon spaceship LOTUS7.ZIP 18038 02-09-95 a Lotus sports car MAINSHIP.ZIP 40424 02-09-95 yet another spacecraft MAP.ZIP 4859 02-09-95 a landscape MOUNTAIN.ZIP 8229 02-09-95 a mountain NCC1701B.ZIP 25768 02-09-95 Star Trek ship NCC1701D.ZIP 28336 02-09-95 Star Trek ship PICNIC.ZIP 817 02-09-95 outdoor picnic table PUMPJACK.ZIP 5730 02-09-95 a U.S style oil pump PYRAMID.ZIP 1974 02-09-95 a pyramid QUASAR.ZIP 6828 02-09-95 a strange looking motor vehicle R_PIECES.ZIP 34422 02-09-95 more chess pieces RECTANK2.ZIP 20381 02-09-95 a tank RUNNER24.ZIP 69863 02-09-95 a mechanised runner SHELL1A.ZIP 10432 02-09-95 a shell SHELL1A1.ZIP 10488 02-09-95 a strange shell SHUTTLE.ZIP 13080 02-09-95 the space shuttle SPUN.ZIP 1429 02-09-95 a spinning top STAIR2D.ZIP 9326 02-09-95 a stairwell STARSHP2.ZIP 12425 02-09-95 another starship START.ZIP 3429 02-09-95 the word start STHENGE.ZIP 14329 02-09-95 stonehenge T_I_E.ZIP 24767 02-09-95 a Tie fighter from Star Wars TANK_TST.ZIP 6668 02-09-95 a spacecraft TREE.ZIP 5750 02-09-95 a tank VIKING.ZIP 21975 02-09-95 a viking helmet VIKING2.ZIP 29642 02-09-95 a viking boat WALKER_D.ZIP 1782 02-09-95 a mechanised walker WORLDMAP.ZIP 68213 02-09-95 the Earth again X_WING.ZIP 31548 02-09-95 an X-Wing fighter XJR14.ZIP 4523 02-09-95 a racing car ZYLONJAG.ZIP 12464 02-09-95 a spacecraft -------------------------------------------------------- Objects for 3D Studio. path: \source\objects\3ds\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ANATOMY.ZIP 341174 02-09-95 3D studio files depicting parts of the | anatomy CRITTERS.ZIP 341914 02-09-95 3D studio file of some mammals -------------------------------------------------------- Objects in DXF format. path: \source\objects\dxf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GUNDXF.ZIP 115089 02-09-95 .DXF file of a Tommygun SAILPLAN.DXF 155790 02-09-95 Model of a generic modern composite | sailplane. Created by Author using 3D Design | Plus software under Windows 3.1. Model of a | generic modern composite sailplane. STRWRDXF.ZIP 162956 02-09-95 A collection of DXF files relevent to Star | Wars. URINAL.ZIP 126315 02-09-95 Urinal Object in DXF format (free) Fianlly | here is my urinal as DXF object. Two objects | are included in this archive. One for final | rendering (made from a lot of faces) and one | for test rendering (made from very little | faces). This object has been modeled in Alias | PowerAnimator and exportet to DXF. Object is | freeware. -David Hofmann -------------------------------------------------------- Some MDL (Moray modeller) objects. path: \source\objects\mdl\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- MDLFONT.ZIP 25167 02-09-95 3D font for use with Moray This is a 3d font | for use with Moray. All letters are built up | of CSG shapes and have a rounded appearance, | that is they are made up of cylinders, | spheres and torus shapes. Each letter should | be translated 2.25 to the right of the | previous letter for spacing, with the | exceptions being i,l,and t. You might want to | tighten these up a little bit for appearance. | Hopefully there is no interference among | letter part "names" and should be no problems | when they are "merged" into your drawing. MDLOBJ.ZIP 18901 02-09-95 MDL objects for MORAY This is a small | collection of objects I have built using the | MORAY modeler for POV. Each object has been | saved in its own MDL file and can be used as | an #include or a pasted edit in a scene file. | Objects include a chair, table, birdcage, | ballpoint pen, glass goblet , silver sugar | bowl, silver creamer, silver cup and saucer, | a large crock, a wall clock, a french window, | and an ashtray with butts. Enjoy! and Happy | ray-tracing! Robert A. Mickelsen. MORFON.ZIP 23993 02-09-95 3d font file for use with moray. Rounded | style -------------------------------------------------------- Files converted from DXF. path: \source\objects\from_dxf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ARM.ZIP 57132 02-09-95 A robot arm AZ_CITY.ZIP 444216 02-09-95 An Aztec city BED02.ZIP 279004 02-09-95 A four poster bed BMW.ZIP 130093 02-09-95 A BMW chassis CHILD.ZIP 139554 02-09-95 A model of a cartoon-like child. CTAB0001.ZIP 143899 02-09-95 2 nested tables DINSR.ZIP 58254 02-09-95 A dinosaur DRUM.ZIP 209680 02-09-95 A drum ENTRPRIS.ZIP 276880 02-09-95 The Enterprise from Star-Trek F117.ZIP 7533 02-09-95 An F117 bomber FINGER1.ZIP 11413 02-09-95 Another robot arm FINGER2.ZIP 11413 02-09-95 Yet another robot arm FORKLIFT.ZIP 59386 02-09-95 A forklift FRONTDR1.ZIP 179050 02-09-95 A front door GALSIT.ZIP 602981 02-09-95 A Manga babe sitting HANGER.ZIP 21430 02-09-95 A hanger HEART.ZIP 77415 02-09-95 A heart HOTROD.ZIP 64731 02-09-95 A chassis from a 50's style hot-rod INDEX1.JPG 32871 02-09-95 INDEX2.JPG 29964 02-09-95 JAR93.ZIP 149825 02-09-95 Pottery jar LYONS.ZIP 11944 02-09-95 An object that's difficult to describe MAN.ZIP 151632 02-09-95 A cartoon like man MQCOVER.ZIP 169068 02-09-95 A cartoon like woman NCC_1701.ZIP 124506 02-09-95 Ship from Star-Trek NFACE.ZIP 54072 02-09-95 A facemask OBSTACLE.ZIP 11692 02-09-95 An obstacle OPLAN.ZIP 18085 02-09-95 An office plan PHARAOH.ZIP 246310 02-09-95 The bust of a famous Pharaoh POVMBABE.ZIP 884189 02-09-95 A different conversion of a sitting Manga | babe ROBOT1.ZIP 22333 02-09-95 Robot v1 ROBOT2.ZIP 25559 02-09-95 Robot v2 SKULL.ZIP 62262 02-09-95 The upper portion of a skull STADIUM.ZIP 119017 02-09-95 A sports stadium VENUS.ZIP 63152 02-09-95 Statue of Venus VETTE.ZIP 92759 02-09-95 Body shell of a Corvette WOMAN.ZIP 222822 02-09-95 Model of a woman X_29.ZIP 136179 02-09-95 An X-29 jet fighter -------------------------------------------------------- Program toolkits of various types. path: \source\toolkits\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DKIT1.ZIP 222323 09-03-94 3d wireframe viewer toolkit This package | contains some tools for 3-D wireframe | graphics, both in binary and C source forms. | These include conversion between various | formats, 3-D transformations and perspective | projections, and display/plotting/printing | utilities. 3DLAB110.ZIP 162513 09-01-94 A collection of Pascal routines to implement | 3D graphics. This is a collection of Turbo | Pascal routines to implement some 3-D | graphics. Just type L3D, and press ENTER at | DOS prompt to get yourself in the | 3-dimensional labyrinth. Instruction are | provided online, just press F1, if you don't | know what to do with it. This software was | written because I wanted to know how might | one do things like Wolfenstein-3D, and the | best way was to do it myself. ACKKIT.ZIP 152721 06-19-93 Animation Construction Kit 3-D This | construction kit is part of a project created | to allow you, the user, to design your own 3D | games and applications. While still in its | infancy the hope is to present enough of a | kit to give you the idea of what is still to | come. With ACK3D you can create your own maps | and link them together together to form a 3D | world of adventure. A variety of objects can | populate this world, both stationary and | moving, to add realism to the environment. ACKSRC.ZIP 146669 06-19-93 3D graphics engine (construction kit) with | source The graphic engine is based on a | technique called Ray Casting, a term that has | been used to describe the process where a 2D | representation of a maze is rendered in 3D. | The details of Ray Casting are provided in | the documentation. The purpose of the engine | was to allow programmers to create games | similar in appearance to Wolfenstien 3d. P3D.ZIP 1806507 09-20-94 Software for 3D Modelling from Pittsburgh | Supercomputing Center The Pittsburgh | Supercomputing Center is pleased to provide a | free set of tools for the construction and | display of 3D models. These tools are based | around P3D, which is a metafile format for | the storage of 3D models. P3D stands for | Pittsburgh Three Dimensional, but the P might | also stand for Programmable. A P3D file is in | fact a program written in a language called | Common Lisp, with a small number of | extensions for doing 3D modelling. These | programs are generated automatically by | various applications, just as text formatters | generate programs in the Postscript page | description language, so there is no need to | learn lisp to use P3D. Like Postscript, the | programmability of P3D makes it easy to adapt | an application to generate the model file. TCLX73B.ZIP 618860 11-26-94 Extended Tcl (TclX) 7.3b Extended Tcl (TclX), | is a set of extensions to Tcl 7.3, the Tool | Command Language invented by Dr. John | Ousterhout of the University of California at | Berkeley. Tcl is a powerful, yet simple | embeddable programming language. Extended Tcl | is oriented towards Unix system programming | tasks and large application development. Many | additional interfaces to the Unix operating | system are provided. It is upwardly | compatible with Tcl 7.3. You take the | Extended Tcl package, add it to Tcl 7.3, and | from that you get Extended Tcl. (Berkeley Tcl | is not included in this distribution, obtain | it from ftp.cs.berkeley.edu). See also | /source/toolkits/tk36.zip, | /source/toolkits/tsi.zip TK36.ZIP 929834 11-20-93 The Tk Toolkit for X-Windows. An X11 toolkit | that provides the Motif look and feel and is | implemented using the Tcl scripting language. | The information here corresponds to Tk 3.6. | It is designed to work with Tcl 7.3 and may | not work with other releases of Tcl. See also | /source/toolkits/tclx73b.zip, | /source/toolkits/tsi.zip TSI.ZIP 283466 09-20-94 A 3D image specification and rendering | toolkit for Tcl and Tk Tcl-SIPP provides a 3D | image specification and rendering toolkit for | use with Tcl and Tk. It is based on SIPP, the | SImple Polygon Processor, a library for | creating 3-dimensional scenes and rendering | them using a scan-line z-buffer algorithm. | Tcl is an easy to use, powerful, interpretive | programming language, that is designed to be | imbeddable in applications. Tk is a X11 | toolkit programmed in Tcl. Tcl-SIPP is a set | of Tcl commands used to programmed SIPP | without having to write and compile C code. | Commands are used to specify surfaces, | objects, scenes and rendering options. Scenes | may be rendered to files in the PPM format or | in Utah Raster Toolkit RLE format. Tk | interactive applications may also be | developed that do rendering to the Tk photo | widget. See also | /source/toolkits/tclx73b.zip, | /source/toolkits/tk36.zip -------------------------------------------------------- Code and subroutines. path: \source\lib\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DLIB30B.ZIP 224559 03-08-94 3D wire mesh animation library for Borland | C++ and Pascal 3DVECT30.ZIP 369763 11-16-93 3D Vector Engine. Polygon Routines, Gouraud | Shading, Make Your Own Objects, Xmode Mouse, | Mix Vectors With Bitmaps, 3d Math, Variable | Sized Bitmaps, Multiple Objects, Full 3d | Matrix Rotation, User Defined Clipping, IRQ | Driven Movement. Make Your Own Vector Demo. | Uses Any Xmode, Runs in Protected Mode. All | in 100% Assembler! Protected Mode Header by | TRAN, Xmode Routines by Matt Pritchard. ACTLIB17.ZIP 87099 10-24-93 Another C Tools LIBrary (plus TurboVision | tools) This package contains several | libraries and their source code. Some | functions are quite complex, some other are | very trivial but may be useful just to | centralize frequently called functions (and | so allows to coherently propagate | modifications). The goal of this package is | to provide useful tools for developers and | also to serve as example codes either for | beginners programmers or for non-novice ones | that want to use some low-level tricks of | MS-DOS. BC402RTL.ZIP 149973 11-18-94 Supplementary files required for form05t.zip | This zip contains bc402rtl.dll, rtm.exe and | dpmi16bi.ovl all from borland, all | redistributable. These files are required to | run form05t.exe, and are packaged separately | to make it easier for people to get another | version of form. FLILIB3.ZIP 129763 08-28-90 a library of routines for creating and | playing .fli files. Fli.lib is a library of | routines for creating and playing Autodesk | Animator compatible .fli files. Fli.lib was | developed with Turbo C and has also been | tested with Microsoft C. It is a large model | library. A detailed description of fli.lib is | in flidoc.txt. Flidoc.txt also includes | byte-by-byte descriptions of most of the file | formats used in the Autodesk Animator. GIFLIB12.ZIP 245747 08-06-91 A very comprehensive set of routines for | manipulating GIF files. This is a package I | wrote so that images can be generated as easy | as possible using GIF format. I needed such | routines, and since I did not find anything | like this (at least not free) I decided to | write one... I am releasing the sources since | lots of peoples expressed interest in such a | beast, on usenet, in the last few month. In | order to compile it, please read the file | COMPILE.ME. I use TC++ 2.0 so other compiler | owners are on their own. The package has been | ported to unix on various platforms (see | compile.me). GLCB.ZIP 309515 03-21-94 Multi-Platform Graphic Library for 'C' | Beginners Graphic Library for 'C' Beginners. | A standard 'C' library, very easy to | implement, already implemented for many | machines, very easy to use for 'C' beginners, | which supplies functions in order to handle | properly: graphics, sprites, mouse events, | keyboard events, file access, real time clock | usage, double buffered animations, digitized | sounds (playbacks won't freeze execution), | memory management, random function, and | internal easy-use font. Systems currently | supported (tested): ultrix, OSF/1, VMS, | OpenVMS, SunOS, Windows 3.1, MsDos, System 7, | AmigaDos, TOS... LIBLG101.ZIP 1139016 02-06-94 Image conversion library with source. Hi | all!, welcome to the LUG Library v1.0. What | you get ? file format translators (gif, pcx, | targa, rgb, tiff, pix, rla, rle, pbm/pgm/ppm, | rgb, raw, rayshade's heightfield, jpeg), | image editing functions (resampling, blur, | sharpening, cut, paste, median filter, | histogram equalization ... and so on), image | viewers for Silicon Graphics and IBM RISC | 6000 (GL Library), HP9000 series (Starbase | Library), any kind of X11 platforms (Xlib | Library), PC386/486 (GRX Library), Linux (VGA | and VGAGL libraries) ... and it's a | LIBRARY!!! not a program. You! will be the | person who write the programs. If your | machine is a PC with MSDOS, you'll need the | DJGCC compiler (or an equivalent). PICT.HQX 106802 07-21-94 C/C++ class library for 3D wireframe graphics | and animation. Supports coordinated animation | of a hierarchy of nested graphical segments, | time-based simulation, multiple viewpoints | and display windows, and portability among | Macintosh, PC-compatible, and X Window | platforms. A description may be found in the | May 1993 on- line issue of Computer Graphics | (ftp siggraph.org, in the | publications/May_93_online/Gonzalez | directory) and the Sept. 1993 print issue. | See also /source/lib/pict.zip PICT.ZIP 47802 11-25-94 C/C++ class library for 3D wireframe graphics | and animation. Supports coordinated animation | of a hierarchy of nested graphical segments, | time-based simulation, multiple viewpoints | and display windows, and portability among | Macintosh, PC-compatible, and X Window | platforms. A description may be found in the | May 1993 on- line issue of Computer Graphics | (ftp siggraph.org, in the | publications/May_93_online/Gonzalez | directory) and the Sept. 1993 print issue. | See also /source/lib/pict.hqx SIPP_31.ZIP 296695 11-24-94 A library for creating 3D scenes and | rendering them. This is SIPP, the SImple | Polygon Processor, version 3.1. SIPP is a | library for creating 3-dimensional scenes and | rendering them using a scan-line z-buffer | algorithm. A scene is built up of objects | which can be transformed with rotation, | translation and scaling. The objects form | hierarchies where each object can have | arbitrarily many subobjects and subsurfaces. | A surface is a number of connected polygons | which are rendered with either Phong, Gouraud | or flat shading. An image can also be | rendered as a line drawing of the polygon | edges without any shading at all. SVGACC20.ZIP 215270 03-10-94 A Super VGA Graphics Library For Use With MS | & Borland C/C++ SVGACC.LIB-ver 2.0-is a | high-res, 256-color graphics library for MS & | Borland C/C++. It recognizes 20 different | SVGA cards, allows programming in 320x200, | 640x480, 800x600 and 1024x768 256-color | modes. Capabilities: hardware id; simple | primitives; 2D/3D points, joystick/mouse | support, GIF encode/decode; paging; XMS; | palettes; bitmaps and sprites. TGASAVE.ZIP 11223 10-28-93 C-functions to save Truecolor Targa-files The | TGASAVE functions make it possible to save | TGA-images from your own graphic-producing | C-programs. TGASAVE creates simple TGA-files | following the TGA File Format 2.0 TIFFV30.ZIP 587207 10-01-94 Library and tools for reading and writing | TIFF files TIFF Software "Release" 3.00.This | is Version 3.00 of my public domain TIFF | support software. Included is a library, | libtiff, for reading and writing TIFF | files.The library, along with associated tool | programs, should handle most of your needs | for reading and writing files that follow the | 5.0 TIFF spec for Classes B, G, P, and R. | There is also considerable support for | proposed additions that are to appear in the | 6.0 TIFF spec. See also | /text/formats/tiff/tiff_50.doc TIFFV32B.ZIP 606214 10-01-94 TIFF support software, including a library of | support routines. This is Version 3.21 BETA | of my public domain TIFF support software. | Included is a library, libtiff, for reading | and writing TIFF files. The library, along | with associated tool programs, should handle | most of your needs for reading and writing | files that follow the 5.0 TIFF spec for | Classes B, G, P, and R. There is also | considerable support for additions that | appear in the 6.0 TIFF spec. See also | /text/formats/tiff/tiff_50.doc VIEW.ZIP 120940 01-12-94 Interactive 3d graphics engine, VGA+386 req | This is the first draft of my 3d engine, a | study in optimization techniques for 3d point | transforms. Contains about 30 cool 3d models | that you can interact with in wireframe or | solid fill mode. Freeware. VOGLE.ZIP 427511 10-06-92 A portable graphics library. VOGLE is a | device portable graphics library that is | loosely based on the Silicon Graphics Iris | GL. It was inspired partly by the DIGS | library developed at the U.S. Naval Academy | under the guidance of Prof David Rogers, and | in the light of the painful experience gained | by some of the authors when working on the | C-DIGS project at the Royal Melbourne | Institute of Technology, Australia. Although | VOGLE is public domain we will drink any | quantity of Beer you send to us. -------------------------------------------------------- Animations in .FLI format. path: \images\anim\fli\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6GEAR.FLI 189344 07-23-91 Six raytraced gears rotating. DKBtraced | animation of 6 8-toothed gears rotating on a | horizontal plane. You can see miniatures | reflected in the chrome shafts. Rendered at | 320x200 and converted to .FLI format with DTA | (Dave's Targa Animator). AH64.FLI 704994 08-22-91 Animation of an Apache helicopter A POV-Ray | rendered animation of an AH-64A Apache | helicopter with lots of moving parts. 320x200 | FLI. (A much improved version of the Apache | POV-Ray input file should be available from | this archive as well.) ANDYHAND.FLI 335536 09-23-94 A short 96 frame animation of a hand and | fingers in motion. BIRDWALK.FLI 4021298 09-09-94 An animation of a bird walking. BLOBBY.FLI 898138 09-11-94 Animated blobs. BLOBS5.FLI 969297 09-22-94 320*200 100 frame .fli anim of 25 glass blobs | moving up and down This is a short 100 frame | .fli anim, which repeats. It consists of 25 | blobs arranged in 5 rows of 5. They have a | glass texture, and move up and down on a sine | curve, all starting at different places on | the curve. This was created in POV, and the | .tga files were assembled in dta. CANYON.FLI 2826432 09-09-94 Animation of a flight through a canyon. CHAOS.FLI 984052 09-10-94 A string of spheres rotates and winds in a | hypnotic fashion. COASTER.FLI 779983 09-10-94 An excellent animation of balls forming | various shapes. COCCO001.FLI 217883 09-11-94 Balls rotating and flying through a rotating | ring. COOLBEAN.FLI 1334848 08-12-94 Textured blobs animation Coolbean.fli is a | nifty animation that provides a good | demonstration on the uses of threshold and | radius values used in blobs. Each pair of | blob components are independent of each | other, as shown with the different textures. | When the components are seperated, each pair | seems to have the same threshold and radius, | but when they come together, it's easy to see | that there's a logical progression of | thresholds and radii going in opposite | directions. Pretty nifty, huh. CROSS.FLI 1244401 05-28-94 A raytaced animation done from a Christian | perspective. Howdy, fellow raytracers. This | is an animation that I did a few months ago. | There are a couple of mistakes in it but I | didn't feel like taking the time to go back | and correct them (it would take a long time | with my doorstop 386). It is an .FLI titled | The Cross. Any praises, questions, or | criticisms can be sent to my E-mail address, | ccriley@indstate.edu. Enjoy. -Mike Riley. | "For God so loved the world that he sent his | one and only son, that whoever believes in | him shall not perish but have eternal life." | -John 3:16 CUBE.FLI 357133 05-23-93 Animation of hollow cube with gold ball in it | rising in a spin EARTHHF3.FLI 16716138 01-28-94 401 frame fli of a mercator projected height | field of the Earth. Earthhf3.fli is a 401 | frame fli of a mercator projected height | field of the earth. The earth's surface | features are accurately modelled to 0.5 | degree resolution from a 720x360 height | field. The colour coded altitude contours are | approximated from a gradient colour map. The | sea varies from light blue to dark blue to | black, and the land varies from green to | brown to grey to white. The surface features | are *greatly* magnified, and very | educational, as the relative heights of the | various mountain ranges and sea bed can be | clearly seen. This file was originally | 320x200 and 16Mb in size, a little | inappropriate for electronic distribution! | The animation is still under development - I | hope to produce a more detailed version for | videotape. EORBIT1.FLI 2450423 10-03-93 360 frame fli of the earth rotating at 23.5 | deg. to the ecliptic Eorbit1.zip, is a 360 | frame fli of the earth rotating at 23.5 | degrees to the ecliptic seen from an | elliptical orbit that varies between 20,000 | miles and 40,000 miles. The earth's surface | features are accurately modelled to 0.5 | degree resolution using a 720x360 height | field for slight bump mapping and another | image for colour coded altitude contours. The | sea varies from light blue to dark blue to | black, and the land varies from green to | brown to grey to white. The Atlantic ridge is | clearly visible as are the Himalayas and lots | of other features. GYROERTH.FLI 1167500 03-14-94 GyroEarthFLI(Earth inside gyroscope cage) 320 | x 200 256color 90frames. Earth slowly | rotating inside a rotating gyroscope cage on | a starfield background. Copyright (c) 1994 by | S. Jenkins, All rights reserved HEXER.FLI 2190035 11-18-93 Tumbling Hexagon Animation 160x100x256 .FLI | animation. Animation of several hundred | spheres arranged in a hexagon pattern | zooming, tumbling, and rotating as the camera | zooms. The motion paths are hermite splines | generated with a small QuickBASIC program. | That's what gives it that nice | acceleration/deceleration. HRPIANO.FLI 2016181 04-14-94 Animation of a grand piano. This was inspired | by not having a grand piano. (Rendering one | is the only way for the foreseeable future of | owning one!) Of course, this virtual piano is | rather difficult to play due to the time | taken to create it. :-) This will form a part | of a video when real computing power comes | within reach. The mesh was created in 3d | Studio by measuring the dimensions of one of | my keyboards, the rest was improvised. The | 3ds file and animation was converted to POV | format using 3ds2pov and rendered on 2 486/66 | machines over a couple of days. The tune the | piano is playing is the opening two bars of a | composition of mine created in 1980. Called | "Cold Tea" (it seemed obvious then!), it was | transcribed from the piano original by Robert | Cope for the BBC Microcomputer. Over a few | years the program migrated around the country | known as "Clod Eat", where to my surprise it | resurfaced in 1987 on the BBC TV Microlive | programme while demonstrating the Archimedes | RISC machine. INDY320.FLI 282958 09-10-94 An animation of a racing car passing. See | also /source/scenes/anim/indydat.zip KRISTEN.FLI 370680 08-21-91 Animation of the cursive letters "Kristen" | being written A POV-Ray rendered animation of | lots of little spheres flying from off-camera | to form the word "Kristen" (my kid sister, | whose writing is neater than mine. :) Nice | fluid effect. KSROBVGA.FLI 424355 09-10-94 A robot arm throws a key then catches it. MILK.FLI 1159222 06-26-94 Sphere/checker contest entry Here's my | contribution to the alleged spheres on | checkers contest. Very interesting checker | refraction in the glass sphere. I named the | animation "MILK.FLI" because I couldn't think | of anything else, and I really like milk. | Besides, how original would "BALLS.FLI" have | been?? MOLECOOL.FLI 1343161 10-11-94 Fli of 60 atoms in a blob model This is a 500 | frame 320x200 arranging Fli of 60 atoms in a | blob model themselves into a structure. The | blob is a reflective gold on a green floor. | There is a slight gravitational attraction to | the floor, and the components of the blob | attract each other according to 1/(r^2) and | repel with 1/(r^4), except where they touch. | They are surrounded by an invisible container | which they bounce off back into the system. NEWTOY.FLI 958021 09-10-94 A rotating, interlocking series of wooden | 'gears'. See also /images/gif/newtoy.gif, | /source/scenes/anim/newtoypv.zip PACMAN.FLI 567752 09-19-94 Based on POV Sample Pacman image, but | animated. Animation generated using PVQUAN16. | Based on the Pacman image distributed with | the samples in POV. POPEYE.FLI 1876688 09-28-91 Popeye the marble head - an animation by | Truman Brown. PUDLS320.FLI 7560875 10-14-94 The result of a study into dynamic systems | This was the result of a study into dynamic | systems, and follows on from atoms7.zip | released recently. This animation uses a | reflective smooth height field in POV to | simulate the effect of raindrops falling on a | puddle. RCKT2.FLI 645509 09-10-94 A rocket turns then flys by the camera | position. RIPPLE.FLI 279847 04-15-94 Falling ball -- rippled water animation | Ripple.fli was a bit complicated in its | making and looks pretty neat to some people | as well. Basically, its just a ball falling | into water. The ball was made with a bunch of | wrinkles and is a neon green color. Its | ambient value oscilates throughout the | animation. As the ball falls (at an | acceleration rate of 9.8m/s) it spins and | pulses. As it hits the water, it becomes a | torus, whose major radius expands as its | minor radius decreases, causing a shrinking | ring to spread across the water. The ball | gives the torus its spin and pulsing effects | during the transformation. The water, which | is completely still in the beginning, has | ripples as soon as the ball hits, which fade | away as the torus does. To keep the ripples | localized, I used a simple gif with a small | black dot in the middle of a white square. | Then I just texture-mapped the ripples to be | inside the dot, and the still water to be | outside. ROADRUNR.FLI 1021463 09-16-94 Looping animation of a metallic bird | runnning. RWCYCLE2.FLI 265411 05-20-94 An animation of Larry Niven's RINGWORLD. If | you want to know what this is I suggest you | buy the book. Even you don't want to know | what it is I still recommend you buy the book | ! It's superb. SMARTIE1.FLI 157028 03-05-94 SMARTIES ON TRACK This is a demo of Smarties | (M&M sweets) racing on a banked track. In the | background is a Spectator stand with some | Smarties doing the Mexican Wave. SMOKER.FLI 9101876 08-23-94 Mr Splodgy does Lung Cancer This animation | was produced using POV-Ray, a neat Makefile | and a swag of shellscripts and dinky C/C++ | programs during 1994. SPHRFLAK.FLI 534284 08-22-91 Animation of a rotating sphereflake on a | checkerboard Silver sphereflake rotation over | a blue and red checkerboard. SPIN.FLI 1765047 08-19-94 A very simple animation that looks pretty | cool. It's just two ball-tori spinning in | different directions with chrome balls | spinning in the opposited direction inside | each torus. There are six mirror balls | spinning along the z-axis which go through | both of the tori. That's it. SURFACE.FLI 2202392 01-07-95 A very useful animation showing how various | features affect objects This animation steps | the viewer through many POV-Ray features such | as reflection, phong, refraction, crand, | roughness. Each stage is labelled so you can | see exactly what each keyword does ! VV7.FLI 545970 04-27-93 POV Animation - Venus Vortex #7 A 160 x 100 | .FLI animation. Using Viewpoint Engineering's | Venus dataset, I took each triangle vertex | and used it to place a brass sphere. The | spheres were then rotated and translated by | an amount based n it's Y (height) value and | modulated by a hermite function to give it a | non-linear rate of expansion. The results | look quite impressive, if I may say so | myself. (about 180 frames). Image by Dan | Farmer. WEDGE1.FLI 131543 02-17-92 Raytraced Animation of CSG wedge 160x100x256 | .FLI animation. Interesting animation of an | unusual CSG constructed from the difference | between four reflective spheres. Creates sort | of an optical illusion as the shape is | rotated. By Dan Farmer WIWI_3D.FLI 4731124 08-28-94 Animation, 200 frames, 2000 spheres on a | path, 3-d Same as wiwi_big and wiwi_sma, but | high resolution (as wiwi_big.fli) and 3-d! In | the animation there is a object made of 2000 | spheres. The line on which the spheres are | aligned screws around until there is a | object, that looks like a bottle, and then, | while turning around the axis, it disappears | in the fog. The floor looks like waves and at | the sky there are animated clouds. All | rendering done with Povray 2.2. Need glasses | with left blue, right red glass. WIWI_BIG.FLI 4000001 08-27-94 Animation, 200 frames, 2000 spheres on a | path, 3-d Same as wiwi_big and wiwi_sma, but | high resolution (as wiwi_big.fli) and 3-d! In | the animation there is a object made of 2000 | spheres. The line on which the spheres are | aligned screws around until there is a | object, that looks like a bottle, and then, | while turning around the axis, it disappears | in the fog. The floor looks like waves and at | the sky there are animated clouds. All | rendering done with Povray 2.2. Need glasses | with left blue, right red glass. WIWI_SMA.FLI 1182364 08-25-94 Animation, 200 frames, 2000 spheres on a | path, 3-d In the animation there is a object | made of 2000 spheres. The line on which the | spheres are aligned screws around until there | is a object, that looks like a bottle, and | then, while turning around the axis, it | disappears in the fog. The floor looks like | waves and at the sky there are animated | clouds. All rendering done with Povray 2.2. | Need glasses with left blue, right red glass. -------------------------------------------------------- Animations in .MPG format. path: \images\anim\mpg\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BIGBEND.MPG 360035 09-09-94 A 'fly-through' animation ; flying low over | landscape. E_ACCL.MPG 740175 09-09-94 An animation of Enterprise accelerating away | from a planet. GAME_POV.MPG 813075 09-16-94 Disc with stone marble placed on it. See also | /source/scenes/pov2/game_pov.zip HORNANI1.MPG 63605 10-02-94 based on a set of tools that create "horns" | The hornanim series were the first animations | I made using this setup, and in fact | represent my first excursions into the world | of animation. They are based on a simple set | of tools that allow me to specify "horns" | with a certain length and "bend". A large | number of spheres are then used to | approximate the horn shape. The animations | merely consist of increasing the bend | parameter. The horns are then rotated and | copied to give a radially symmetrical form. HORNANI2.MPG 96542 10-02-94 based on a set of tools that create "horns" | The hornanim series were the first animations | I made using this setup, and in fact | represent my first excursions into the world | of animation. They are based on a simple set | of tools that allow me to specify "horns" | with a certain length and "bend". A large | number of spheres are then used to | approximate the horn shape. The animations | merely consist of increasing the bend | parameter. The horns are then rotated and | copied to give a radially symmetrical form. HORNANI3.MPG 125171 10-02-94 based on a set of tools that create "horns" | The hornanim series were the first animations | I made using this setup, and in fact | represent my first excursions into the world | of animation. They are based on a simple set | of tools that allow me to specify "horns" | with a certain length and "bend". A large | number of spheres are then used to | approximate the horn shape. The animations | merely consist of increasing the bend | parameter. The horns are then rotated and | copied to give a radially symmetrical form. JULIA.MPG 259503 09-16-94 Animation of a 3D Julia-Set fractal. See also | /programs/povray/patches/julia_3.zip LABYRINT.MPG 2080868 10-09-94 An animation of a trip through a labyrinth. PULSAR.MPG 1211813 09-04-94 Physics animation of "Gamma-Ray Pulsars: | Emission Zones" Very low resolution and short | version of a physics animation we did to | illustrate research we are doing on | "Gamma-Ray Pulsars: Emission Zones and | Viewing Geometries", to be published shortly | in the Astrophysical Journal. All frames were | rendered with FTPOV (a fast version of POV | that has vista and light buffers). The 4000 | original frames took about 20 workstations | several days to render and are of high | quality (24 bit in 720x480). REDS_N.MPG 3619896 09-03-94 Reds Nightmare - a classic animation ! Not | done with POV but too good to miss. ROMAN.MPG 250937 09-09-94 An animation of the ROMAN.POV file in the | standard distribution. ROOMS.MPG 8927853 10-01-94 A long animation showing a 'fly through' of a | number of rooms. The film is about a camera | flying through a variety of animated rooms. | Many of the objects are made by me but some I | took from scenes of other POV-Ray-freaks. I | thank them a lot for the already done work | and for additional ideas and rooms. The | hardest thing for me was the cameraflight in | curves. I think this could be done better. | Here some technical data about the movie: | Number of picts: 1740 Picturesize: 160 x 120 | (truecolour) Final rendering time: about 90 | hours Whole design time: over 4 weeks | Raytracer: POV-Ray 2.2 Filesize: nearly 9 MB | Fileformat: Movie JPEG in XING format Time to | play: about 70 secs at speed of 25 frames/s | nearly 3 min at speed of 10 frames/s SMOKER.MPG 1567055 08-23-94 Mr Splodgy does Lung Cancer This animation | was produced using POV-Ray, a neat Makefile | and a swag of shellscripts and dinky C/C++ | programs during 1994. SPHANIM.MPG 228231 10-02-94 A fractal network structure growing on the | surface of a sphere This animation was done | using POV-Ray along with custom software. The | animation shows a fractal network structure | growing on the surface of a sphere, the | network getting complex as time goes by. SPHANIM2.MPG 822857 10-02-94 A fractal network structure growing on the | surface of a sphere This animation was done | using POV-Ray along with custom software. The | animation shows a fractal network structure | growing on the surface of a sphere, the | network getting complex as time goes by. -------------------------------------------------------- Autodesk .FLC format animations. path: \images\anim\flc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CYB.FLC 600127 09-23-94 Animated version of the CYB logo A flc | (640*480*256 fli) version of the logo for a | student organization called "Cybernetisk | Selskab" - "Cybernetic Society". The | regulator/character Y rotates. The logo is | made of glass. CYB is located at "Institute | for Informatics" and arranges excursions, | talks on various subjects, movie nights, etc. | (cyb@ifi.uio.no). ELWOOD.FLC 444131 09-16-94 A wooden figure riding a unicycle while | juggling. I hope you enjoy ELWOOD.FLC. Please | feel free to distribute this animation | provided that this file is also included. I | created this animation using POV (Persistance | of Vision) and DTA (Dave's Targa Animator). | The figure (Elwood) was modelled by hand | using a 12" wooden sketch figurine. The data | files for the animation were generated with | some custom software that I have been working | on. I am hoping to have some PD versions of | this SW available soon. One particularly | "nice" effect is the way that his upper arm | twists outward to catch the ball. It took | about 3 hours to render all 30 (320 x 320) | frames HP-710 workstation. Any comments and | suggestions are welcome. Happy Animating, | Mathew Kaustinen (kaustine@nt.com) ELWOOD2.FLC 901053 10-03-94 A 50 frame FLC of a figurine juggling and | cycling This is a higher resolution version | of the popular "ELWOOD" animation. It | features a wooden figurine juggling and | riding unicycle. The image was created using | custom inverse kinematics software which I | hope to release to the public domain soon. | IMAGE SIZE: 480x480 FRAMES: 50 FERRIS.FLC 1984236 09-10-94 A colourful ferris wheel rotating. RWCYCLE1.FLC 390825 05-21-94 An animation of Larry Niven's RINGWORLD. If | you want to know what this is I suggest you | buy the book. Even you don't want to know | what it is I still recommend you buy the book | ! It's superb. SQ2.FLC 1209941 09-10-94 A hard-to-describe animation of a object | being 'squeezed'. TRAIN.FLC 1107520 12-13-93 Animation of simulated train derailment in | FLC format. The animation shows the results | of a dynamic simulation of an ore train | derailment where the source of the derailment | occurs at the fourth wagon. The animation is | designed to be played at one frame per second | for real time. TV.FLC 805501 10-16-93 example of TV rotating with animated image | map on screen. Z3.FLC 2962724 02-11-95 superb animated example of Pascal Massimino's | fractal primitive. See also | \images\gif\z3.gif, | \programs\povray\patches\julia_3.zip -------------------------------------------------------- Images from Eric Haine's thesis. path: \images\artists\erich\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CHESS.JPG 37664 09-08-94 a chess set on a table COUNTER.JPG 46932 09-08-94 a closeup of the kitchen countertop HICHAIR.JPG 29542 09-08-94 just a highchair scene. Can you say | "polygonalization?" KITCHEN.JPG 39973 09-08-94 the full kitchen scene README.IMG 1357 09-08-94 Notes from Eric Haines about his images SBALLS.JPG 52740 09-08-94 sphereflake from standard procedural database -------------------------------------------------------- Incredible work by Dan Farmer. path: \images\artists\danf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 33D.GIF 64508 09-09-94 Three Three Dee Jiff Three sets of cross-eyed | 3D stereo pairs. Images ray traced with | POV-Ray. This is not a SIRDS type of | stereogram or an analglyph. You need to be | able to cross your eyes to view this. | Image(s) by Dan Farmer AMMONIT1.GIF 205339 09-09-94 Ammonite Fossil Ultra-photorealistic | rendering of an ammonite fossil AMMONIT2.GIF 304067 09-09-94 Ammonite Fossil Embedded in Rock | Ultra-photorealistic rendering of an ammonite | fossil embedded in opalescent rock. Some of | you may have a hard time believing that this | is not a scanned photograph! Even I said | "Wow!" when I saw this one emerge. -Dan | Farmer BAROQUE.GIF 250941 09-09-94 Object d'Lissajous This is a rather | hard-to-categorize ray tracing. Just an | object d'art, I guess. A tiffany-egg sort of | thing sitting on a marble pedistal. Got some | very interesting textures in this one. -Image | by Dan Farmer Hall of Fame Winner - November | 1993 BEETHOVE.GIF 306393 09-09-94 Bust of Beethoven - Decorum Disturbed. BLOBFACE.GIF 54405 09-09-94 Amelia Amoeba Kinda strange, I admit. A face | imagemapped onto a blob. Not much more to | say, except that it's kind of fun. -Image by | Dan Farmer BMPY3A.GIF 109025 09-09-94 3 glass like objects sit together. This is a | superb image. CAHF1.GIF 317302 11-20-93 Cellular Automata Cyberscape I Eerie | cyberscape done using a screen shot from a | cellular automata program as the heightfield. | Strangly oriented rows of bumps and spikes | pique the imagination to all sorts of | scenarios. CAHF2.GIF 158225 11-12-93 Cellular Automata Landscape A rather desolate | landscape of virtual tree stumps and barren | fields, "grown" with a cellular automata (CA) | program. The CA program processes a field of | random data into regions of order according | to a set of rules that determines birth, life | and death of pixels on a screen. A screenshot | of the CA program was used as a heightfield | in POV-Ray 2.0 to produce the 3D landscape | you see here. Image by Dan Farmer. Hall of | Fame Honorable Mention - January 1994 CHEERIO.GIF 233812 04-25-94 The American breakfast cereal Cheerios thrown | up in the air CIS2.GIF 262720 03-23-94 Logo for CompuServe CKSPH1.GIF 150878 10-31-92 Raytrace - Checkerboard Spheres: The | Ultimate? Mirrored spheres hovering over our | beloved blue/yellow checkerboard floor. | Wait... this one's different. Check it out! | Spheres generated with SUDS.EXE. Checkerboard | tiles from Mike Miller. Image by Dan Farmer. | See also /source/artists/danf/misc/cksph1.zip CKSPH2.GIF 135598 10-30-92 Raytrace - Checkerboard Spheres: The | Ultimate? #2 A bunch of gold mirrored spheres | hovering over a Chinese Red tiled floor. | Spheres generated with SUDS.EXE. Checkerboard | tiles from Mike Miller. - Image by Dan | Farmer. See also | /source/artists/danf/misc/cksph2.zip, | /images/tga/cksph2.tga COINS.GIF 690099 05-02-94 Making Money On Your PC An experiment in fake | motion blur, this image shows a bonanza of | silver and copper coins falling through the | air. Be sure to read the GIF comment for text | about the method I used for the blur effect. | Raytraced with POV-Ray 2.2. Motion blur done | with PhotoStyler. Image by Dan Farmer | Copyright 1994. All rights reserved. COINS1.GIF 233412 04-26-94 More coins CRKPOT.GIF 180048 05-17-94 Crackle Textured Teapot Here's a very good | demonstration of Jim's new "Crackle" texture. | The classic Newell teapot is textured with a | layered texture consisting of one of Miller's | base textures from stones.inc overlayed with | a crackle texture. The floor plane is crackle | mapped with a variation of Jade. CRYSTAL3.GIF 139595 03-03-94 Composite of Crystal Ball Tests GDS composite | of four images of a crystal sphere sitting on | a checkerboard. Top row: 1) actual scanned | photograph by David Buck. 2) POV 0.5, with | IOR boosted to 2.0. Bottom row: 3) POV 1.0 | alpha with new refraction code, IOR 1.5. 4) | Vivid 2.0 by Stephen Coy. DONUTS.GIF 102405 09-09-94 Some juicy looking toroids. DRUMS2A.GIF 111299 04-23-93 Drums with Fractal Lightshow Totally revised | version of my old DRUMS.GIF image. Used a | 1024x768 Newton type fractal imagemap for the | backdrop, colored lights, new textures. | Stunning reflections. Image by Dan Farmer. | Hall of Fame Winner - April 1992 DRUMS2B.GIF 213393 04-24-93 Revised Drumset I finally got around to | reworking my popular drumset scene using the | developer's version of POV-Ray and took | advantage of some of it's new features to | speed the rendering. Image by Dan Farmer DRYFLY1.GIF 262264 03-16-93 Raytraced Trout Fly Hundreds of cones make up | the hackle collar on this quill style trout | fly. Wings are a 2-layer x/y gradient, one | layer for the feather barbs, and a top layer | to provide the banded coloring. The cones | that comprise the hackle have all been | "jittered" slightly to give a more natural | appearance and avoid 3D aliasing. Image by | Dan Farmer. DRYFLY2.GIF 79220 03-19-93 Raytraced Trout Fly DRYFLY3B.GIF 652334 03-24-93 Raytraced Trout Fly The trout fly from my | earlier image set in a more lifelike | environment and traced at the high resolution | that the detail in this image demands. In | this image, the fly floats on gently rippled | water, lit by the setting (rising?) sun. | Image by Dan Farmer FBMTEST1.GIF 199209 06-21-93 Fractal Brownian Motion Test Examples of | surface-normal bumping using an fbm noise | function instead of the regular turbulence | function at default values. Shows dents, | bumps, and wrinkles versions of both fbm and | standard turbulence. -Dan Farmer FBMTEST2.GIF 213998 06-21-93 Fractal Brownian Motion Test FBSPHS.GIF 278240 03-09-94 Coloured balls on a checkerboard background FLYRD5.GIF 179524 03-27-93 Flyrod/Flyreel/Dryfly This image is an update | to my earlier flyrod raytracings, with the | single addition of a hackled dryfly attached | to the cork grip of the rod. The image is of | a Hardy-style flyreel attached to a | Nickle-Silver/Rosewood reel seat. -Image by | Dan Farmer See also | /source/artists/danf/flyrods/flyrods.zip FLYROD2.GIF 20173 05-17-92 Raytraced Flyrod/Reel Photo-realistic | raytracing of a split bamboo flyrod. See | image FLYROD.GIF for a close-up view of the | reel and rosewood reelseat. See also | /source/artists/danf/flyrods/flyrods.zip FLYROD3.GIF 67122 05-18-92 Raytrace - A Flyrod, the Final Version | Closeup of a classic Hardy flyreel attatched | to rosewood and nickle-silver reelseat on a | split bamboo flyrod. My monogram is embossed | in Old English on the end of the reelseat, | which reflects a wooded environment mapping. | I promise, this is my final (and best) | version. Dedicated to Joel, who just returned | from his first flyfishing trip and got | hooked, bigtime. Image by Dan Farmer See also | /source/artists/danf/flyrods/flyrods.zip FOCAL.GIF 97677 10-04-93 Focal blur example #1 This is a 640x480 test | of focal blur done by jittering points on a | hexagonal grid. I generated a table of 37 | points, each point being the center of a | hexagonal and jittered the point within the | domain of that cell. I think it worked quite | a bit better than 37 rays using the standard | random jittering method. If anyone wants to | see a standard 37 ray version for comparison, | let me know. -DMF FOCAL2.GIF 132809 11-26-93 Focal blur example #2 Another example of the | focal blur code using a 37 cell hexgrid. This | image uses Jorge Arreguin's PENCIL.POV from | the sample libraries. I've focused on it with | a very large aperture, giving a very narrow | depth-of-field. -dmf FOCAL2B.GIF 302360 10-15-93 Focal blur example #2 Another example of the | focal blur code using a 37 cell hexgrid. This | image uses Jorge Arreguin's PENCIL.POV from | the sample libraries. I've focused on it with | a very large aperture, giving a very narrow | dept-of-field. -dmf FROSTY.GIF 467788 12-08-92 Winter's Coming 640 X 480 X 256 (248) It's | snow, man. Frosty fractals falling softly | onto autumn leaves. Combines inverse | Mandelbrot fractal heightfields with | smooth-triangle faces. The environmental | reflections are stunning! Face object | converted to POV-Ray from a data set by Mira | Imaging. Fractal created with (what else?) | Fractint. Hall of Fame Winner - January 1993. | See also | /source/artists/danf/frosty/frosty.pov, | /source/artists/danf/frosty/frosty.tga FROSTY2.GIF 367971 02-09-95 Winter's Coming - version #2 of FROSTY. GLOW.GIF 284472 03-12-94 A glowing orb on a pedestal sourrounded by | mirror A glowing orb sitting on a marble | pedestal on a marbled flooring of a stage, | surrounded by reflective mirrors with a | fractal background HORNWEB2.GIF 354428 11-22-93 Designed with Andrew Rowbottom's FORM. INFERNO.GIF 267969 03-11-93 A twist on the classic Frosty scene. INTEE4.GIF 110951 12-01-92 Silver Dancers CSG Graceful arches tied | together with silver stars. Sort of looks | like a pair of dancers if you look at it | right. Illuminated by spotlights on a rich | blue plane. This image uses the same CSG as | INTEE1.GIF. Image by Dan Farmer INTEE5.GIF 219677 09-09-94 A gif from Dan's INTEE series. JWLBX2.GIF 416109 01-06-94 Crystal Jewelry Box with Ammonite Shell | 1024x768x256 (256) Bevelled crystal jewelry | box containing an ammonite shell and a string | of gray pearls, with a small version of my | "FROSTY" fractal/face object as a decoration | on the front of the box, sitting on a leather | surface. Subtle iridescence is visible in the | glass, on the shell, and on the pearls. See | also JWLBX1.GIF for 640x480x256 version, and | JBXTGA.ZIP in GRAPHSUP forum for a 24 bit | version. - Image by Dan Farmer LAYITON.GIF 254285 06-01-94 Lay It On, Thickly Some like shellac, some | prefer varnish... lots of it. This image also | showcases a gorgeous 3-layer procedural wood | texture. Varnish spill created with Blob | Sculptor. Image by Dan Farmer 1994 See also | /programs/modeller/blob.zip, | /programs/modeller/winblobs.zip MAHOG2.GIF 194125 09-16-93 POV-Ray logo on a mahogany base MAHOGANY.GIF 145901 02-11-93 Still Life study. Nevermind the name. You | won't find any mahogany here. This image | began as a study of wood textures, but I got | sidetracked. This is a simple image, but | finely tuned. Letters POV-Ray were done with | the CHARS.ZIP include file. Brass cone, glass | cylinder, brass letters, a chrome sphere, and | a yellow glass sphere all float above (or sit | on) a wooden platform. Image by Dan Farmer, | '93 MEDLEY.GIF 202368 10-09-93 Medley of several features of my custom | POV-Ray MIST1.GIF 54622 10-25-93 Turbulated ground mist test MIST2.GIF 72686 11-06-93 Turbulated ground mist test MM2.GIF 207709 04-25-94 M&Ms MM4.GIF 314448 05-05-94 M&Ms again MM5.GIF 521454 05-07-94 Still more M&Ms MOUSE.GIF 43337 02-26-94 Created with Blob Sculptor. Cute, Dan. NOODLE.GIF 372508 10-02-94 Cheezy Noodlez Jamboree A veritable explosion | of macaroni and cheeze. Don't download if | you're hungry. Created using POV-Ray, a | simple QuickBASIC utility for positioning the | noodles, and Blob Sculptor for the cheese | globs. Image by Dan Farmer. All Rights | Reserved. See also | /source/artists/danf/noodle/noodle.bas NUFOG3.GIF 430501 01-02-94 Test of a turbulated fog function NYYUTP.GIF 137279 06-20-93 Newell teapot done as cylinder mesh PAPRCLIP.GIF 242602 01-12-94 Clone Cook Clip This image is my humble | attempt to duplicate Robert L. Cook's classic | penumbral shadow/blurry reflection example | from "An Introduction To Ray Tracing". Image | by Dan Farmer PEARL2.GIF 120791 07-24-93 Demo of my iridescence finish PEARL3.GIF 184977 07-25-93 Demo of my iridescence finish PENCIL.GIF 79630 10-05-93 Image map expirement. Improved pencil. POVPRO | 1.0 alpha rendering of a pencil. Pencil is | rescaled to more realistic dimensions, not | fat & stubby. The "floor", wood front of the | pencil and POV-Ray 1.0 letters are all from | small (< 320x200) GIF's. Worked rather well. | Light source is the new "spotlight" light | source supported in POV-Ray 1.0. POOLBAL3.GIF 109076 09-11-92 Raytrace - Break shot with soft lighting | Remake of POOLBALL.POV from the POV-Ray | samples, but with soft (pnenumbral) shadows | from an overhead spotlight using the "area | lights" currently in beta test for POV-Ray. | Adds a nice, subtle degree of realism. -Dan | Farmer. See also | /programs/ibmpc/scenes/level2/poolball.inc POV2.GIF 268003 10-01-93 Happy Birthday, POV-Ray 2.0! Special POV-Ray | 2.0 Birthday image. The text POV-Ray 2.0 ray | traced in metal against a magnificent cloudy | sky. The clouds were done in two layers. The | background coloring is a radial pigment | texture, default color map, rotated so the | gradient is on the x-axis. The standard | "Clouds" texture was then placed on an inner | skysphere and the turbulence "improved" using | the new FBM turbulence controls. Believe it | or not, the text in this image was created | with about a dozen lines of QBasic code. POVMETAL.GIF 384586 06-01-94 Some great metal textures QUILTED.GIF 185404 07-13-93 Contains non-standard features SHELL.GIF 128955 07-31-93 Sea Shell, almost photographic quality | raytrace SNAKE1.GIF 304322 01-03-94 Space Serpent Came up with a really nice | spiral using Andrew Rowbottom's FORM program. | Went into the file and edited the basic shape | description from a sphere to a defined group | of objects and came up with this strange | serpent-like form. Image by Dan Farmer SPILL.GIF 240935 06-01-94 Whoops! Based on the same scene as LAYIT.GIF, | this one has a tipped water glass and the | spill is water. Both images show an excellent | procedural woodgrain texture. Image by Dan | Farmer -------------------------------------------------------- Source from Robert Mickelson. path: \images\artists\robertm\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- APPLE.GIF 165684 10-02-94 A big bright red apple. BUTTFLY.GIF 118437 10-02-94 Image of butterflies in flight COPPER.GIF 218193 10-02-94 Copperband Butterflyfish modelled with Moray. DOLPHIN1.GIF 184120 10-02-94 Two dolphins by night I am having more fun | with WORM and CTDS as I learn more about | these programs. I have discovered that | creating shapes is a largely intuitive | process which cannot be adequately described | in the docs. You have to just experiment. | Check out the fins on the dolphins for an | example. I am getting a feel for making | shapes w/ spheres and using scaling & | rotation to get them right. There are still | some problems with colors and jagged edges in | this image I intend to fix later. Look for an | updated version soon. See also | /source/artists/robertm/dolphdat.zip DOLPHIN2.GIF 275078 10-02-94 Two dolphins at sunrise This image is similar | to Dolph1.gif with a different skysphere and | light sources. I also turned up the | anti-aliasing from 0.4 to 0.1 and the | resulting image is vastly improved. I intend | to re-render dolph1 and re-upload it in a day | or two. BTW, I used wood texture on the sky | for this scene because is gives a curved | gradient like an actual sunrise. See also | /source/artists/robertm/dolphdat.zip FROGGY.GIF 199685 10-02-94 Poison-arrow frog contemplates the universe | My best images seem to be the simple ones. | The frog was done with WORM and CTDS and a | little trial and error. Let me know if you | want the data file for it. The frog sits on a | glass sphere looking at the moon. See also | /source/artists/robertm/frogdata.zip GOBLETS.GIF 372574 10-02-94 Glassware on a table next to ashtray with | smouldering cigarettes. LIONFISH.GIF 151503 10-02-94 Pterois Volitans browsing on the reef. This | is a lionfish browsing amoung the | coral-heads. The fins were made with | height_fields and WORM and textured with | onion color_maps and material_maps. The coral | branch and head were made with WORM. The | texture on the head is a bump_map. It is | clear that using POV textures produces | superior results to image_mapping and uses | less memory as well. This is a much better | image (IMO) that brook.gif. METAMORF.GIF 157452 10-02-94 The lifecycle of a buttlerfly A Monarch | butterfly, caterpillar, and chrysalis hanging | onto a milkweed branch over a pond, relected | by a mirrored sphere. This scene was traced | with POV 2.0. The butterfly wings and body, | the leaves, and chrysalis are composed of | scaled spheres and bezier patches and modeled | in MORAY. The caterpillar, branch, and | butterfly antenna were created using WORM and | CTDS. I used PhotoStyler to create the image | maps for butterfly wings and bump map for the | leaves and decorative border. by Robert A. | Mickelsen See also | /source/artists/robertm/metadata.zip ORANGE.GIF 133372 10-02-94 A big orange from Florida This upload | replaces the original orange.gif that was too | dark. I added an ex spotlight and that made a | big difference. This is a simple image of an | orange on a wooden plane. Robert A. Mickelsen PEEPER.GIF 350098 10-02-94 The Peeper Who's that looking through the | keyhole? Just a little New Year's Fun! by | Robert A. Mickelsen 1994. Hall of Fame Winner | - March 1994 See also | /source/artists/robertm/peepdata.zip SKEETER.GIF 131440 10-02-94 Mosquito in Amber ... take two A mosquito | imbedded in amber ... take two. This is more | like what those of you who downloaded | amber1.gif may have expected. Just the amber | and the insect spotlighted sitting on a | table. None of the clutter of amber1 and a | much closer view of the insect. I had a lot | of trouble with the lighting in this scene | and am still not completely satisfied. I plan | to upload the data later so someone else can | take a crack at getting the scene right. It | took over 45 hours to render. SUNDAE.GIF 195732 12-17-94 'Never On a Sundae' ! Don't view if you're | feeling hungry ... WAVE.GIF 173820 10-02-94 Surfing image. See also | /source/artists/robertm/wavedata.zip WAVENT.GIF 181376 10-02-94 Moonlight Barrel Only a stark raving lunatic | knows the feeling! In addition to usual | thrills, at night there are other dangers, | not least of which are sharks, who feed at | night! The sight of a barrel in the moonlight | I cannot describe, but succeeded in | raytracing! POV-Ray of the inside of a | barrel. The 'wave' and 'surfboard' are bezier | patches modeled in MORAY. The texture on the | wave is layered marble and spotted with | ripples. The image map on board is based on | my own stick. Copyright 1994 - Robert A. | Mickelsen See also | /source/artists/robertm/wavedata.zip -------------------------------------------------------- Scene files from Truman Brown. path: \images\artists\trumanb\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BALLZ5.GIF 110322 10-02-94 Spiderlike tiling of spheres This is one of a | series of "studies" attempting to elegantly | define complexity with just a simple sphere. | Image by Truman Brown. Hall of Fame Winner - | January 1994 BALLZ7.GIF 193771 09-10-94 One of a series of "studies". BULLZ1.GIF 64617 09-10-94 Bullseye One This is an image of three | rotated spirals. The image was created using | Spiral 2.2, and Vivid 1.0. Hall of Fame | Winner - March 1992 CUP2.JPG 87192 10-15-94 Raytrace - Colored cups reflecting mage II | of variations of a cup. Lotsa different | colored cups reflecting off of wooden | shelving. Image by Truman Brown CUP3.JPG 52104 10-15-94 Raytrace - Crome cup with wooden balloons | Image III of variations on a cup. Chrome cup | residing between six wooden balloons. Image | by Truman Brown. CUP4.JPG 159140 10-16-94 Metallic cup set against a wall of spheres CUP5.JPG 172277 10-16-94 Cup on a rocky surface set against a planet GOTHIC1.JPG 81442 10-16-94 Gothic One: Trace warriors It's Vivid vs. POV | as two invisible warriors clash. Interesting | coat of arms. Image by Truman Brown. See also | /source/artists/trumanb/gothic.zip HYPEDEMO.JPG 74279 10-16-94 Example of image created by HYPE.EXE. This is | an example of the capabilities of hype, which | is the companion program to CircleMaster | (CM.ZIP). It will generate user-defined | hyperboloids of one sheet (hourglass-shaped | quadrics) for the Persistence of Vision | Raytracer (POV-Ray). See also | /programs/povutil/code_gen/hype.zip, | /source/artists/trumanb/hypedemo.zip PAWN1A.GIF 59423 09-10-94 A Pawn: take one of Pawn theme This is the | first in a short series of pawn images. This | is a simple pawn sitting on a mirrored floor. | Image by Truman Brown PAWN2.GIF 241444 09-10-94 Military Pawns : take 3 of Pawn theme This is | the third in a short series of pawn images. | This is a crisp, dynamic rendering of a | formation of pawns over a mirrored surface. I | consider it the best of the series. PAWN3.GIF 279052 09-10-94 Pawn a la Woild: take 4 of Pawn theme This is | the fourth (and final) in a short series of | pawn images. In this rendering, a pawn is | situated in another corner of the Woild | museum. Surrounding decor includes extreme | reflections of a spiraling staircase, a pit, | and an unidentified creature. Image by Truman | Brown PHOON.JPG 182905 10-16-94 841 swirling raytraced spheres This image is | a spiraling spiral (yes - two spirals in one) | resembling a majestic typhoon. Rendering time | at +a0.1 was 120 hours. PIECE3.GIF 203529 09-10-94 Abstract art in Woild Museum This is the | final "Piece" of the Woild museum's | collection: an abstract sculpting of wooden | spirals and metal spheres sitting on a grid | of cylinders. Tools used to create the image | include POV beta 0.51, Spiral 2.2, and CTDS | 1.6. Approximate rendering time: 72 hours | w/25mhz 386 w/FPU. Image by Truman Brown. | Hall of Fame Winner See also | /programs/ibmpc/scenes/level3/piece3/piece3.pov | also PIECE4.GIF 88050 09-10-94 A piece in the Woild Museum. PIECE5.JPG 156182 10-16-94 Another indescribable piece of art found in | the Woild Museum. See also | /source/artists/trumanb/piece5.zip SUMO4.GIF 152640 09-10-94 Four spirals that resemble Sumo wrestlers See | also /source/artists/trumanb/sumo4.zip SUMO4.JPG 171072 10-16-94 Four spirals that resemble Sumo wrestlers See | also /source/artists/trumanb/sumo4.zip SWIRL2.GIF 102162 09-10-94 Swirl II Vivid raytrace of a couple of | thousand spheres swirling around two | reflective orbs. Image by Truman Brown. T10056.GIF 232605 09-10-94 10,056 algorithmically arranged sphere 10,056 | ruby-colored spheres trigonometrically | arranged in a curved basket-like shape over a | diamond-gold floor. T19440.GIF 190906 09-10-94 19,440-sphere flower Organic-looking | trigonometric arrangement of 19,440 spheres | that resembles a flower. THING3.JPG 118797 10-16-94 Raytrace: cell-like hyperorb Third in series | of abstract "things". Reflective metallic | hyperorb suspended by gold rods over blue | waters. See also | /source/artists/trumanb/thing3.zip THING4.JPG 116834 10-16-94 Fourth in series of abstract "things". See | also /source/artists/trumanb/thing4.zip THING5.JPG 145441 10-16-94 Fifth in series of abstract "things". See | also /source/artists/trumanb/thing5.zip THING8.JPG 79995 10-16-94 Raytrace: bedpost in goopy ring Eighth in | series of abstract "things". Truman's | personal favorite of the "Thing" series. | Wooden bedpost rising out of a goopy ring of | hyperorbs. THING9.GIF 90666 09-10-94 Another indescribable Thing from Truman Brown | ! TTBHF3.JPG 99831 10-16-94 A boxed blue volcanic height field with red | "lava". TTBHF5.JPG 200735 10-16-94 A complex image showing a marble temple with | a "Tut heightfield" The bricks are individual | objects, no image_mapping. CSG hourglasses | created using CircleMaster and Hype. Tut | heightfield from public domain 320x200 GIF. A | convincing blue onion sky (at least in the | artist's opinion). See also | /source/artists/trumanb/ttbhf5.zip WOILD2.GIF 162140 10-02-94 Image number II in the excellent WOILD | series. WOILD3.JPG 127204 10-16-94 Woild III: The Flame and the Snake See also | /source/artists/trumanb/woild3.zip WOILD6.GIF 211643 09-16-94 A new set of Woild Creatures debut WOILD SIX: | A Coven of Sproings. A new set of creatures | debut in this sixth "WOILD" rendering. This a | surrealistic look at new creatures of WOILD. | Those interested in strange fleshy creatures | may find this image amusing. Approx rendering | time using POV beta 0.51 == 5 days. Hall of | Fame Honorable Mention - June, 1992 WOILD7.GIF 228780 09-10-94 The Floyz - Brave New Woild - Heroes' Temple. | Surrealistic flys adorn an otherwise | beautiful temple in this seventh Woild image. | GIF89 comment puts statement to the image ; | reflections on the Simi Valley verdicts. WOILD8.JPG 163014 10-16-94 Another entry in the Woild series. Unseen | warriors approach the unearthly wall that | barricades the Woild from the rest of | reality. See also | /source/artists/trumanb/woild8.zip WOILD9.GIF 161767 09-16-94 Raytrace: Woild Nine - Invaders Invasion. | Laser-toting droids (TBOTs) have landed on | the glass plains of Woild. A terrified spural | runs for cover under a sphere-tree. Image by | Truman Brown created with Vivid 2.0, Worm, | and SpherCal. Hall of Fame Winner - January | 1993 WOILDA.JPG 190436 10-16-94 A Snorf Gauntlet A parade of strange, | big-eyed creatures walk a gauntlet through a | strange room of the WOILD Museum. Image | rendered using POV-Ray in approximately 3 1/2 | weeks on a 386 25mhz. Image by Truman Brown | Hall of Fame Winner - March 1993. See also | /source/artists/trumanb/woilda.zip WOILDF.JPG 209637 10-16-94 Woild Museum A photo portrait of the founder | and curator of the Woild Museum hangs in | front of a marble wall of the museum. See | also /source/artists/trumanb/woildf.zip -------------------------------------------------------- POV image competition 11/94 path: \images\competit\nov94\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BJMREVOL.JPG 164439 02-10-95 A shiny revolver sitting on a hole-ridden | target. This month's WINNER ! BJMREVOL.TXT 471 02-10-95 Description for bjmrevol.jpg BKNTOOLS.JPG 57111 02-10-95 A very original image of a wooden saw cutting | through rock. BKNTOOLS.TXT 610 02-10-95 Description for bkntools.jpg BRSDRIVE.JPG 58032 02-10-95 A screwdriver sitting on a pedestal. BRSDRIVE.POV 9400 02-10-95 Source for bkntools.jpg BRSDRIVE.TXT 616 02-10-95 Description for brsdrive.jpg CMDRAFT.JPG 16367 02-10-95 A drafter's table with various drawing tools | on it. CMDRAFT.TXT 625 02-10-95 Description for cmdraft.jpg CMDRAFT.ZIP 16114 02-10-95 Source for cmdraft.jpg FLSCRDRV.JPG 70784 02-10-95 A simple screwdriver. FLSCRDRV.MDL 4608 02-10-95 Moray file for flscrdrv.jpg FLSCRDRV.TXT 123 02-10-95 Description for flscrdrv.jpg GOTOOLS.JPG 82815 02-10-95 A pocket-knife with a variety of odd tools in | it. GOTOOLS.TXT 398 02-10-95 Description for gotools.jpg JDHAMMER.JPG 63608 02-10-95 A hammer. JDHAMMER.ZIP 1780 02-10-95 Source for above. JDWALL.JPG 38403 02-10-95 Scene of marching hammers, inspired by the | movie The Wall. JDWALL.ZIP 1902 02-10-95 Source for above. KTVIRHAM.JPG 145082 02-10-95 A virtual Reality hammer. KTVIRHAM.TXT 1880 02-10-95 Description for ktvirham.jpg KTVIRHAM.ZIP 14328 02-10-95 Source for ktvirham.jpg MKHAMMER.JPG 44513 02-10-95 A hammer sitting on a table alongside a few | nails. MKHAMMER.POV 12359 02-10-95 Source for mkhammer.jpg MKHAMMER.TXT 550 02-10-95 Description for mkhammer.jpg MKTOOLS.JPG 72051 02-10-95 A writer's tools - paper, pen, thesaurus, and | white out. MKTOOLS.TXT 1117 02-10-95 Description for mktools.jpg MKTOOLS.ZIP 287642 02-10-95 Source for mktools.jpg MRCHISEL.GIF 15363 02-10-95 A simple chisel. MRCHISEL.TXT 203 02-10-95 Description for mrchisel.gif RG_ANVIL.JPG 16758 02-10-95 An anvil and hammer. RG_ANVIL.POV 6745 02-10-95 Source for above. RG_ANVIL.TXT 370 02-10-95 Description for above. RH_ROBOT.JPG 87960 02-10-95 A robot sitting at a computer designing an | image. RH_ROBOT.TXT 1295 02-10-95 Description for rh_robot.jpg SPRITE7.JPG 117509 02-10-95 An Aerograph Sprite airbrush. SPRITE7.TXT 1885 02-10-95 Description for sprite7.jpg TVSYMBLS.JPG 26675 02-10-95 A hammer and cicle. TVSYMBLS.TXT 2493 02-11-95 Description for tvsymbls.jpg VS_SCREW.JPG 42663 02-10-95 A Two screwdrivers on a wooden table. VS_SCREW.POV 5671 02-10-95 Source for vs_screw.jpg VS_SCREW.TXT 477 02-10-95 Description for vs_screw.jpg -------------------------------------------------------- POV image competition 12/94 path: \images\competit\dec94\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BILLIARD.JPG 196213 02-19-95 An picture of Carom Billiards. BILLIARD.TXT 843 02-19-95 Description for billiard.jpg BILLIARD.ZIP 70497 02-19-95 Source for billiard.jpg BONES1.JPG 189357 02-19-95 A game of dominoes. BONES1.TXT 251 02-19-95 Description for bones1.jpg DJS_180.JPG 85834 02-19-95 A dart game with a score of 180! DJS_180.TXT 1965 02-19-95 Description for djs_180.jpg DJS_180.ZIP 7157 02-19-95 Source for djs_180.jpg DRGNRMPV.JPG 220542 02-19-95 A warrior enters into the den of a 3-headed | dragon. DRGNRMPV.TXT 4143 02-19-95 Description for drgnrmpv.jpg DRGNRMPV.ZIP 226279 02-19-95 Source for drgnrmpv.jpg DRINKING.JPG 176986 02-19-95 Quarters - the drinking game of choice! DRINKING.TXT 246 02-19-95 Description for drinking.jpg FLPOKER.JPG 73048 02-19-95 A poker game. FLPOKER.TXT 106 02-19-95 Description for flpoker.jpg GMBLNG.JPG 127357 02-19-95 POVRAY Tracer's Gambling Hall. GMBLNG.TXT 567 02-19-95 Description for gmblng.jpg GOGAMES.JPG 231519 02-19-95 A roulette table, some chips, some money, and | a gun. GOGAMES.TXT 484 02-19-95 Description for gogames.jpg HENSCHEL.JPG 130914 02-19-95 A robot facing a tough chess situation. HENSCHEL.TAR 163840 02-19-95 Source for henschel.jpg HENSCHEL.TXT 1886 02-19-95 Description for henschel.jpg HIDE_N_S.JPG 79971 02-19-95 Image representing the game of "Hide and | Seek". HIDE_N_S.TXT 1383 02-19-95 Description for hide-n-s.jpg JDMEDAL.JPG 93163 02-19-95 The olympic medals on a podium - receiving | their medals! JDMEDAL.TXT 892 02-19-95 Description for jdmedal.jpg JDMEDAL.ZIP 12420 02-19-95 Source for jdmedal.jpg JDMINDGA.JPG 31788 02-19-95 Three games made of wood and marbles. JDMINDGA.TGZ 33265 02-19-95 Source for jdmindga.jpg JDMINDGA.TXT 195 02-19-95 Description for jdmindga.jpg KGLGAME.JPG 59147 02-19-95 Playing "Galactic Civilizations" on computer. KGLGAME.TXT 658 02-19-95 Description for kglgame.jpg KGLGAME.ZIP 812486 02-19-95 Source for kglgame.jpg MONOPOLY.JPG 816675 02-19-95 A monopoly game with all the pieces! MONOPOLY.POV 26832 02-19-95 Source for monopoly.jpg MONOPOLY.TXT 323 02-19-95 Description for monopoly.jpg PADDLE.JPG 186286 02-19-95 A Harvard Table Tennis Paddle and a ball on a | TT table. PADDLE.TXT 736 02-19-95 Description for paddle.jpg PADDLE.ZIP 64607 02-19-95 Source for paddle.jpg PM_GAME.JPG 121600 02-19-95 A torn-apart Runik's Cube sits aside a | solution book. PM_GAME.TXT 2162 02-19-95 Description for pm_game.jpg PM_GAME.ZIP 34890 02-19-95 Source for pm_game.jpg PMDARTS.JPG 58533 02-19-95 A game of darts. PMDARTS.SIT 10680 02-19-95 Source for pmdarts.jpg PMDARTS.TXT 792 02-19-95 Description for pmdarts.jpg RHPACMAN.JPG 132855 02-19-95 An original view of the old Pacman game. RHPACMAN.TGZ 4489 02-19-95 Source for rhpacman.jpg RHPACMAN.TXT 2381 02-19-95 Description for rhpacman.jpg RSCGAME.JPG 271127 02-19-95 The Game of Life - baby carriage, hopscotch, | and tombstone. RSCGAME.TAR 153600 02-19-95 Source for rscgame.jpg RSCGAME.TXT 1993 02-19-95 Description for rscgame.jpg SLTRGAME.JPG 101983 02-19-95 A game of solitair with some red wine. SLTRGAME.TXT 939 02-19-95 Description for sltrgame.jpg SM_DARTS.JPG 91893 02-19-95 A game of darts. SM_DARTS.TXT 495 02-19-95 Description for sm_darts.jpg SM_DARTS.ZIP 96145 02-19-95 Source for sm_darts.jpg SUBRACE.JPG 244179 02-19-95 A race at the bottom of the sea - with | submarines. This month's WINNER ! SUBRACE.TXT 2681 02-19-95 Description for subrace.jpg SUBRACPI.ARJ 17975 02-19-95 Source for subrace.jpg TVJACKS.JPG 91010 02-19-95 A game of jacks on a sidewalk. TVJACKS.TXT 5831 02-19-95 Description for tvjacks.jpg TVJACKS2.JPG 135678 02-19-95 A game of janks on a sidewalk. TVJACKS2.TXT 4689 02-19-95 Description for tvjacks2.jpg WJGJENGA.JPG 57757 02-19-95 A game of Jenga in progress. WJGJENGA.TXT 2667 02-19-95 Description for wjgjenga.jpg WJGJENGA.ZIP 96820 02-19-95 Source for wjgjenga.jpg WJRROULE.JPG 34248 02-19-95 A stack of chips sits next to a roulette | wheel. WJRROULE.POV 10178 02-19-95 Source for wjrroule.jpg WJRROULE.TXT 391 02-19-95 Description for wjrroule.jpg -------------------------------------------------------- POV image competition 1/95 path: \images\competit\jan95\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AKPLANE.JPG 173138 02-16-95 A toy plane sits on a bathroom sink. AKPLANE.TXT 210 02-16-95 Description for akplane.jpg BEARTOY.JPG 316949 02-16-95 A stuffed bear, a train, and other toys. BEARTOY.TXT 758 02-16-95 Description for beartoy.jpg BEARTOY.ZIP 2799 02-16-95 Source for beartoy.jpg BJ_TOYS.JPG 59819 02-16-95 Lego men unpack themselves from the box! BJ_TOYS.TXT 1952 02-16-95 Description for bj_toys.jpg BKNHPTOY.JPG 83434 02-16-95 A strange toy with wheels. BKNHPTOY.TXT 404 02-16-95 Description for bknhptoy.jpg BKNMARBL.JPG 75651 02-16-95 A few interesting shapes in a reflective | room. BKNMARBL.TXT 457 02-16-95 Description for bknmarbl.jpg BOATJRA.JPG 147368 02-16-95 A toy boat upstaged by two chrome faucets. BOATJRA.TXT 222 02-16-95 Description for boatjra.jpg CRANE.JPG 367490 02-16-95 A complete crane made out of an erector set. | This month's WINNER ! CRANE.POV 8665 02-16-95 Source for crane CRANE.TXT 2714 02-16-95 Description for crane.jpg DGTOYBOT.JPG 130556 02-16-95 An original toy bot with a moonscape in the | background. DGTOYBOT.TXT 397 02-16-95 Description for dgtoybot.jpg and dgtoybt2.jpg DGTOYBOT.ZIP 895964 02-16-95 Source for dgtoybot.jpg and dgtoybt2.jpg DGTOYBT2.JPG 369153 02-16-95 An original toy bot with a moonscape in the | background. DOLLHOUS.JPG 361540 02-16-95 A big robot playing with doll-robots and a | dollhouse. DOLLHOUS.TXT 294 02-16-95 Description for dollhous.jpg FLTOYS.JPG 139608 02-16-95 Some legos, a top, and some marbles. FLTOYS.TXT 149 02-16-95 Description for fltoys.jpg FLTOYS.ZIP 5206 02-16-95 Source for fltoys.jpg GOTOYS.JPG 253637 02-16-95 "Matreshka" - a russion toy-souvenir. GOTOYS.TXT 1585 02-16-95 Description for gotoys.jpg LGTOYS95.JPG 59257 02-16-95 A train, a ball, and a toy doll sit in a | corner of a room. LGTOYS95.TXT 355 02-16-95 Description for lgtoys95.jpg MKTOYS.JPG 204695 02-16-95 A little toy piano and two wooden men on a | table. MKTOYS.POV 13496 02-16-95 Source for mktoys.jpg MKTOYS.TXT 888 02-16-95 Description for mktoys.jpg PFM_TOY1.JPG 106218 02-16-95 A toy ray gun is mounted in an emergency box | on the wall. PFM_TOY1.TXT 1841 02-16-95 Description for pfm_toy1.jpg PMTRIKE.JPG 75673 02-16-95 A tricycle sitting on the sidewalk next to a | car. PMTRIKE.TXT 659 02-16-95 Description for pmtrike.jpg RAYGUN.JPG 168496 02-16-95 A toy laser gun. RAYGUN.TXT 113 02-16-95 Description for raygun.jpg RESULT 1925 03-23-95 The competition result for January 1995. Read | this to see who won ! ROBOTS.JPG 50428 02-16-95 Two robots fighting it out. ROBOTS.TXT 1642 02-16-95 Description for robots.jpg and robots2.jpg ROBOTS2.JPG 59636 02-16-95 Two robots fighting it out. SJGTOYS5.JPG 111525 02-16-95 A tricycle sitting in a road on a winter day. SJGTOYS5.TXT 1973 02-16-95 Description for sjgtoys5.jpg SSBOING.JPG 36342 02-16-95 A few toys. SSBOING.TXT 336 02-16-95 Description for ssboing.jpg TTHILBRT.JPG 222711 02-16-95 A hilbert curve constructed out of tinker | toys. TTHILBRT.TXT 1357 02-16-95 Description for tthilbrt.jpg TTHILBRT.ZIP 9351 02-16-95 Source for tthilbrt.jpg -------------------------------------------------------- Windows Wallpaper, 800x600x256. path: \images\wallpapr\800x600\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6Z4.BMP 516184 11-27-94 A Philco 6Z4 vacuum tube by Steve Anger. 6Z4 | was modelled with 3D Studio 2.01 and rendered | with POV-Ray 2.0. The wood finish on the | table is a scan applied both as an image_map | and as a bump_map to give it a worn | appearance. BAROQUE.BMP 279980 11-27-94 Object d'Lissajous This is a rather | hard-to-categorize ray tracing. Just an | object d'art, I guess. A tiffany-egg sort of | thing sitting on a marble pedestal. Got some | very interesting textures in this one. -Image | by Dan Farmer. Hall of Fame Winner - November | 1993 CANSTR.BMP 481078 11-27-94 Kitchen canister set This is a POV-Ray trace | of one corner of my kitchen. All objects | created using CSG. Bob Landry. Hall of Fame | Honorable Mention. CHESS3.BMP 481078 11-27-94 A metalic chess set CU_AG_AU.BMP 215798 11-27-94 A multi-coloured bracelet ENTRY.BMP 556588 11-27-94 view looking from altar towards back door. FISLE.BMP 442218 11-27-94 The secret (and colorful) island where | fractals are grown. FROSTY.BMP 481078 11-27-94 It's snow, man. Frosty fractals falling | softly onto autumn leaves. 640 X 480 X 256 | (248) It's snow, man. Frosty fractals falling | softly onto autumn leaves. Combines inverse | Mandelbrot fractal heightfields with | smooth-triangle faces. The environmental | reflections are stunning! Face object | converted to POV-Ray from a data set by Mira | Imaging. Fractal created with (what else?) | Fractint. Hall of Fame Winner - January 1993. | See also | /source/artists/danf/frosty/frosty.pov, | /source/artists/danf/frosty/frosty.tga HALLWEEN.BMP 440672 11-27-94 A picture of a Jackolantern sitting on the | porch of a house. This was entirely within | POV-Ray using text based modelling and a few | pieces of graph paper. Most of the initial | work was done on a Macintosh while the final | render was done on a network of Silicon | Graphics Computers. This image took about | four - five days (and nights)... KKTEASET.BMP 546580 11-27-94 A reflective teaset on a superb tiled surface | See also /source/scenes/pov2/kkteaset.zip MANDEL.BMP 374928 11-27-94 A Mandelbrot set made up of spheres MATH.BMP 481078 11-27-94 Scene with a pen, math book, and abacus. Very | nice ! MM5.BMP 484322 11-27-94 Still more M&Ms NTREAL.BMP 481078 11-27-94 "Not a Trace of Reality" by Drew Wells | Difficult to describe, but beautiful to | behold! A hyper-real, surreal macroscopic, | microscopic view of unreality. Not a Trace of | Reality is the most complex image I've traced | with DKB, I had to use VGARAM for extra | memory just to render this monster! Rendered | with DKB 2.05 on 386&7/20 in 50 hours. See | also | /programs/ibmpc/scenes/level3/ntreal/ntreal.pov | See PLNTSCAP.BMP 300338 11-27-94 A superb scene of a ringed planet rising | aover a bleak horizon. PLNTSCAP.GIF is an | example of using post-processing on raytraced | images to generate realistic starfields. | Povray was used to generate the large ringed | planet and grey foreground moonscape. See | also /text/tutorial/stars/plntscap.txt POOLTB.BMP 481078 11-27-94 A pooltable (complete with pool) See also | /source/scenes/pov2/poolfi.zip SMOOTH.BMP 481078 11-27-94 "Smooth" - A rear end of a '50s style | automobile POV-Ray tracing of the rear end of | a '50s style automobile. This was modeled in | MORAY, and traced with POV-Ray 2.0. The title | refers to the new ability to render smooth | bi-cubic patches in 2.0. This image is | dedicated to the POV-Ray development team for | all their hard work on version 2.0. Douglas | Otwell TANGLE1.BMP 493256 11-27-94 A colourful tangle of strands of spheres. TTBHF3.BMP 481078 11-27-94 A boxed blue volcanic height field with red | "lava". VBATH.BMP 389130 11-27-94 This is a picture of a very clean bathroom | (read shiny). It was done entirely with | POV-Ray using text based modelling and a | piece of graph paper :-). I did most of the | work on a Macintosh and then did the final | render on a network of Silicon Graphic | Computers. Total time spent was probably | three and one half days... WOILD8.BMP 481078 11-27-94 Another entry in the Woild series. Unseen | warriors approach the unearthly wall that | barricades the Woild from the rest of | reality. See also | /source/artists/trumanb/woild8.zip WRITIN.BMP 481078 11-27-94 A writing desk with a fountain pen. [Editor | favorite !] See also | /source/scenes/pov2/writin.zip WU_LI.BMP 336970 11-27-94 A time space clock showing POV-Ray axes See | also /source/scenes/pov2/wuli.zip -------------------------------------------------------- 640x480x256 Windows wallpaper. path: \images\wallpapr\640x480\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3LEGPR.BMP 308278 11-27-94 Marching Hammers This is a raytrace I did | using POV. It is 6 red and black hammers | arranged in such a way as to appear to be 3 | pairs of legs marching like soldiers on a | marble floor. ARABBATH.BMP 308278 11-27-94 A Arabian style room with fountain BEER.BMP 308278 11-27-94 Beer. Free. 'Nuff said. Mike Fitzpatrick BELL_JAR.BMP 308278 11-27-94 DNA Under Glass This scene was rendered by | Eric G. Suchanek, Ph.D. using POV-Ray 2.2 on | a Silicon Graphics Crimson computer. The | image took approximately 2 hours to render, | and represents a double-stranded piece of DNA | under a crystal bell jar. The molecular | geometry for this image was created by my | program pdb2pov, which is capable of | converting Brookhaven Protein Databank files | to POV-Ray V2.x scene files. Eric G. | Suchanek, Ph.D. esuchanek@acm.org See also | /programs/povutil/convert/pdb2pov.lha BILLARD2.BMP 308278 11-27-94 2 billiard queues amongst balls BMPY3A.BMP 308278 11-27-94 3 glass like objects sit together. This is a | superb image. CARDHOUS.BMP 308278 11-27-94 A house of cards sits on a table CERULE.BMP 308278 11-27-94 Silence Cerulean Moonrise bathes the cliffs | and the tranquil sea in deep blue silence. | The mountain was done with FRACTINT, the | scene raytraced with POV-Ray. COIL1.BMP 308278 11-27-94 Two intertwined coiled objects. COPPER.BMP 308278 11-27-94 Copperband Butterflyfish modelled with Moray. DAWN.BMP 308278 11-27-94 "Dawn", Early morning Stonehenge The dawn of | a new day and the dawn of history combine in | this POV-Ray raytracing. The megaliths were | created with Steve Anger's excellent FRGEN | and RAW2POV utilities. Oh, and the stars were | done with Fractint. Hall of Fame Winner - May | 1993 DEATH1.BMP 308278 11-27-94 Woild DeathRoller Intro WoildMotors, Inc. | proudly presents the DeathRoller-9000. Full | public announcement found in GIF-comment. | Image by Truman Brown See also | /source/artists/trumanb/death1.zip DIZZY.BMP 308278 11-27-94 A elegant trumpet DONUTS.BMP 308278 11-27-94 Some juicy looking toroids. EXFLO.BMP 308278 11-27-94 EXtruded FLOwer using POVCAD 3.0a The | EXtruded FLOwer image was created using the | extrude along a path using a contour feature | of the Windows edition of POVCAD version 3.0a | by Alfonso Hermida, a quick and dirty program | to generate spheres at the intersections of | triangle data (to give the stigma that bumpy | look) and rendered with the POV Ray version | 2.1 raytracer. Hall of Fame Winner - February | 1994 FLAKE1.BMP 308278 11-27-94 Sphereflake: Chrome on wood. Persistance of | Vision does it again! A second-level Haines | sphereflake in beautiful chrome sitting on a | wooden plane. Reflections in reflections... | Floating-point errors keep the spheres from | quite touching, and the woodgrain isn't | placed quite as I'd like, but this is still | quite a showpiece. Datafile is available as | FLAKE1.ZIP. Image by Dan Farmer See also | /source/scenes/pov2/flake1.zip FLWPET.BMP 308278 11-27-94 Raytrace - Petals in an as yet undiscovered | flower A close-up of a flowering plant. | Rendered with POV-Ray 1.0. This GIF was | post/pre-processed with Piclab to achieve a | depth-of-field effect. Douglas Otwell. Hall | of Fame Honorable Mention - December 1992 FOCAL2.BMP 308278 11-27-94 Focal blur example #2 Another example of the | focal blur code using a 37 cell hexgrid. This | image uses Jorge Arreguin's PENCIL.POV from | the sample libraries. I've focused on it with | a very large aperture, giving a very narrow | depth-of-field. -dmf HORNPIPE.BMP 308278 11-27-94 Several complicated horns floating next to a | music staff KORA0.BMP 308278 11-27-94 Lake Elmieh, Merunari Canyon High in the | dessicated fissures of Merunari Canyon lie | the pristine waters of Lake Elmieh. Far, far | above, in the great blue dome of the sky, | hovers Velzori, the so-called Emerald Planet, | whose turbulence is in harsh contrast to the | placidity of the lake. In the coming days, | Velzori will reach its closest approach, | aligning itself with Kwanzl Cone, a rock | island visible in the lake. Editors note : | Not done with POV but so good (IMHO) that | it's worth imcluding. The actual tool used | was a 4k landscape raytracer written in | assembler ! LEGOKA.BMP 308278 11-27-94 Raytrace of a simple lego car LEGOKA - | 640x480x256c ray traced picture of a simple | Lego car A picture of an object made from | Lego Technic pieces. Rendered with the | Persistence of Vision Raytracer. Submitted by | author. Lego is a registered trademark of | LEGO Group. See also | /source/scenes/inc/legoka.zip LILY.BMP 308278 11-27-94 Raytrace - Waterlilys in a pond A raytraced | waterlily with reeds. Done with POV-Ray 1.0, | naturally. Author: Douglas Otwell. Hall of | Fame Winner, October 1992 LILYS.BMP 308278 11-27-94 Raytrace - "Lilys" More flowers. OK, so I'm | in a rut. Or maybe a furrow. Anyway, day | lilies, both closed and open. Raytraced with | POV-Ray 1.0, naturally Douglas Otwell. Hall | of Fame Winner - April 1993 See also | /source/scenes/pov1/lysdat.zip LIONFISH.BMP 308278 11-27-94 Pterois Volitans browsing on the reef. This | is a lionfish browsing amoung the | coral-heads. The fins were made with | height_fields and WORM and textured with | onion color_maps and material_maps. The coral | branch and head were made with WORM. The | texture on the head is a bump_map. It is | clear that using POV textures produces | superior results to image_mapping and uses | less memory as well. This is a much better | image (IMO) that brook.gif. METAMORF.BMP 308278 11-27-94 The lifecycle of a buttlerfly A Monarch | butterfly, caterpillar, and chrysalis hanging | onto a milkweed branch over a pond, relected | by a mirrored sphere. This scene was traced | with POV 2.0. The butterfly wings and body, | the leaves, and chrysalis are composed of | scaled spheres and bezier patches and modeled | in MORAY. The caterpillar, branch, and | butterfly antenna were created using WORM and | CTDS. I used PhotoStyler to create the image | maps for butterfly wings and bump map for the | leaves and decorative border. by Robert A. | Mickelsen See also | /source/artists/robertm/metadata.zip MOONRS2.BMP 308278 11-27-94 A huge moon rises behind the cliffs MTNSNR.BMP 308278 11-27-94 Mountain sunrise over a lake POV-Ray image of | a mountain sunrise with a lake in the | foreground. Beautiful sunrise colors are | reflected in the lake. Pretty good rendition | of a sunrise. PAWNS.BMP 308278 11-27-94 Raytrace - Pawns, a study in wood Three pawns | on a chessboard, uses three custom, layered | wood textures. Douglas Otwell. Hall of Fame | Honorable Mention - August 1992. See also | /programs/ibmpc/scenes/level2/pawns.pov PIECE3.BMP 308278 11-27-94 Abstract art in Woild Museum This is the | final "Piece" of the Woild museum's | collection: an abstract sculpting of wooden | spirals and metal spheres sitting on a grid | of cylinders. Tools used to create the image | include POV beta 0.51, Spiral 2.2, and CTDS | 1.6. Approximate rendering time: 72 hours | w/25mhz 386 w/FPU. Image by Truman Brown. | Hall of Fame Winner See also | /programs/ibmpc/scenes/level3/piece3/piece3.pov | also PINMAP.BMP 308278 11-27-94 Pins in a map This is an up close look at a | pin map. Created with POV-Ray 2.0. Hall of | Fame Honorable Mention - May 1994 SNOWMAN.BMP 308278 11-27-94 Christmas scene SUDS_1.BMP 308278 11-27-94 A colourful image created using the Suds | utility SUNRISE1.BMP 308278 11-27-94 The sun rises over a calm ocean Hall of Fame | winner at POVRAY.ORG. T10056.BMP 308278 11-27-94 10,056 algorithmically arranged spheres. | 10,056 ruby-colored spheres trigonometrically | arranged in a curved basket-like shape over a | diamond-gold floor. -------------------------------------------------------- Standard VGA Wallpaper BMP's. path: \images\wallpapr\16colour\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6Z4.BMP 438654 11-27-94 A Philco 6Z4 vacuum tube by Steve Anger. 6Z4 | was modelled with 3D Studio 2.01 and rendered | with POV-Ray 2.0. The wood finish on the | table is a scan applied both as an image_map | and as a bump_map to give it a worn | appearance. BAROQUE.BMP 89240 11-27-94 Object d'Lissajous This is a rather | hard-to-categorize ray tracing. Just an | object d'art, I guess. A tiffany-egg sort of | thing sitting on a marble pedestal. Got some | very interesting textures in this one. -Image | by Dan Farmer. Hall of Fame Winner - November | 1993 BEER.BMP 174652 11-27-94 Beer. Free. 'Nuff said. Mike Fitzpatrick CU_AG_AU.BMP 67636 11-27-94 A multi-coloured bracelet DEATH1.BMP 166096 11-27-94 Woild DeathRoller Intro WoildMotors, Inc. | proudly presents the DeathRoller-9000. Full | public announcement found in GIF-comment. | Image by Truman Brown See also | /source/artists/trumanb/death1.zip FISLE.BMP 177900 11-27-94 The secret (and colorful) island where | fractals are grown. LEGOCA.BMP 178264 11-27-94 A car made up of 'lego' blocks. LILYS.BMP 174070 11-27-94 Raytrace - "Lilys" More flowers. OK, so I'm | in a rut. Or maybe a furrow. Anyway, day | lilies, both closed and open. Raytraced with | POV-Ray 1.0, naturally Douglas Otwell. Hall | of Fame Winner - April 1993 See also | /source/scenes/pov1/lysdat.zip MANDEL.BMP 154910 11-27-94 A Mandelbrot set made up of spheres METAMORF.BMP 175034 11-27-94 The lifecycle of a buttlerfly A Monarch | butterfly, caterpillar, and chrysalis hanging | onto a milkweed branch over a pond, relected | by a mirrored sphere. This scene was traced | with POV 2.0. The butterfly wings and body, | the leaves, and chrysalis are composed of | scaled spheres and bezier patches and modeled | in MORAY. The caterpillar, branch, and | butterfly antenna were created using WORM and | CTDS. I used PhotoStyler to create the image | maps for butterfly wings and bump map for the | leaves and decorative border. by Robert A. | Mickelsen See also | /source/artists/robertm/metadata.zip MM5.BMP 154010 11-27-94 Still more M&Ms PLNTSCAP.BMP 140630 11-27-94 A superb scene of a ringed planet rising | aover a bleak horizon. PLNTSCAP.GIF is an | example of using post-processing on raytraced | images to generate realistic starfields. | Povray was used to generate the large ringed | planet and grey foreground moonscape. See | also /text/tutorial/stars/plntscap.txt SNOWMAN.BMP 89370 11-27-94 Christmas scene SUDS_1.BMP 180084 11-27-94 A colourful image created using the Suds | utility TANGLE1.BMP 121230 11-27-94 A colourful tangle of strands of spheres. VBATH.BMP 126898 11-27-94 This is a picture of a very clean bathroom | (read shiny). It was done entirely with | POV-Ray using text based modelling and a | piece of graph paper :-). I did most of the | work on a Macintosh and then did the final | render on a network of Silicon Graphic | Computers. Total time spent was probably | three and one half days... -------------------------------------------------------- 1280x1024x256 Wallpaper bitmaps. path: \images\wallpapr\12801024\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- VBATH.BMP 1311798 11-27-94 This is a picture of a very clean bathroom | (read shiny). It was done entirely with | POV-Ray using text based modelling and a | piece of graph paper :-). I did most of the | work on a Macintosh and then did the final | render on a network of Silicon Graphic | Computers. Total time spent was probably | three and one half days... -------------------------------------------------------- 1024x768 pixel, 256 colour BMP's. path: \images\wallpapr\1024x768\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6Z4.BMP 787510 11-27-94 A Philco 6Z4 vacuum tube by Steve Anger. 6Z4 | was modelled with 3D Studio 2.01 and rendered | with POV-Ray 2.0. The wood finish on the | table is a scan applied both as an image_map | and as a bump_map to give it a worn | appearance. AWAKE3.BMP 787510 11-27-94 A surreal landscape rears out of the water BAROQUE.BMP 787510 11-27-94 Object d'Lissajous This is a rather | hard-to-categorize ray tracing. Just an | object d'art, I guess. A tiffany-egg sort of | thing sitting on a marble pedestal. Got some | very interesting textures in this one. -Image | by Dan Farmer. Hall of Fame Winner - November | 1993 BRASS.BMP 787510 11-27-94 A superb brass Morse Code key Brass and | chrome morse code key. Modelled with 3D | Studio and rendered with POV-Ray via 3ds2pov. | Ran out of memory after reaching 25,000 | triangles and had to resort to using bump | maps for the threads and bolt heads. Turned | out pretty well none the less. Steve Anger. | Hall of Fame Winner - March 1993 CU_AG_AU.BMP 787510 11-27-94 A multi-coloured bracelet CVASE3.BMP 787510 11-27-94 High-roll view of a CandleVase This is a | colorful image that's been rendering on my PC | off-and-on for the past two months. An unlit | candle in a wood and glass vase/holder rests | on a wooden platform. The camera angle is | extremely rolled. Rendered at +a0.05. Image | by Truman Brown. Hall of Fame Winner - April | 1994 FISLE.BMP 787510 11-27-94 The secret (and colorful) island where | fractals are grown. MANDEL.BMP 787510 11-27-94 A Mandelbrot set made up of spheres MINDMAZ1.BMP 787510 11-27-94 Several objects defying description MM5.BMP 787510 11-27-94 Still more M&Ms MUSEUM.BMP 787510 11-27-94 A superb rendering of a room in a museum. See | also /source/scenes/pov2/museum.zip PLNTSCAP.BMP 787510 11-27-94 A superb scene of a ringed planet rising | aover a bleak horizon. PLNTSCAP.GIF is an | example of using post-processing on raytraced | images to generate realistic starfields. | Povray was used to generate the large ringed | planet and grey foreground moonscape. See | also /text/tutorial/stars/plntscap.txt PUZZLE.BMP 787510 11-27-94 Rendering of a wood block puzzle. This | rendering is of a wood block puzzle in which | the objective of the puzzle is to slide the | top flat block out of the slot in the bottom | of the puzzle. I have not been able to solve | this puzzle, and my girlfriend thinks it is | unsolvable...so if anyone out there has seen | this puzzle, and solved it I would love to | find out what the solution is... TANGLE1.BMP 787510 11-27-94 A colourful tangle of strands of spheres. -------------------------------------------------------- Textures and imagemaps. path: \images\textures\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DAVID1 1629 12-21-94 POV v.2 Textures (Update) DAVID2 1653 12-21-94 POV v.2 Textures #1 DAVID3 3497 12-21-94 POV v.2 Textures #2 DAVID4 1312 12-21-94 POV v.2 Textures #3 -------------------------------------------------------- Tileable textures from Amanda L. path: \images\textures\alo\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ALOINDEX.JPG 92922 02-19-95 Index of alo images. ALO011.TGA 196946 08-11-94 Tileable texture file. Rather than attempting | to describe the sometimes indescribable, | please refer to the collage images in this | directory. ALO012.TGA 196946 08-11-94 Tileable texture file ALO013.TGA 196946 08-11-94 Tileable texture file ALO014.TGA 196946 08-11-94 Tileable texture file ALO015.TGA 196946 08-11-94 Tileable texture file ALO016.TGA 196946 08-11-94 Tileable texture file ALO017.TGA 196946 08-11-94 Tileable texture file ALO018.TGA 196946 08-11-94 Tileable texture file ALO019.TGA 196946 08-11-94 Tileable texture file ALO020.TGA 196946 08-11-94 Tileable texture file ALO021.TGA 196946 08-11-94 Tileable texture file ALO022.TGA 196946 08-11-94 Tileable texture file ALO023.TGA 196946 08-11-94 Tileable texture file ALO024.TGA 196946 08-11-94 Tileable texture file ALO025.TGA 173138 08-12-94 Tileable texture file ALO026.TGA 173138 08-12-94 Tileable texture file ALO027.TGA 173138 08-12-94 Tileable texture file ALO028.TGA 196946 08-11-94 Tileable texture file ALO029.TGA 196946 08-11-94 Tileable texture file ALO030.TGA 196946 08-11-94 Tileable texture file ALO031.TGA 196946 08-11-94 Tileable texture file ALO032.TGA 196946 08-11-94 Tileable texture file ALO033.TGA 196946 08-11-94 Tileable texture file ALO034.TGA 196946 08-11-94 Tileable texture file ALO035.TGA 196946 08-12-94 Tileable texture file ALO036.TGA 196946 08-12-94 Tileable texture file ALO037.TGA 196946 08-16-94 Tileable texture file ALO038.TGA 196946 08-16-94 Tileable texture file ALO039.TGA 196946 08-16-94 Tileable texture file ALO040.TGA 196946 08-16-94 Tileable texture file ALO041.TGA 196946 08-16-94 Tileable texture file ALO042.TGA 196946 08-16-94 Tileable texture file ALO043.TGA 196946 08-16-94 Tileable texture file ALO044.TGA 196946 08-16-94 Tileable texture file ALO045.TGA 196946 08-17-94 Tileable texture file ALO046.TGA 196946 08-17-94 Tileable texture file ALO047.TGA 196946 08-17-94 Tileable texture file ALO048.TGA 196946 08-17-94 Tileable texture file ALO049.TGA 196946 08-17-94 Tileable texture file ALO050.TGA 196946 08-20-94 Tileable texture file ALO051.TGA 196946 08-17-94 Tileable texture file ALO052.TGA 196946 08-17-94 Tileable texture file ALO053.TGA 196946 08-17-94 Tileable texture file ALO054.TGA 196946 08-20-94 Tileable texture file ALO055.TGA 196946 08-20-94 Tileable texture file ALO056.TGA 196946 08-18-94 Tileable texture file ALO057.TGA 196946 08-18-94 Tileable texture file ALO058.TGA 196946 08-20-94 Tileable texture file ALO059.TGA 196946 08-18-94 Tileable texture file ALO060.TGA 196946 08-18-94 Tileable texture file ALO061.TGA 196946 08-18-94 Tileable texture file ALO062.TGA 196946 08-22-94 Tileable texture file ALO063.TGA 196946 08-18-94 Tileable texture file ALO064.TGA 196946 08-22-94 Tileable texture file ALO065.TGA 196946 08-20-94 Tileable texture file ALO066.TGA 196946 08-22-94 Tileable texture file ALO067.TGA 196946 08-20-94 Tileable texture file ALO068.TGA 196946 08-22-94 Tileable texture file ALO069.TGA 196946 08-24-94 Tileable texture file ALO070.TGA 196946 08-24-94 Tileable texture file ALO071.TGA 196946 08-24-94 Tileable texture file ALO072.TGA 196946 08-24-94 Tileable texture file -------------------------------------------------------- Images useable as image maps. path: \images\textures\bitmaps\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- EARTHSTH.TGA 798236 10-15-94 The Earth as a bitmap. This is suitable for | use as an image map. See also | /source/scenes/pov2/earth.zip MARS4.GIF 117777 10-15-94 A portion of the surface of Mars. -------------------------------------------------------- Sharky's Tropical Textures. path: \images\textures\sharky\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- LAVA1.GIF 68524 11-06-94 Multi-Colored Lava Rocks, beach worn, pebble | sized, dull Blue, Grey, White, Reddish | colored rocks LAVA2.GIF 59709 11-06-94 Wet Lava Rocks, beach worn, pebble sized, | semi-shiny LAVA2T.GIF 63922 11-06-94 Tilable wet lava rocks, beach worn, pebble | sized, semi-shiny LAVA3.GIF 65231 11-06-94 Dry Lava Rocks, beach worn, pebble sized, | dull LAVA4.GIF 43690 11-06-94 Ancient Rock Wall, very rough lava rocks, | from an ancient wall LAVA4T.GIF 48949 11-06-94 Tilable ancient rock wall, very rough lava | rocks. LAVA5.GIF 61829 11-06-94 Coarse Grained Lava Rock, rough and cracked. LAVA5T.GIF 46011 11-06-94 Tilable coarse grained lava rock, rough lava | surface, cracked. README.TXT 5166 12-21-94 Information regarding Sharky's Tropical | Textures in general SERIES1.JPG 137206 11-06-94 Thumbnails of #1 Lava Rock Series SERIES2.JPG 181631 11-06-94 Thumbnails of #2 Japanese Garden Series STT021.GIF 69687 11-06-94 Tilable gravel, Japanese Garden Trail type | grey gravel. STT022.GIF 79283 11-06-94 Tilable mondo grass, very nice tilable grass STT026.GIF 72178 11-06-94 Tilable Koi Carp having feeding frenzy when | fed STX021.GIF 72840 11-06-94 Japanese Garden Trail type grey gravel STX022.GIF 74209 11-06-94 Mondo Grass, (view is looking straight down | from 2ft) STX023.GIF 109503 11-06-94 Clumpy Green Moss on a tree trunk, trimmed to | fill image STX024.GIF 160692 11-06-94 Paperbark tree trunk, trimmed to fill image | Very realistic when wrapped around cylinders STX025.GIF 68604 11-06-94 Mossy Green Rock w/lichen and debris on it STX026.GIF 64474 11-06-94 Koi Carp having a mini-frenzy when fed #1 STX027.GIF 65786 11-06-94 Koi Carp having a mini-frenzy when fed #2 -------------------------------------------------------- Tileable textures. path: \images\textures\tileable\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BLURLEAV.GIF 40932 09-09-94 Blurred leaves BRIKIT.ZIP 121676 07-03-94 Brick-Kit v1.0 - Brick textures for POV-Ray | This archive contains bump maps and material | maps for use with POV-Ray. The textures tile | and may be easily modified to change brick | and mortar textures. A doc file is included | explaining how the textures were made. The | material in this archive may be used freely | for derived works. by Douglas Otwell. FOLIAG.GIF 114451 09-25-94 Seamless tileable texture map of foliage This | is a tileable texture map of foliage as seen | from above. Created in Painter 2.0. Made | seamless in Photoshop 2.5. -------------------------------------------------------- The famous Manga Babes. path: \images\featured\babes\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DS.JPG 65521 08-26-94 Image generated from 3ds version of Manga | Babes. 3DS.TXT 1164 12-20-94 Description file for above image. 3DS2.JPG 62224 08-27-94 Image generated from 3ds version of Manga | Babes. BABES3D.JPG 70644 08-23-94 Demo image of Manga Babes ! Manga Babes are | 3D computer models of well-endowed female | humans, styled in the manner of Japanese | anime and manga (animation and comics). The | first edition of the Manga Babes collection | is shareware. In the registered package you | get up to 3 exquisitely designed 3D models of | a shapely female form sculpted in the style | of Japanese anime and manga. The models are | created on Amiga systems and are available in | Impulse Imagine TDDD (for Amiga) and Autodesk | 3D Studio 3DS (for PC) formats. As can be | seen from the accompanying JPEG images, Manga | Babes are absolutely stunning to behold :) | They can be quickly rendered off the box for | beautiful Windows backdrops; used to enhance | your architectural walkthrough scenes or to | grab attention to your ray-traced company | logo; help you visualize swimsuit designs; or | animated for use in video productions or 3D | Virtual Reality games. Manipulate and view | them from any camera angle. The possibilities | are endless! BABES3D.TXT 10115 12-20-94 BABES3D2.JPG 105352 08-23-94 More Manga Babes BABES3D3.JPG 92068 08-25-94 More Manga Babes BABEWALK.FLC 764529 09-11-94 A demo FLC of a Manga Babe walking. CAMMY01.JPG 60465 09-22-94 Raytraced JPEG - Cammy of SF2 CAMYKICK.JPG 96298 09-22-94 Cammy in a kicking pose CDBABE.JPG 218629 11-03-94 CDBABE.LHA 518994 11-10-94 CDBABE.ZIP 1326493 04-06-95 POV conversion of DXF version of cdbabe.jpg. | See /images/featured/babes for an example of | what this model can look like ! CHUNLI03.JPG 52402 09-22-94 Raytraced JPEG - Chun Li doing spinning bird | kick CHUNLI03.TXT 58 12-20-94 DEMOBABE.3DS 200783 08-24-94 3d studio version of Manga Babes demo. DEMOBABE.DOC 4833 12-20-94 Documentation for demo objects. DEMOBABE.OBJ 369150 08-29-94 DEMOEYES.CMA 1362 08-24-94 Colormap file for eye imagemap. DEMOEYES.GIF 1485 08-24-94 Eye imagemap. GALSIT.DXF 2615357 12-20-94 A Manga Babe sitting. DXF format. IMGNBABE.JPG 104249 09-06-94 Raytraced image of Manga Babe by Tomwoof This | took about 1 hour 45 minutes to render on my | Amiga 1200/030/40MHz. The sky backdrop was | composited after the render and some rough | edges were smoothed. It's amazing what you | can do with Imagine.int and Manga Babes ;) | -tomwoof 4 Sept 1994 IMGNBABE.TXT 303 12-20-94 KIOKEN.TXT 3178 12-20-94 KIOKEN1.JPG 96197 09-21-94 Raytraced images of Chun Li doing fireball KIOKEN1.TXT 3178 12-20-94 KIOKEN2.JPG 90565 09-21-94 Raytraced images of Chun Li doing fireball KIOKEN2.TXT 3231 12-20-94 KIOKEN3.JPG 34566 09-21-94 Raytraced images of Chun Li doing fireball KIOKEN3.TXT 3231 12-20-94 MAISH.JPG 57306 07-08-94 Imagine rendered image of Mai Shiranui from | Fatal Fury 2 MAISH.TXT 170 12-20-94 MANGABAB.LHA 668946 08-29-94 Archive of original demo. ORDER.TXT 1871 12-20-94 How to order the Manga Babes datasets. NOTE : | At the time of production POV-Ray models were | not supported. This may change over time, | though. SF20001.JPG 104396 08-16-94 Bonus Round VR_GANG.JPG 200674 11-14-94 -------------------------------------------------------- Information on Go Graphics Group. path: \images\featured\ggg\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GGGPROMO.TXT 52318 12-20-94 Information about the Go Graphics Group, | hosts of the POV-Team. -------------------------------------------------------- Amanda L. Osborne. Gif images. path: \images\featured\alo\gif\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DSIERP.GIF 7658 09-11-94 Series of repeating triangles. BEETH2.GIF 167483 10-09-94 Bust of Beethoven. BLOB10A.GIF 6456 09-11-94 Blob made using Blob Sculptor version 1.0a. | See also /programs/modeller/blob.zip. CTDS300.GIF 5790 09-11-94 Example of CTDS See also | /programs/povutil/code_gen/ctds.zip DNA095.GIF 5883 09-18-94 DNA helix created with the DNA utility. See | also /programs/povutil/code_gen/dna095.zip FORM04A.GIF 14903 09-18-94 Necklace made using FORM. See also | /programs/povutil/code_gen/form05t.zip. FRGEN14.GIF 14758 09-18-94 Grey rock made using FRGEN. See also | /programs/povutil/fractal/frgen14.zip FWHEEL1.GIF 25452 09-18-94 A collection of multisided objects generated | by FWHEEL. See also | /programs/povutil/code_gen/fwheel.zip GEODOME1.GIF 23310 09-18-94 Dome covered by geometric pattern made using | GEODOME. See also | /programs/povutil/code_gen/geodome1.zip. LPARSER3.GIF 7509 09-23-94 Spiral with line of increasing length made | with LPARSER. See also | /programs/util/code_gen/lparser3.zip. MORAY15.GIF 14961 09-23-94 Cup and saucer made using MORAY. See also | /programs/modeller/moray.zip. PDOTS03.GIF 8886 09-23-94 An object created using PDOTS. See also | /programs/modeller/pdots.zip, | /images/gif/tknot.gif PLANT05.GIF 12019 09-23-94 Example of an object created using the | plant05 utility. See also | /programs/povutil/code_gen/plant05.zip PRISM.GIF 72841 09-14-94 Series of reflecting prisms PTWIST.GIF 33968 09-03-93 An example of an object created using the | ptwist utility. See also | /programs/povutil/code_gen/ptwist.zip PVCOIL.GIF 10602 10-09-94 A series of coils made using the COIL | utility. See also | /programs/povutil/code_gen/pvcoil.zip. ROOMSKY.GIF 81635 09-14-94 A room with some artwork on the walls. SNOW10.GIF 5097 10-09-94 Snowflake. SPIRAL22.GIF 8084 10-09-94 Various shapes generated with the Spiral | utility. See also | /programs/povutil/code_gen/spiral.zip SWOOP01.GIF 8417 10-09-94 Various shapes generated using the SWOOP | utillty. See also | /programs/povutil/code_gen/swoop.zip TT2OBT.GIF 9898 09-11-94 The letters 3D created using the TT2OBT | utility. See also | /programs/povutil/font/tt2obt.zip -------------------------------------------------------- Source files and resulting output. path: \images\featured\alo\zips\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BBEARING.ZIP 445988 09-05-94 Roller bearings, includes source and tga BIJOU.ZIP 226888 09-03-94 Bijou theater, includes source and tga BLIMP.ZIP 124693 09-04-94 Goodyear type blimp, includes source and tga BOOKS.ZIP 14055 09-03-94 Couple of books, includes source and tga CAT.ZIP 40634 09-03-94 Cat, includes source and tga CD_DISK.ZIP 12665 09-03-94 Compact disk, includes source and tga CEILFAN.ZIP 53328 09-03-94 Ceiling fan, includes source and tga CHIMES.ZIP 17588 08-09-94 Wind chimes, includes source and tga CHOOCHOO.ZIP 190552 09-05-94 Steam engine, includes source and tga CHRYSLER.ZIP 159087 09-05-94 The top of the Chrysler building, includes | source and tga CLEAVER.ZIP 17883 09-04-94 Meat cleaver, includes source and tga DOG.ZIP 47032 09-04-94 Dog, includes source and tga DURA.ZIP 146634 08-09-94 Single engine aircraft, includes source and | tga ESCHER.ZIP 156302 08-16-94 Hallway with staircase, includes source and | tga ETERNITY.ZIP 217407 08-09-94 Hourglass, includes source and tga EYEBALL.ZIP 43834 09-04-94 Eyeball, includes source and tga FACE3.ZIP 93846 09-04-94 Face, includes source and tga FACTORY.ZIP 279654 09-05-94 Factory, includes source and tga FDUTCH.ZIP 284376 09-05-94 The Flying Dutchman, includes source and tga FIRETOOL.ZIP 114910 08-10-94 Fire Axe in a cabinet, includes source and | tga FLAKE.ZIP 71321 08-27-94 Green snowflake, includes source and tga FLY.ZIP 70934 09-04-94 Bushfly, includes source and tga HANGGL1.ZIP 11673 08-26-94 Hang Glider, includes source and tga K1.ZIP 16751 09-04-94 Keyboard, includes source and tga SNOWSPEE.ZIP 39049 09-04-94 Snow Speeder, includes source and tga SPIDER2.ZIP 198774 09-04-94 Spider, includes source and tga STHENGE.ZIP 99249 09-04-94 Stonehenge, includes source and tga STOP1.ZIP 19623 08-10-94 A lonely stop sign, includes source and tga TENTREE.ZIP 106346 08-26-94 Collection of shapes, includes source and tga -------------------------------------------------------- Descriptions. path: \images\featured\alo\text\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DEDICATN.TXT 435 12-20-94 Dedication for Amanda L. Osborne's | contribution INTRO.TXT 4296 12-20-94 Introduction text TEXTURES.TXT 2176 02-26-95 Introduction to Amanda's Texture Library TRACE.TXT 5318 12-20-94 Some ideas on ray tracing and how one might | go about it UTIL1.TXT 5235 12-20-94 Description of raytracing utils referenced by | images UTIL2.TXT 2009 12-20-94 Description of raytracing utils referenced by | images UTIL3.TXT 2395 12-20-94 Description of raytracing utils referenced by | images -------------------------------------------------------- FLC Animations. path: \images\featured\alo\flc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DNA.FLC 326774 01-31-94 DNA pattern animation -------------------------------------------------------- Image collection, JPG format. path: \images\featured\alo\jpg\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BIG4.JPG 37225 11-05-94 Big Ben in the U.K and a blimp BUG.JPG 41234 11-05-94 Image of a bee next to a plant EGG.JPG 19791 11-05-94 An egg with very bloodshot eyes ESCHER.JPG 10307 11-05-94 Hallway with staircase See also | /images/featured/alo/zips/escher.zip FACE1.JPG 16024 11-05-94 Face reflecting in a sphere FLOWER3.JPG 30465 11-05-94 Flower reflecting in a sphere GAL.JPG 45712 11-05-94 Inside of an art gallery LIS.JPG 32331 11-05-94 A green flower like object PICUB1.JPG 4073 11-05-94 Simple cube PICUB2.JPG 22868 11-05-94 Hollow cube with pictures mapped on the | inside PRISM.JPG 20292 11-05-94 Series of reflecting prisms ROCK1.JPG 20637 11-05-94 A rock with a face protruding from it RUBY.JPG 28433 11-05-94 A ruby ring against a blue background TIC.JPG 33764 11-05-94 Noughts and crosses VASE.JPG 30830 11-05-94 Vase with 3 flowers -------------------------------------------------------- Editor's Choice images. path: \images\edchoice\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6Z4.GIF 197819 12-08-94 A Philco 6Z4 vacuum tube by Steve Anger. 6Z4 | was modelled with 3D Studio 2.01 and rendered | with POV-Ray 2.0. The wood finish on the | table is a scan applied both as an image_map | and as a bump_map to give it a worn | appearance. ARABBATH.GIF 193781 12-08-94 A Arabian style room with fountain BMPY3A.GIF 109025 12-08-94 3 glass like objects sit together. This is a | superb image. CDBACK.JPG 80972 02-25-95 One of the images on the back cover of this | CD. By M Kaustinen. CLIFF6.GIF 189160 12-08-94 Ocean Cliffs #6, Painted Cliffs Another (yes, | another) of the Ocean Cliffs series. Uses | POV-Ray's bozo pigment and wrinkled normals | to create a very realistic set of mountains. | In this version, I applied colors to a .GIF | copy of the heightfield image, blurred and | streaked it in PhotoStyler, and used that as | an imagemap over the heightfield. Clouds are | Gardner style spectral synthesis clouds... an | experimental function in my copy of POV-Ray. | Copyright 1994 by Dan Farmer. All rights | reserved. DONUTS.GIF 102405 12-08-94 Some juicy looking toroids. FISLE.GIF 302085 12-08-94 The secret (and colorful) island where | fractals are grown. KKTEASET.JPG 295555 12-08-94 A reflective teaset on a superb tiled surface | See also /source/scenes/pov2/kkteaset.zip LIONFISH.GIF 151503 12-09-94 Pterois Volitans browsing on the reef. This | is a lionfish browsing amoung the | coral-heads. The fins were made with | height_fields and WORM and textured with | onion color_maps and material_maps. The coral | branch and head were made with WORM. The | texture on the head is a bump_map. It is | clear that using POV textures produces | superior results to image_mapping and uses | less memory as well. This is a much better | image (IMO) that brook.gif. METAMORF.GIF 157452 12-08-94 The lifecycle of a buttlerfly A Monarch | butterfly, caterpillar, and chrysalis hanging | onto a milkweed branch over a pond, relected | by a mirrored sphere. This scene was traced | with POV 2.0. The butterfly wings and body, | the leaves, and chrysalis are composed of | scaled spheres and bezier patches and modeled | in MORAY. The caterpillar, branch, and | butterfly antenna were created using WORM and | CTDS. I used PhotoStyler to create the image | maps for butterfly wings and bump map for the | leaves and decorative border. by Robert A. | Mickelsen See also | /source/artists/robertm/metadata.zip POOLTB.JPG 363321 12-09-94 A pooltable (complete with pool) See also | /source/scenes/pov2/poolfi.zip PUZZLE.GIF 672168 12-09-94 Rendering of a wood block puzzle. This | rendering is of a wood block puzzle in which | the objective of the puzzle is to slide the | top flat block out of the slot in the bottom | of the puzzle. I have not been able to solve | this puzzle, and my girlfriend thinks it is | unsolvable...so if anyone out there has seen | this puzzle, and solved it I would love to | find out what the solution is... SUNDAE.GIF 195732 12-17-94 'Never On a Sundae' ! Don't view if you're | feeling hungry ... WRITIN.JPG 300342 12-08-94 A writing desk with a fountain pen. [Editor | favorite !] See also | /source/scenes/pov2/writin.zip Z3.GIF 562054 11-30-94 Example of a quarternian fractal rendered | with a modified POV-Ray. -------------------------------------------------------- GIF-format images. path: \images\gif\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 1993A.GIF 195740 09-18-94 Raytrace: 1993 - version A POV-Ray trace of | numbers 1993; first variation. Image by T. | Brown 1993B.GIF 193804 09-18-94 Raytrace: 1993 - version B POV-Ray trace of | numbers 1993 - second variation. Image by T. | Brown 1993C.GIF 220135 09-18-94 Raytrace: 1993 - version C POV-Ray trace of | numbers 1993 - third variation. Image by T. | Brown 3LEGPR.GIF 96138 09-18-94 Marching Hammers This is a raytrace I did | using POV. It is 6 red and black hammers | arranged in such a way as to appear to be 3 | pairs of legs marching like soldiers on a | marble floor. 6Z4.GIF 197819 09-03-94 A Philco 6Z4 vacuum tube by Steve Anger. 6Z4 | was modelled with 3D Studio 2.01 and rendered | with POV-Ray 2.0. The wood finish on the | table is a scan applied both as an image_map | and as a bump_map to give it a worn | appearance. A_10.GIF 119848 09-03-94 An A-10 Thunderbold firing a rocket ABS1.GIF 143240 09-18-94 Abstract blob in front of the mirror Abstract | blob floating in front of three mirrors and | over the chessboard. I think it looks pretty | good, considering that I am new to POV-Ray. ADE.GIF 116700 09-18-94 Lemonade: that cool refreshing drink. Scene | featuring a glass of lemonade, or some | "yellow liquid" with icecubes and a straw. | Also, bowl of sugar and lemons complete. | Thanks to Robert Mickelson for sharing his | orange peel texture. Greg Gargett AMMONIT1.GIF 205339 09-09-94 Ammonite Fossil Ultra-photorealistic | rendering of an ammonite fossil AMMONIT2.GIF 304067 09-09-94 Ammonite Fossil Embedded in Rock | Ultra-photorealistic rendering of an ammonite | fossil embedded in opalescent rock. Some of | you may have a hard time believing that this | is not a scanned photograph! Even I said | "Wow!" when I saw this one emerge. -Dan | Farmer ARABBATH.GIF 193781 09-10-94 A Arabian style room with fountain ARCH.GIF 125042 09-18-94 Fractal arch & trees in desert POV-Ray | rendered image of arch and trees in desert. | The arch and trees were modeled in Fractal | Grafics 3D which is Dick Oliver's (Cedar | Software) latest version of his IFS based | fractal generator. The resulting DXF files | were processed with DXF2POV v1.05. The sky | and desert are tweaked standard POV-Ray | textures. -- John MacManus ARRAY1.GIF 177624 09-18-94 Simple study in POV reflections This image is | a simple study in POV reflections using | spheres. ARRAY2.GIF 128221 09-18-94 A simple study in POV reflections This image | is a simple study in POV reflections using | torii. AWAKE3.GIF 502332 09-10-94 A surreal landscape rears out of the water BADLND.GIF 255700 11-24-94 Badlands - a height-field based image from | Dan Farmer. Yes, another landscape generated | entirely within POV-Ray, although this is | quite different from my CLIFF*.GIF series. | The mountains were generated by texturing a | plane with a layered pigment consis- ting of | a layer of agate and a layer of bozo. The | excellent color- map was adopted from a color | spline by Kenton Musgrave. The clouds are a | textured plane that lies *below* the camera | (you're looking through the clouds). | Copyright 1994 Dan Farmer. All rights | reserved. BALLPOV1.GIF 36808 09-16-94 The letters POV made up of balls BALLZ5.GIF 110322 09-16-94 Spiderlike tiling of spheres This is one of a | series of "studies" attempting to elegantly | define complexity with just a simple sphere. | Image by Truman Brown. Hall of Fame Winner - | January 1994 BASKBALL.GIF 233326 09-10-94 A basketball sitting on a wooden floor BATHRO.GIF 169509 09-18-94 Hydro-creature in my bathroom Once upon a | time there was a hydro-creature that elevated | from the wash basin of my bathroom and smiled | at me! STARRING: Hydro-creature (PDOTs) - | Wash Basin (POV) - Soap Dispenser (POV) - | Label (PhotoShop) - Water Tap (POV) DETAILS: | Bathroom.lzh (POV Sources library). BEADS.GIF 122248 09-18-94 Strange bead pattern An interesting pattern | generated while debugging Spiral. Image by | Truman Brown. BEAUTY.GIF 178580 11-04-94 An image done especially for this CD-ROM. BEER.GIF 163293 09-18-94 Free Beer Beer. Free. 'Nuff said. Mike | Fitzpatrick BEHAIM.GIF 344169 09-13-94 Globe by Martin Behaim, 1492 A reconstruction | of the earliest known terrestrial globe, made | in 1492 by Martin Behaim, and made obsolete | by Columbus within a year. Two mirrors make | the entire surface visible. A .GIF comment | describes the provenance of the image. -- Bob | Schadewald. BIGBAL.GIF 67795 09-17-94 Fractal Tetrahedron of Spheres A POV | raytraced fractal arrangement of spheres, | which forms an interesting tetrahedron shape | and interesting shadows. I generated the | scene file by recursively (I wrote a simple C | program) placing spheres scaled by 1/2 on | each side of the parent sphere, for 7 | generations, yielding, by my estimation over | 22,000 spheres!!! When POV-Ray parsed this | scene file, it took forever, but the results | are quite nice. For an animation of this | scenes check out the raytrace animation | library. BIKE.GIF 147533 09-17-94 POV - A close-up of a bicycle leaning on | lamppost This is the second of three images | from a scene file created on Pov-Ray. A | close-up view of a bicycle leaning on a | lamppost. These images were created on two | 486/66 machines networking and running in | parallel. Ten hours are required at the | original resoloution of 2048 x 1536. Paul | Lutus. Hall of Fame Honorable Mention - | August 1993 BILRD.GIF 83957 09-17-94 Ray traced billiard balls A ray-traced 8-ball | and an ivory cue ball resting by the side | pocket of a billiard table. Rendered with DKB | in 1 hour and 50 minutes on an AMI 33 MHZ 386 | with a Cyrix co-processor. Anti-aliasing was | used. Hall of Fame - February 1991 BLBBAB.GIF 42641 11-15-94 Detailed 3d Blob created baby rendered in | Imagine Rendering of a very detailed Baby. | Object was created using Blob Sculptor, which | is available on this CD, and Imagine 3.0. | Note that whilst this rendering was not done | with POV, Blob sculptor can output POV format | blobs, so it is possible to create objects | like this with POV-Ray. See also | /programs/modeller/blob.zip BLUEBO.GIF 146316 09-18-94 Blue Box POV-Ray image of a British Police | Box modelled on graph paper, based on | repeated viewings of Logopolis (and a | cardboard cut-out TARDIS!) Mine, all mine! | Paul Rhodes BLUEM5.GIF 199392 09-18-94 Art gallery with fractal paintings. Art | gallery with a blue marble statue on a white | marble base with fractal paintings on the | wall, and granite columns. Fractals created | with fractint 18.0 lettering on base created | in NeoPaint. BOF.GIF 203849 09-03-94 A strange hight-field created mountain BOX.GIF 253105 09-25-94 Wooden Box with Balls This image began as a | test of some new wood and metal textures that | I'm in the process of designing but I have to | admit that I was pretty impressed by the way | it looked, so decided to upload just to get | your mouths watering. Scene is a wooden box | with several wooden spheres sitting inside, | and a few more, along with glass, brass, and | copper spheres sitting outside of the box. | Image by Dan Farmer - All rights reserved. BRASBU.GIF 140919 09-18-94 Ray Traced Buckyball in Chromed Brass Brass | and Chrome Buckyball, rendered with | Persistence of Vision 640 x 480, +a0.05, | Superlighted (RGB=2) from above, kissing | spheres with enough space in between to | clearly see the reflections from the inside. BRASS.GIF 183176 09-10-94 A brass Morse Code key BRASS2.GIF 200890 09-10-94 A superb brass Morse Code key (alternate | viewing angle.) Brass and chrome morse code | key. Modelled with 3D Studio and rendered | with POV-Ray via 3ds2pov. Ran out of memory | after reaching 25,000 triangles and had to | resort to using bump maps for the threads and | bolt heads. Turned out pretty well none the | less. Steve Anger. Hall of Fame Winner - | March 1993 BROOK2.GIF 102574 09-10-94 Three brook trout on a stream bed Well, here | it is at long last, three brook trout ... | with fins! I was not sure what to call this | image, Fishsticks with Fins or Dan's wet | dream . Let the viewer decide! This was a | very memory- intensive image because I used | height_fields to make the fins and image_maps | to texture them ... total: 7 height_fields | and 9 image- maps per trout. BULLZ1.GIF 64617 09-17-94 Bullseye One This is an image of three | rotated spirals. The image was created using | Spiral 2.2, and Vivid 1.0. Hall of Fame | Winner - March 1992 CANLUV.GIF 124908 09-10-94 Candlelight Love Letter This scene is | designed around my attempts to render a | candle with accompanying "soft" lighting and | "glow". Many thanks to Eric Barish for | setting me in the right direction for the | "glow". The lighting was done with three | spotlights with rather large falloff values. | The flame and letter are bezier patches. | Robert A. Mickelsen CANSTR.GIF 253538 09-17-94 Kitchen canister set This is a POV-Ray trace | of one corner of my kitchen. All objects | created using CSG. Bob Landry. Hall of Fame | Honorable Mention. CARDHOUS.GIF 211124 09-10-94 A house of cards sits on a table CARS.GIF 191475 09-10-94 Several racing cars CEEDEE.GIF 164558 11-15-94 AUDIO CDs on a swirly gray backing A decent | (?) mimic of the shiny side of some audio CDs | with an unobtrusive gray background. Rendered | with POV 2.0. See also | /source/scenes/pov2/ceedee.zip CERULE.GIF 97001 09-18-94 Silence Cerulean Intended to replace my | earlier upload, this image was converted from | tga to gif using PICLAB. It's significantly | better. SILENCE CERULEAN - Moonrise bathes | the cliffs and the tranquil sea in deep blue | silence. The mountain was done with FRACTINT, | the scene Raytraced with POV-Ray. Converted | from tga to gif using PICLAB. CHAIN11.GIF 12519 09-24-94 Image produced by chain11.zip object | generator. See also | /programs/povutil/code_gen/chain11.zip CHAINBAL.GIF 172898 09-10-94 A ball object made up of chains CHAMPG.GIF 479842 09-19-94 Champange for Two A pair of champagne glasses | sitting on the marble floor of a spacious | hall. Tall archways lead out to a bright sky. | A lone tree (created with LPARSER). CHATEAU.GIF 282211 09-08-94 A castle image done with POV CHESS3.GIF 150127 09-10-94 A metalic chess set CHKBEZ.GIF 262669 09-10-94 A strange checkered plane CHRUG.GIF 171438 09-19-94 Chinese rug on an oak floor A couple of | image-mapped objects intended for use in a | later scene, they looked so *beautiful*, I | just couldn't resist u/l'ing them! | Actually, I'm looking for suggestions on | adding some "depth" to the rug's finish; I | want handmade wool, not acrylic. ---Mike | Fitzpatrick CHSS.GIF 169690 09-17-94 A Chess Board A chess board created with | POV-Ray 1.0. by Leo Sutic. Hall of Fame | Honorable Mention - September 1993 CLIFF1.GIF 371929 11-16-94 Ocean Cliffs #1, Stormy This exceptional | heightfield was created using nothing but | POV- Ray. The data for the mountains was | created using a bozo texture mapped onto a | plane. This data was then imported into the | landscape scene for the mountains. The cloudy | sky is a procedural texture, again using | bozo. Two colored light sources were used for | mood and spacial cues. Copyright 1994 by Dan | Farmer. All rights reserved. CLIFF2.GIF 141824 11-16-94 Ocean Cliffs, Morning View Heightfield | landscape of oceanside mountains. Created | entirely within POV-Ray. The heightfield data | was generated within POV-Ray as a bozo | textured plane. The cloudy sky was done with | turbulated bozo noise. Sorry, the mist was | done with my personal version of POV-Ray and | cannot be duplicated with the public version. | Copyright 1994 by Dan Farmer. All rights | reserved. CLIFF6.GIF 189160 11-16-94 Ocean Cliffs #6, Painted Cliffs Another (yes, | another) of the Ocean Cliffs series. Uses | POV-Ray's bozo pigment and wrinkled normals | to create a very realistic set of mountains. | In this version, I applied colors to a .GIF | copy of the heightfield image, blurred and | streaked it in PhotoStyler, and used that as | an imagemap over the heightfield. Clouds are | Gardner style spectral synthesis clouds... an | experimental function in my copy of POV-Ray. | Copyright 1994 by Dan Farmer. All rights | reserved. CLOCK1.GIF 484401 09-03-94 A modern clock COIL.GIF 35075 09-19-94 Raytrace - Coiled objects This image was done | by W. D. Kirby [70722,2407] with his utility | POVCOIL (POVCOI.ZIP). Displays many of the | variations possible with his neat little | program. See also | /programs/povutil/code_gen/povcoi.zip COIL1.GIF 95646 09-10-94 Two intertwined coiled objects. COIL2.GIF 185723 09-04-94 Trace of a marble spiral COLONY.GIF 45732 10-16-94 A moon scene. COLSEC.GIF 569699 09-13-94 Columbus's Secret Navigation Aid How did | Columbus find his way across uncharted seas? | His secret navigation aid, discovered on the | island of Loof Lirpa, is the centerpiece of a | new display at the Museum of Virtual | Artifacts. A GIF comment gives details. Bob | Schadewald CONCH1.GIF 175088 09-04-94 Seashell floating above circular waves CONCH2.GIF 215417 09-04-94 Seashell floating above ocean waves COVER1.GIF 152840 08-18-94 Image of a doll being manipulated from above | See also /source/scenes/pov2/cover1s.zip CURIOS.GIF 108879 09-13-94 Two curios Two curios, each displayed on its | own stand. One is beaten gold, the other, | hand-carved jade. Many shapes in this scene | were created with swoop.exe and Steve | Angers's RAW2POV. Swoop.exe is a utility of | mine available soon. CVASE3.GIF 512639 09-17-94 High-roll view of a CandleVase This is a | colorful image that's been rendering on my PC | off-and-on for the past two months. An unlit | candle in a wood and glass vase/holder rests | on a wooden platform. The camera angle is | extremely rolled. Rendered at +a0.05. Image | by Truman Brown. Hall of Fame Winner - April | 1994 CYB18.GIF 120566 09-23-94 Logo made for the student organization | "Cybernetisk Selskab" Image made for CYB, a | student organization at the "Institute for | informatics". The elements are: A regulator | to regulate the speed of various machines; | steam engines, wind mills, etc. The regulator | is surrounded by a super ellipse as described | by Piet Hein. This version is made of blue | glass. (cyb@ifi.uio.no) DAWN.GIF 160715 09-17-94 "Dawn", Early morning Stonehenge The dawn of | a new day and the dawn of history combine in | this POV-Ray raytracing. The megaliths were | created with Steve Anger's excellent FRGEN | and RAW2POV utilities. Oh, and the stars were | done with Fractint. Hall of Fame Winner - May | 1993 DB000004.GIF 487376 09-10-94 A ringed planet floating in space DC1.GIF 223454 09-19-94 Digitally Correct A wall; a big nose; red | glop; colored marbles; girls in glass... | Another difficult image to describe. Raytrace | by Truman Brown. Mesh courtesy Syndesis | CDROM. This image contains nude statues. | Those offended by computer generated nude | statues should refrain from downloading this | image. DC_10.GIF 97954 09-10-94 A DC-10 decending through the sunset DEATH1.GIF 161960 09-19-94 Woild DeathRoller Intro WoildMotors, Inc. | proudly presents the DeathRoller-9000. Full | public announcement found in GIF-comment. | Image by Truman Brown See also | /source/artists/trumanb/death1.zip DEATH2.GIF 197226 09-19-94 Woild DeathRollers In Pursuit Two | DeathRollers in pursuit of a fugitive | suspected murderer. Full episodic recap and | media hype found in GIF-comment. Image by | Truman Brown. See also | /source/artists/trumanb/death1.zip DECSET.GIF 79569 09-10-94 Fish Decanter and Goblet Set This is my first | contribution to the POV group project. It is | a 3D version of one of my glass pieces, a | decanter and goblet set with an ornamental | fish stopper. Robert A. Mickelsen. DESK3.GIF 163423 09-19-94 POV-Ray - A desk, book and reading glasses A | photorealistic scene with a desk, book, | glasses, a cup of pencils, and sunlight | streaming in a nearby window. Rather | plausible. The high-resolution version is | hard to distinguish from reality, whatever | that is. DIAM13.GIF 8919 09-24-94 Demo image from POV-Ray 2.0 object generator, | diam13.zip. DICE01.GIF 75953 09-17-94 Two rosewood dice rolling on a table against | a wall "I shall never believe that God plays | dice with the world." -- Albert Einstein. The | dice are made of rosewood and rolls against a | wall. The "eyes" are painted with gold. DICEDOT.GIF 569554 09-16-94 Image of a die made up of spheres DICEWATR.GIF 464712 09-16-94 A set of dice sitting on the surface of some | water DIZZY.GIF 174360 09-10-94 A elegant trumpet DJTEST.GIF 114754 09-16-94 GIF file showing example of what can be done | with DeJong Boxes. See also | /programs/povray/mac/djb_sit.hqx, | /programs/povutil/misc/dejong.zip DOME01.GIF 14748 09-17-94 A hexagonal building made of archways A | building made with six archways. This version | lacks a roof. The building stands on a green | surface. (Grass?) Golden spires on each | "corner" of the hexagon. DOME03.GIF 16049 09-17-94 A hexagonal building made of archways A | building made with six archways. This version | has a copper roof and a golden dome. The | building stands on a green surface. (Grass?) | Golden spires on each "corner" of the | hexagon. DOME04.GIF 12225 09-17-94 A hexagonal building made of archways A | building made with six archways. This version | has a copper roof and a golden dome. The | building stands on a green surface. (Grass?) | Golden spires on each "corner" of the | hexagon. This version is backlit. DUCK2.GIF 183606 09-13-94 Ducky goes for a Swim. 640 x 480 x 256 (249) | Just a fun little image. Uses Mira Imaging's | duck object, swimming on raytraced water. | Nothing fancy, except that the duck is a rare | Chrome Duck, and of particular note is the | little wake streaming out behind him as he | paddles. The wake is a heightfield, created | with a utility by Alexander Enzmann. Kinda | fun. E_OF_R.GIF 126659 09-10-94 A height-field rises out of a surreal | waterscape. EARTH03.GIF 128459 09-17-94 Shows the Earth from space. This image shows | the Earth from space. You can see Norway up | there among the clouds. There is a discrete | starfield in the background. EXFLO.GIF 117633 09-19-94 EXtruded FLOwer using POVCAD 3.0a The | EXtruded FLOwer image was created using the | extrude along a path using a contour feature | of the Windows edition of POVCAD version 3.0a | by Alfonso Hermida, a quick and dirty program | to generate spheres at the intersections of | triangle data (to give the stigma that bumpy | look) and rendered with the POV Ray version | 2.1 raytracer. Hall of Fame Winner - February | 1994 F16_1.GIF 117271 09-10-94 An F16 fighter F16_2.GIF 347408 09-10-94 2 F16's streak through a river valley FA_18.GIF 32094 09-03-94 2 FA18 Hornets fly through darkness FIGHTER1.GIF 53483 09-04-94 A starfighter of indeterminate origins. | Written with a text editor on an MS-DOS | machine, without the aid of any modellers or | front-ends, and NOT utilizing standard | include files. Source totals 141k of | hand-written text. FISH1.GIF 89698 09-10-94 A fish FISLE.GIF 302085 09-10-94 The secret (and colorful) island where | fractals are grown. FLAKE1.GIF 246385 09-13-94 Sphereflake: Chrome on wood. Persistance of | Vision does it again! A second-level Haines | sphereflake in beautiful chrome sitting on a | wooden plane. Reflections in reflections... | Floating-point errors keep the spheres from | quite touching, and the woodgrain isn't | placed quite as I'd like, but this is still | quite a showpiece. Datafile is available as | FLAKE1.ZIP. Image by Dan Farmer See also | /source/scenes/pov2/flake1.zip FLASK01.GIF 79975 09-23-94 A blue flask with a cork This is my version | of a souvenir flask I purchased at a place | called "Det Kongelige Modumske | Blaafarvevaerk" - a ROUGH translation is: | "The Royal Modum Blue Dye Works". Cobalt | mines 1778 - 1898. Now a museum. The original | flask is 2" tall excluding the cork. (2.25" | incl.) Squared/tiled floor... FLOWER.GIF 197029 09-10-94 A flower like object made out of spheres FLWPET.GIF 212252 09-13-94 Raytrace - Petals in an as yet undiscovered | flower A close-up of a flowering plant. | Rendered with POV-Ray 1.0. This GIF was | post/pre-processed with Piclab to achieve a | depth-of-field effect. Douglas Otwell. Hall | of Fame Honorable Mention - December 1992 FNT2POV1.GIF 12524 09-24-94 Demo image of Grasp/Pictor fonts to objects | converter, fnt2pov1.zip See also | /programs/povutil/convert/fnt2pov.zip FNTRND.GIF 154582 09-19-94 Sample of FNTRND.ZIP include file for POV | v2.x Image rendered using POV v2.0 using | FNTRND.INC. FNTRND is a font created for use | with POV v2.x. See also | /source/scenes/font/fntrnd.zip, | /images/gif/fntrndu.gif FNTRNDU.GIF 154582 09-03-94 Example of the "FNTRND" font for POV-Ray See | also /images/gif/fntrnd.gif, | /source/scenes/font/fntrnd.zip FOCAL.GIF 97677 09-09-94 Focal blur example #1 This is a 640x480 test | of focal blur done by jittering points on a | hexagonal grid. I generated a table of 37 | points, each point being the center of a | hexagonal and jittered the point within the | domain of that cell. I think it worked quite | a bit better than 37 rays using the standard | random jittering method. If anyone wants to | see a standard 37 ray version for comparison, | let me know. -DMF FOGJUL.GIF 430501 09-13-94 Foggy Julia Landscape HEIGHTFIELD FOG A Julia | set fractal cliff shrouded in haze, looks | very much like a Japanese watercolor. Julia | set images for the heightfield and imagemap | coloring generated with Fractint 18 and ray | traced as a heightfield with an experimental | version of POV-Ray. Image by Dan Farmer FRACSET.GIF 562054 09-16-94 A 3d fractal (quaternian Julia) floats in a | room See also /images/jpg/fracset.jpg, | /source/scenes/pov2/fracset.zip, | /programs/povray/patches/julia_3.zip FRAME1.GIF 61860 11-12-94 A carpenter's view of how a building goes | together. Objects include studs, corners, | headers, trimmers, joists and rafters. | Inspired from the days when I was a framing | carpenter. FUSION.GIF 455630 09-25-94 Fantasy Fusion ??? This took three days on a | 486/66 to render with all the | reflection/refractions etc. Sort of inspired | by a scene from the Woild series (Invaders | ?}. GAMMON.GIF 201671 09-13-94 Raytrace - A Backgammon game in progress A | backgammon end-game in progress. This scene | includes four custom layered wood textures, | featuring "Maple", never-before-seen. This is | the second in a series of wood studies, | beginning with _Pawns_. GANNET.GIF 168451 09-19-94 A gannet coming in to land. A gannet coming | in to land over sea and cliffs.Created with | Moray and Povray.To be honest this is more | like a cross between a gull and a gannet, but | calling it a gullet would create the wrong | impression. GAVEL01.GIF 83428 09-17-94 A wooden gavel "floats" in front of a green | background. GAVEL02.GIF 66931 09-17-94 A wooden gavel rests on a green surface. GEAR13.GIF 9002 09-24-94 Demo image from object generator gear13.zip | See also | /programs/povutil/code_gen/gear13.zip GEOSCA.GIF 348544 09-23-94 Martian Base (?) with geodesic domes An | attempt at a planetary base constructed of | geodesic domes and brickwork, plastic tubes | etc. Fractal mountain scape as well. GLASS.GIF 69057 09-23-94 Glass globe with glass balls on top This | raytrace of a Glass Sphere of a radius 100 | and a thickness of 1 unit tha also has a | series of cones, CSG, glass ball and rods | connecting the four units. This picture was | traced on a 486-66 and took approx. 23 hrs to | complete. the last 69 rows took 4 hrs 53 min | and some seconds. Glass in a raytracing | nightmare GLASS01.GIF 73920 09-17-94 A glass with a sphere behind it GLASSCUP.GIF 177576 09-10-94 A glass cup sits on a kitchen bench GLDTMPL.GIF 332971 09-16-94 A golden temple GRAVER.GIF 189990 09-14-94 A golden Plaque with Hello World A snazzy | demonstration of the capabilities of | GRAVER.ZIP, an image engraving tool for | POV-Ray height fields and bump maps. | Illustrates some special effects you can | achieve with Graver in your ray tracing | toolbox. A golden framed plaque with the text | of HELLO WORLD. See also | /programs/povutil/misc/graver.zip GRID05.GIF 166175 09-14-94 Spheres Forever Actually, there's really only | 49 spheres in this picture, but they're in a | room with mirrored walls... and so are you! | Appears to be thousands of them. Got some | interesting tiles in there, too... made from | the intersection of perpendicular cylinders. | Rendered w/ +a0.05 anti-alias threshold. | Image by Dan Farmer. Hall of Fame Honorable | Mention - February 1992 HELM2.GIF 116806 09-10-94 The wheel of a ship rises out of the water HIMALA.GIF 164095 09-10-94 Himalayan style mountains HORNPIPE.GIF 260308 09-10-94 Several complicated horns floating next to a | music staff HRGLAS.GIF 177409 11-16-94 Hour Glass An Hourglass I've been working on. | Needs sand still and I haven't quite figured | out how to do that. A smaller scaled Bezier? | An Image map? I decided to go ahead and | upload because this took almost 40 hrs!!! on | a 486/dx2-66! I made the mistake of setting | the beziers patch of the Glass at 5 on the | u&v steps in the beginning and forgot to | change it back for the final render! Modeled | in MORAY and rendered in POV 2.2. IAMBIC.GIF 192070 09-23-94 Raytrace - Vibroplex Iambic Deluxe Keyer | Paddle This is a Vibroplex Iambic Deluxe | Keyer Paddle (uh, Morse Code Key) in use at | radio station WZ9U. The image is dedicated to | Erkki Sondergaard (who had to listen to my | griping), with thanks to Steve Anger & Jeff | Bowermaster (for 3DS2POV), and Stephen B. Coy | (for Vivid). It's seriously under-modelled, | but I'm limited to 4M for mesh. Tom Maynard. IFSBAL.GIF 69010 09-14-94 Mystery Texture Sphere sitting on a | wonderfully textured cube. The sphere is a | pearly golden color, and bumpmapped with an | IFS fractal fernleaf. For that alone, I would | not be uploading this image. But the texture | on the base is a wonderful mystery. I've | since changed the datafile and have only | vague guesses about how I created this | wonderful green and black swirled surface. | Image by Dan Farmer IMAGE3.GIF 68680 09-10-94 Objects comprised of swirls of spheres INTEE4.GIF 110951 09-09-94 Silver Dancers CSG Graceful arches tied | together with silver stars. Sort of looks | like a pair of dancers if you look at it | right. Illuminated by spotlights on a rich | blue plane. This image uses the same CSG as | INTEE1.GIF. Image by Dan Farmer JULIA1.GIF 340819 09-16-94 A 3D Julia-Set fractal sitting on a pedestal | See also /programs/povray/patches/julia_3.zip JULIA2.GIF 283394 09-16-94 Julia Set revision 2 See also | /programs/povray/patches/julia_3.zip KITCHEN.GIF 202024 09-10-94 A kitchen bench and cabinets KITCHNEW.GIF 176960 09-10-94 A modern kitchen and dining table KLAMP.GIF 87061 09-10-94 A kerosene lamp KORA0.GIF 128704 11-24-94 Lake Elmieh, Merunari Canyon High in the | dessicated fissures of Merunari Canyon lie | the pristine waters of Lake Elmieh. Far, far | above, in the great blue dome of the sky, | hovers Velzori, the so-called Emerald Planet, | whose turbulence is in harsh contrast to the | placidity of the lake. In the coming days, | Velzori will reach its closest approach, | aligning itself with Kwanzl Cone, a rock | island visible in the lake. Editors note : | Not done with POV but so good (IMHO) that | it's worth imcluding. The actual tool used | was a 4k landscape raytracer written in | assembler ! KULER15.GIF 112193 09-23-94 Three spheres; two perfect mirrors and one | red w/phong highlight The name of this file, | "kuler" is Norwegian for "spheres" and is | there for historical reasons: I made the | original image some time ago and used a | Norwegian name. Two of the spheres are | perfect mirrors. The third is blue with phong | highlighting. They lie on a marble surface | and mirror blue and grey walls and roof. L_CHANGE.GIF 249520 09-10-94 An example of objects created by L-Parser L_MUTATE.GIF 417700 09-10-94 An example of objects created by L-Parser L_PLANTS.GIF 237430 09-10-94 An example of objects created by L-Parser L_SPIDER.GIF 470543 09-10-94 An example of objects created by L-Parser LABEL.GIF 111242 09-10-94 A laser printing stamping out POV labels LAMP.GIF 115670 08-25-94 A lamp and a picture frame LAMP01.GIF 67408 09-17-94 A shoemaker lamp, unlit This is what we in | Norway call a "shoemaker lamp" - a white lamp | shade made of glass, a brass body and foot. | The body is has a shape resembling a question | mark: "?". The lamp is unlit. LAMP02.GIF 85495 09-17-94 A shoemaker lamp, lit This is what we in | Norway call a "shoemaker lamp" - a white lamp | shade made of glass, a brass body and foot. | The body is has a shape resembling a question | mark: "?". The lamp is lit. LEGOKA.GIF 97895 09-23-94 Raytrace of a simple lego car LEGOKA - | 640x480x256c ray traced picture of a simple | Lego car A picture of an object made from | Lego Technic pieces. Rendered with the | Persistence of Vision Raytracer. Submitted by | author. Lego is a registered trademark of | LEGO Group. See also | /source/scenes/inc/legoka.zip LIGHBEAM.GIF 227538 10-16-94 A room showing beams of light effect. LILY.GIF 189314 09-17-94 Raytrace - Waterlilys in a pond A raytraced | waterlily with reeds. Done with POV-Ray 1.0, | naturally. Author: Douglas Otwell. Hall of | Fame Winner, October 1992 LILYS.GIF 198891 09-17-94 Raytrace - "Lilys" More flowers. OK, so I'm | in a rut. Or maybe a furrow. Anyway, day | lilies, both closed and open. Raytraced with | POV-Ray 1.0, naturally Douglas Otwell. Hall | of Fame Winner - April 1993 See also | /source/scenes/pov1/lysdat.zip LNCSCP.GIF 286662 09-10-94 A colourful landscape LPARSER.GIF 116440 09-10-94 Objects created with the L-Parser utility LPARSER2.GIF 372141 09-10-94 Objects created with the L-Parser utility LPARSER3.GIF 556730 09-10-94 Objects created with the L-Parser utility LSTWLD.GIF 144780 09-10-94 Lost worlds LSYS__38.GIF 358852 09-13-94 An example of a plant made using the L-Parser | utility MARSPI.GIF 184479 09-23-94 What the Voyager missed on Mars - a space | museum A scene of what a museum might look | like on Mars. The artifact in the center is | an image map for which I would like to thank | Caren Park. It is one of her Fractals from | her fractal .par's files here on CIS. If | interested it's in the CKP625.PAR file. MBOX.GIF 124737 09-23-94 Matchbox on a tablecloth MCDEES.GIF 113692 09-04-94 McDonalds logo coming out of the water at | night MEN3.GIF 136821 09-17-94 Raytrace - Men Who Raytrace III Retraced POV | beta raytrace of MEN2.GIF with corrected | spelling and slightly different camera angle. | Hall of Fame Winner - September 1992. MENGER.GIF 205768 09-14-94 Glass Menger Sponge SIERPINKSI This image | consists of 2,947 GLASS spheres and took | somewhere around one week to render on my | 486/50. The Menger Sponge object itself was | created using Stephen Coy's sponge.c program, | modified to output to POV-Ray syntax. The | bump-mapped background wall uses a Sierpinski | Gasket image done with Fractint. Image by Dan | Farmer. METALMAN.GIF 153345 10-23-94 A metal man kneels on a plain. This was | modelled using moray, then rendered using the | default super.def. All textures are from the | supplied .inc files. METLRO.GIF 107500 09-23-94 Metal Rose A metallic rose developed with | Andrew Rowbottom's FORM program. I alter the | Metal texture slightly to give the image more | depth. MICROEXP.GIF 255528 09-10-94 Several hard to describe objects MIKE01.GIF 56450 09-17-94 An old-fashioned microphone This is an | old-fashioned "Larry King Live"-like | microphone. The model used for the mike is | from a Norwegian TV program. There is a black | sign on the mike with the letters "KTRS" in | red. The sign reflects the lamp light, | creating an interesting effect. MILL02.GIF 241538 09-18-94 Winter in Holland MINDMAZ1.GIF 401144 09-16-94 Several objects defying description MNDFAL.GIF 378477 11-16-94 Mandelfall - frosty fractal flakes floating. | Sometime in November, Minnesotans can expect | the first Mandelfall of the season. Bundle up | farmer, gonna be a frosty morning! Oh, and | watch your head! MOONRS2.GIF 135686 09-10-94 A huge moon rises behind the cliffs MORAY1.GIF 196834 09-10-94 A moray eel sits in its lair See also | /source/artists/robertm/moray1.zip MTMAND1.GIF 98039 09-10-94 Mount Mandelbrot MTNSNR.GIF 166738 11-16-94 Mountain sunrise over a lake POV-Ray image of | a mountain sunrise with a lake in the | foreground. Beautiful sunrise colors are | reflected in the lake. Pretty good rendition | of a sunrise. NEWTOY.GIF 69602 09-10-94 A wooden toy See also | /source/scenes/anim/newtoypv.zip, | /images/anim/fli/newtoy.fli NO02.GIF 34757 09-17-94 A Norwegian flag This is a Norwegian flag on | a white flag pole. The waves are not what I | wanted them to be, but the flag itself is | accurate. NOMAD.GIF 214881 09-17-94 The Nomad - Overlord Class Dropship on planet | OVERLORD Those of you who've played | Activision's Mechwarrior, or FASA's | Battletech miniature combat will recognize | this fine example of the "egg from space" | known as the Overlord Dropship Nomad. Those | of you who haven't, engh, it's pretty neat | anyway. Raytrace by POV-Ray, some Toruses by | POVTORUS, starfield by Fractint, | post-production work by PubPb, color | reduction by DYEWORKS, all object data | original and done by me. GIF format, any | questions or comments accepted and | appreciated! Hall of Fame Honorable Mention. NTREAL.GIF 238168 09-10-94 "Not a Trace of Reality" by Drew Wells | Difficult to describe, but beautiful to | behold! A hyper-real, surreal macroscopic, | microscopic view of unreality. Not a Trace of | Reality is the most complex image I've traced | with DKB, I had to use VGARAM for extra | memory just to render this monster! Rendered | with DKB 2.05 on 386&7/20 in 50 hours. See | also | /programs/ibmpc/scenes/level3/ntreal/ntreal.pov | See NTSKY.GIF 59838 09-16-94 The night sky with the moon reflecting in the | water See also /source/scenes/pov2/ntsky.zip OBJECTS.GIF 240118 02-18-95 Captured image from Steve Anger showing | original 6z4 and brass. This image shows the | real-world objects Steve Anger used as a | model when creating their ray-traced | counterparts. They are a 6z4 radio valve, and | a brass morse code key. See also | /images/gif/6z4.gif, /images/gif/brass.gif. OILRIG.GIF 248997 09-23-94 Offshore Oil Rig Raytrace of near-scale | imaginary oil rig, about 3000 parts. | Generated from dxf file directly to POV 2.0 | using home-grown converter. About 9hrs. | rendering time on 33mhz 486. OUTPOST.GIF 129293 09-16-94 A geodesic dome nestled among the mountains. | Outpost was generated using the Geodome | routine of Andy Wardley | , and the night sky is | that of Jim Burton. The height map is taken | from a set of data released by NASA last year | on the Valles Marinus (sp?) but I have lost | the exact ref. PANEL3.GIF 126611 09-14-94 A Study in Textures Here's an image that | shows that you don't have to get elaborate to | make an interesting raytracing. A slab of | brushed brass, layered by a slab of pebbled | glass, topped off by a rough-cut plank of | rosewood set against a soft gray backdrop | make this the perfect raytracing for any | occasion. Image by Dan Farmer PAPERW.GIF 92876 09-10-94 A colourful paper weight PAWNS.GIF 178368 09-17-94 Raytrace - Pawns, a study in wood Three pawns | on a chessboard, uses three custom, layered | wood textures. Douglas Otwell. Hall of Fame | Honorable Mention - August 1992. See also | /programs/ibmpc/scenes/level2/pawns.pov PCLOCK.GIF 253963 09-17-94 A rotating pendulum clock. Rendered with | POV-Ray A rotating pendulum clock on a | bookshelf. Modelled with 3D Studio 2.01 and | rendered with POV-Ray 2.0. 3D Stuio to | POV-Ray conversion with 3DS2POV v1.8. | Credits: The 3D model of the book and the | image maps fo the book and the wallpaper were | from the 3D Studio World- Creating Toolkit | CD-ROM. Steve Anger. Hall of Fame Winner - | December 1993. PEISR1.GIF 113268 09-23-94 Mountain Skyscape HEIGHT-FIELD The object in | this scene is loosely based on a series of | sculptures by famed glass artist Mark Peiser. | Peiser's blown and sand-carved pieces lent | themselves perfectly to ray-tracing. I used a | glass sphere with a transparant bozo texture | differenced with a heightfield to do the same | thing. Robert A. Mickelsen PELTA.GIF 17934 09-25-94 Plane-filling pattern: Roman pelta design A | plane-filling design created from a basic | motif that is reflected once and the | resulting figure is then rotated about a | point three times to create a grouping of | four figures. This action is repeated to fill | the plane. PFMPOL.GIF 165767 09-23-94 A fountain pool with a faucet floating above. | See also /source/scenes/pov2/pfmpol.zip PINMAP.GIF 151302 09-23-94 Pins in a map This is an up close look at a | pin map. Created with POV-Ray 2.0. Hall of | Fame Honorable Mention - May 1994 PIPELINE.GIF 379254 10-17-94 Metallic pipes and containers by Kari | Kivisalo. See also | /source/scenes/pov2/pipeline.zip PLANECAN.GIF 520531 10-23-94 Two fighters battle over a canyon. This scene | was modelled using moray and rendered | 1024x768 using pov. I got the plasma texture | from someone else - thanks whoever. The | canyon is a bezier patch with a bitmap mapped | onto it. PLANESVP.GIF 340756 10-23-94 Aircraft fly over landscape. This was | modelled using moray, and rendered using pov. | The background was created using vistapro and | is simply a gif mapped onto a plane. PLNTSCAP.GIF 213426 10-01-94 A superb scene of a ringed planet rising | aover a bleak horizon. PLNTSCAP.GIF is an | example of using post-processing on raytraced | images to generate realistic starfields. | Povray was used to generate the large ringed | planet and grey foreground moonscape. See | also /text/tutorial/stars/plntscap.txt PNDLUM.GIF 224909 11-16-94 A Foucault Pendulum This is a Foucault | Pendulum in a museum. Saw one in San Diego a | few weekends back at the Natural History | Museum. The pendulum swings back and forth | over the Star, the star slowly rotates as the | earth rotates. POURIT.GIF 215616 09-14-94 Pour it on! BRICK This image is based on GreG | tsaldis' Shelac.jpg image. This one shows a | similar scene from a slightly different | viewpoint. Raytraced with POV-Ray. Blob | created with Polyray. Frgen used for several | elements, and Raw2POV used throughout. The | bench wood texture is DMFWood6, by Dan | Farmer. Douglas Otwell PROP_G.GIF 268506 11-16-94 Blob on a wood tiled floor Just more | Propaganda ... Gooey translucent blob lay on | a cool lt. wood/dk. wood tiled floor. Goo | shows off the great light refraction of the | one & only POV raytracer. The floor was kinda | tricky, 'cause the center tile is different & | couldn't repeat so I had to use my | imagination, & POV let me have the freedom to | do that. PUZZLE.GIF 672168 10-03-94 Rendering of a wood block puzzle. This | rendering is of a wood block puzzle in which | the objective of the puzzle is to slide the | top flat block out of the slot in the bottom | of the puzzle. I have not been able to solve | this puzzle, and my girlfriend thinks it is | unsolvable...so if anyone out there has seen | this puzzle, and solved it I would love to | find out what the solution is... PVRACER3.GIF 132326 09-03-94 A racing car QUARRY.GIF 274651 10-25-94 A rendering of a water filled rock quarry. QUARRY1.GIF 190233 11-12-94 Another variation of a rock quarry. QUARRY2.GIF 186443 11-12-94 Yet another variation of the rock quarry. QUART04.GIF 105917 09-17-94 A statue of some kind in an art gallery A | statue in an art gallery illuminated by two | spotlights. The walls are empty. The surface | of the statue is the well-known marble | pattern. The statue itself is a quartic and a | tweaked formula. QUILT1.GIF 27796 09-25-94 A plane filling design An equilateral | triangle is rotated three times about a point | to create a four-fold figure that is repeated | throughout the plane, making a background of | diagonally-oriented, four-pointed stars. QUILT2.GIF 15894 09-25-94 A plane-filling design Triangles on the sides | of a square constitute the foreground and | create octagons as the background for this | plane-filling design. RAYL213.GIF 3988 09-24-94 Demo image from object generator, | rayl213.zip. See also | /programs/povutil/misc/rayl213.zip RAYTECH.GIF 70988 09-24-94 Advert GIF for Raytech BBS (UK) REEFER.GIF 317118 11-16-94 "The Coral Reefers" A school of copperband | butterflyfishes browses near a coral branch. | This image was traced with POV-Ray 2.2 in | about 24 hours on my 486/66 with 8mg RAM and | a 50mg swap files. THe swapfile was necessary | because of the Bezier patches needed to make | fish. Thanks to all who helped solve the | problems presented. The fish were modeled in | MORAY, the reef was created by FRGEN, and the | coral branch was created by LPARSER. A | special thanks to Tim Wegner and SUDS which I | used to place and rotate the butterflyfish! RGB01.GIF 70485 09-17-94 An RGB cube This is an RGB cube with six | minor cubes in each direction. This is made | with RGBPov - a self-made utility made for | this purpose only. A 256-color GIF is not the | way to view 216 different colors, but it has | to do when space is a critical factor. RIBBON.GIF 111844 09-24-94 A flashy ribbon-like spiral An interesting | ribbon-like spiral floating against a | brilliant eclipse. Image by Truman Brown RIF1.GIF 97669 09-17-94 Reflected Inverted Fractal #1 ANAMORPH | INVERSE INVERT This image depicts an | "anamorphic", or inverted, fractal, reflected | in a highly polished cylinder. The reflection | in the curved surface of the cylinder | re-inverts the Mandelbrot to its "correct" | arrangement. RINGBOX.GIF 653074 09-16-94 A box surounded by intersecting rings ROCKS1.GIF 120198 09-14-94 Raytrace - Serpentine Rocks TRIANGLE A rough | rock, a core sample, and a polished sphere, | all of serpentine rock. The rock was done | using Steve Anger's "frgen" (see Steve... I | told you there were still good uses for it!), | and the core sample uses a combination of a | clipped heightfield and a cylinder clipped by | the same heightfield to give the jaggy end. | Spotlights illuminate the scene. Image by Dan | Farmer SCUSI1.GIF 157527 09-24-94 Two sculptures in a room with a reflecting | pool POV-Ray rendered image of two sculptures | in a room with a reflecting pool. Torso and | egg sculptures built with CSG and blobs. | Textures are tweaks of standard POV textures. | Apologies (scusi) to the Romanian sculptor | Constantin Brancusi (1876-1957) whose shapes | were inspirational. Enjoy ... John MacManus SCUSI2.GIF 162676 09-24-94 Sculptures in a room More sculptures in a | reflecting pool room. Apologies again to the | Romanian sculptor Constantin Brancusi | (1876-1957). CSG was the major modeling mode, | but WORM and CTDS were used to generate the | spiral. Tweaked standard POV textures were | used throughout. Enjoy ... John MacManus SEATPL.GIF 144806 09-10-94 A set of Roman columns in a lake SHADE12.GIF 9034 09-24-94 Demo image from object generator shade12.zip | See also | /programs/povutil/code_gen/shade12.zip SHINYPOV.GIF 236875 09-16-94 Metallic POV letters SIREN.GIF 157513 11-16-94 Siren, a picture in a generated pool SMOOTH.GIF 186969 09-14-94 "Smooth" - A rear end of a '50s style | automobile POV-Ray tracing of the rear end of | a '50s style automobile. This was modeled in | MORAY, and traced with POV-Ray 2.0. The title | refers to the new ability to render smooth | bi-cubic patches in 2.0. This image is | dedicated to the POV-Ray development team for | all their hard work on version 2.0. Douglas | Otwell SNOWMAN.GIF 92036 09-10-94 Christmas scene SNOWML.GIF 54805 09-24-94 Moonlight snowfall Moonlit snowfall with | snowman and 1,100 snowflakes! Snowflakes | duplicated with Object Replicator. SOLITAIR.GIF 188986 09-10-94 A wooden solitair board with stone balls SPHFRAC6.GIF 836980 09-16-94 A series of fractal spheres disappear into | the distance SPHMND.GIF 132660 09-14-94 Mandelbrot made of Spheres Whew! It took me | two months to position the 3,520 spheres that | construct this map of the Mandelbrot set | (just kidding... I used a simple Mandelbrot | program to generate the scene file). This is | a 16 color Mandelbrot fractal constructed | from spheres, layed out on a reflective gray | plane. Mandel is colored with colors from | Fractint's "GOODEGA.MAP". 7.5 hours rendering | time at +a0.2 threshold on 33/486 | w/pvpronc.exe. -Dan Farmer SPRING12.GIF 15147 09-24-94 Demo image from object generator, | spring12.zip. See also | /programs/povutil/anim/spring12.zip STAR12.GIF 7904 09-24-94 Demo image from object generator star12.zip. | See also | /programs/povutil/code_gen/star12.zip STARTOY.GIF 121088 09-10-94 A set of gear-like objects STILL.GIF 136602 09-24-94 Still life - fruit in a basket Created with | Moray and Povray, a still life that was | inspired by what was supposed to be one of | the first still lifes ever painted - by | Carravaggio. STILLI.GIF 173002 09-10-94 A table with a wine bottle and glass STONEBRK.GIF 256236 11-12-94 Depicts a colony of human looking creatures | going home. This is an image inspired by the | French painter Courbet, although the image | does not resemble the original painting in | any way. The image depicts a little colony of | human looking creatures going home after a | hard days work. See also | /source/scenes/pov2/stonebrk.zip STORM.GIF 177971 09-14-94 Raytrace - "Storm", second of the "swoop" | series Three futuristic lightning rods defend | against the approaching storm. Lots and lots | of triangles, generated by a utility I'm | working on, and smoothed, converted and | bounded with Steve Anger's RAW2POV. Douglas | Otwell. See also | /source/scenes/pov1/stmdat.zip This archive | also contains the .dat files for CMAPPER, | Lutz Kretschmar's color_map editor, for the | color_maps used. See also | /source/scenes/pov1/stmdat.zip STREET.GIF 146619 09-24-94 POV - A Street Scene This is the first of | three images from a scene file created on | Pov-Ray. This scene is the overview showing a | bicycle, lampost, "Coffee-Shop" and other | details. It is very realistic. Paul Lutus STRWAY.GIF 214912 09-03-94 Stairway from Hillingham Manor This stairway | was inspired by the entrancehall stairway of | Hillingham Manor from Francis Ford Coppola's | _Dracula_ movie. Additional "home | improvements" are intended (statue, another | hallway, chandeliers) for the next version. | STUDY1.GIF 61867 09-14-94 A Study in Textures A chrome torus, pine | sphere, and a delicate green glass sphere sit | on a block of mahogany against a black | backdrop. Just a nice, clean and convincing | raytraced image. Image by Dan Farmer SUDS_1.GIF 205465 09-10-94 A colourful image created using the Suds | utility SUMO1.GIF 76798 09-24-94 Image by T. Brown: SumoThing I POV beta 0.51 | rendering of an arrangement of spirals that | resemble a Sumo wrestler. This image is | unusually photorealistic. Image by Truman | Brown SUNCLF.GIF 176688 09-10-94 Sun sets behind jagged cliffs SUNDAE.GIF 195732 12-17-94 'Never On a Sundae' ! Don't view if you're | feeling hungry ... SUNRISE1.GIF 112687 08-15-94 The sun rises over a calm ocean Hall of Fame | winner at POVRAY.ORG. SUPBWL.GIF 183962 09-24-94 Raytrace - A Stone Soup Bowl A Zen-Simplistic | rendering of a turned pink marble bowl with | gold insert resting on a granit base in front | of a rosewood wall. Calm and quiet. Relax. | Look into the bowl and breathe. Count your | breaths. Relax. SURFACE1.GIF 84933 09-16-94 A wavy surface made up of spheres SURFACE3.GIF 73711 09-16-94 Another surface made up of spheres SUSHI.GIF 149432 09-24-94 Grind Time at the "Eat It!" Sushi Bar Grind | Time At The "Eat It!" Sushi Bar. POV | generated image of a plate of sushi w/ beer | and chopsticks in the corner of an imaginary | sushi bar. SWOOP1.GIF 118845 09-14-94 Raytrace - A study of wood texture This is | the third image in my wooden series, and also | a transition image into my "Swoop" series. A | swoop is a 3D extrusion, with a twist. Raw | triangle data was smoothed and converted to | POV 0.5b syntax with Steve Anger's excellent | RAW2POV program. Douglas Otwell See also | /programs/povutil/code_gen/swoop.zip TBLE.GIF 159144 09-24-94 POV - A close-up of the table in the Coffee | Shop This is the third of three images from a | scene file created on Pov-Ray. A close-up | view of the table in the "coffee-shop," with | a flower pot, magazines, cup of coffee, etc. | The bicycle is visible in the background. TEAPRT.GIF 206289 09-10-94 Tea in the afternoon - A photo-realistic | image A table set for afternoon tea is lit by | the bright "sunlight" coming through a french | window. The lighting is designed to simulate | how the scene would look when viewed from | inside with the viewer's eyes adjusted to the | dim interior light. There are two "borrowed" | elements in this scene ... Alexander | Enzmann's Utah teapot and Mike Miller's | potted plant. All other scene elements were | modeled in MORAY. by Robert A. Mickelsen TEMPSIDE.GIF 69785 10-16-94 A temple viewed from the side. THEFARM.GIF 116909 09-16-94 Farm buildings THING1.GIF 119715 09-24-94 Raytrace: Hyperorb Knobs First in series of | abstract "things". Five wooden knob-like | hyperorbs sitting on a blue plane. Image by | Truman Brown See also | /source/scenes/pov1/thing1.zip THING4.GIF 183751 09-24-94 Raytrace: Hyperorbs on walls Fourth in series | of abstract "things". Formation of floating | swords being crushed between two wooden walls | upon which sit an array of urn-like | hyperorbs. Image by Truman Brown THING6.GIF 84250 09-24-94 Raytrace: wooden hyperorb frame Sixth in | series of abstract "things". Wooden box frame | composed entirely of hyperorbs. Image by | Truman Brown THING7.GIF 54538 09-24-94 Raytrace: rudimentary hyperorb shape Seventh | in series of abstract "things". Actually, | this is one of my early attempts at creating | hyperorbs. A rudimentary oddball shape, looks | somewhat like a plug for something. Image by | Truman Brown THING8.GIF 122535 09-24-94 Raytrace: bedpost in goopy ring Eighth in | series of abstract "things". My personal | favorite of the "Thing" series. Wooden | bedpost rising out of a goopy ring of | hyperorbs. Image by Truman Brown TIMTRV.GIF 420705 09-24-94 Time travelers POV-Ray trace of time | travelers making a stop at a way station. TIMTRVLR.GIF 420736 09-22-94 A futuristic scene TKNOT.GIF 52975 09-24-94 Raytrace: Twisty Knot Another twisty shape, | but this one is knotted. Created with PDOTS, | RAW2POV, and POV-Ray by Dave Mason. See also | /programs/modeller/pdots.zip TORCH1.GIF 123509 09-24-94 Carlisle CC Bench Burner A POV raytrace of my | Carlisle CC Bench Burner. This image was | created almost entirely in MORAY. I edited my | light sources as spotlights and tweaked a | couple of textures, but the rest was done in | MORAY. It took me over a week working every | night to complete the MDL file and my | computer nearly 45 hours to trace it! I have | to get a faster machine! This is like mowing | a golf course with a push-mower! TPRTY2.GIF 165175 09-10-94 Tea in the Afternoon, an alternate view TREX.GIF 125664 09-17-94 Late for Dinner: Tyrannosaurus Rex On another | world, the automated, polished, | fully-retractable copper-glazed T. Rex jogs | home across the dunes to the Big City to be | with his wife and kids, maybe catch a show. | POV-Ray 1.0 image by Neal Bridges. Dinosaur | processed via CTDS. City created with a | custom AWK routine. Hall of Fame Honorable | Mention - August 1993 TRLSPH.GIF 156145 09-10-94 A string of beads TRUCHE.GIF 38169 09-14-94 Truchet-tiled grate, raytraced This is a | tough one to describe... a wooden frame | contains a squiggly grate made from quarter | sections of a torus that have been randomly | rotated about the major axis in such a way | that the ends always connect with another | section. Pickover calls these "Truchet tiles" | after the French mathematician. Image by Dan | Farmer TTBJUG.GIF 170640 09-24-94 Wood Jug on wood stand Sample image of | TTBJUG.POV for POV-Ray Group Image Project. A | simple wooden jug resting in a wooden stand. | Image by Truman Brown. See also | /source/artists/trumanb/ttbjug.zip TUBE1.GIF 469609 09-03-94 An impossible to describe object TUBULAR.GIF 287524 09-04-94 re-make of Tubular Bells II cover TWIST1.GIF 143161 09-14-94 Triple Twister Deluxe Done with Drew Wells' | TWISTER utility. Three concentric twisters, | each slightly modified from the standard | twister output form this unusual looking | shape. Hard to describe, but you won't be | disappointed with this one. Image by Dan | Farmer. See also | /programs/povutil/code_gen/ptwist.zip TWISTY.GIF 41360 09-10-94 A twisted ring TXTUR1.GIF 237770 09-24-94 Texture1.gif a sample of 27 standard POV | textures This is a rendering of the first 27 | textures of the POV standard include file | "textures.inc". See txtur2.gif for the rest. TXTUR2.GIF 206974 09-24-94 Texture2.gif, rendering of Pov standard | textures This is a rendering of 26 more | textures from the Pov standard include file | "textures.inc". Duplicate textures have been | eliminated. The first 27 textures can be seen | in TXTUR1.GIF. URCHIN.GIF 134985 09-17-94 Raytrace - Spiked Sea Urchin Creature 200 | Conical quadrics arranged in rays make up | this sea-urchin-like object. The image was | generated with a simple utility that can use | just about any object as the source for this | pattern. Watch for others. Image by Dan | Farmer. Hall of Fame Winner - August 1992 VESUVI.GIF 114267 09-10-94 Vesuvius at night This is my attempt to | render a volcano at night. The image lacks | the sense of raytracing "realism" | characteristic of most raytracings, but it | has a painterly quality that I really like. | This image makes extensive use of the "filter | overdose" that I discovered and wrote about | last week. WINDFARM.GIF 314352 09-16-94 A series of wind turbines WINDMILL.GIF 354555 09-16-94 A wind turbine mounted on a hill WINDOW.GIF 99443 09-10-94 A view out of a window WIRED6.GIF 249984 09-25-94 Underground infobhan WORLD01C.GIF 165789 09-17-94 This image shows the Earth in front of a cork | surface. The blue water is transparent and | the shadow is thus blue as well. The image | was made using version 1.0 of POV-Ray. WRAITH1.GIF 192862 09-16-94 A Water Wraith rises out of the lake ... See | also /source/scenes/pov2/wraith.zip WRIGHT.GIF 206028 09-14-94 A stained glass window ala Frank Lloyd Wright | A ray tracing of a stained glass window, | based on the works of Frank Lloyd Wright. | Raytraced with POV-Ray and modeled with that | excellent interactive POV modeler, DOS EDIT. | Douglas Otwell XROAD3.GIF 291655 09-17-94 Crossroads at Dawn, #3 A colonnaded road | vanishes into the mists of dawn ... This | image uses the same camera as "Crossroads at | Dawn, #2," but it as been post-processed to | remove the "keystoning" effect of perspecitve | and make the columns parallel on the image | plane. -- Bob Schadewald. Hall of Fame | Honorable Mention - June 1994 Z3.GIF 562054 11-30-94 Example of a quarternian fractal rendered | with a modified POV-Ray. -------------------------------------------------------- Images in JPG format. path: \images\jpg\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 486.JPG 80445 09-19-94 5 486DX chips on a reflective surface 6Z4.JPG 393630 09-16-94 A Philco 6Z4 vacuum tube by Steve Anger. 6Z4 | was modelled with 3D Studio 2.01 and rendered | with POV-Ray 2.0. The wood finish on the | table is a scan applied both as an image_map | and as a bump_map to give it a worn | appearance. ANIMAL1.JPG 63177 09-28-94 An indescribable creature ANIMAL2.JPG 44368 09-28-94 A strange creature resembling a jellyfish BALLS.JPG 391970 09-16-94 Series of coloured balls BATH.JPG 147443 09-09-94 A 800x600 image file of a bathroom counter | top with items on it. Source for this file is | available in /source/scenes/pov2. BEAUTY.JPG 218629 11-03-94 An image done especially for this CD-ROM. BEHAIM.JPG 136880 10-16-94 Globe by Martin Behaim, 1492 A reconstruction | of the earliest known terrestrial globe, made | in 1492 by Martin Behaim, and made obsolete | by Columbus within a year. Two mirrors make | the entire surface visible. A .GIF comment | describes the provenance of the image. -- Bob | Schadewald. BELL_JAR.JPG 287164 10-13-94 DNA Under Glass This scene was rendered by | Eric G. Suchanek, Ph.D. using POV-Ray 2.2 on | a Silicon Graphics Crimson computer. The | image took approximately 2 hours to render, | and represents a double-stranded piece of DNA | under a crystal bell jar. The molecular | geometry for this image was created by my | program pdb2pov, which is capable of | converting Brookhaven Protein Databank files | to POV-Ray V2.x scene files. Eric G. | Suchanek, Ph.D. esuchanek@acm.org See also | /programs/povutil/convert/pdb2pov.lha BIZZ00.JPG 125169 09-18-94 Sunrise on Mercury BIZZ02.JPG 570513 09-19-94 Temple of the beloved POV-Ray sphere See also | /source/scenes/pov2/bizz02.zip BIZZ03.JPG 558896 09-19-94 Ray tracers little helpers See also | /source/scenes/pov2/bizz03.zip BLUBALLS.JPG 44375 09-16-94 A series of spheres arranged in a triangle BRASS.JPG 331058 05-04-94 A superb brass Morse Code key Brass and | chrome morse code key. Modelled with 3D | Studio and rendered with POV-Ray via 3ds2pov. | Ran out of memory after reaching 25,000 | triangles and had to resort to using bump | maps for the threads and bolt heads. Turned | out pretty well none the less. Steve Anger. | Hall of Fame Winner - March 1993 CABNLP.JPG 93568 11-15-94 Boat cabin oil lamp made of polished brass | Boat Cabin Oil Lamp made of polished brass, | with a cardan joint, placed on a cherrywood | desk. CANS.JPG 34339 10-08-94 Soup cans. CAR.JPG 131391 09-24-94 Daytime and night scene of a parked car CATHEDRA.JPG 222145 11-12-94 Cathedrals Of Our Own. I started this scene | last summer after I heard _Chant_ (the CD of | Gregorian chants by the Benedictine monks). | It was originally going to be the courtyard | of a sandstone monastery with some sort of | fountain. About when I got to the columns | that were to support a promenade, I started | playing the what-if-I-change-just-a-little | game. This is the result. It took 63 hours to | render at 1024x768 with antialiasing on a | Sparc 1000 -- it took up somewhere around 26M | of memory once everything was loaded in. The | quote around the ring, in full, is "And I | believe there is a time for meditation in | cathedrals of our own" -- it's from "Summer, | Highland Falls" by Billy Joel. CATW.JPG 27007 09-16-94 A catwalk around a vat of molten metal CCUBE.JPG 365891 10-17-94 Metallic cube with circuits on it on superb | 'brick' floor. This image has one of the best | 'brick' surfaces I've seen in POV-Ray. By | Kari Kivisalo. See also | /source/scenes/pov2/ccube.zip CDBACK.JPG 80972 11-10-94 One of the images on the back cover of this | CD. By M Kaustinen. CERULE.JPG 21335 10-16-94 Silence Cerulean SILENCE CERULEAN - Moonrise | bathes the cliffs and the tranquil sea in | deep blue silence. The mountain was done with | FRACTINT, the scene traced with POV-Ray. | Converted from tga to gif using PICLAB. CLAW.JPG 61267 10-24-94 A claw. CLCK50.JPG 80456 11-16-94 Desktop clock from the 50's, placed on a | cherrywood desk. CLOCK.JPG 172401 09-16-94 A modern clock on a table CLOCK1.JPG 287306 09-17-94 A golden clock surrounded by a ring of | reflective spheres COKECANS.JPG 232638 09-24-94 This is a scene with a pair of Coke cans on a | counter. "Counter Cans" by Kevin Thibedeau | (thibedek@wpi.edu). This is a scene with a | pair of Coke cans on a counter with some | other eye candy around them. One of them has | spilled some of its contents. It is a very | nice picture and I am very proud of the | detail that I got into the can model. I spent | a lot of time cleaning up the image map that | I made by scanning a real Coke can (It's not | easy to cut one of those apart ;-).) I made | the image maps for the wallpaper and the | straw in Neopaint. The image is at 800x720 | resolution. It took about four days to render | on a DEC 5000 (while eating up precious | resources that the seniors needed to complete | their projects ;-( .) COLOUR_C.JPG 120135 09-16-94 A cube deliniated by spheres COLSEC.JPG 218478 10-16-94 Columbus's Secret Navigation Aid How did | Columbus find his way across uncharted seas? | His secret navigation aid, discovered on the | island of Loof Lirpa, is the centerpiece of a | new display at the Museum of Virtual | Artifacts. A GIF comment gives details. Bob | Schadewald CORK.JPG 52901 09-16-94 A object made up of spheres COSMIC.JPG 167310 11-16-94 Cosmic Go-Go Girls ..and now...for your | viewing pleasure...freshly transported from a | distant corner of the galaxy...we are proud | to present...the COSMIC GO-GO GIRLS!! (keep | your hands to yourselves boys...) Modeled in | MORAY, rendered with POV-Ray using all | primitives and procedural textures. by Robert | A. Mickelsen. copyright 1994 CREEP.JPG 178607 09-20-94 A creepy face See also | /source/scenes/pov2/creep.zip CU_AG_AU.JPG 68218 09-16-94 A multi-coloured bracelet DAIS7.JPG 6465 10-29-94 Scene of gothic dais occupied by large | spiders. See also | /source/scenes/pov2/dais7.pov DALI2.JPG 56747 11-17-94 In Memoriam Salvador Dali. DANF_01.JPG 61919 10-07-94 Montage of Dan's images #1. DANF_02.JPG 59813 10-07-94 Montage #2. DANF_03.JPG 58158 10-07-94 Montage #3. DANF_04.JPG 17040 10-07-94 Montage #4. DFWOOD.JPG 57204 09-16-94 A simple wooden block showing excellent | wooden texture DICEBALL.JPG 173738 09-16-94 A set of dice sitting next to coloured balls DICEDOT.JPG 241588 08-22-94 An image made up of coloured spheres DOME.JPG 102452 09-16-94 The interior of a domed building DOMINOS.JPG 102281 09-23-94 Two rows of dominos This picture was created | with the domino objects found in the | domset.inc file, and the scene in | domscene.pov. It's meant to just be a | demonstration of the domset.inc objects. | Resolution: 800x600. DR800600.JPG 168469 11-16-94 800x600 image of my dining room, complete | with furniture. This image, in which all the | objects are hand-typed, CSG shapes containing | no patch primitives, shows a detailed | representation of my dining room. The light | fixture at the top of the image has 5 point | light sources in it, with the entire object | having a no_shadow option attached to it. Two | other point light sources also light the | scene; one represents the sun, and casts | light onto one wall, and the other | illuminates sections of some objects closest | to the camera. The objects in the scene all | render very fast and efficiently if placed in | a less complex scene with fewer light | sources. This image, however, rendered at -q9 | and +a0.01 (which means almost every pixel | gets supersampled) took about 200 hours (over | one week!) to complete on a Sun Sparc10 | running SunOS 4.1.3. If you choose to render | it yourself, you'll want to start with a | smaller image, a lower quality setting, and | less anti-aliasing. ERASER.JPG 15790 08-23-94 An eraser FBN.JPG 42489 11-16-94 "Fly by Night" 800 X 600 X 24-BIT | "Moonrise/Thoughtful eyes/Staring back at | me/Fromthe window beside" was the inspiration | for this image of a face reflected in a | airliner window looking out over a night | landscape. Modeled in MORAY. Rendered in | POV-Ray. FIGHTER.JPG 105726 10-16-94 A fighter. FLIGHT.JPG 33086 09-16-94 3 jet flighters in mid flight FLYROD4.JPG 51209 09-16-94 Another example of Dan Farmers flyrod series | See also | /source/artists/danf/flyrods/flyrods.zip FRACSET.JPG 762706 09-16-94 A 3D fractal (quaternian Julia) that sits on | a pedestal See also /images/gif/fracset.gif, | /source/scenes/pov2/fracset.zip, | /programs/povray/patches/julia_3.zip FS_FLYBY.JPG 136218 12-18-94 Two sleek landing craft hovering over a | rippling lake. Set in an alien landscape, the | lake is surrounded by lush flowers and flying | insects. Terraced hills rise in the distance. | See also /source/scenes/pov2/fs_flyby.zip GEODOME.JPG 88350 09-16-94 Andy Wardley's GEODOME image. This image won | Image of the Month at the ftp.uwa.edu.au | POV-Ray site. See also | /programs/povutil/code_gen/geodome1.zip GEODOME1.JPG 83859 09-23-94 Icosahedron dome This frequency-six sphere is | based on an icosahedron. It is composed of | hubs (spheres), struts (cylinders) and | triangles (sub-divided and concave). | Resolution: 800x600. GEODOME2.JPG 95764 09-23-94 Dodecahedron dome (Freq. 5) This | frequency-five sphere is based on a | dodecahedron. It shows what can happen if you | render convex sub- divided triangles over a | mesh of hubs and struts. Pretty hard on the | eyes! After I rendered this picture, I found | that I had left out one important element | (one of the central hubs). Resolution: | 800x600. GEODOME3.JPG 34293 09-23-94 Part of a dodecahedron dome (Freq. 5) This | frequency-five sphere based on a dodecahedron | shows just a section of the dome in | geodome2.jpg. Resolution: 800x600. GEODOME4.JPG 78171 09-23-94 Dodecahedron dome (Freq. 10) This | frequency-ten sphere is based on a | dodecahedron. It is composed entirely of | smaller spheres, distributed around its | exterior. This was one of my earlier dome | renderings, and is based on code which wasn't | entirely correct in its placement of the | geodesic points. However, with dodecahedron | domes, this isn't too evident. Resolution: | 800x600. GEODOMEX.JPG 139190 10-09-94 A test image of a geodome. GeodomeX.jpg is a | test image I rendered on my way to developing | code which generates coordinates for any size | or frequency of geodesic dome/sphere. This | code will also make it easy to generate | several different kinds of objects making up | the dome - triangular faces, hubs, struts, | blobs, etc... GOLF.JPG 90375 09-24-94 3 Golf balls on tees 3 golf balls on red | tees. The golf ball object may be extracted | and used as a seperate object. It may have | some flaws if not viewed from the proper | angle though. See also | /source/scenes/pov2/golf.zip GROUNDFG.JPG 7176 09-16-94 groundfog.jpg demonstrates a variable fog | density feature The patch adds a new keyword | distance to fog statement. I have been told | that the patch does not work on PC's | (overflow/underflow errors). It has worked | fine on HP705 with HP-UX 9.01. See also | /programs/povray/patches/groundfg.zip HALLWEEN.JPG 236325 10-09-94 A picture of a Jackolantern sitting on the | porch of a house. This was entirely within | POV-Ray using text based modelling and a few | pieces of graph paper. Most of the initial | work was done on a Macintosh while the final | render was done on a network of Silicon | Graphics Computers. This image took about | four - five days (and nights)... HAVESEAT.JPG 40093 09-16-94 A room with table and chairs Scene called | "Have a seat." This is a picture of a room | with a glass table and two chairs. I was | about to place an ashtray on the table, but I | don't smoke. B-). See also | /source/scenes/pov2/haveseat.zip HIFI.JPG 126248 09-24-94 Hifi Room HWGD.JPG 272649 10-16-94 A space scene. HYPNO.JPG 68405 09-28-94 A strange object made up of twirls and swirls INFINITE.JPG 165130 09-24-94 Infinitely repeating room An infinitely | repeating room. Lots of reflective surfaces | and *LOTS* of light sources. May take months | to render on even the fastest machines!! It | may take a 386 over a year???? 1280x1024 JPEG | See also /source/scenes/pov2/infinite.pov INFINITO.JPG 106327 09-16-94 An infinite array of intersecting rods INNRPOOL.JPG 312754 09-17-94 A rendering of a pool inside of a temple with | plants growing in it. KDST1A.JPG 160832 10-16-94 A lego helicopter See also | /source/scenes/pov2/kdstf1.zip KKTEASET.JPG 295555 09-20-94 A reflective teaset on a superb tiled surface | See also /source/scenes/pov2/kkteaset.zip KORA1.JPG 139264 11-16-94 Inhale the Silence (Merunari River Gorge) | LANDSCAPE (The second image in the planet | Kora series, best viewed at low brightness in | the dark.) The Merunari River is a tired | serpent, lapping its way through a midnight | canyon gorge. Above is an unparalleled view | of the Emerald Planet at its closest | approach, its light side radiant enough to | outshine all but the boldest stars. Listen... | can you hear the silence echo? Russell | Leidich Editors note : Not done with POV but | so good (IMHO) that it's worth imcluding. The | actual tool used was a 4k landscape raytracer | written in assembler ! KTVIRHAM.JPG 145082 11-27-94 A Virtual Reality Hammer (with other bits). | This is a scene that contains a high tech | "virtual hammer" with its accompanying VR | (forgive the blatent use of that buzzword) | helmet, the cable that connects the hammer to | the helmet, and plasma nails. The entire | scene was hand coded except for the cable | which I made with a little help from Moray. | The image maps were drawn with NeoPaint. | Kevin Thibedeau LEOPARD.JPG 293796 10-03-94 A Leopard walking towards the horizon. This | is an image of a leopard walking back towards | the horizon with the sun setting over some | mountains. The leopard is a file i downloaded | from somewhere, and unfortunately I dont have | the authors' names, so I can't give them | credit. MANDEL.JPG 304540 09-16-94 A Mandelbrot set made up of spheres MARLIN.JPG 88340 11-24-94 Flying fish take to the air This image is | seen from a viewpoint that is half above the | surface of the water and half below. Above | the surface, three flying fish take to the | air to escape the hungry predator lurking | just below. All fish were modeled in MORAY | using bezier patches. The marlin alone is | made of 20! The ocean surface is a height | field from a POT file generated by FRANCTINT. | Copyright 1994 by Robert A. Mickelsen MATH.JPG 181621 11-12-94 Scene with a pen, math book, and abacus. Very | nice ! MIR_ROOM.JPG 233677 10-16-94 An image of a mirrored room. MKTOOLS.JPG 72051 11-28-94 A Writer's tools. I decided to go the | non-traditional route with this "tools" | topic. I thought about wrenches, hammer, etc, | but I wanted something a little more | original. That's when I came up with the | thought of rendering a scene with a writer's | "tools" in it. I would have liked to add more | to this, but I just didn't have the time. So | all there is in this image is a bottle of | white-out, paper, a pen, and a thesarus. I | concentrated mainly on the white-out in the | beginning, and the test images I have with | the bottle up really close turned out really | well, I think. The book also looks realistic, | IMO. MONS.JPG 334314 09-16-94 A futuristic jet fighter flies over Mars MOONLTR.JPG 31834 10-19-94 A moonlight letter. This is my second picture | using POVray 2.2. It has evolved greatly over | the past few months to where it is now. Some | of the objects, the pen, the ink bottle, the | paper, the candle holder, and the boat, were | modeled in MORAY. MUNDO_I.JPG 67075 09-16-94 The moon rises over calm water MUSEUM.JPG 341101 09-16-94 A superb rendering of a room in a museum. See | also /source/scenes/pov2/museum.zip MUSEUM2.JPG 166748 09-26-94 A Museum interior, modelled especially for | this CD-ROM. MYPLACE1.JPG 114797 08-17-94 Model of a childs bedroom as seen from | outside PCKTWTCH.JPG 491128 09-16-94 A pocketwatch PCLOCK.JPG 262762 09-16-94 A rotating pendulum clock. Rendered with | POV-Ray A rotating pendulum clock on a | bookshelf. Modelled with 3D Studio 2.01 and | rendered with POV-Ray 2.0. 3D Stuio to | POV-Ray conversion with 3DS2POV v1.8. | Credits: The 3D model of the book and the | image maps fo the book and the wallpaper were | from the 3D Studio World- Creating Toolkit | CD-ROM. Steve Anger. Hall of Fame Winner - | December 1993. PIANO5GC.JPG 206072 10-02-94 A grand piano keyboard, with a silver treble | clef. The mesh was created in 3d Studio by | measuring the dimensions of one of my | keyboards, the rest was improvised. The 3ds | file and animation was converted to POV | format using 3ds2pov and rendered on 2 486/66 | machines over a couple of days. PILLARS.JPG 410971 10-09-94 A picture of pillars in water with a snowy | mountain in background. The pillars and | reflection were done using POV-Ray and the | background scenery was done using KPT Bryce | from HSC Software. The image was composited | using Adobe Photoshop. Most work was done on | a Macintosh while the final rendering for the | pillars was done on a network of Silicon | Graphics Computers. The image took two days | to complete.... POOL.JPG 62803 10-24-94 The Earth as a poolball on a pool table. POOLTB.JPG 363321 10-22-94 A pooltable (complete with pool) See also | /source/scenes/pov2/poolfi.zip PORTRAIT.JPG 73477 10-04-94 A picture of Eithne N Bhraonain (better known | as Enya). A picture or Enya with a tray of | red glass flowers. It took 36 (!) days to | render on a Sun Sparc IPC, probably because | of the petals on the flowers... Anyway. | 640x480x16M JPEG. Postprocessing was done | with the NetPBM utilities and Adobe | Photoshop. Yes, there are a few bugs in the | scene. POSTER.JPG 159369 02-09-95 The image that is on the large poster | available with the CDROM. RAINDROP.JPG 83398 10-24-94 The Earth as a raindrop. REFLHOME.JPG 109538 10-22-94 'Reflections of Home' - interesting image of | the earth. This was my first image created | with POVRAY 2.2. The image map for the Earth | was FTP'd from NASA's AMES Research Center. | The moon image map was scanned off a postcard | using a Logitech 256 hand scanner. The | background image was taken from the Pheonix | CD shareware collection. RINGBOX.JPG 432953 09-17-94 A glass box and torii floating over a | solar/plasma cloud. ROMAN.JPG 244201 09-16-94 A set of Roman columns See also | /programs/ibmpc/scenes/level3/roman.pov ROMCOVER.JPG 32357 02-10-95 Original scene for the cover of the CDROM. | This scene was originally intended for use on | the cover of the CDROM, but in the end we | didn't use it. It looks pretty good, anyhow, | in my ever so humble opinion (;-). S6C2.JPG 3163 10-29-94 Spacecraft floating over desert scene See | also /source/scenes/pov2/s6c2.pov SATEL1.JPG 246067 10-16-94 A small satellite orbiting mars. See also | /source/scenes/pov2/sateldat.zip SGE.JPG 210759 10-16-94 Schadewald Gravity Engine The Schadewald | Gravity Engine is a perpetual motion machine | whose design I assigned to the public domain | in the April 1978 SCIENCE DIGEST. The scene | shows a working model on display in the | Museum of Nonexistent Artifacts. A GIF | comment contains the complete text of the | SCIENCE DIGEST article. Bob Schadewald. Hall | of Fame Winner - December 1993. SGI.JPG 528329 10-16-94 The SGI logo. SHAPES.JPG 192036 09-16-94 Example of all of POV-Ray's standard | primitives See also | /programs/ibmpc/include/shapes.inc SHELLEXP.JPG 120223 11-24-94 An exposition of shells... Each shell is | composed of 250 little spheres. I've used | stones textures from the standard | distribution. This image is rendered using an | Amiga 4000 with 68030/68882 and 8 MB of ram, | it takes 20 hours to be rendered... SHIPED1.JPG 121928 10-16-94 A spacecraft viewed from the side. SHIPED2.JPG 92605 10-15-94 A spacecraft viewed from the rear. SHIPED3.JPG 106559 10-16-94 A view of a spacecraft. SHROIQ.JPG 223319 10-22-94 A colourful indescribable and very surreal | scene SHUTTLE.JPG 162786 10-16-94 A futuristic shuttlecraft. SLAB.JPG 62283 01-31-95 A stone slab with the Walnut Creek wizard on | it. This is a zoomed-in view of the slab in | romcover.jpg. SOUP.JPG 285560 09-15-94 A set of soup cans SPASTA2.JPG 117965 10-16-94 This is a space station. SPIKBUSH.JPG 81751 09-16-94 A spikey object STACK.JPG 111908 09-24-94 Hifi Room STONE1.JPG 279476 09-16-94 Example of POV-Ray's stone textures 1 STONE2.JPG 266298 09-16-94 Example of POV-Ray's stone textures 2 STONE3.JPG 263251 09-16-94 Example of POV-Ray's stone textures 3 STONE4.JPG 29218 09-16-94 Example of POV-Ray's stone textures 4 STUDYING.JPG 239594 09-16-94 Studying Fractals - a photorealistic image. | This image utilises the fractal patch found | elsewhere on this CDROM to create a scene | containing several 3D fractals. This image | was a Hall of Fame winner at the | ftp.uwa.edu.au official POV-Ray site. See | also /programs/povray/patches/julia_3.zip TANGLE1.JPG 203913 10-06-94 A colourful tangle of strands of spheres. TEATIM.JPG 52063 11-16-94 Tea Time Table Scene. I guess you could call | this my personal masterpiece. It isn't really | complicated, but it's a decent raytrace I | made of a very souped-up version of my | contemporary-style dining room. There are | some BEAUTIFUL marble textures in here, all | of which I did not make, so take a look. | Created using POV-Ray 2.0 and MORAY. TEXTURE1.JPG 316250 09-16-94 An example of POV-Ray textures 1 See also | /programs/ibmpc/demo/texture1.pov TEXTURE2.JPG 240364 09-16-94 An example of POV-Ray textures 2 See also | /programs/ibmpc/demo/texture2.pov TORLAND.JPG 144935 08-27-94 A self-similar object TORLOID8.JPG 209711 09-16-94 A close up of a self similar object TREEGROW.JPG 6679 10-29-94 Demo image from tree-growing program | treegrow.c. See also | /programs/povutil/code_gen/treegrow.c TVROOM.JPG 105711 09-18-94 An image of a TV room (640x480x24bit) This is | my TV room that I've worked on and off for | about two years now. The perspective is from | the couch. A side note, the scene took 31 | hours to render with antialias at .2 UFO.JPG 27881 10-22-94 Image of a UFO in space USSDAY.JPG 172355 02-25-95 United Solar Systems Recreation Center. USSNIGHT.JPG 167380 02-25-95 United Solar Systems Recreation Center at | night. Gamma 2.4. VBATH.JPG 499002 10-10-94 This is a picture of a very clean bathroom | (read shiny). It was done entirely with | POV-Ray using text based modelling and a | piece of graph paper :-). I did most of the | work on a Macintosh and then did the final | render on a network of Silicon Graphic | Computers. Total time spent was probably | three and one half days... VIEW.JPG 191062 08-30-94 View from a window over a sunlit sea VR_GANG.JPG 200674 11-14-94 WIREWAVE.JPG 42390 09-16-94 A terrain made up of wires WORLDBIG.JPG 231219 10-16-94 A roman-style temple. WORM1.JPG 36110 09-28-94 A worm like object WORM2.JPG 44875 09-28-94 Another worm like object WORM4.JPG 41595 09-28-94 A third worm like object WRITIN.JPG 300342 10-22-94 A writing desk with a fountain pen. [Editor | favorite !] See also | /source/scenes/pov2/writin.zip WU_LI.JPG 397669 09-19-94 A time space clock showing POV-Ray axes See | also /source/scenes/pov2/wuli.zip XROAD3.JPG 120635 10-16-94 Crossroads at Dawn, #3 A colonnaded road | vanishes into the mists of dawn ... This | image uses the same camera as "Crossroads at | Dawn, #2," but it as been post-processed to | remove the "keystoning" effect of perspecitve | and make the columns parallel on the image | plane. -- Bob Schadewald. Hall of Fame | Honorable Mention - June 1994 -------------------------------------------------------- Images not made with POV-Ray. path: \images\non_pov\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- README 1875 11-17-94 Information about the images of Il Redentore | in this directory. The Il Redentore images | were provided by kind permission of the | Faculty of Built Environment of the | University of New South Wales, Australia. The | images are of the interior of the Il | Redentore church on the island Chiesa del | Redentore in Venice. The building was | designed by the Renaissance Architect Andrea | Palladio (in 1577) and was completed in 1592. ACROSS.JPG 128819 07-21-94 view from front (right side) looking back & | across. ALTAR1.JPG 137165 07-21-94 view looking down church towards the main | altar. ALTAR2.JPG 133336 07-21-94 view looking towards altar from in front of | pews. APSES.JPG 137249 07-21-94 view looking down at apses (in front of | altar). APSES1.JPG 137574 07-21-94 view looking across the apses, the altar on | the left. DOME.JPG 117890 07-21-94 view looking up at the dome above the apses. DOWNLEN.JPG 117714 07-21-94 view from balcony under the dome looking down | church. ENTRY.JPG 117045 07-21-94 view looking from altar towards back door. FONT.JPG 105980 07-21-94 view looking from back door towards side | altar & font. SIDEVIEW.JPG 113281 07-21-94 view looking across church towards side | altar. TOFRONT.JPG 129256 07-21-94 view from rear (right side) looking towards | front. -------------------------------------------------------- Images in TARGA (.tga) format. path: \images\tga\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AXIS2.TGA 922383 05-27-92 A illustration of the POV coordinate system BILLARD2.TGA 614418 10-23-91 2 billiard queues amongst balls BOX1.TGA 921618 02-29-92 A stange box CKSPH1.TGA 1440018 08-25-94 Checkerboard Spheres: The Ultimate? Mirrored | spheres hovering over our beloved blue/yellow | checkerboard floor. Wait... this one's | different. Check it out! Spheres generated | with SUDS.EXE. Checkerboard tiles from Mike | Miller. Image by Dan Farmer. See also | /source/artists/danf/misc/cksph1.zip CKSPH2.TGA 1440018 08-25-94 Raytrace - Checkerboard Spheres: The | Ultimate? #2 A bunch of gold mirrored spheres | hovering over a Chinese Red tiled floor. | Spheres generated with SUDS.EXE. Checkerboard | tiles from Mike Miller. - Image by Dan | Farmer. See also | /source/artists/danf/misc/cksph2.zip COLORS.TGA 1440018 08-31-93 An example of the colours in POV's colors.inc | file DESK.TGA 1440018 08-31-93 An office desk DFWOOD.TGA 1440018 08-31-93 An example of the DFWOOD texture type FROSTY.TGA 1440018 09-16-94 It's snow, man. Frosty fractals falling | softly onto autumn leaves. Combines inverse | Mandelbrot fractal heightfields with | smooth-triangle faces. The environmental | reflections are stunning! Face object | converted to POV-Ray from a data set by Mira | Imaging. Fractal created with (what else?) | Fractint. MOON.TGA 921618 08-30-94 A vehicle which is apparently on the moon. PGQUICK.TGA 1440018 08-25-94 Ball on a spring PLASGLO.TGA 1440018 08-25-94 Plasma Globe for the Room project A glowing | blue electric "Plasma" globe ... my | contribution to the POV "Potluck" room | rendering. Image by Dan Farmer. See also | /source/artists/danf/misc/plasglo.zip SUNSET.TGA 1440018 08-31-93 Sunset generated from POV's standard sunset | file SUNSET1.TGA 921618 12-24-93 A modified version of sunset WORMBLOB.TGA 1440018 08-31-93 A blob with an interesting stone texture -------------------------------------------------------- The Hall Of Fame ! path: \images\hallfame\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6Z4.GIF 197819 12-09-94 A Philco 6Z4 vacuum tube by Steve Anger. 6Z4 | was modelled with 3D Studio 2.01 and rendered | with POV-Ray 2.0. The wood finish on the | table is a scan applied both as an image_map | and as a bump_map to give it a worn | appearance. ACROSS.JPG 128819 12-09-94 Il-Redentore. View from front (right side) | looking back & across. AMMONIT2.GIF 304067 12-09-94 Ammonite Fossil Embedded in Rock | Ultra-photorealistic rendering of an ammonite | fossil embedded in opalescent rock. Some of | you may have a hard time believing that this | is not a scanned photograph! Even I said | "Wow!" when I saw this one emerge. -Dan | Farmer ARABBATH.GIF 193781 12-09-94 A Arabian style room with fountain AWAKE3.GIF 502332 12-09-94 A surreal landscape rears out of the water BEAUTY.JPG 218629 12-09-94 An image done especially for this CD-ROM. BELL_JAR.JPG 287164 12-09-94 DNA Under Glass This scene was rendered by | Eric G. Suchanek, Ph.D. using POV-Ray 2.2 on | a Silicon Graphics Crimson computer. The | image took approximately 2 hours to render, | and represents a double-stranded piece of DNA | under a crystal bell jar. The molecular | geometry for this image was created by my | program pdb2pov, which is capable of | converting Brookhaven Protein Databank files | to POV-Ray V2.x scene files. Eric G. | Suchanek, Ph.D. esuchanek@acm.org See also | /programs/povutil/convert/pdb2pov.lha BIGBAL.GIF 67795 12-09-94 Fractal Tetrahedron of Spheres A POV | raytraced fractal arrangement of spheres, | which forms an interesting tetrahedron shape | and interesting shadows. I generated the | scene file by recursively (I wrote a simple C | program) placing spheres scaled by 1/2 on | each side of the parent sphere, for 7 | generations, yielding, by my estimation over | 22,000 spheres!!! When POV-Ray parsed this | scene file, it took forever, but the results | are quite nice. BILLARD2.TGA 614418 12-09-94 2 billiard queues amongst balls BMPY3A.GIF 109025 12-09-94 3 glass like objects sit together. This is a | superb image. BRASS.GIF 183176 12-09-94 A brass Morse Code key CKSPH2.TGA 1440018 12-09-94 Raytrace - Checkerboard Spheres: The | Ultimate? #2 A bunch of gold mirrored spheres | hovering over a Chinese Red tiled floor. | Spheres generated with SUDS.EXE. Checkerboard | tiles from Mike Miller. - Image by Dan | Farmer. See also | /source/artists/danf/misc/cksph2.zip CLIFF6.GIF 189160 12-09-94 Ocean Cliffs #6, Painted Cliffs Another (yes, | another) of the Ocean Cliffs series. Uses | POV-Ray's bozo pigment and wrinkled normals | to create a very realistic set of mountains. | In this version, I applied colors to a .GIF | copy of the heightfield image, blurred and | streaked it in PhotoStyler, and used that as | an imagemap over the heightfield. Clouds are | Gardner style spectral synthesis clouds... an | experimental function in my copy of POV-Ray. | Copyright 1994 by Dan Farmer. All rights | reserved. COPPER.GIF 218193 12-09-94 Copperband Butterflyfish modelled with Moray. CU_AG_AU.JPG 68218 12-09-94 A multi-coloured bracelet CVASE3.GIF 512639 12-09-94 High-roll view of a CandleVase This is a | colorful image that's been rendering on my PC | off-and-on for the past two months. An unlit | candle in a wood and glass vase/holder rests | on a wooden platform. The camera angle is | extremely rolled. Rendered at +a0.05. Image | by Truman Brown. Hall of Fame Winner - April | 1994 DAWN.GIF 160715 12-09-94 "Dawn", Early morning Stonehenge The dawn of | a new day and the dawn of history combine in | this POV-Ray raytracing. The megaliths were | created with Steve Anger's excellent FRGEN | and RAW2POV utilities. Oh, and the stars were | done with Fractint. Hall of Fame Winner - May | 1993 DEATH1.GIF 161960 12-09-94 Woild DeathRoller Intro WoildMotors, Inc. | proudly presents the DeathRoller-9000. Full | public announcement found in GIF-comment. | Image by Truman Brown See also | /source/artists/trumanb/death1.zip DIZZY.GIF 174360 12-09-94 A elegant trumpet DOLPHIN1.GIF 184120 12-09-94 Two dolphins by night I am having more fun | with WORM and CTDS as I learn more about | these programs. I have discovered that | creating shapes is a largely intuitive | process which cannot be adequately described | in the docs. You have to just experiment. | Check out the fins on the dolphins for an | example. I am getting a feel for making | shapes w/ spheres and using scaling & | rotation to get them right. There are still | some problems with colors and jagged edges in | this image I intend to fix later. Look for an | updated version soon. See also | /source/artists/robertm/dolphdat.zip DOME.JPG 102452 12-09-94 The interior of a domed building DONUTS.GIF 102405 12-09-94 Some juicy looking toroids. DRYFLY2.GIF 79220 12-09-94 Raytraced Trout Fly E_OF_R.GIF 126659 12-09-94 A height-field rises out of a surreal | waterscape. FISLE.GIF 302085 12-09-94 The secret (and colorful) island where | fractals are grown. FLWPET.GIF 212252 12-09-94 Raytrace - Petals in an as yet undiscovered | flower A close-up of a flowering plant. | Rendered with POV-Ray 1.0. This GIF was | post/pre-processed with Piclab to achieve a | depth-of-field effect. Douglas Otwell. Hall | of Fame Honorable Mention - December 1992 FOCAL2.GIF 132809 12-09-94 Focal blur example #2 Another example of the | focal blur code using a 37 cell hexgrid. This | image uses Jorge Arreguin's PENCIL.POV from | the sample libraries. I've focused on it with | a very large aperture, giving a very narrow | depth-of-field. -dmf FROSTY.GIF 467788 12-09-94 Winter's Coming 640 X 480 X 256 (248) It's | snow, man. Frosty fractals falling softly | onto autumn leaves. Combines inverse | Mandelbrot fractal heightfields with | smooth-triangle faces. The environmental | reflections are stunning! Face object | converted to POV-Ray from a data set by Mira | Imaging. Fractal created with (what else?) | Fractint. Hall of Fame Winner - January 1993. | See also | /source/artists/danf/frosty/frosty.pov, | /source/artists/danf/frosty/frosty.tga GEODOME.JPG 88350 12-09-94 Andy Wardley's GEODOME image. This image won | Image of the Month at the ftp.uwa.edu.au | POV-Ray site. See also | /programs/povutil/code_gen/geodome1.zip GOBLETS.GIF 372574 12-09-94 Glassware on a table next to ashtray with | smouldering cigarettes. HORNPIPE.GIF 260308 12-09-94 Several complicated horns floating next to a | music staff INTEE4.GIF 110951 12-09-94 Silver Dancers CSG Graceful arches tied | together with silver stars. Sort of looks | like a pair of dancers if you look at it | right. Illuminated by spotlights on a rich | blue plane. This image uses the same CSG as | INTEE1.GIF. Image by Dan Farmer JULIA1.GIF 340819 12-09-94 A 3D Julia-Set fractal sitting on a pedestal | See also /programs/povray/patches/julia_3.zip KKTEASET.JPG 295555 12-09-94 A reflective teaset on a superb tiled surface | See also /source/scenes/pov2/kkteaset.zip KORA0.GIF 128704 12-09-94 Lake Elmieh, Merunari Canyon High in the | dessicated fissures of Merunari Canyon lie | the pristine waters of Lake Elmieh. Far, far | above, in the great blue dome of the sky, | hovers Velzori, the so-called Emerald Planet, | whose turbulence is in harsh contrast to the | placidity of the lake. In the coming days, | Velzori will reach its closest approach, | aligning itself with Kwanzl Cone, a rock | island visible in the lake. Editors note : | Not done with POV but so good (IMHO) that | it's worth imcluding. The actual tool used | was a 4k landscape raytracer written in | assembler ! KORA1.JPG 139264 12-09-94 Inhale the Silence (Merunari River Gorge) | LANDSCAPE (The second image in the planet | Kora series, best viewed at low brightness in | the dark.) The Merunari River is a tired | serpent, lapping its way through a midnight | canyon gorge. Above is an unparalleled view | of the Emerald Planet at its closest | approach, its light side radiant enough to | outshine all but the boldest stars. Listen... | can you hear the silence echo? Russell | Leidich KULER15.GIF 112193 12-09-94 Three spheres; two perfect mirrors and one | red w/phong highlight The name of this file, | "kuler" is Norwegian for "spheres" and is | there for historical reasons: I made the | original image some time ago and used a | Norwegian name. Two of the spheres are | perfect mirrors. The third is blue with phong | highlighting. They lie on a marble surface | and mirror blue and grey walls and roof. LILYS.GIF 198891 12-09-94 Raytrace - "Lilys" More flowers. OK, so I'm | in a rut. Or maybe a furrow. Anyway, day | lilies, both closed and open. Raytraced with | POV-Ray 1.0, naturally Douglas Otwell. Hall | of Fame Winner - April 1993 See also | /source/scenes/pov1/lysdat.zip LIONFISH.GIF 151503 12-09-94 Pterois Volitans browsing on the reef. This | is a lionfish browsing amoung the | coral-heads. The fins were made with | height_fields and WORM and textured with | onion color_maps and material_maps. The coral | branch and head were made with WORM. The | texture on the head is a bump_map. It is | clear that using POV textures produces | superior results to image_mapping and uses | less memory as well. This is a much better | image (IMO) that brook.gif. MENGER.GIF 205768 12-09-94 Glass Menger Sponge SIERPINKSI This image | consists of 2,947 GLASS spheres and took | somewhere around one week to render on my | 486/50. The Menger Sponge object itself was | created using Stephen Coy's sponge.c program, | modified to output to POV-Ray syntax. The | bump-mapped background wall uses a Sierpinski | Gasket image done with Fractint. Image by Dan | Farmer. METAMORF.GIF 157452 12-09-94 The lifecycle of a buttlerfly A Monarch | butterfly, caterpillar, and chrysalis hanging | onto a milkweed branch over a pond, relected | by a mirrored sphere. This scene was traced | with POV 2.0. The butterfly wings and body, | the leaves, and chrysalis are composed of | scaled spheres and bezier patches and modeled | in MORAY. The caterpillar, branch, and | butterfly antenna were created using WORM and | CTDS. I used PhotoStyler to create the image | maps for butterfly wings and bump map for the | leaves and decorative border. by Robert A. | Mickelsen See also | /source/artists/robertm/metadata.zip MUSEUM.JPG 341101 12-09-94 A superb rendering of a room in a museum. See | also /source/scenes/pov2/museum.zip NTREAL.GIF 238168 12-09-94 "Not a Trace of Reality" by Drew Wells | Difficult to describe, but beautiful to | behold! A hyper-real, surreal macroscopic, | microscopic view of unreality. Not a Trace of | Reality is the most complex image I've traced | with DKB, I had to use VGARAM for extra | memory just to render this monster! Rendered | with DKB 2.05 on 386&7/20 in 50 hours. See | also | /programs/ibmpc/scenes/level3/ntreal/ntreal.pov | See NTSKY.GIF 59838 12-09-94 The night sky with the moon reflecting in the | water See also /source/scenes/pov2/ntsky.zip PAWN3.GIF 279052 12-09-94 Pawn a la Woild: take 4 of Pawn theme This is | the fourth (and final) in a short series of | pawn images. In this rendering, a pawn is | situated in another corner of the Woild | museum. Surrounding decor includes extreme | reflections of a spiraling staircase, a pit, | and an unidentified creature. Image by Truman | Brown PCLOCK.JPG 262762 12-09-94 A rotating pendulum clock. Rendered with | POV-Ray A rotating pendulum clock on a | bookshelf. Modelled with 3D Studio 2.01 and | rendered with POV-Ray 2.0. 3D Stuio to | POV-Ray conversion with 3DS2POV v1.8. | Credits: The 3D model of the book and the | image maps fo the book and the wallpaper were | from the 3D Studio World- Creating Toolkit | CD-ROM. Steve Anger. Hall of Fame Winner - | December 1993. PLNTSCAP.GIF 213426 12-09-94 A superb scene of a ringed planet rising | aover a bleak horizon. PLNTSCAP.GIF is an | example of using post-processing on raytraced | images to generate realistic starfields. | Povray was used to generate the large ringed | planet and grey foreground moonscape. See | also /text/tutorial/stars/plntscap.txt POOLBAL3.GIF 109076 12-09-94 Raytrace - Break shot with soft lighting | Remake of POOLBALL.POV from the POV-Ray | samples, but with soft (pnenumbral) shadows | from an overhead spotlight using the "area | lights" currently in beta test for POV-Ray. | Adds a nice, subtle degree of realism. -Dan | Farmer. See also | /programs/ibmpc/scenes/level2/poolball.inc POOLTB.JPG 363321 12-09-94 A pooltable (complete with pool) See also | /source/scenes/pov2/poolfi.zip POURIT.GIF 215616 12-09-94 Pour it on! BRICK This image is based on GreG | tsaldis' Shelac.jpg image. This one shows a | similar scene from a slightly different | viewpoint. Raytraced with POV-Ray. Blob | created with Polyray. Frgen used for several | elements, and Raw2POV used throughout. The | bench wood texture is DMFWood6, by Dan | Farmer. Douglas Otwell PUZZLE.GIF 672168 12-09-94 Rendering of a wood block puzzle. This | rendering is of a wood block puzzle in which | the objective of the puzzle is to slide the | top flat block out of the slot in the bottom | of the puzzle. I have not been able to solve | this puzzle, and my girlfriend thinks it is | unsolvable...so if anyone out there has seen | this puzzle, and solved it I would love to | find out what the solution is... SHELLEXP.JPG 120223 12-09-94 An exposition of shells... Each shell is | composed of 250 little spheres. I've used | stones textures from the standard | distribution. This image is rendered using an | Amiga 4000 with 68030/68882 and 8 MB of ram, | it takes 20 hours to be rendered... SIDEVIEW.JPG 113281 12-09-94 Il Redentore. View looking across church | towards side altar. SMOOTH.GIF 186969 12-09-94 "Smooth" - A rear end of a '50s style | automobile POV-Ray tracing of the rear end of | a '50s style automobile. This was modeled in | MORAY, and traced with POV-Ray 2.0. The title | refers to the new ability to render smooth | bi-cubic patches in 2.0. This image is | dedicated to the POV-Ray development team for | all their hard work on version 2.0. Douglas | Otwell SNAKE1.GIF 304322 12-09-94 Space Serpent Came up with a really nice | spiral using Andrew Rowbottom's FORM program. | Went into the file and edited the basic shape | description from a sphere to a defined group | of objects and came up with this strange | serpent-like form. Image by Dan Farmer STUDYING.JPG 239594 12-09-94 Studying Fractals - a photorealistic image. | This image utilises the fractal patch found | elsewhere on this CDROM to create a scene | containing several 3D fractals. This image | was a Hall of Fame winner at the | ftp.uwa.edu.au official POV-Ray site. See | also /programs/povray/patches/julia_3.zip SUDS_1.GIF 205465 12-09-94 A colourful image created using the Suds | utility. SUNDAE.GIF 195732 12-17-94 Neat Icecream glass. (Used on CDROM.) SUNRISE1.GIF 112687 12-09-94 The sun rises over a calm ocean Hall of Fame | winner at POVRAY.ORG. TANGLE1.JPG 203913 12-09-94 A colourful tangle of strands of spheres. TTBHF3.JPG 99831 12-09-94 A boxed blue volcanic height field with red | "lava". TTBJUG.GIF 170640 12-09-94 Wood Jug on wood stand Sample image of | TTBJUG.POV for POV-Ray Group Image Project. A | simple wooden jug resting in a wooden stand. | Image by Truman Brown. See also | /source/artists/trumanb/ttbjug.zip WAVENT.GIF 181376 12-09-94 Moonlight Barrel Only a stark raving lunatic | knows the feeling! In addition to usual | thrills, at night there are other dangers, | not least of which are sharks, who feed at | night! The sight of a barrel in the moonlight | I cannot describe, but succeeded in | raytracing! POV-Ray of the inside of a | barrel. The 'wave' and 'surfboard' are bezier | patches modeled in MORAY. The texture on the | wave is layered marble and spotted with | ripples. The image map on board is based on | my own stick. Copyright 1994 - Robert A. | Mickelsen See also | /source/artists/robertm/wavedata.zip WOILD2.GIF 162140 12-09-94 Image number II in the excellent WOILD | series. WOILD8.JPG 163014 12-09-94 Another entry in the Woild series. Unseen | warriors approach the unearthly wall that | barricades the Woild from the rest of | reality. See also | /source/artists/trumanb/woild8.zip WRITIN.JPG 300342 12-09-94 A writing desk with a fountain pen. [Editor | favorite !] See also | /source/scenes/pov2/writin.zip Z3.GIF 562054 11-30-94 Example of a quarternian fractal rendered | with a modified POV-Ray. -------------------------------------------------------- A Ray Tracing biliography. path: \text\bib\raybib\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FINDREF 1154 12-20-94 AWK script to search a bibliography for a | given string MAKEFILE 240 12-20-94 Makefile for the Ray-Tracing bibliography. RAYBIB10.94 142535 12-20-94 A Ray-Tracing bibliography. RAYHEAD.NR 519 12-20-94 RAYREFER 137461 12-20-94 Raytracing references ROFFBIB.C 2521 12-20-94 -------------------------------------------------------- Radiosity bibliography. path: \text\bib\radbib\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FINDREF 1154 12-20-94 AWK script to search a bibliography for a | given string MAKEFILE 113 12-20-94 Makefile for the Radiosity bibliography. RADHEAD.NR 364 12-20-94 RADREFER 110891 12-20-94 Radiosity reference file ROFFBIB.C 2521 12-20-94 -------------------------------------------------------- Misc. files. path: \text\bib\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- METABALL.REF 20162 12-20-94 References for Blobby Models, Metaballs, etc. MONTECAR.BIB 149643 12-20-94 Reference - Monte Carlo methods PARALLEL.BIB 55234 12-20-94 Parallel Graphics bibliography TEXTURE.REF 32842 12-20-94 1993 Texture Bibliography -------------------------------------------------------- Frequently Asked Questions ! path: \text\faqs\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3D_PROG.TXT 20964 12-20-94 3D information for the programmer 3DBOOK.TXT 17864 12-20-94 reference to books on 3D graphics 3DSTUDIO.TXT 14270 12-20-94 3D studio FAQ CG_FAQ.TXT 46830 12-20-94 comp.graphics FAQ CGRHTML.TXT 75280 12-20-94 HTML (Hypertext as used on the Internet) | version of c.g.r FAQ. COLFAQ.TXT 29439 12-20-94 colour FAQ COLSPA.ZIP 12405 08-23-94 the Color Spaces FAQ The Color spaces FAQ - | by David Bourgin. Explains all about RGB, | other standards, gamma components etc. for | display systems, photography and printing. | Most computers display with RGB color space | but you may need the CMYK color space for | printing, the YCbCr or CIE Lab to compress | with JPEG scheme, and so on. Provides color | space conversions for programmers. COMPILER.TXT 261699 12-20-94 list of free compilers that include source | code FILEFMT.TXT 25061 12-20-94 Frequently Asked Questions on graphics files | formats. FINDING.TXT 44429 12-20-94 how to find source code on the internet FRACTAL.TXT 69564 12-20-94 fractal questions and answers GRAPHALG.TXT 37816 12-20-94 comp.graphics.algorithms FAQ GRAPHRES.TXT 246048 12-20-94 computer graphics resource listing JOURNALS.TXT 18143 12-20-94 listing of computer graphics etc journals JPEG1007.TXT 63330 12-20-94 JPEG image compression FAQ MPEG_FAQ.TXT 259572 12-20-94 MPEG animation compression FAQ MPRENDER.TXT 22414 12-20-94 massively parallel rendering FAQ PORTAGUI.TXT 76646 12-20-94 discusses various platform independent GUIs POVFAQ.TXT 15191 12-20-94 offical POV-Ray FAQ RAYTRACE.TXT 67931 12-20-94 comp.graphics.raytracing FAQ SIRDS.TXT 101819 12-20-94 stereogram FAQ WHATS_VR.TXT 75640 12-20-94 explanation of what virtual reality is. -------------------------------------------------------- Graphics resource listings path: \text\faqs\resource\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FTPLIST.TXT 51857 12-20-94 Computer graphics related internet FTP sites PAPERS.TXT 23847 12-20-94 Listing of papers available from the internet RESOURCE.TXT 217248 12-20-94 Computer graphics resource listing -------------------------------------------------------- Many other file formats. path: \text\formats\other\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ACR_NEMA.PTR 2274 12-21-94 A pointer to information about the ACR-NEMA | imaging standard BYU.TXT 2724 12-21-94 the BYU format with C code CCITT.TXT 17034 12-21-94 group 3 fax standard CGM.TXT 2563 12-21-94 computer graphics metafile (CGM) format DXFVER10.TXT 97860 12-21-94 Autodeck DXF file format FACESAVR.TXT 1690 12-21-94 The Facesaver format FITS.TXT 96783 12-21-94 N.A.S.A flexible image transport system FLXSPE.TXT 827 12-21-94 Mathematica FLX animation format GKS.PTR 1639 12-21-94 information about GKS GLFORMAT.TXT 29501 12-21-94 the format of GRASP animation files GRASP.TXT 111652 12-21-94 more information on the GRASP file format HPGL.PTR 1232 12-21-94 where to get information on the HPGL format IFF.TXT 64641 12-21-94 "EA IFF 85" standard for interchange format | files IGES.PTR 523 12-21-94 information on where to obtain the IGES file | format ILLUS_PS.ZIP 51144 09-03-94 Illustrator file format (postscript document) INVENTOR.ZIP 136624 01-19-93 Inofrmation on the Inventor file format NAPLPS.TXT 127094 12-21-94 information on the NAPLPS graphics standard RENDRMAN.PTR 772 12-21-94 A pointer to the Renderman standard | specification RLA.ZIP 14780 09-03-94 RLA specification (postscript document) SGI.TXT 15041 12-21-94 the Silicon Graphics SGI file format. SUNRAST.TXT 3152 12-21-94 the format of Sun Raster files -------------------------------------------------------- Information on Autocad DXF. path: \text\formats\dxf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- R12DXF.TXT 139516 12-21-94 Release 12 .DXF (Drawing Interchange File) | Format -------------------------------------------------------- Targa (TGA) file specification. path: \text\formats\targa\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TARGA.DOC 46307 12-21-94 Targa file format TARGA.PS 299622 09-03-94 Information the Targa file format | (Postscript) TARGATOC.PS 58120 09-03-94 Table of Contents for targa.ps. TARGA.PTR 553 12-21-94 Information on Truevision -------------------------------------------------------- Autodesk FLI and FLC formats. path: \text\formats\fli\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FLI.TXT 10397 12-21-94 Flic file (.fli) formation description FLI_FLC.TXT 37697 12-21-94 Animator pro file formats -------------------------------------------------------- About IFF Amiga ILBM files. path: \text\formats\ilbm\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ABTILBM 8240 12-21-94 Intro to IFF, Amiga ILBM files, and Amiga | viewmodes BACKGRND.DOC 18405 12-21-94 Background on the example IFFF source code CODE.DOC 4889 12-21-94 Overview of EA IFF example source files COMPIFF 4124 12-21-94 Tips for compiling IFF examples README.DOC 7260 12-21-94 Overview of IFF example source files -------------------------------------------------------- The Tagged Image File Format. path: \text\formats\tiff\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TIFF.DOC 183313 12-21-94 Tag Image File Format information TIFF_40.DOC 55980 12-21-94 Tag Image File Format rev 4.0, 1987 TIFF_50.DOC 183313 12-21-94 Tag Image File Format rev 5.0, 1988 See also | /source/lib/tiffv30.zip TIFF_FAX.DOC 16207 12-21-94 Spirit of TIFF class F TIFF_PS.ZIP 238247 09-06-94 Postscript documents on the TIFF format. -------------------------------------------------------- The Macintosh PICT format. path: \text\formats\pict\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- PICT1.HQX 234016 10-02-94 PICT file format information. PICT2.HQX 192576 10-02-94 PICT file format information. PICT3.HQX 180842 10-02-94 PICT file format information. PICT4TO8.HQX 62233 10-02-94 PICT file format information. PICTNOTE.HQX 15676 10-02-94 PICT file format information. -------------------------------------------------------- Deluxe Paint Anm file format. path: \text\formats\anim\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ANIMFILE.TXT 5725 12-21-94 DeluxePaint Animation .ANM file format | description CGRAPH.ASM 6162 12-21-94 MAKESHOW.M 173 12-21-94 Makefile for showanim.exe SHOWANIM.C 7570 12-21-94 Small program to play Deluxe Paint animation | files SHOWANIM.EXE 23753 10-02-94 Executable program SHOWANIM.H 2419 12-21-94 Include file for showanim.c -------------------------------------------------------- The JPEG file format (JFIF). path: \text\formats\jpeg\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- JFIF.PS 67153 09-30-94 Explanation of JFIF (JPEG) compression. | (Postscript) JFIF.TXT 15665 12-21-94 Explanation of JFIF (JPEG) compression. JPEG.PTR 5457 12-21-94 JPEG file format documents JPEG101.PS 56447 10-02-94 JPEG file format documents postscript format JPEG102.DOC 15665 12-21-94 JPEG file format documents JPEG102.PS 67153 10-02-94 JPEG file format documents postscript format -------------------------------------------------------- Turbo Silver's file formats. path: \text\formats\silver\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TSOBJECT.TXT 23671 12-21-94 Description of Turbo Silver object format TSRGB.TXT 3072 12-21-94 Turbo Silver RGB picture file format -------------------------------------------------------- Imagine (TDDD) format. path: \text\formats\imagine\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TDDD.DOC 35943 12-21-94 Imagine 3.0 Object File Format TEXTURE.DOC 16610 12-21-94 Texture format, Imagine 3.0 Object File | Format -------------------------------------------------------- PC-Paintbrush (PCX) file format path: \text\formats\pcx\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- PCX2.DOC 6902 12-21-94 PCX format information TECHREF.TXT 21034 12-21-94 Technical reference manual for PC Paintbrush -------------------------------------------------------- Eric Haines' Neutral File Format. path: \text\formats\nff\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ENFF.DOC 3285 12-21-94 Extensions of the Neutral File Format NFF.TXT 9372 12-21-94 Neutral File Format NFFOLD.DOC 7940 12-21-94 Neutral File Format -------------------------------------------------------- Compuserve GIF files explained. path: \text\formats\gif\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GIF87A.DOC 31486 12-21-94 Graphics Interchange Format, June 15 1987 GIF89A.DOC 85476 12-21-94 Cover sheet for the Graphics Interchange | Format, 1989 LZW.DOC 16723 12-21-94 LZW and GIF explained -------------------------------------------------------- Windows and OS/2 BMP file format. path: \text\formats\bmp\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BMP.DOC 38987 12-21-94 Bitmap .bmp file formats BMP.TXT 18670 12-21-94 Document on Bitmap structures etc. -------------------------------------------------------- The WaveFront .OBJ file format. path: \text\formats\obj\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- OBJ_SPEC.PS 227350 09-03-94 Wavefront file format information | (Postscript) OBJ_SPEC.TXT 93975 12-21-94 Wavefront file format OBJREAD.ME 660 12-21-94 Wavefront file format general information -------------------------------------------------------- DEC's OFF file format. path: \text\formats\off\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- OFF.PS 96250 09-03-94 OFF - A 3D Object file format (Postscript) OFF.TXT 61329 12-21-94 OFF - A 3D Object file format -------------------------------------------------------- Documents relating to graphics. path: \text\papers\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CGPAPERS 5649 12-21-94 A guide to Computer Graphics papers on the | internet. -------------------------------------------------------- Ray Tracing Abstracts. path: \text\papers\abstract\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- READ.ME 1506 12-21-94 LFILTER.C 4079 12-21-94 LaTeX filter for RTabs. RTABS 363588 12-21-94 Ray Tracing abstracts. RTABS.TEX 390327 12-21-94 TeX version of Ray Tracing Abstracts. RTNEW 21242 12-21-94 RTNEW.TEX 41960 12-21-94 TFILTER.C 4864 12-21-94 -------------------------------------------------------- Graphics related documents path: \text\papers\ps\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BEAMS.ZIP 20202 10-08-91 Paper on Monte Carlo ray tracing to create | beams of light effect. BKWOK.ZIP 555299 10-01-94 A "Light" Radiosity Package - source code | from masters thesis. This is the complete | code to the radiosity implementation written | as part of my Masters Thesis work at York | University, Canada. It implements some of the | more recent techniques by Wallace89, Baum91, | and others. Included is a radiosity program, | some utilities, and a scene walk-through | program. A complete explanation of the | algorithms in this package are given in my | thesis paper. FRACTAL.ZIP 672033 09-08-94 "Fractal Image Compression". From SIGGRAPH | '92 course notes. See also | /programs/util/fractal/yuvpak2.zip HAIN91.ZIP 54138 09-07-94 A paper from Eric Haines covering a | ray-tracing/radiosity tool. HOLL91.ZIP 411981 11-12-94 "Four-Space Visualization of 4D Objects." In | the field of scientific visualization, the | term ``four dimensional visualization'' | usually refers to the process of rendering a | three dimensional field of scalar values. | While this paradigm applies to many different | data sets, there are also uses for | visualizing data that correspond to actual | four-dimensional structure. Four dimensional | structures have typically been visualized via | wireframe methods, but this process alone is | usually insufficient for an intuitive | understanding; all but the most simple | datasets easily overwhelm the viewer. This | research covers the visualization of four | dimensional objects through wireframe methods | with extended visualization cues, and through | raytracing methods. Both the wireframe and | raytracing methods employ true four-space | viewing parameters and geometry. The | raytracing approach easily solves the hidden | surface and shadowing problems of 4D objects, | and yields an image in the form of a | three-dimensional field of RGB values, which | can be rendered with a variety of existing | methods. The 4D raytracer also supports true | four-dimensional lighting, reflections and | refractions. I have also made my 4D wireframe | viewer and 4D raytracer available in the | public domain (the raytracer is included). KYRI90.ZIP 76318 09-07-94 "A Study on Architechtural Appr. for High | Perf. Graphics Systems". Full title : "A | Study on Architechtural Approaches for High | Performance Graphics Systems." Contains | interesting discussion of high-end Z-Buffer | rendering. MCCANE91.ZIP 878520 02-10-92 "A Comparitive Study of Atmospheric Cloud | Modelling" About clouds and various ways of | forming and rendering them. MUSG88.ZIP 39940 09-08-94 "Grid Tracing: Fast Ray Tracing For Height | Fields." MUSG89A.ZIP 45065 09-08-94 "Prisms and Rainbows: a Dispersion Model for | Computer Graphics." MUSG89B.ZIP 49637 09-07-94 "The Synthesis and Rendering of Eroded | Fractal Terrains." RAYTRACE.ZIP 1530301 09-05-94 Contains good introductory information on ray | tracing. Whilst primarily a manual for a ray | tracing system at Curtin University, this | document contains a introduction to ray | tracing, information on reflection, | refraction, modeling and CSG, complete with | drawings. Provided by kind permission of | Andrew Marriott. RONCHAMP.ZIP 66386 10-03-91 A good hands-on guide to meshed radiosity by | Eric Haines. SHIR90A.ZIP 1029615 09-07-94 Pete Shirley's PhD thesis. Wonderful stuff. A | great overview of RT and rendering research. SHIR90B.ZIP 31448 09-08-94 Appendix from Pete Shirley's Ph.D. thesis. SUMA93.ZIP 1138482 07-09-93 "Comp. Methods for Global Illum. and Vis. of | Compl. 3D Envir." Full title - "Computational | Methods for Global Illumnination and | Visualisation of Complex 3D Environments." TEXMAP.ZIP 669817 09-03-94 "Texture Mapping as a Fundamental Drawing | Primitive." Texture mapping has traditionally | been used to add realism to computer graphics | images. In recent years, this technique has | moved from the domain of software rendering | systems to that of high performance graphics | hardware. But texture mapping hardware can be | used for many more applications than simply | applying diffuse patterns to polygons. We | survey applications of texture mapping | including simple texture mapping, projective | textures, and image warping. We then describe | texture mapping techniques for drawing | anti-aliased lines, air-brushes, and | anti-aliased text. Next we show how texture | mapping may be used as a fundamental graphics | primitive for volume rendering, environment | mapping, color interpolation, contouring, and | many other applications. -------------------------------------------------------- Files from comp.graphics.research. path: \text\postings\research\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 1991_08.ZIP 91355 09-02-91 August 1991 files from comp.graphics.research 1991_09.ZIP 67775 09-29-91 September 1991 files from | comp.graphics.research 1991_10.ZIP 36816 10-30-91 October 1991 files from | comp.graphics.research 1991_11.ZIP 62697 11-27-91 November 1991 files from | comp.graphics.research 1991_12.ZIP 71183 12-18-91 December 1991 files from | comp.graphics.research -------------------------------------------------------- Massively-parallel rendering. path: \text\postings\mprender\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- MPRENDER.TXT 193962 12-21-94 Extracts from the massive parallel rendering | mailing list. -------------------------------------------------------- Global Illumniation mailing list. path: \text\postings\globilum\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GLOB1.ZIP 18484 10-01-94 Global illumination mailing list postings. GLOB10.ZIP 18820 10-01-94 Global illumination mailing list postings. GLOB2.ZIP 16028 10-01-94 Global illumination mailing list postings. GLOB3.ZIP 19756 10-01-94 Global illumination mailing list postings. GLOB4.ZIP 13457 10-01-94 Global illumination mailing list postings. GLOB5.ZIP 19936 10-01-94 Global illumination mailing list postings. GLOB6.ZIP 20954 10-01-94 Global illumination mailing list postings. GLOB7.ZIP 19932 10-01-94 Global illumination mailing list postings. GLOB8.ZIP 17372 10-01-94 Global illumination mailing list postings. GLOB9.ZIP 8662 10-01-94 Global illumination mailing list postings. GLOBCUR.ZIP 56217 10-01-94 Global illumination mailing list postings. -------------------------------------------------------- All issues of Ray Tracing News. path: \text\rtn\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- RTN.TOC 29400 12-21-94 Ray Tracing News, Table of Contents RTNEWS1 75956 12-21-94 Ray Tracing News, first issue, 1987 RTNEWS2 77023 12-21-94 Ray Tracing News, February 15, 1988 RTNEWS3 49192 12-21-94 Ray Tracing News, April 6, 1988 RTNEWS4 73152 12-21-94 Ray Tracing News, September 5, 1988 RTNEWS5 95276 12-21-94 Ray Tracing News, October 3, 1988 RTNEWS6 89300 12-21-94 Ray Tracing News, January 6, 1989 RTNEWS7 87290 12-21-94 Ray Tracing News, May 12, 1989 RTNEWS8 83812 12-21-94 Ray Tracing News, September 20, 1989 RTNEWS9 19396 12-21-94 Ray Tracing News, October 27, 1989 RTNV3N1 53799 12-21-94 Ray Tracing News, January 2, 1990 RTNV3N2 102131 12-21-94 Ray Tracing News, March 20, 1990 RTNV3N3 79971 12-21-94 Ray Tracing News, July 13, 1990 RTNV3N4 113915 12-21-94 Ray Tracing News, October 1, 1990 RTNV4N1 127775 12-21-94 Ray Tracing News, March 1, 1991 RTNV4N2 55202 12-21-94 Ray Tracing News, July 15, 1991 RTNV4N3 44515 12-21-94 Ray Tracing News, November 18, 1991 RTNV5N1 32947 12-21-94 Ray Tracing News, July 10, 1992 RTNV5N2 91898 12-21-94 Ray Tracing News, August 26, 1992 RTNV5N3 39472 12-21-94 Ray Tracing News, September 2, 1992 RTNV6N1 77843 12-21-94 Ray Tracing News, January 27, 1993 RTNV6N2 57133 12-21-94 Ray Tracing News, July 1, 1993 RTNV6N3 118243 12-21-94 Ray Tracing News, September 28, 1993 RTNV7N1 80519 12-21-94 Ray Tracing News, February 2, 1994 RTNV7N2 66996 12-21-94 Ray Tracing News, February 2 (issue 2), 1994 RTNV7N3 68094 12-21-94 Ray Tracing News, July 6, 1994 RTNV7N4 68796 12-21-94 Ray Tracing News, July 14, 1994 -------------------------------------------------------- POV-Ray and utility tutorials. path: \text\tutorial\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AXIS.ZIP 6918 01-23-92 POV Vector Axis Tutorial Datafile Persistance | of Vision Datafile for both version 0.5b and | 1.0. This datafile depicts the axes and | postive rotation directions for the | left-handed coordinate system used in the | Persistance of Vision raytracer. This is an | interesting image in it's own right besides | being a tutorial for beginners. Image by Dan | Farmer BRILLI.ZIP 128966 09-10-92 Animated - Effects of increasing brilliance | value This is a little 160x100 .fli animation | demonstrating the effects of increasing a | texture's "brilliance" value from 1 to 60 in | 30 frames (steps of 2). PLAY.EXE is included | to run the animation. -Dan Farmer HFTUTR.ZIP 43167 04-14-93 Heightfield Tutorial This file contains a | 320x200x256 .GIF that is used as an image map | in a simple POV-Ray 1.0 scene file. This is a | very basic tutorial on the scaling and | positioning of heightfields. SGUIDE.ZIP 2046 02-15-94 The Tackle Box BBS - POV-Ray Survival Guide | This file is intended to be a 'survival | guide' to getting POV-Ray up and going. SKYSDY.ZIP 9497 06-19-94 A Study of the "dusk sky" in POV This is a | set of notes and examples explaining how to | form a "dusk sky" using the POV ray tracer. | Also contains a general discussion\ tutorial | of gradients and bozo textures. SURFAC.ZIP 1430 01-24-92 POV Surface Texture Workshop datafile | Persistance of Vision datafile. A single, | simple datafile that I've used to increase my | understanding of how the various surface- | coloration textures work in POV. Very useful | for beginners, but I still use it from time | to time in designing new surface textures. SURFACE.FLI 2202392 01-18-95 A very useful animation showing how various | features affect objects This animation steps | the viewer through many POV-Ray features such | as reflection, phong, refraction, crand, | roughness. Each stage is labelled so you can | see exactly what each keyword does ! TDROPS.ZIP 18441 07-31-93 POV-Ray tear-drop tutorial This is a tutorial | on how to make teardrop shapes similar to | those seen in THING8.GIF. The tutorial | includes a sample data file and image. You | will need three programs to make your own | drop shapes : CircleMaster (CM.ZIP), Truman's | Torus Generator (TTG.ZIP or TTGLITE.ZIP), and | Hype (HYPE.ZIP). See also | /programs/povutil/code_gen/ttglgt.zip, | /programs/povutil/code_gen/hype.zip WOODTU.ZIP 39250 11-20-91 POV Wood Texture Tutorial Persistance of | Vision datafile Contains a series of POV | datafiles demonstrating the concepts behind | using the woodgrain textural procedure in | POV. If you're having a tough time getting | woodgrain to look like woodgrain, this may | help. Doesn't really go into the fine-detail, | but covers the basics in a clear manner. -------------------------------------------------------- Text files about using POV. path: \text\tutorial\text\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BOB.TXT 30665 12-21-94 Raytracing Unorthodoxies by Bob Schadewald | CIS 71426,463 RENDER.TXT 7495 12-21-94 Ray Tracings and Fractals: A Primer. STEREOPR.TXT 8145 12-21-94 Here are some ramblings on making 3d stereo | image pairs from POV. UTILS.TXT 26676 12-21-94 A list of POV-Ray utilities and what they do. VIEWS.TXT 5902 12-21-94 This is a collection of ideas and thoughts on | using POV-Ray. -------------------------------------------------------- Series of tutorials on POV utils. path: \text\tutorial\utiltut\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- README.DOC 2450 12-21-94 Info about these tutorials. UTILTUT.INC 2560 12-21-94 General include file for the utility tutorial | example scenes. -------------------------------------------------------- Tutorial on the Lissajous utility. path: \text\tutorial\utiltut\lissa\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- LISSA.TUT 5201 04-02-93 Tutorial on the lissajous utility. See also | /programs/povutil/code_gen/lissaj.zip LISSATUT.POV 587 04-02-93 File needed for lissajous utility tutorial. -------------------------------------------------------- How to use SUDS.EXE. path: \text\tutorial\utiltut\suds\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- SUDS.TUT 6917 04-02-93 Tutorial on the SUDS utility. SUDSTUT.POV 2142 04-02-93 POV file needed for the SUDS utility | tutorial. -------------------------------------------------------- How to use the COIL.EXE utility. path: \text\tutorial\utiltut\coil\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- COIL.TUT 6699 04-02-93 Tutorial on the COIL utility. COILTUT.POV 601 04-02-93 Scene file for COIL tutorial. -------------------------------------------------------- How to use SPONGE. path: \text\tutorial\utiltut\sponge\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- SPNG1TUT.POV 1108 04-02-93 POV scene file used in the tutorial for the | Sponge utility. SPONGE.TUT 4957 04-02-93 Tutorial for the Sponge utility. -------------------------------------------------------- What to do with SWOOP. path: \text\tutorial\utiltut\swoop\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- SWOOP.TUT 2989 04-02-93 Tutorial for the SWOOP utility. See also | /programs/povutil/code_gen/swoop.zip SWOOPTUT.SWP 226 04-02-93 File needed for SWOOP utility tutorial. SWOPTUT1.POV 917 04-02-93 File needed for SWOOP utility tutorial. -------------------------------------------------------- How to use the SHELL program. path: \text\tutorial\utiltut\shell\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- SHELLGEN.TUT 5412 04-02-93 Tutorial on the SHELL utility. SHELLGNT.POV 830 04-02-93 POV file for the SHELL utility tutorial. -------------------------------------------------------- How to get nice starfields. path: \text\tutorial\stars\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- PLNTSCAP.GIF 213426 10-01-94 A superb scene of a ringed planet rising | aover a bleak horizon. PLNTSCAP.GIF is an | example of using post-processing on raytraced | images to generate realistic starfields. | Povray was used to generate the large ringed | planet and grey foreground moonscape. PLNTSCAP.TXT 2606 12-21-94 Text file explaining how to add good star | fields to images. See also | /images/gif/plntscap.gif -------------------------------------------------------- Editors of various sorts. path: \programs\editor\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FE11.ZIP 80277 05-30-91 A windowed, multi-document editor with easy | to use pull-down menus. MELITE.ZIP 224158 03-29-94 Donation-ware 'Lite' version of Multi-Edit, a | programmers editor. Multi-Edit Lite is a | formerly commercial, scaled-down version of | Multi-Edit Professional. It is fully | functional. RECOMMENDED ! The editor of this | CD uses ME Pro for all his programming work | and thouroughly recommends it ! Use with | POV-Help for a top POV-Ray programming | environment - program ME to use its compiler | menus to kick off POV-Ray without leaving the | editor ! Allows multiple setups of POV-Ray. MODEL2.ZIP 215146 01-10-94 WinModel V0.2 This is version 0.2 of | WinModel, my scene editor for POVray. See the | README.TXT and MODEL.HLP for details of | changes since 0.1. POVEDT1A.ZIP 12807 04-01-93 A scene file editor for POV. The program runs | as a normal editor with a slight difference: | most of the typing has been done for you! By | clicking on menu items, you'll be able to | paste POV shape definitions, colors, objects, | textures and their modifiers etc. Simply | position the cursor where the text will be | written, select the appropiate menu item and | the text will appear in the editor. PVGEN11.ZIP 68029 07-07-92 POV Object editor. PVGEN was written to | simplify the creation of complex objects for | DKB trace and/or POV Trace. This program is | an evolution of the PVCALC (shape calculator) | and VCAD2PV (VersaCAD to POV Trace | translator) utility programs I wrote, and | includes the functionality (and more!) | available in both programs. -------------------------------------------------------- Frontend programs for POV. path: \programs\frontend\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AUTSPI.ZIP 2273 10-08-92 Batch shell for SPIRAL.EXE A simple, but | useful idea. A batch file front-end to Truman | Brown's SPIRAL program. You edit the | batchfile, run it, it gets passed | automatically through CTDS, and finally onto | POV-Ray. Makes it a snap to experiment with | SPIRAL! Instructions are included in the | batch file's header area. Be sure to read | them before trying to use this. (heh!) BPFE10.ZIP 75543 01-13-94 Bob's POV-Ray Front End Bob's POV-Ray Front | End, BPOVFE, provides a Windows point and | click interface for specifying command line | options for the Persistence of Vision | Raytracer, POV-Ray. This program is freeware. | Requires Windows and POV-Ray. From Bob's | Software. Written by Bob Hayes. Version 1.0, | January 15, 1994. BRYAN.ZIP 469 05-19-94 Bryan's Batch File This is my answer to the | question: How do I start up POV from DOS | without having to remember 1000 command line | switches. Put it in your scene directory, and | type "DOIT PICTURE " It even | recalls your inputs so a simple "DOIT" will | work next time. Comments? Bryan Valencia LAUNCH.ZIP 8783 01-02-94 POV launching utility for Windows 3.1 Lets | you select a .POV input file using a Windows | 3.1 "open file" common dialog, and then runs | Povray.exe. PLAUNC.ZIP 8783 01-02-94 POV-Launch: Unofficial POV-Ray launcher (Win | 3.1) POV-Launch is a simple POV-Ray launcher | for Windows 3.1. It lets the user select a | POV source file from a "file open" dialog, | then runs Povray.exe. It is compact | (Povlaun.exe is approx. 18K). Public domain, | no warranties. See included text file, | Povlaun.doc, for further information. POV_MODE.EL 6541 11-12-94 EMACS major mode for editing POVray scene | Files POVCOM.ZIP 132510 06-13-94 POV Commander 2.0 Fixes a small problem with | the mouse driver. NEW THIS VERSION : Major | overhall! All known bugs fixed. Now requires | a VESA compatible video adapter. New load | windows to choose your files. Slicker, | friendlier interface. Complete on-line help | system. Shareware. POVCTRL.ZIP 67818 05-27-93 A control panel for POV-Ray and POV | utilities. Configurable. POVIS.ZIP 57903 12-04-94 A user friendly Windows 3.1 front end for | POV-Ray version 2.x. POVisual puts nearly all | Povray command line options into a Win 3.1 | point and click interface. It will shell to | povray to render images, or write batch files | for later DOS use. POVisual will open scene | files in your favorite text editor, or the | finished trace in a graphics viewer. It also | has a help bar which explains every option. | Ver 1.1 [SHAREWARE.] POVisual is Copyright | 1994 SRO SYSTEMS. All rights are reserved. POVPAN.ZIP 140294 10-21-93 POVPANEL 2.0 - CONTROL PANEL FOR POV-Ray 2.0 | This is the latest version of | POVPANEL(version 2.0) - uploaded previously | as POVPAN.ZIP. POVPAN2.0 facilitates setting | of,and experimenting,with POV-Ray 2.0 trace | parameters. It eliminates the need to write | out complex command lines for tracing. | Version 2.0 includes: multi-file trace | capability; utilizes new features found in | POV-Ray 2.0; includes facility to hold trace | error messages on screen. POVPAN10.ZIP 490011 07-26-94 OS/2 POV-Ray graphical front-end for | command-line options Choose all your POV-Ray | command-line options via dialog boxes, | radio-buttons, and check boxes. Then use the | built-in editor to edit your script, start | the compilation, and use the menus to view | the output. Supports launching of other | POV-Ray utilities, like Moray. POVPN11A.LHA 11470 09-03-94 Amiga GUI for POV 2.0 This is a powerful GUI | for POV 2.0. It requires WB2.0 + and was | written in E. POVSH300.ZIP 199108 10-22-94 POVShell v3.0 - the Development Environment | for POV-Ray A new version of PovShell is | available now! PovShell is a DOS-based | integrated development environment for the | popular Pov-Raytracer programmed in TP 6.0 | and Turbo Vision. Features: multiple-window | POV-file editor + popup-menus and dialogboxes | for changing tracing- parameters + saveable/ | restorable option-files + extensive online | help + command to insert PovRay-command | templates + POV-Ray reference + ... POVUTI.ZIP 28032 12-20-94 Windows POV Utility ver.2.0 A windows shell | utility which allows you to edit and render | POV files. Written in visual basic for | windows this file is small yet powerful. | VBRUN200.DLL is needed to run this program. | See also /programs/util/misc/vbrun200.dll PVCMDR.ZIP 165794 12-28-93 POV commander V1.1s. A DOS front end for POV. RWB.ZIP 207907 04-08-93 Raytrace Workbench 1.6 Windows 3.1 or later | required! Raytrace Workbench 1.6 New features | include : RTAG support with online help, | Display TARGA command, Toolbar functions for | light_source and camera. SGI_GL.TXT 2782 09-03-94 SGI GL display frontend to POV -------------------------------------------------------- A Unix graphical frontend for POV. path: \programs\frontend\tkpov\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TKPOVHP.ZIP 400177 10-21-94 The Hewlett-Packard (HPUX) binary for tkPOV. TKPOVLNX.ZIP 317134 10-21-94 The Linux binary for tkPOV. TKPOVSGI.ZIP 499800 10-21-94 The SGI binary for tkPOV. TKPOVSRC.ZIP 37633 10-23-94 The source code to tkPOV. tkPOV is a | graphical frontend for the POV raytracing | program. The whole idea of the project was to | design an intuitive interface for POV that an | inexperienced user would have no problem | using. To use it you will need X-Windows and | the TCL/TK toolkit. See also | /source/toolkits/tk36.zip TKPOVSUN.ZIP 396605 10-21-94 The Sun binary for tkPOV. -------------------------------------------------------- The Standard Procedural Database. path: \programs\spd\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BALLS.JPG 45733 09-08-94 POV sample image of some reflecting balls GEARS.JPG 32376 09-08-94 Colourful interlocking gears MACSPD34.SHQ 991656 10-29-94 macspd34.shq - a .SIT.HQX file with the SPD | programs for the Mac. Macintosh Standard | Procedural Database (SPD). Version 3.4, | 10/29/94, by Eric Haines. A public domain | suite of ray tracing scene generator | applications that create benchmark scenes to | test accuracy and robustness of many aspects | of ray tracing. Can output scene source files | for any of the following raytracers: MTV | (NFF), POV-Ray 1.0 and 2.0, Polyray 1.4 to | 1.7, Vivid 2.0, QRT 1.5, Rayshade 4.0.6, | RTrace 8.0.0, Art 2.3, Renderman (RIB), and | AutoCAD DXF. This archive contains the Mac | applications, and full C source for MSDOS, | Mac, Unix. MOUNT.JPG 22675 09-08-94 Mountain scene with some reflecting spheres RINGS.JPG 64180 09-08-94 Interlocking rings SPD34.ZIP 170557 10-24-94 Source for the SPD benchmarking software, | version 3.4. Alexander Enzmann and Eduard | Schwan took the SPD package (which, as you | may know, generates procedural models for | testing ray tracer speed) and added a ton of | code to it. The new code now outputs to these | formats: NFF (used by MTV ray tracer; but the | SPD always output using this) POV-Ray 1.0 | Polyray v1.4, v1.5 Vivid 2.0 Rayshade RTrace | 8.0.0 Art 2.3 QRT 1.5 POV-Ray 2.2 PLG format | for use with "rend386" Raw triangle output | RenderMan RIB (thanks to Philipp Slusallek | and Larry Gritz) Autodesk DXF It can also | output the models as line drawings to the | screen for previewing: IBM, Mac, and HPUX | drivers are provided, and new drivers are | trivial to write (i.e. draw a line). There is | also a program, readdxf, which will convert | or display DXF files (actually, a limited | subset of these - just 3DFACE entities); | similarly, there's a readnff program. There | are two sample DXF files, a skull and an | f117, included. What's nice about this | package is that by writing a program | representing your model (or interpreting your | model as input a la readdxf.c), you can then | convert it to a wide number of formats. I'd | love to see more read*.c interpreters (e.g. | one for Wavefront obj format so that the cool | Viewpoint models at avalon.chinalake.navy.mil | can be converted) and other output formats - | send them on! TEAPOT.JPG 27326 09-08-94 Orange teapot on a checkerboard background TETRA.JPG 21488 09-08-94 Triangles within triangles within triangles TREE.JPG 19865 09-08-94 Not a bad looking tree -------------------------------------------------------- Modellers - graphical interfaces. path: \programs\modeller\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AERO.TAR 22732800 11-17-94 A mechanics modeller for the X-Windows system | and POV-Ray. This file contains version -- | 1.5.2 -- of the AERO system. You may obtain | binaries for various computer systems, | documentation in English or German, and | source code. Binaries for 80x86 Linux, | Decstation 5000, HP9000/700, Iris4D, IBM | RS/6000 and SUN SPARCstation are also | included. AERO is an X-window based tool for | simulation and visualization of rigid-body | systems. AERO contains a 3D scene editor for | designing simple blocks world scenes. Objects | may be placed in space, linked to each other, | and forces may be exerted onto them. AEWIRE.ZIP 146599 09-03-94 simple object editor for POV 0.5, PC binary | Welcome to the world of wireframe and | polygonal rendering. This program is intended | as a simple model builder and front end to | the POV-Ray ray-tracing program. Feel free to | modify and redistribute to your hearts | content (where appropriate - some of this | code belongs to the POV-Ray team, I don't | take any credit, or responsibility). BLOB.ZIP 61930 03-12-94 Blob Sculptor 1.0a - Blob modeler Blob | Sculptor 1.0a by Steve Anger, Truman Brown | and Alfonso Hermida. Models spherical blobs | with wireframe preview. Outputs to POV-Ray, | POLYRAY, RAYSHADE, DXF, RAW and internal | format. Requires 386 or better with | coprocessor, VGA and a mouse. FREEWARE. | Release date 3/13/94. See also | /programs/modeller/winblobs.zip, | /images/gif/blbbab.gif CAPOV031.ZIP 74287 07-20-94 A strange mix between a modeller and a | scripting language. Capov! | (tm)(R)(C)(etc)(not) is a strange mix between | a modeller and a scripting language. It is | *not* that good for the artist as it's got | very limited mousing support. It *is* | suitable for designers who've already got a | reasonable idea of what they want, and who | have realised that this is difficult to do by | hand (as it were) with PovRay. It runs under | Linux. CRNDR.ZIP 95420 01-31-92 CRNDR V1.5 - Interactive Texture editor for | POV This is V1.5 of CRNDR, an interactive | texture editing utility for IBM AT's with VGA | or SVGA and mouse. Nearly all variables of a | POV Texture block can be changed, and the | results seen within 1 (386/33) to 4 (286/12) | seconds and output to file. Supports POV 0.5 | and 1.0. You edit AMBIENT,DIFFUSE, | TRANSMISSION, REFLECTION, REFRACTION, RED, | GREEN, BLUE, ALPHA, HUE, SAT, LUM, PHONG, | PHONGSIZE, BRILLIANCE. GUM_087D.ZIP 1072250 11-08-94 GUM, a Grand Unified Modeller (to be) GUM, | the modeller you were waiting for. Runs in | Windows 3.1 or higher. Supports POV, Polyray | and Rayce. Prime features: CSG-evaluation, | trimmed surfaces, 3D direct manipulation, | realtime pan, zoom and camera operations and | the reading of existing include-files. This | special POV CD-ROM release has rudimentary | texture-mapping. GUM is also a (nearly) full | shell for all supported raytracers. This | wide-area distribution is a demo of the full | program, the only limitation is a maximum in | the number of objects that can be saved of | 25. GUM_DIAM.ZIP 31590 10-01-94 Example GUM scene file (Grand Unified | Modeller) + rendering Model of Diamond | Crystal Structure - Primitive Unit Cell GUM_HF.ZIP 153932 11-08-94 An example of the use of a heightfield in | GUM. To try it out, do the following: Extract | gum_hf.zip in your \gum\scenes\ directory, | using 'unzip -d gum_hf.zip'. This will create | a subdirectory called 'gum-hf'. If your \gum\ | directory is not on c:\ray\, you'll have to | change the path used for the image in the | heighfield in this scene, use the Properties | box of the heightfield for this. IRIT.ZIP 1553324 01-03-94 The IRIT Solid Modeling System IRIT is a | solid modeler developed for educational | purposes. Although small, it is now powerful | enough to create quite complex scenes. IRIT | started as a polygonal solid modeler and was | originally developed on an IBM PC under | MSDOS. Version 2.0 was also ported to X11 and | version 3.0 to SGI 4D systems. Version 3.0 | also includes quite a few free form curves | and surfaces tools. In Version 4.0, the | display devices were enhanced, freeform | curves and surfaces have further support, | functions can be defined, and numerous | improvement and optimizations are added. The | system is written in C and is running on | virtually all Unix environments, including | but not limited to SUN's SPARC, SGI's SGI4D, | HP3xx/4xx/7xx, DEC 5000, IBM RS6000, E&S ESV, | and i386 SVR4, using either X11 or, when | available, SGI's GL. In addition, other | environments such as Window NT and OS2 using | IBM PC 386 and above or 68xxx AMIGA are also | supported. LATHE151.ZIP 90030 05-24-92 Create objects using the metaphor of the | carpenter's lathe. MNM100.ZIP 218467 06-29-94 Mid Night Modeller v1.0 (Bug Fixes) for | POV-Ray This is a Bug Fix release for MNM | v1.0. See "WHATS.NEW" for details! Mid Night | Modeller v1.0 includes: Faces, Triangles, | Meshes, Polylines, Spheres, Toruses, Cones, | Cylinders, Cubes, Discs, Height_Fields, | Planes, Spotlights, Arealights, PointLights, | a Texture Editor, 3D construction tools, | Point tools and filters, Import DXF and RAW | files, On-Line Help, Multiple Viewports, 3D | perspective walk through, | Top/Front/Side/World and 3D views, CSG | layers, POV options dialog a Render NOW | feature and more! for DOS only! MORAY.ZIP 550309 11-13-94 MORAY V1.53 - An easy-to-use modeller for use | with POV-Ray 2.2. The protected-mode version | you've all been waiting for ! Supports the | cube, sphere, cylinder, torus, cone, disc, | plane, heightfield and bezier patches, as | well as adding tapering, rotational and | translational sweeps. You can add | area/spot/point lights, bounding boxes, | textures and cameras, showing the scene in | wireframe 3D. Shareware US$59. Requires 386 | or higher, mouse, runs on VGA and SVGA/VESA. | Note : Co-processor highly recommended. See | the /source/objects/mdl directory for Moray | .MDL files. PC3D2B.ZIP 341255 07-21-94 3D CAD and Rendering Program which supports | POV-Ray. Ultrafast Z-buffer technology | combined with camera positioning produces | amazing renderings. In combination with | StarFlic, can produce flic file animations. | TrueVision TGA output. Trackball interface | for camera positioning. DXF Import/Export. | Has POV-Ray output. PDOTS.ZIP 91540 11-20-92 PDOTS - alpha Rel. 0.03 A 3d modeller for | splined space curve object. Has a | mouse-driven interface, but it can be used in | batch mode, too. Reads CTDS, WORM, and SPPATH | files, as well as its own format. Can | generate output in Polyray, Vivid, CTDS, and | RAW2POV formats. Includes, as samples, models | of Godzilla, an elephant, and the twisty knot | shape from TKNOT.GIF. This version doesn't | have any of the keyframe animation or | morphing support that it eventually will, but | you can fake it with include files. by Dave | Mason. See also /images/gif/tknot.gif POVTED01.ZIP 52886 09-28-94 A early release of a POV-Ray texture editor | This is an early release of a MS-Windows POV | Texture editor that I am currently working | on. It is not based on POV-Ray code so there | may be minor differences. Please report any | differences or problems to me. I expect to | support gradients, turbulence, and refraction | in the V1.0 release. Expect the V1.0 release | around the first of 1995. I intend to put | this texture editor into WCVT2POV sometime | after that. This program works best with a | 24bit color display or better. I will work on | 256 color displays, but my current SW does | NOT quantize the colors so you get whatever | MS-Windows supports on your machine. Keith | Rule. Sept 29, 1994 POVTEX.ZIP 61007 04-14-94 A Texture Editor for POV. POVVB1.ZIP 550576 07-27-93 POV modeller for Windows. Features: Direct | shelling to POV, hidden line removal, | lighting and shading previews, complete user | configurability, object types unavailable | anywhere else! Requires POVVB2.ZIP, and | VBRUN300.DLL. See also | /programs/util/misc/vbrun300.dll POVVB2.ZIP 365626 07-27-93 POV modeller for Windows. Features: Direct | shelling to POV, hidden line removal, | lighting and shading previews, complete user | configurability, object types unavailable | anywhere else! Requires POVVB1.ZIP and | VBRUN300.DLL. See also | /programs/util/misc/vbrun300.dll PVMDLR.ZIP 68768 05-08-92 POV Triangle Modeler, Version 1.0 PV-MODELLER | Version 1.0 by David Mikelson, for the | POV-Ray raytracer. PVMODELLER works by | converting the body of revolution to a | composite of smooth triangle objects. A | texture can be specified for the triangles, | and a bounding volume is also computed. | Scaling, translation, and rotation are also | provided for. Full context sensitive help is | available throughout the program. Since the | PV-Team has generously made PV-Ray freely | distributable, I will follow suit. See also | /programs/modeller/pvmodchg.zip PVMODCHG.ZIP 34867 12-01-92 Translate the PV-MODELLER output to POV 1.0 | syntax. See also | /programs/modeller/pvmdlr.zip SCED_06.ZIP 605131 11-22-94 A constraint based POV-Ray modeller for UNIX | and X windows systems. Cube, sphere, | cylinder, cone, plane and square primitives | are supported. There is full support for CSG | operations, including accurate wireframes for | CSG objects and a CSG tree manipulation | interface which operates directly on tree | nodes. Simple surface textures are supported. | A single, infinitely variable view of the | scene is provided, and a camera may be | defined based on this view. Sced uses | constraints to define objects, which means | that objects can be placed accurately with | respect to others, and the relationships thus | established can be maintained by the system | as you manipulate the scene. TMKR11.ZIP 423223 11-26-94 Landscape generator/editor for gif | heightfields used by POV. It has a midpoint | algorithm fractal landscape generator and a | suite of tools for editing landscapes. | Includes a colormap editor. Shareware - five | bucks. Required: 386 or better Mouse VESA | compatible SVGA adaptor with 512 Kb | Recommended: 486 1 meg video ram. FEATURES: - | Colormap editor with palette smoothing - | reads colormaps from gifs and rgb files - | landscape editing tools (with undo) - | Erosion, lava, and dirt - raise, lower, level | and expand - smoothing and rounghing - plain | painting - 'paint' and 'do all' modes - | size/rate/intensity control with single step | mode - Import function: translates | brightness->altitude - Fully mouse driven | with hotkeys and variable manipulation with | sliders - pseudo 3D preview - Example files | included V3DSEA.HQX 766191 09-03-94 object editor for the Mac, can export to POV. | Vision3d is a Macintosh 3-D CAD modeller, | which outputs POV-Ray 2.0 syntax! It is a | Shareware polygon facet modeller (i.e. no | primitives, just lots of triangles), but it | has lathe and extrusion capability, and some | interesting effects. It can export to | Super3D, Radiance, RayShade, Renderman, | POV-Ray 2.0, and DXF. The archive contains | both an FPU and non-FPU version of the | program. WIN3D.ZIP 445102 03-22-94 Win3D is an interactive 3D drawing program | Win3D is an interactive 3D drawing program.It | runs under MS-Windows 3.1, and it includes | hidden-line and hidden-face elimination. It | can print high-quality perspective line | drawings and export files in HPGL and DXF | formats. Available transformations include | rotations, translations and reflections. An | object can consist of several parts, which | can be manipulated individually. WINBLOBS.ZIP 106775 05-19-94 Blob Scluptor for Windows. A blob modeller | for POV-Ray. Blob Sculptor 1.0a by Steve | Anger, Truman Brown and Alfonso Hermida. | Models spherical blobs with wireframe | preview. Outputs to POV-Ray, POLYRAY, | RAYSHADE, DXF, RAW and internal format. | Requires a 386 or better with coprocessor, | VGA and a mouse. FREEWARE. Release date | 3/13/94. See also /programs/modeller/blob.zip -------------------------------------------------------- The official POV-Ray archives. path: \programs\povray\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CGR_FAQ.TXT 67931 12-21-94 comp.graphics.raytracing Frequently Asked | Questions. Please read ! POVFAQ.TXT 15191 09-24-93 offical POV-Ray FAQ POVINF.DOC 11877 12-21-94 Information about POV-Ray, particularly which | files you need. POVLEGAL.DOC 12596 12-21-94 PLEASE READ THIS. Important legal information | !!! UNOFFICL.TXT 265 02-05-95 Important information regarding unofficial | files -------------------------------------------------------- Patches to add features to POV. path: \programs\povray\patches\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FTPV22.ZIP 338330 09-10-94 Faster than POV v2.2 Version 2.2 of FTPOV, an | unofficial, modified and speed-up version of | POV. This version fixes the display problems | of earlier versions and some other bugs. GCCFIXED.C 1832 12-21-94 a small fix made the the UNIX gcc.c file. | bugfixed-gcc.c - gcc.c from the POV-Ray v2.2 | distribution. It had a bug (unix_init_povray | was unix_init_POVRAY) that kept it from | compiling on DEC OSF/1. Enjoy. JULIA_3.ZIP 139636 01-02-95 Fractal sets patch. Third version. Adds 3d | fractal primitive. Includes sample images. | See also /images/jpg/fracset.jpg POVINMOS.ZIP 7485 11-29-93 POV-patches for Inmos transputer POVPOL.ZIP 55946 02-28-94 Polygon extension to POV-Ray V2.2 These are | the source extensions for POV-Ray V2.2 adding | more than three sided polygons. Attention, | this is not an official POV-Ray release it's | mainly for Chris Young and for other | adventurous peoples. PPMPATCH 16691 12-21-94 This patch adds PVM file output and input | capabilities to POV-Ray. PVM334.ZIP 516188 09-04-94 The official release of PVM 3.3 - distributed | with permission. This file contains the | official Parallel Virtual Machine (PVM) 3.3 | release. This release is required to build | and run the parallel PVM implementation of | POV-Ray (pvmpovray). See pvmpovray.txt for | additional information. See also | /programs/povray/patches/pvmpov32.zip PVMPOV32.ZIP 17450 11-02-94 Parallel processing patch for POV-Ray 2.2. | These files and modifications to POV-Ray 2.2 | give POV the ability to distribute a | rendering across multiple heterogeneous | machines. The implementation vehicle is the | Parallel Virtual Machine (PVM) System 3.2. | PVM was developed by a team of people from | the University of Tennesee, Oak Ridge | National Laboratory, and Emory University. | The effort was funded in part by the U.S. | Department of Energy, the National Science | Foundation and the State of Tennessee. The | PVM source is not a part of this | modification. You may get PVM 3.2 by sending | E-mail to the NETLIB daemon "netlib@ornl.gov" | with a subject line of "send index for PVM3" | (NO quotes). This will reply with information | about specific PVM 3.2 documentation and | source file access. See also | /programs/povray/patches/pvm334.zip PVMPOV33.ZIP 13737 09-09-94 Patch to POV 2.2 to allow parallel rendering | using PVM 3.3. This patch, when used with PVM | 3.3, gives POV 2.2 the ability to distribute | a rendering across multiple heterogenous | machines. The implementation vehicle is the | Parallel Virtual Machine (PVM) 3.3. You must | have PVM 3.3 installed to build and use | pvmpovray. The PVM software is included | separately. See pvm3.3.4.txt for details. See | also /programs/povray/patches/pvm334.zip X256Q.ZIP 18567 08-03-93 better X11 view-while-rendering -------------------------------------------------------- POV-Ray version 1.0. path: \programs\povray\pov10\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- KNOWNPRB 708 09-07-94 Known problems with POV-Ray 1.0. READ.ME 1503 09-07-94 Please read this. POVAMI.LZH 235193 09-07-94 Amiga version of POV-Ray 1.0. POVDOC.LZH 112593 09-07-94 Documentation in Amiga format. POVDOC.SIT 115840 09-07-94 Documentation in Macintosh format. POVDOC.TZ 120145 09-07-94 Documentation in Unix .tar.Z format. POVDOC.ZIP 106822 07-17-92 Documentation in PKZIP format. POVIBM.ZIP 235747 07-17-92 The POV-Ray 1.0 executable for the IBM PC. POVINF.DOC 8344 09-07-94 Information on POV-Ray and what files you | need. POVMAC.SIT 167296 09-07-94 The executable for the Macintosh. POVSCN.LZH 563375 09-07-94 Example scene files in LHARC format. POVSCN.SIT 559744 09-07-94 Example scene files in Macintosh format. POVSCN.TZ 799887 09-07-94 Example scene files in Unix format. POVSCN.ZIP 578209 07-20-92 Example scene files for the PC ; in ZIP | format. POVSRC.LZH 437644 09-07-94 POV-Ray 1.0 source code for the Amiga. POVSRC.SIT 420096 09-07-94 POV-Ray 1.0 source code for the Macintosh. POVSRC.TZ 634935 09-07-94 POV-Ray 1.0 source code in Unix tar.Z format. POVSRC.ZIP 438106 07-17-92 POV-Ray 1.0 source code in ZIP format. -------------------------------------------------------- The POV-Help system. path: \programs\povray\help\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- HELP.PHE 345277 08-16-94 The actual POV-Help database. ME.BAT 473 08-20-94 Example batch file to start POV-Help under | your editor. PHE2TXT.EXE 23144 07-08-94 PC executable to create ASCII text file from | POV-Help database. POVHELP.CAT 1251 08-18-94 The catalog of files in the POV-Help | distribution. POVHELP.DOC 7470 08-09-94 The documentation for POV-Help. POVHELP.EXE 55712 08-16-94 The PC executable. Runs stand-only or pop-up | under your editor ! POVINF.DOC 11751 08-18-94 Information on POV-Ray. POVLEGAL.DOC 12884 02-01-94 Important legal information. READ.ME 184 08-16-94 Read this before using POV-Help. -------------------------------------------------------- The source code to the help reader path: \programs\povray\help\source\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- HELP.H 4929 07-19-94 Contains needed #define's, etc. for the help | system. HELPDATA.DOC 20968 08-16-94 This explains in full the structure of a | POV-Help database. HRMAK.BAT 31 02-04-94 Batch file to make the help reader using | Turbo C. INPUT.C 6453 08-09-94 Handles keyboard input, etc. KB.ASM 5610 08-09-94 Assembler source for keyboard handling. PHE2RTF.C 24305 08-20-94 POV-Help to RTF converter (work-in-progress.) PHE2TXT.C 28019 08-20-94 Source to PHE2TXT.EXE ; POV-Help to ASCII | text converter. POVHELP.C 72308 08-20-94 The source to the main help reader. SOURCE.CAT 669 08-18-94 Catalog of files in the source distribution. TURBOC.CFG 190 08-09-94 Configuration file for Turbo C. Edit before | compiling. -------------------------------------------------------- Utilities related to DKB-Trace. path: \programs\povray\dkbtrace\dkbutils\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DKBUTAMI.LZH 132408 09-07-94 Amiga utilities. DKBUTDOC.TZ 71975 09-07-94 Utility documentation in .tar.Z format. DKBUTDOC.ZOO 78315 09-07-94 Utility documentation. DKBUTIBM.ZIP 577320 05-14-91 The IBM versions of the utilities. DKBUTSRC.TZ 117519 09-07-94 The source of the utilities in .tar.Z format. DKBUTSRC.ZOO 126280 09-07-94 The source of the utilities. DUMP2IFF.LZH 29715 09-07-94 Convert DKB output to Amiga IFF files, LHARC | format. DUMP2IFF.TZ 37653 09-07-94 Convert DKB output to Amiga IFF files, Unix | tar.Z file. DUMP2IFF.ZOO 40296 09-07-94 Convert DKB output to Amiga IFF files, Zoo | format. READ.ME 5867 09-07-94 README 636 09-07-94 -------------------------------------------------------- DKB-Trace scene files. path: \programs\povray\dkbtrace\scenes\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DKBPOV.RME 477 09-03-94 Notes about DKB->POV. BRIDGE.DAT 7648 09-03-94 ESCHER.DAT 1675 09-03-94 FISH13D.ZIP 148467 03-14-92 JACK_O.TXT 2280 09-03-94 JACKODAT.ZIP 65439 11-02-92 SNAIL_4.ZIP 17016 12-31-91 STATION3.ZIP 17625 01-20-92 TRAIN_4.ZIP 14961 01-04-92 -------------------------------------------------------- DKBTrace version 2.12. path: \programs\povray\dkbtrace\dkb212\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DKB1SIDE.PSZ 200585 09-07-94 PostScript version of DKBTrace 2.12 docs (one | sided) Compressed with the Unix compress | program. Use GZIP -d on DOS. DKB212AM.LZH 148287 09-07-94 Amiga executables for DKBTrace 2.12 DKB212DC.TZ 86509 09-07-94 Documentation for DKBTrace 2.12 in .tar.Z | format. DKB212DC.ZOO 99224 09-07-94 Documentation for DKBTrace 2.12 (zoo format) DKB212DT.TZ 163620 09-07-94 Sample data files for DKBTrace 2.12 in .tar.Z | format. DKB212DT.ZOO 161835 09-07-94 Sample data files for DKBTrace 2.12 (zoo | format) DKB212IB.ZIP 160061 05-15-91 IBM executables for DKBTrace 2.12 (zip | format) DKB212SR.TZ 208779 09-07-94 Source code for DKBTrace 2.12 (tar'ed and | compressed) DKB212SR.ZOO 241466 09-07-94 Source code for DKBTrace 2.12 (zoo format) DKB2SIDE.PSZ 200947 09-07-94 PostScript version of DKBTrace 2.12 docs (two | sided) Compressed with the Unix compress | program. Use GZIP -d on DOS. DKBPR212.ZIP 176243 05-26-91 IBM executables for 386 systems (zip format) DKBTEX.TZ 97429 09-07-94 LaTeX version of DKBTrace 2.12 docs in .tar.Z | format. READ.ME 5867 09-07-94 README 858 09-07-94 STPAULS.DAT 863901 09-07-94 Data file for St. Pauls Cathedral. -------------------------------------------------------- Ports of DKBTrace. path: \programs\povray\dkbtrace\dkb212\ports\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- COLORX 13667 09-07-94 Colour X-Windows code. DMP2PICT 23715 09-07-94 Converts DKB-Trace DUMP files to PICT format. MAC101.HQX 168846 09-07-94 DKB-Trace for the Macintosh, BINHEX format. | To use this Mac port, you need a colour Mac | (II, LC, SE/30), with 32-Bit QuickDraw, | System 6.0.5 or later, and, most importantly, | a floating-point coprocessor. A utility to | convert Macintosh-standard PICT image files | to and from Dump/QRT format as used by | DKBTrace, is also included. MAC102.HQX 162088 09-07-94 DKB-Trace for the Macintosh, BINHEX format. | To use this Mac port, you need a colour Mac | (II, LC, SE/30), with 32-Bit QuickDraw, | System 6.0.5 or later, and, most importantly, | a floating-point coprocessor. A utility to | convert Macintosh-standard PICT image files | to and from Dump/QRT format as used by | DKBTrace, is also included. OS2PORT 140285 09-07-94 An OS/2 port. -------------------------------------------------------- The standard POV benchmark. path: \programs\povray\bench\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVBENCH.CSV 13012 12-21-94 Comma-separated-value version of benchmarks. | For spreadsheets. POVBENCH.RME 1211 12-21-94 The readme for the benchmarks. POVBENCH.TXT 9712 12-21-94 The plain text version of the benchmarks. POVBENCH.XLS 22377 06-04-94 Microsoft Excel spreadsheet containing the | above data. -------------------------------------------------------- POV-Ray version 2.2. path: \programs\povray\pov22\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- KNOWNBUG.DOC 661 12-21-94 Known bugs with POV-Ray version 2.2. POVAMI.LZH 301056 09-07-94 Containes executable for Amiga version. POVDOC.LZH 218112 09-07-94 Documentation in Amiga format. POVDOC.SEA 247424 09-07-94 Documentation in Macintosh format. POVDOC.TZ 276500 09-07-94 Documentation archived in Unix .tar.Z format. POVDOC.ZIP 200563 10-01-93 Documentation archived with ZIP. POVIBM.EXE 262144 09-07-94 The POV-Ray 2.2 PC executable (self | extracting archive). POVINF.DOC 11877 12-21-94 Information on POV-Ray and what files you | need. POVMAC.SEA 252928 09-07-94 Contains the executable for the Macintosh. POVMNF.SEA 288768 09-07-94 POV-Ray utilities for the Macintosh. POVSCN.LZH 536704 09-07-94 Example scene files in LHARC format. POVSCN.SEA 551936 12-17-94 Example scene files in Macintosh format. POVSCN.TZ 744789 09-07-94 Example scene files in Unix format. POVSCN.ZIP 499735 09-29-93 Example scene files for the PC, in ZIP | format. POVSRC.LZH 424960 09-07-94 POV-Ray 2.2 source code for the Amiga. POVSRC.SEA 529408 09-07-94 POV-Ray 2.2 source code for the Macintosh. POVSRC.TZ 575233 09-07-94 POV-Ray 2.2 source code in Unix tar.Z format. POVSRC.ZIP 424151 02-02-94 POV-Ray 2.2 source code in ZIP format. README2.2 1224 12-21-94 Read this before starting. WHATSNEW.DOC 4624 12-21-94 What's new in POV-Ray version 2.2. -------------------------------------------------------- A beta copy of POV-Ray for Linux. path: \programs\povray\pov22\beta\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- LINUXBIN.TGZ 352472 12-17-94 Contains command-line, SVGA-Lib and X-Windows | binaries for Linux. LINUXSRC.TGZ 348753 12-17-94 contains POV-Ray 2.2 source to build the | Linux binaries. -------------------------------------------------------- The POV-Ray Macintosh binaries. path: \programs\povray\mac\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DEJONG.DOC 2089 09-16-94 Information on 'DeJong boxes'. DJB_SIT.HQX 175940 09-16-94 DeJong box utility for Macintosh, .sit.hqx | format. See also /images/gif/djtest.gif, | /programs/povutil/misc/dejong.zip MOOV10.HQX 219582 09-16-94 Moover for the Macintosh, a drag'n'drop | animation utility. PVDOCSEA.HQX 333639 09-16-94 The POV-Ray documentation in Macintosh | format. PVMACSEA.HQX 342987 09-16-94 POV-Ray version 2.2 for the Macintosh | executable. PVMNFSEA.HQX 390802 09-16-94 POV-Ray utilities for the Macintosh. PVSCNSEA.HQX 742036 09-16-94 POV-Ray version 2.2 scene files. PVSRCSEA.HQX 716497 09-16-94 POV-Ray version 2.2 source code for the | Macintosh. PVUTLSEA.HQX 366134 09-16-94 POV-Ray utilities for the Macintosh. RCADDEMO.HQX 324471 09-16-94 A demonstration of Render-Cad Pro. -------------------------------------------------------- File Format converters. path: \programs\povutil\convert\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3D2POV18.ZIP 103057 04-03-93 Converts .3D2 files from CAD-3D and Cyber CAD | to POV or VIVID. This program converts .3D2 | files generated by the Atari programs CAD-3D | and Cyber CAD to POV-Ray or Vivid raytracer | scene files. Bounding shapes are | automatically generated for POV-Ray to | greatly reduce the rendering time. 3DS2DKB1.ZIP 39942 08-24-91 Reads ASCII save file from 3D Studio and | writes a DKB Data file This program reads the | ASCII save file from the 3D Editor in 3D | Studio and writes a DKB raytracer Data file | consisting of smooth triangles for really | good looking reflections. It also writes the | camera and light positions. Unfortunately, it | doesn't handle colors and textures | automatically, (although I'm working on it.) | They all default to a white shiny plastic, | and you must go in manually and adjust them | to what they were. 3DSDKB32.ZIP 69631 10-14-91 Read a 3DS ascii save file and writes a DKB | data file This program reads the ASCII save | file from the 3D Editor in 3D Studio and | writes a DKB raytracer Data file consisting | of smooth triangles for really good looking | reflections. It also writes the camera and | light positions. Unfortunately, it doesn't | handle colors and textures automatically. 3DSPOV.ZIP 131558 10-04-93 3DS2POV v1.8 Converts 3DS files to POV-Ray | and others 3DS2POV v1.8. Converts 3D Studio | .3DS files to POV-Ray 1.0/2.0, Vivid, or | Polyray raytracer files or to RAW triangle | files. Converts mesh objects, light sources, | cameras, and basic material properties | (colour, reflection, transparency). Can also | convert animations using 3D Studio's VUE file | export. Whats new in 1.8: Limited materials | conversion. Box output mode for quick tests. CYB2RAY.ZIP 343022 09-08-94 Converter .3D2 to POV smooth_triangles | Converts from 3D2 /Cyber Studio (Atari ST) to | POVray/Vivid Flat triangles or | smooth_triangles. Contains some data files | and images as well. D2P.ZIP 27709 03-14-93 AutoCAD DXF file to POV Data File Converter DXF2DKB.ZIP 56609 08-20-90 Converts DXF files into DKB-Trace format. DXF2PV16.ZIP 27723 03-14-93 A DXF to POV-Ray file converter. DXF_POV.ZIP 186225 04-09-94 A DXF to POV converter with source code. At | the moment the code outputs POV 2 format from | DXF files generated by ACAD release 12. It | supports blocks, inserts, 3Dfaces, circles, | polyface and polygon meshes. I have also | included a few extra features such as | previewing meshes, generating cylinders and a | number of command line options. DXFTRI.ZIP 74155 08-09-93 DXF2TRI 2d DXF polyline to RAW convertor | Converts DXF polyline entities to RAW format | triangles for RAW2POV. Can also extrude and | back them. It was written to get Corel Draw's | DXF output into POV for text objects. Written | by Tim Riley from Steve Anger's POLY2TRI | code. Public domain, excellent docs and | source included. FNT2POV.ZIP 3824 08-31-92 Font2POVRAY v1.10 creates POV-Ray 1.0 objects | Font2POVRAY ver 1.10 converts GRASP/PICTOR | .SET & .FNT bitmapped fonts into POV-Ray | objects. Includes QBASIC source and doc. See | also /images/gif/fnt2pov1.gif GTR.ZIP 25287 07-25-92 Takes Rayshade triangle data, extracts to | TXT2POV or SANDPAPER. Utility to take | Rayshade triangle data and extract the | vertices suitable for smoothing/bounding by | Steve Angers TXT2POV utility or the SANDPAPER | utility SNDPPR3. KLAUS.ZIP 32413 09-10-94 Autocad drawing 3dfaces to Povray | smooth_triangle LV2PV_V3.ZIP 62047 12-18-93 Converts Lparser output to a POV or ViVid | scene file. MAEDER.ZIP 1319765 09-10-94 Mathematica graphics to POV-Ray conversion PDB2POV.LHA 152015 09-06-94 Atomic structure file to POV-Ray scene file | converter v1.19 PDB2POV is a program capable | of converting Brookhaven databank format | atomic structure files to POV-Ray V2.x scene | files. See also | /programs/povutil/convert/pdb2povs.zip PDB2POVS.ZIP 40745 09-07-94 Converts Brookhaven databank format to POV. | version 1.19, source. PDB2POV is a program | capable of converting Brookhaven databank | format atomic structure files to POV-Ray V2.x | scene files. This archive contains the | source. See also | /programs/povutil/convert/pdb2pov.lha POV2MRY.ZIP 141812 01-03-95 Version 0.9 Public Beta of POVRAY 2.x to | Moray 1.5x Converter. POV2MRY converts POVRAY | scene files to the MORAY's MDL format. POV2RAW.ZIP 21637 05-07-94 Extracts triangle data from a .pov file into | .raw format. RAWPOV.ZIP 121383 10-04-93 RAW2POV v1.8 Converts RAW files to POV-Ray & | othe Converts RAW triangle files (x,y,z | triplets) to POV-Ray 1.0/2.0, Vivid, or | Polyray raytracer files. Generates smooth | triangles with a user definable smoothing | level. Whats new in 1.8: Now supports POV-Ray | 2.0, Vivid, & Polyray. Default command line | options can be set in an environment | variable. Some parser fixes. REALIZE.ZIP 271674 10-01-94 A full-featured, one-step DXF to POV ver 2.0 | converter. For those not familiar with the | .dxf file format - dxf (Drawing interchange | file format) is a nearly universal format to | convey drawing information. Most notable | systems are AutoCad, AutoCad Lite, Cadkey, | etc. REALIZE recognizes and converts: - 3D | entities (polyface,3d faces,3d meshes) with | automatic smoothing of faces (see Directive | File Syntax) - 2D entities (line, circle, | polyline, solids, arcs) with extended 2D | features like beveling (see Directive File | Syntax) - simple and nested blocks with | texture assignment (see Samples) - | representative blocks (see Representative | Blocks) - layers with texture assignment (see | Samples) - views - viewports - the full 256 | AutoCad color set with each color assignable | to any POV pre-defined or user defined | texture. This package has been tested | extensively on .dxf files generated by | AutoCad release 12. Any .dxf file that | conforms to this standard and is readable by | AutoCad should be convertible by REALIZE. Any | .dxf file format which does not conform | closely to this standard may produce | problems. RIBXYZ.ZIP 21972 07-30-92 RIBTOXYZ converts DCAD3D .RIBs to RAW | triangles RIBtoXYZ converts .RIB RenderMan | files, as output by DesignCAD 3D, to RAW | triangle files for Steve Anger's RAW2POV. | CAUTION, THIS IS NOT A FULL-FEATURED RIB | CONVERTOR. DCAD outputs only polygons, and | this program slices them down to triangles. | DCAD's RIB output is a little better behaved | than its DXF output, seems to pay better | attention to vertex ordering, which is | important to RAW2POV for smooth triangle | normals. DOS .EXE and C source included. | Public Domain utility by Richard Newell. SCULPT2D.ZIP 23391 05-03-91 Reads an Sculpt-Animate 3D scene and | generates DKB output. SMOOTH50.ZIP 195601 03-18-94 SMOOTH v5.0 - Raw Triangle Surface Normal | Calculator SMOOTH v5.0 - Raw Triangle Utility | Calculates surface normals for raw triangle | data and creates a variety of output formats. | Fully supports POV v1.0 & v2.0 with limited | support for MTV (NFF), Vivid 1.0/2.0, Polyray | 1.6, DKBTrace, POV 0.5, Rayce 2.7, CTDS 3.0, | Rtrace 8.30 (SCN) and Rayshade. Includes a | center utility that centers triangle data | about the point 0,0,0, a scale utility that | scales triangle data on any axis, a utility | to extract triangle points from scene files, | and a preview mode to view triangle files. | (Freeware) SNDPPR3W.ZIP 163736 08-10-92 Reads triangle data and outputs with surface | normals appended. Sandpaper is a simple | little utility that reads in triangle data, | then outputs that same triangle data with | surface normals appended. This "polygon | patch" or "smooth triangle" output can be | used with a raytracing program to produce | smooth looking surfaces, instead of the flat | "faceted" look you get with triangles alone. | Consider the difference between a geodesic | dome and a smooth sphere, and you'll have the | idea. (I've included a tiny, simple GIF file | as an example). T3D4DOS.ZIP 402952 04-19-94 Files for manipulating Imagine/Turbo Silver | TDDD files. readwrite - reads and writes both | TDDD and TTDDD files. tddd2mif - reads TDDD | or TTDDD files and outputs FrameMaker MIF | files. tddd2ps - reads TDDD or TTDDD files | and outputs isometric wireframes with Top, | Front, Right, and Isometric views in | PostScript. tddd2nff - reads TDDD or TTDDD | files and outputs NFF files. tddd2off - reads | TDDD or TTDDD files and outputs OFF files. | tddd2ray - reads TDDD or TTDDD files and | outputs Rayshade 4.0 files. tddd2vort - reads | TDDD or TTDDD files and outputs VORT files. | tddd2dxf - reads TDDD or TTDDD files and | outputs DXF (AutoCAD) files. tddd2pov - reads | TDDD or TTDDD files and outputs POV-Ray 1.0 | files. TDDD2POV.ZIP 40691 10-03-94 Translate Imagine .IOB files into POV files A | C program to translate Imagine files into POV | format. Produces POV v1.0 format output only. | Can optionally produce smooth triangle | output. A little flaky; try it, improve it, | post improved version please. TXTDKB12.ZIP 105948 09-10-91 Text to DKB Converter v1.2 TXT2DKB is an | example of use of RAYOPT bounding shape | optimizer routines. It converts lists of | triangle coordinates in ASCII text format to | optimized DKB files. The input file consists | of 12 numbers per line with each line | representing the coordinates and colour of | one triangle. TXTPOV13.ZIP 100733 11-08-91 Text to POV Converter v1.2 TXT2POV is an | example of use of RAYOPT bounding shape | optimizer routines. It converts lists of | triangle coordinates in ASCII text format to | optimized POV files. The input file consists | of 12 numbers per line with each line | representing the coordinates and colour of | one triangle. TXTRAW.ZIP 21675 10-14-93 Converts PV3D TXT files to RAW files for | RAW2POV Converts TXT files generated by the | PV3D modeller to RAW files usable by programs | such as RAW2POV and Sandpaper. VERA2POV.ZIP 23925 08-16-94 convert vera-formatted files into a (POV) | version 2 vera2pov-1.1 is version 1.1 of a | conversion utility, to take vera-formatted | files (originally from Bernhard Geiger's | Nuages package | (ftp://betelgeuse.inria.fr/pub/Nuages/NUAGES-*.tar.Z)) containing vertices (in groups of triangles) and the associated vertex normals and convert them into a Persistence of Vision (POV) version 2.x-formatted file containing a union of those triangles suitable for inclusion and instantiation as an object in POV. | package VP2RW.ZIP 35216 01-10-93 ViewPoint OBJ to RAW traingle format | convertor Converts files from ViewPoint | Wavefront .OBJ to RAW triangle format for | processing by RAW2POV to provide input to | your favorite raytracer. OBJ format is a | ASCII file containing a list of vertices, a | connection table, and a list of normals. DOS | executable, docs and C source included. VR2POV11.TGZ 19573 09-08-94 Converts triangles from Nuages' VERA format | to POV 2.2 format This package converts the | VERA file format from Bernhard Geiger's | betelgeuse.inria.fr/pub/Nuages/NUAGES-*.tar.Z) into a POV 2.x-formatted file. The VERA file format is created from triangulating contour data sets, especially from MR or CT images. It was originally written on UNIX, but should work in DOS. | Geiger's WC2POV25.ZIP 530231 01-02-95 Converts amongst 3DS,RAW,NFF,TPO,OBJ,GEO,DXF | and POV files. This program allows 3d models | to be read, views, modified, and saved in | several different formats. These formats | include: RAW - RAW 3d file, (Both import and | export) NFF - Neutral file format as define | by Eric Haines (Both import and export) TPO - | TPoly files (Both import and export) OBJ - | Wavefront 3d objects (Both import and export) | GEO - AOFF files (Both import and export) DXF | - A 3d subset (Both import and export) 3DS - | Autodesk 3D Studio files. POV - POV-Ray V2.x | (Export only) WOBJ2POV.ZIP 125929 03-20-94 WObj2Pov V1.0 -Converts Wavefront obj files | to Povray files. The WObj2Pov program is a | MS-Windows programs that allows Wavefront | .obj files to be manipulated and then saved | as a Povray V2.x file. This allows wireframe | 3d models to be converted to a format that | the Povray V2.x can render into a realistic | 3d image. Persistence Of Vision Raytracer | beta 0.5 -------------------------------------------------------- POV-Ray related utilites. path: \programs\povutil\colour\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- CLRCVT01.ZIP 63256 11-22-93 Dan's Color Converter This program was | created to allow you to quickly and easily | convert numbers between various | representation schemes. In order to use it | effectively you should have some basic | background in color, and if you wish to delve | further there are references. CMAPPOV2.ZIP 42049 11-24-93 ColorMapper V1.0, the interactive colormap | configuration editor ColorMapper V1.0, the | interactive colormap configuration editor. | This software is a handy tool for | interactively creating color maps or spreads | (most useful for raytracers). CSD10UK.ZIP 70449 08-16-94 Colourset Designer for Raytracer users V1.0 | UK version. CSD V1.0 VGA / GUI ColourSet | Designer for raytracer users. CSD will allow | you to import colour data from Vivid or POV | files. Adjust colours, compare colours and | create harmonious groups of colours finally | saving them to Polyray, Portray Vivid or POV | format. Low cost Shareware by Paul Smith, | Raytech BBS. UK version CSD10US.ZIP 70418 08-16-94 Colorset Designer for Raytracer users V1.0 US | version. CSD V1.0 VGA / GUI ColorSet Designer | for raytracer users. CSD will allow you to | import color data from Vivid or POV files. | Adjust colors, compare colors and create | harmonious groups of colors finally saving | them to Polyray, Portray Vivid or POV format. | Low cost Shareware by Paul Smith, Raytech | BBS. US version -------------------------------------------------------- Fractal-related utilities. path: \programs\povutil\fractal\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FRGEN14.ZIP 68787 10-01-93 Fractal landscape generator. FRGEN v1.4. | Generates fractal landscapes and other shapes | using successive triangle sub-division. The | fractal data can be output as POV-Ray 1.0/2.0 | or Vivid scene files or as RAW triangle data. | See also /images/featured/alo/gif/frgen14.gif POVSCAPE.ZIP 24460 04-21-92 Fractal Landscape generating/viewing utility | for POV. -------------------------------------------------------- Misc. utilities. path: \programs\povutil\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DEJONG.ZIP 124585 08-30-94 POV program to slice and rotate a patterned | sphere The "de Jong box" idea was conceived | by Mark de Jong in June, 1994, while | brainstorming with me about new textures and | shapes for POV-Ray. I had mentioned that it | would be nice to have a spiral texture on a | sphere. Mark said, "If you created a sphere | with a radial texture on it, then cut it into | a bunch of thin horizontal slices, and rotate | each slice a little bit, you'd get a spiral | pattern." This sent our minds spinning. We | realized that if we made a general-purpose | box of twisted slices, we could drop anything | into it and it would get "swirled." Not just | textures, but shapes too. See also | /programs/povray/mac/djb_sit.hqx, | /images/gif/djtest.gif GAWK2154.ZIP 228733 02-05-94 GNU AWK - DOS version. GAWK215S.ZIP 571550 11-16-94 GNU AWK - source code. GRAVER.ZIP 53601 03-27-94 Image engraving tool for ray tracing. GRAVER | 1.0 is an image engraving tool for creating | 3-D special effects such as carved shapes and | engraved letters on marble, wood, or metal | objects. Graver converts BMP images into | gray-scale BMPs which, after GIF conversion, | you can use as POV-Ray height fields or bump | maps. See GRAVER.GIF for an application | example. Requires 386 or better, SVGA, mouse, | Windows 3.1, and VBRUN300.DLL. See also | /images/gif/graver.gif, | /programs/util/misc/vbrun300.dll PBSPLINE.ZIP 16146 05-09-94 POV b-spline object utility. POVQ.ZIP 2441 10-10-93 POV-Q - A Queueing system for POV-ray A | simple queueing system for POV-ray. It runs | under 4dos and allows users who are using a | multi-tasking Op/Sy to set up a list of files | for POV-ray to process. PVQUAN16.ZIP 103956 11-30-92 A collection of C source programs to generate | POV files. A collection of C source programs | to generate POV files. The POV output files | can then be quantised to reduce the number of | colours to 256 or less, and combined into a | .FLI animation file. Another use is to | generate two scenes from slightly different | postions, and view the 2 images on a PC's VGA | screen using Sega 3D specs. PVSTAR.ZIP 19403 08-25-92 Starry Sky for PVRAY - by Karl Weller Add a | starry sky to your PVRay dat files. Written | in C. Source included. QBSTUF.ZIP 21719 06-30-93 QuickBASIC Graphics Grabbag This archive | contains a number of various programs and | routines that I collected from my HD. All | programs are graphics-related in one way or | another, aside from that, they're quite | diverse. Nothing fancy, most was written for | no eyes other than my own, but I decided I'd | share it, for what it's worth. QuickBASIC 4.5 | source code only (no executables included), | but most, if not all, should run with DOS 5's | QBASIC interpreter. Standard VGA required. | Dan Farmer RAYL213.ZIP 53222 09-11-94 POV-Ray 2.0 (+others) object generator. | Creates lathe'd objects. RayLathe V2.13 is a | text based tool that allows you to create | three dimensional objects using the metaphor | of the machinist's lathe. Objects can be | created for POV-Ray 1.0/2.0 & Vivid 2.0 ray | tracing programs. Also .RAW output to many | other tracers. uLathe (lathe151.zip) is an | excellent front end to RayLathe. See also | /images/gif/rayl213.gif ROTATE.ZIP 43248 06-08-94 ROTATE - Align objects with position in space | This program makes it easy to line up an | object so that it is pointing directly | towards or away from a position in the | coordinate space. This is a beta release. | Comments/bug reports/improvements are | welcome. Source code is included. See also | /programs/povutil/misc/rotos2.zip ROTOS2.ZIP 42750 06-08-94 ROTATE - Align points in space (OS/2 version) | This is the OS/2 version of ROTATE. If you | use OS/2, download this version instead of | ROTATE.ZIP - it contains all the same files, | but with an OS/2 executable instead of the | DOS executable. See also | /programs/povutil/misc/rotate.zip SPLITP.ZIP 49578 08-30-92 Split POV-Ray for Networks This program | creates a series of batch files to allow a | POV-Ray image to be spread over an unlimited | number of network workstations. It works by | utilizing the +s and +e command line switches | in POV-Ray to render individual strips of the | images on each station, and when all are | completed, "glues" them into a single image. | QuickBASIC source included. SPLITR.ZIP 46359 07-31-94 OS/2 VX-REXX Version of SPLITP SplitPOV REXX | is an OS/2 VX-REXX port of the POV-Ray | network utility SPLITP. The program generates | indvidual OS/2 .CMD files to be used on | several (up to 9) machines in a network. Each | machine generates a 'strip' of the image & | writes it to a directory on the server. When | all the 'strips' are completed another | utility 'glues' them all together into a | single TGA image. NOTE: This program REQUIRES | the VX-REXX runtime, VROBJ.DLL. STROBE.ZIP 1205 10-15-94 A program which generates strobing runway | lights. TGA2GIF.ZIP 13497 10-11-93 Source to convert TGA files (as output by | POV-Ray) to GIF format. This works under at | least DOS and VMS. C source only. TIMER.ZIP 20033 08-05-91 A utility for estimating the time required | for a ray-tracing. This program was inspired | by IMAGTIME (author unknown). IMAGTIME would | estimate the time for a final ray-trace based | on the time it took for a thumbnail of the | image. TIMER does the same thing basically, | except TIMER is intended to also clock the | time between the start and completion of the | thumbnail. Once the time has been clocked, | TIMER will list the time elapsed and give | estimates for different resolutions as | specified in TIMER.CFG. ZOOM.ZIP 19977 01-24-93 Zoom 1.1: POV-Ray scene zoomer ZOOM 1.1 is a | quick & dirty utility for calculating | incremental xyz points along the vector of | your original POV-Ray camera path. It could | also be used to calculate incremental points | along any arbitrary vector. New: program now | does error-checking; made command-line syntax | a little more easier; changed output format | so it should be a bit more useable. Another | free raytracing utility by Truman Brown. -------------------------------------------------------- Dave's Flic Viewer, Targa Animator. path: \programs\povutil\dfv_dta\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DFV.ZIP 33220 10-17-94 Dave's Flic Viewer, Rel. 1.1.2 A minor update | over 1.1.1. It fixes a bug playing 800x600 | 16-bit flics. DFV_111.ZIP 40902 09-05-94 Daves Flic Viewer. The famous DOS animation | player ! DFV plays is a DOS-based flic-viewer | which can display .FLI, .FLC, .FLX, .FLH, and | .FLT animation files. (and also .GIF and .TGA | still images.) It should be able to handle | any 320x200 .FLI you throw at it. If you've | got a VESA-compliant SVGA or are running a | VESA driver, then DFV will be able to display | .FLC files with dimensions up to and | including 1024x768 (in 640x480, 800x600, or | 1024x768 mode). If you don't have SVGA, DFV | should still be able to display .FLC files up | to 640x480 by displaying in a 320x480 mode | and throwing away half the pixels. If you've | got a VESA 1.2 hicolor SVGA, or a hicolor | SVGA with a VESA 1.2 driver, then DFV can | also handle .FLX and .FLH files up to 800x600 | (in 640x480 or 800x600 mode). DTA21PB.ZIP 220930 01-15-94 Dave's Targa Animator. THE definitive DOS | FLI/FLC generator. This is a BETA version of | DTA. What's new in DTA: Rel 2.1.0. I'm making | some pretty substantial changes to the way | DTA works, right now. Some things are | probably still broken though I'm pretty sure | that most reading and writing routines | finally work the way they're supposed to | again. Some things that I'm sure are still | broken are: I haven't finished updating the | documentation file, so this file will have to | do. There's a bug in flic-reading... | sometimes there's an erroneous extra line of | pixels at the bottom of the picture. DTA | still doesn't read 16-color .PCX files. -------------------------------------------------------- Bitmap-manipulation utilities. path: \programs\povutil\bitmap\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FIXTGA.ZIP 7450 11-25-92 Fix corrupted POV Targa files. In rare cases, | because of a system crash, the Targa output | file created by POV, could have an incomplete | last line. POV continues (+c) processing on | this file after giving a message to that | effect: "Error reading aborted data file". | For peace of mind, FIXTGA chops off the last | incomplete line and everybody is happy. GLUETGA.ZIP 8342 05-14-91 TARGA-24 Image File Concatenation Utility PICLAB.ZIP 164835 12-03-91 A DOS image processing program ; one of the | best available. TGAMIX11.ZIP 122334 11-30-94 Allows merging of TGA files with optional | transparancy. With this little tool, you can | process very big TGA files. It has the usual | command-line interface, with parameters | passed through switches ( / - or + ). The | theorical maximum size is [21845x32767]. TGAPASTE.ZIP 16593 11-12-94 A utility for combining targa files. This | program will let you combine multiple TARGA | files into a single TARGA. Designed to be | used with the "s" and "e" options of POV. TGATEXT.ZIP 209369 09-28-94 A utility for adding text to targa files. | This program will let you add text to 24 bit | TARGA files. 2 Fonts (Helvetica and Times | Roman) are provided in a number of sizes with | the option using BOLD or Italic text. -------------------------------------------------------- Generate scene source code. path: \programs\povutil\code_gen\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- BSTONE.ZIP 338876 04-19-94 A special-purpose Basic interpreter for | POV-Ray. Buildstone Basic is a | special-purpose Basic interpreter: Many fans | of the popular raytracer POV used to write | programs for producing input files. This | interpreter was prepared to make time between | idea and POV input a little bit shorter. CHAIN11.ZIP 5539 09-10-94 POV-Ray 1.0 object generator. User definable | straight/looped chains User can specify | dimensions of chain link, number of links, | and the shape of the chain (straight or | loop). Creates separate object include file | and whole scene file in which to use object. | Follow the examples in the doc, then trace | the results. You are creating images in | minutes. CHAIN v1.10. See also | /images/gif/chain11.gif CHAINS.ZIP 10495 10-01-94 simulate a hanging chain, animate it, make a | pov file for it. Supports animation of | particle system for linux svgalib, output as | a POV-Ray object, many options (physically | oriented) CLAY.ZIP 52553 09-18-93 CLAY - Free Form Deformation Program CLAY: | Beta version 0.02 by Alfonso Hermida. This | program reads a RAW data file and creates a | 3D grid. By deforming the grid you deform the | RAW data object. Read the DOCS (which are | very short) to get an idea how to use it. The | commands are CASE SENSITIVE. See also | /source/objects/raw/rawcla.zip CM110.ZIP 24586 08-10-92 CircleMaster (CM) v1.00 CircleMaster is a | data file generator for the Persistence of | Vision Raytracer (POV-Ray). CircleMaster | enables you to create exacting specifications | for quadric spheres, quadric ellipsoids, and | intersections thereof. CTDS.ZIP 59150 03-04-94 Connect The Dots System 3.0 Connect The Dots | System [CTDS] Version 3.0 is a unique program | designed to make the development of connected | raytracing objects an easy process. Given a | series of coordinate and radius values, CTDS | produces a neatly formatted raytracing data | file composed of spheres (representing the | coordinate points) and cones that smoothly | connect the spheres. This data file can be | immediately incorporated into your raytracing | scene. EDITORS NOTE : One of the MOST useful | POV-Ray utilities ! CTDS continues to be: | Freeware by Truman Brown. CTDWS.ZIP 9942 07-25-94 Takes x,y,z,radius & outputs b-spline of | cones and spheres This program takes | x,y,z,radius records for input, and outputs a | .pov or .inc file with a b-spline made of | cones and spheres. DIAM13.ZIP 3916 09-10-94 POV-Ray 2.0 object generator. User definable | diamonds. DIAM13 - Generates POV v1.0 diamond | objects. This program generates a POV-Ray | v1.0 .POV file containing a declared diamond | object based on user defined variables. See | also /images/gif/diam13.gif DNA095.ZIP 35287 01-10-94 Creats twisted ladder-shaped objects (like a | strand of DNA) DNA is a small utility used | for creating twisted ladder-shaped objects. | The generated output files can then be used | as an input file for the POV-Ray v2.x or | PolyRay v1.6 raytracers. C source included. | See also /images/featured/alo/gif/dna095.gif FORM05T.ZIP 575955 11-18-94 Creates Organic art on IBM PC/DOS, | output:POV, GIF; req 387, VGA The FORM | program is a FREE program that allows you to | create "FORMS" for display on your monitor or | for rendering by the POV raytracer. A form is | a three dimensional object built up from a | simple set of primitives and some simple | operations performed on them. None of the | forms produced are intended to represent | anything real in any way, they are just | supposed to look good. This version allows | you to mutate existing forms and also to | "tween" (evolve) between two mutations to | produce an animation. FORM is supposed to | perform roughly the same function as the | program described in the book "Evolutionary | Art and Computers" by TODD and LATHAM. You | will need to extract the files in the | included bc402rtl.zip archive. FWHEEL.ZIP 58439 11-27-93 FWHEEL: an easy raytracing animation | generator FWHEEL is an animation-based data | file generator for the Persistance of Vision | Raytracer (POV-Ray) v2.0, and the Vivid | raytracer by Stephen Coy. FWHEEL creates a | unique series of polygonal wheel shapes | composed of spheres and cones that | attractively decrease in radius. Features | include a graphic interface and preview box. | See also /images/featured/alo/gif/fwheel1.gif GEAR13.ZIP 5159 09-11-94 POV-Ray 1.0 object generator. User definable | gears. User can specify attributes of a gear | (size, number of teeth, thickness, etc.). | Creates separate object include file and | whole scene file in which to use object. | Follow the examples in the doc, then trace | the results. You are creating images in | minutes. GEAR v1.13. See also | /images/gif/gear13.gif GENB.C 8053 09-26-94 Generates an include file with the | definitions of a steel bridge Generates a | POV-Ray include file with the definitions of | a steel bridge consisting of a framework of | rods. See also | /source/scenes/pov2/pyramid.pov, | /programs/povutil/code_gen/genp.c GENP.C 13796 09-26-94 Generates a POV-Ray include file with the | definitions of a pyramid Generates the | definitions of a pyramid in the style like | the ones in the Louvre (Paris). Many things | are user-configurable. See also | /programs/povutil/code_gen/genb.c, | /source/scenes/pov2/pyramid.pov GEODOME1.ZIP 30130 04-28-94 Geodesic dome generator. Includes source. | GEODOME is a utility to create data files for | the POV-Ray ray tracer, Version 2.x. It | creates geodesic spheres that are created | from either triangular facets, or from a mesh | of pipes and joints, depending on what the | user requires. See also | /images/jpg/geodome.jpg GEOKIT.ZIP 112239 08-25-94 GeoDesic Structure Generator This is a | compiled quickbasic program to generate a | variety of geodesic structures. The program | prompts for all parameters and has defaults | for all. Default output is to POV include | file containing three textureless named | unions (Links, Nodes and Panes). Raw output | can be generated also. HELIX132.ZIP 28572 02-08-94 Helix allows easy creation of helix objects | for POV version 2. HYPE.ZIP 26836 08-10-92 The companion program to CircleMaster. Hype | is the companion program to CircleMaster | (CM.ZIP). It will generate user-defined | hyperboloids of one sheet (hourglass-shaped | quadrics) for the Persistence of Vision | Raytracer (POV-Ray). Another raytracing | utility by Truman Brown. See also | /images/artists/trumanb/hypedemo.jpg JTG12.ZIP 26009 05-12-93 POV utility to generate torii. Generate torii | for POV-Ray based on either major/minor or | inner/ outer radii. Source included. LISSAJ.ZIP 88111 08-27-92 Lissjous Object Generator Version 1.52 of Dan | Farmer/Aaron Caba's Lissajous generator. For | POV-Ray 1.0, Polyray, Vivid. Uses GUI-like | interface with color preview. See also | /text/tutorial/utiltut/lissa/lissa.tut OBJREP.ZIP 60853 09-08-94 Object Replicator for Windows ver 1.3 Object | Replicator for Windows creates multiple | copies of an object with random pigment, | rotation, size etc. for rendering with POV | 2.0. All you need is an include file that has | a declared object with texture. Freeware. See | OBJR1.GIF & OBJR2.GIF for examples. Requires | VBRUN300.DLL. See also | /programs/util/misc/vbrun300.dll PICFLD10.ZIP 39905 06-18-94 Alternative to POV heightfields. Picfield | v1.0 - a utility for creating POV-Ray object | arrays similar to height_fields, but more | involved (evolved?). PLANT05.ZIP 57209 10-06-93 A small utility that generates plant-like | objects. PLANT v0.50a is a small utility that | generates plant-like objects for the POV-Ray | v1.0, v2.0, and Polyray v1.6 raytracers. It | also outputs CTDS files. The generated file | is a union of (many) spheres (POV and | Polyray) or sphere coordinates (CTDS). See | also /images/featured/alo/gif/plant05.gif POVGEN11.ZIP 55120 12-16-92 POVGEN 1.1: Generate solids of revolution by | sweeping a curve. POVSUD.ZIP 71535 10-28-94 A very useful data file generator for | POV-Ray. POVSUDS is a variation of a program | written by Sam Hobbs and published in the | Sept '91 C User's Journal. The basic | algorithm is from Clifford Pickover's | "Computers, Pattern, Chaos, and Beauty" (St. | Martin's Press). We have added the ability to | create Persistence of Vision Raytracer data | files using redirection. The file thus | created consists of a union of declared | objects (SudsObject) that can be any object | that you desire (and have the CPU power to | trace!) as long as the object has the same | size as a unit sphere (radius=1). PTWIST.ZIP 59277 09-03-93 An object creator for POV-Ray. Creates | 'twisted' shapes. The program POVTWIST.EXE | will create a data file for the POV-Ray | raytracer describing an object that looks | something like a twisted ribbon or a piece of | macaroni. I used this program to create the | floating macavirus in "Not a Trace of | Reality" a.k.a Ntreal.gif. The 'twister' is a | POV union made up a many instances of a | #declare'd quadric. POVTWIST.EXE generates | the complete code and a usable quadric, all | the user needs to do is generate the | 'twister' pov file, #include it in a POV | scene file and place the 'twister' in their | scene. TWISTED.POV is an example of how to | use the file generated by POVTWIST.EXE. Drew | Wells See also | /images/featured/alo/gif/ptwist.gif, | /images/gif/twist1.gif PVCOIL.ZIP 59369 09-16-93 Utility to generate twisted rings This is an | updated utility that is used to generate | unusual twisted rings composed of spheres and | other objects. Kind of like "friendship | bracelets" woven of strands of beads in some | cases. Original program by W. D. Kirby | [70722,2407]... Source included. v2.10 update | By R. Bryerton [73747,433]... Source included | New options include POV, Polyray, CTDS and | WORM file formats, an extended choice of | basic objects for POV and Polyray, and a 2D | (xy) graphic preview. See COIL.GIF for | example image by W. D. Kirby. See also | /images/gif/coil.gif RCTDS1_0.ZIP 31736 06-06-94 Rob's Connect The Dots Smoother. Runs under | Unix, includes source. ROSE12.ZIP 27025 02-08-94 Rose v1.2 allows easy creation of sine rose | objects for POV-Ray 2.0 SHADE12.ZIP 3694 09-12-94 POV-Ray 2.0 object generator. User definable | lamp shade + more. User can specify | dimensions of lamp shade. Program is more | likely to be used for creating wild new | shapes. Flattened shade could make channel | selector dial for old TV, coaster, etc. | Follow example in doc to create whole scene | in minutes. SHADE v1.2 See also | /images/gif/shade12.gif SHELLY15.ZIP 641846 10-22-94 Generator of Slug & Shell like Objects Shelly | is a tool that generates 3D-Objects of | various seashells (Ammonites, Slug-houses | etc.) for: POV-V2.0, Real3DV2, X3D and T3Dlib | (the last means Imagine, DXF, Rayshade, Vort, | Post-Script etc. support! ). C-Source | included. Tested on Amiga, SUN4, HP9000, | IBM-RS6000, Alpha. Amiga-exe included. More | rendered pictures included (not mentioned in | the docs). They can be found in shelly/pics | (after unpacking ;) and were made with | Real3D2.49 on my Amiga (except NWShell which | was rendered on a meeting on an island called | Neuwerk (Cuxhaven) on Pink's (IRC) A3000 | overnight ;)). SPIKE1.ZIP 70414 03-20-93 SPIKE, random spike generator for POV SPIKE | create a POV data file made up of a specified | number of cones of random length rotated at | random angles around the origin. SPIRAL.ZIP 38536 01-10-92 Spiral version 2.2 Spiral 2.2 creates spiral | coordinate for use with CTDS. Spiral is | POV-Ray and Vivid compatible. See also | /images/featured/alo/gif/spiral22.gif SPRL22.ZIP 38538 01-10-92 SPIRAL is a three dimensional coordinate | generator. SPIRAL is a three dimensional | coordinate generator. SPIRAL creates output | compatible for use with: Connect The Dots | Smoother (c) by Truman Brown STAR12.ZIP 3924 09-11-94 POV-Ray 1.0 object generator. 3D User | definable star. User can specify dimensions | of star (number of points, size of points, | thickness, etc.). One of my more flexible | object generators in that the options can be | played with to come up with radical new | shapes. For example, a large star with many | points is a circular saw blade. Generates | whole scene. See also /images/gif/star12.gif SUDS.ZIP 80600 11-19-94 POV-Ray "Kissing" Spheres Program Release | 3.0: POV-Ray 2.0 version. Generates POV-Ray | v2.0 scene files of a cluster of many tightly | packed spheres, sort of like suds. Spheres | may be arranged on a flat plane or in a | spherical grouping. Multiple textures can be | specified. C source included. See also | /text/tutorial/utiltut/suds/suds.tut, | /images/gif/suds_1.gif SURF.ZIP 105751 10-07-93 POV Surface Generator This is the program | used to generate the images recently uploaded | as WIWIAN.GIF, BANCHOF.GIF AND MANDAL.GIF. It | creates INC files for POV-Ray 2.0 for a | variety of colors and conditions. An | extensive help file is included. Windows 3.1 | is needed to run the program. SWOOP.ZIP 70301 09-12-92 Swoop, a POV-Ray Triangle Generator Utility | Swoop is a utility for creating objects for | the POV-Ray raytracer. It can create | extrusions and sweep surfaces using a | triangle mesh. More complex objects are also | possible. REQUIRES: POV-Ray for rendering, | and RAW2POV for converting Swoop output to | POV-Ray input. Polyray is not required, but | is very useful as a previewer. Command-line, | text-file driven, no preview. C source and | examples are included. See also | /programs/povutil/code_gen/swppat.zip, | /text/tutorial/utiltut/swoop/swoop.tut, | /images/gif/swoop1.gif SWPPAT.ZIP 31612 07-25-94 Swoop v0.11 executable Here's a quick patch | to Swoop v0.1 to add 3 new variable types: | sine, cosine, and power. Swoop is a little | utility that creates raw triangle meshes by | sweeping a polygon through a defined path. | This archive contains only the executable, | you'll also want to get swoop.zip for the | documentation and example files. See also | /programs/povutil/code_gen/swoop.zip TGADOT.ZIP 16051 08-22-94 Creates an array of objects from a TGA file, | one per pixel. TGADOT is a utility to create | data files for the POV-Ray ray tracer, | Version 2.x. It takes a .tga file and creates | an array of objects (by default, spheres) | where each one corresponds to the position | and colour of a pixel in the tga file. | Archive includes tgadot.exe, tgadot.doc and | tgadot.c (C) Copyright 1994 Andy Wardley. All | Rights Reserved. TREEGROW.C 4792 09-20-94 Cheesy, simple tree-growing program This is a | simple tree-growing program. It generates a | POV 2.2 source file called "treedat.pov" that | requires only three textures to have been | #declare'd, plus viewpoint and lighting. Also | included is a sample wrapper POV file, | "tree.pov". See also /images/jpg/treegrow.jpg TTGLGT.ZIP 18909 01-24-93 Truman's Torus Generator 1.2 (LITE) Truman's | Torus Generator (LITE) is a commandline-only | version of TTG. It generates a Persistence of | Vision Raytracer declaration for a quartic | torus. Another free raytracing utility from | Truman Brown. WORM04B.ZIP 102736 08-30-92 A visual Connect-The-Dots Utility. Worm is | basically a visual Connect-the-Dots utility. | You use your mouse for coordinate placement | and press keys for commands. It will display | spheres and connecting lines. VIVID output | has been added (primarily because I use that | program a lot and it was easy to do). XTAL4POV.ZIP 41072 11-02-94 Crystal shape generator for POV-Ray 2.x. This | program generates POV-Ray 2.x compatible data | files (intersections of planes) of arbitrary | crystal shapes, which can be #include'd in | scenes. No crystallographic knowledge is | required, though it may be useful; all the | user has to know is how to type in some | letters and numbers. Then the program will | automatically generate crystallographically | correct crystal shapes. It may require some | trial and error to get exactly what one | wants, though, and therefore I have included | a *very* brief introduction to geometrical | crys- tallography, which can help | understanding what the program is doing. The | program runs under MS-DOS, but porting to | other platforms should be no problem, since | the source is included, and I tried to adhere | to the standards. -------------------------------------------------------- Animation-related utilities. path: \programs\povutil\anim\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ACCEL.ZIP 38945 06-15-91 Two programs for non-linear acceleration in | animations. I wanted to generate a bouncing | ball with DKB and TGAFLI... I tried out the | excellent ANIMA program by Dan Farmer, but it | only allowed me linear motion... not | sufficient for gravity or collisions. Thus | the following very rudimentary utilities: | ACCEL: Generate position table. MRGDATA: Make | multiple .DAT files, replacing a variable | with line from position table. ANI.ZIP 22948 01-02-93 Awk animation script - supports keyframing A | major update to Dan Farmers AWK animation | script. Reads a file of animation commands, | outputs a batch file to render files with | POV-Ray. This version supports keyframing, | linear motion, acceleration, bounce effects, | time lag effects, reads raw data from other | file types, and better control over batch | file output. Also includes several POV source | files and batch files to animate them. NOTE | requires a ROBUST version of AWK that | supports > 64k string space. This version by | Rich Heslip ANIBAT.ZIP 58696 09-07-92 A utility for generating animation data for | POV-Ray raytracer. Anibatch Version 2.0 - | Anibatch is a utility for generating | animation data for the POV-Ray raytracer. It | doesn't do any fancy mathematical | calculations; it can only generate simple | distance/frames calculations, but it can | still save you a lot of time and effort by | doing this much. ANIMAY90.ZIP 32560 11-13-94 Animay is a Unix front-end to POV-Ray for | creating animations. Animay is a front-end to | POVray for creating animations. It uses | ".anp" files, which are the same as ".pov" | files, but with extra information concerning | animating aspects of the scene. This is | accomplished by embedding a number of | variables within a normal ".pov" file, then | specifying the value of each variable at | certain times, known as keyframes. Animay | will then take these keyframes, and calculate | a smooth interpolation of points between | them, for the desired number of frames. For | each frame, the new value is substituted back | into the ".pov" file, which is then passed | through POVray to generate one frame. The | result is an image file for each frame, which | may then be compiled into an mpeg or other | animation format. CAMPATH1.ZIP 59876 09-16-91 CamPATH is a tool for DKB-Trace that helps to | create animations. CamPATH is a tool for the | DKB Raytracer that helps to create | animations. (Written for DKB, but it should | work POV-Ray). Generate a user defined path | for the camera to follow from frame to frame, | giving the effect of 'flying' around scene. | By creating a batch file that runs DKB once | for each frame of animation and alters | camera's LOCATION statement each time. | Version 1.0, Choose from camera paths like a | simple circle or ellipse, or the more complex | lemniscate or limacon. CamPATH gives you an | instant preview of the path, showing the | location of the camera for each frame as a | point on a grid so you can visualize how to | build your scene, or how to make the path fit | into a scene that you've already done. CAMPTH.ZIP 59876 09-16-91 Camera Path Generator Executable and QBasic | source for John Hammerton's CAMPATH.EXE | program. This program generates animation | data for DKB/POV-Ray using a variety of | mathematical functions. LIGHTS.ZIP 587 10-15-94 This programs is for animations to turn | lights on and off. MASBAT.ZIP 45522 09-22-92 POV Animation Batch Utility This is an update | version of MASBAT01. Nothing really new | here... I've forced a '-p' parameter to guard | against pausing an automated procedure | (Thanks Dan!!!); and got rid of the annoying | habit the batch file had of creating null | files. Source and object code is now in sync. | Enjoy. -clb- POVCK2.ZIP 16202 11-22-93 PovClock 2.0 - animations w/ POV util | Freeware program (with Turbo Pascal source) | for the automation of POV 2.0 animations. | With the help of a small program, animations | of any number of frames can be made using a | small batch file. Enjoy! POVMAT.ZIP 65255 07-31-94 PovMath v0.4b - pre-processor for PovRay and | FTP Did you dream about loop, animation | frame, conditionnal compilation, test | condition, math expression like #declare A = | sin (sqrt(B))^3 and many many more stuff... ? | Now, the dream comes true ! Try PovMath, | a pre-processor for PovRay and Faster Than | Pov. You can use it for animation, complex | math calculation, or just a shell to use its | capabilities to modify parameters and the | program to call from each scene. PovMath is | Freeware in the true spirit of PovRay. Your | comments are welcome. RAYSCENE.ZIP 77414 12-11-91 Assists when creating animation scenes. | Rayscene is designed to take advantage of | raytracers when creating animation scenes. | It's machine independent and it doesn't care, | which raytracer you are using. It's very easy | to configure to meet your needs. SP03.ZIP 33563 09-25-92 SP (Dave's Spline-Path Generator) beta Rel. | 0.3 (09/26/92) SP is a command-line utility | that creates spline paths for computer | animations created with the Polyray, POV-Ray, | and Vivid raytracers. SPPATH.ZIP 33561 09-25-92 Dave's Spline-path Generator, beta Rel. 0.3 | VIVID This is a little command-line utility | that you can use in ray-traced animation. | Using a text file of control points, it | generates the rotates and translates needed | to position and orient an object along the | axis of an interpolated spline curve. | Supports POV-Ray, Polyray, and Vivid. | Includes the files used to create RCKTAN.ZIP, | a rocket-ship animation, in its example | files. This version fixes Vivid output and | some other bugs, adds acceleration and | decelleration, and adds output to 3DV and | Wire 3d (for previewing a path). SPRING12.ZIP 4791 09-11-94 Program to generate POV-Ray Spring | Objects/Animations Program (w/src) that | generates POV-Ray 'spring' object animations | with scenery. Very modular output. You | specify shape/size of spring and number of | frames in amination. Designed so that | information can be copied into your own | animation.See also /images/gif/spring12.gif -------------------------------------------------------- Creating and manipulating fonts. path: \programs\povutil\font\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FONT3D11.ZIP 174100 10-16-94 An excellent Truetype font to POV-Ray object | converter. Font3D is a utility that can | generate 3D character descriptions in either | of two formats: POV triangles or RAW | triangles, from any Windows or Mac TrueType | font. Source code is included for you UNIX- | types out there, and there are both MS-DOS | and OS/2 executables. FS11R2.ZIP 116187 11-20-93 FS (Fonts/bmps to shapes) v1.1r2 for POV FS | is a font & bitmap conversion program for | MS-Windows. Specifically, it converts | MS-Windows fonts & bitmaps into a format | compatible with the Persistence of Vision | (POV) ray tracing program. FS uses a | sophisticated algorithm to convert raster | shapes to POV objects. The results are | objects that are infinitely scalable and | faithfully duplicate the original font or | bitmap. FS is shareware and unregistered | versions have a couple of minor limitations. TT2OBT.ZIP 56756 06-28-94 TT2OBT True Type Converter TT2OBT Demo This | Windows 3.1 software converts TT-fonts to 3d | objects including all sorts of bevel | generation. You can convert singel charaters, | the whole character-set or compose | textstrings as 3d object. The program | supports following 3D-formats for output: - | Highlight OBT - DXF - POV (2.0 triangle union | object) - RAW (for use with raw2pov) This is | just a demo. The software works like the full | version, but it will not convert any vowels. | See also /images/featured/alo/gif/tt2obt.gif VVFONT18.ZIP 36441 11-14-92 Converts Borland fonts into POV-Ray, Vivid | and Polyray files. -------------------------------------------------------- Compression and decompression. path: \programs\util\compress\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ARJ241A.EXE 223856 11-16-94 The ARJ archiver (DOS version, | self-extracting archive). BOOZ20.ZIP 31368 07-08-91 A small, memory-efficient, public domain Zoo | archive extractor. GZIP.EXE 39910 03-18-94 The GNU GZIP compression program, DOS | executable version. GZIP124.ZIP 117185 11-16-94 The GNU GZIP compression program, DOS | version. GZIP compresses/decompresses Unix | .gz and .Z files. Files with a .tz or .tgz | extension are usually .tar.Z or .tar.gz | archives, so you can use gzip to decompress | them as well before un-tarring. GZIP124.LHA 62876 09-03-94 The GNU GZIP compression program, AMIGA | version. LHA213.EXE 44416 11-16-94 The lharc archiver (DOS version, | self-extracting archive). PKZ204G.EXE 202574 11-16-94 The PKZIP archiver. (DOS version, | self-extracting archive). -------------------------------------------------------- Image Magick, a Unix image tool. path: \programs\util\imagick\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ANIMATE.TGZ 1747891 09-03-94 Animation sample for ImageMagick. DNA | sequence useful for testing the `animate' | program. `animate' is a program that can | display image sequences on any X server: make | -i animate dna.[0-9]*. ImageMagick requires | POV to generate the DNA image sequence. IMAGCK34.TGZ 452510 11-17-94 A high-quality image manipulation package for | X-Windows. ImageMagick is an X11 package for | display and interactive manipulation of | images. The package includes tools for image | conversion, annotation, compositing, | animation, and creating montages. ImageMagick | can read and write many of the more popular | image formats (e.g. JPEG, TIFF, PNM, etc.). IMAGES.TGZ 313908 09-03-94 Some sample ImageMagick images for testing | the DISPLAY program. JPEG.TGZ 408698 09-03-94 The JPEG source code that is needed for | ImageMagick. -------------------------------------------------------- Animation-related utilities. path: \programs\util\anim\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- AAPLAY.ZIP 53419 09-20-89 The Autodesk Animator Player. Plays FLI | files. AAPLAYHI.ZIP 489265 11-10-92 Autodesk Animator Pro Player The Autodesk | Animator Pro Player program (aaplayhi.exe) is | a flic "projector" program that lets you play | animations or display pictures, either one at | a time or following a text script file. By | using the sophisticated scripting | capabilities, you can prepare and present | complex animated presentations, complete with | variable screen resolutions and | keyboard-controlled menus. AAWIN.ZIP 121256 09-27-94 The Autodesk Animator player for Microsoft | Windows. ANIFRA.ZIP 27846 10-08-91 A small utility for generating files for | fractal animations. ANIFRA is a small utility | for generating bat and parameter files for | fractal animations. This program only creates | input to FRACTINT, it does not generate | fractals itself. FRACTINT is a powerful | freeware fractal explorer written by the | Stone Soup Group. ANIFRA Version 1.0 supports | ZOOM, circular moves, linear moves and point. | So far only center and/or parameter movement | is supported, more options to appear in a | future version. ANIMATE.ZIP 25971 03-04-94 Aids in the tedious process of making | ray-traced animations Animate is a program | which aids in the tedius process of making | ray-traced animations. Normally, when making | an animation with your ray-tracer, you had to | make multiple copies of your scene file, and | hand edit each of them. This was time | consuming at best. With Animate, all you need | to do is define some variables in your scene | file, which is now called a template file, | and animate will process the file however you | specify. ANM12A.ZIP 152855 01-11-94 Animation design tool to create and edit | 256-color animations AniMagic is an animation | design tool that allows you to create and | edit colorful 256-color computer animations. | Create animations from scratch using the | provided set of drawing tools or turn a | series of images rendered by an external | ray-tracer into a frame-based animation. | AniMagic will allow you to define a complete | 256-color palette for each frame of your | animation. This allows an almost unlimited | array of colors. AniMagic is designed to get | you "up and running" immediately. A little | imagination is all you will need to create | spectacular animations. AVI2TGA.ZIP 66522 02-21-94 AVI (160*120*24bit full frame ONLY) to TGA | convertor AWKANI.ZIP 6142 04-19-92 Animation generator AWK script Beta 1.0 | version. This is an AWK script file that | builds animation data for raytracers by | building include files containing the values | for the current frame. Animation can be done | either through batch file generation or | directly from within this script. Special | commands and macros allow for per-frame and | post-animation commands to be exectuted. A | version of the program AWK is REQUIRED and is | NOT included. CONV_MPG.ZIP 50871 05-28-94 A Public Domain decoder for files containing | MPEG video sequences DMPEG is a Public Domain | decoder for files containing MPEG video | sequences. MPEG is a standardized format for | compressed storage of video (and audio), | similar in concept to JPEG for individual | images. It,however, provides higher | compression by exploiting the similarity of | consecutive images of a sequence, so called | interframe coding. As with JPEG, the | compression factor depends on the source | material and the desired quality of the coded | sequence. A compression to less than 5% ofthe | original material is not uncommon. CVTAVI.ZIP 8036 06-16-93 Convert 24bit, full frame .AVI files to .TGA | files FLI2EXE2.ZIP 40148 01-08-93 Converts FLI files into self-playing | executable. FLI2EXE converts FLI files, | generated by the AUTODESK ANIMATOR(tm) into | Self Playing Fli Construction compressed by | the HUFFMAN algorithm developed by Anton | Kruger. In other words it becomes a self | sufficient EXE file. FLI2GIF.ZIP 17886 03-10-92 A FLI viewer, allows you to grab frames and | save them to a GIF. This is a FLI viewer | utility that has the added feature of | allowing you to grab frames from a FLI file | and save them to a GIF. FLI files are | animation files that are created by the | Autodesk Animator program. FLICIT25.ZIP 225947 04-06-94 Flicit is a powerful program for creating | .FLC files FLICIT V2.5 Flicit is a powerful | program for creating Autodesk Animator Flic | (.FLC) files from either GIF or TGA images or | a combination of both. FLIP.ZIP 16690 12-15-93 A FLI and FLC viewer for Linux SVGALIB. | Source and binary. FLISEE20.ZIP 103414 03-07-93 A FLI/FLC viewing program for DOS. MDLLATI.ZIP 35298 01-09-93 ATI Driver for the Xing MPEG player. MDLLCIR.ZIP 35351 01-09-93 (Cirrus GD542x)Boca SXVGAX5 driver for Xing's | MPEG player MDLLCPQ.ZIP 35295 01-09-93 Compaq Q-Vision drivers for Xing's MPEG | player. MDLLCR8.ZIP 36519 01-09-93 (Cirrus GD542x)Boca SXVGAX5 driver for Xing's | MPEG player MDLLS3.ZIP 36515 01-09-93 S3 Chip driver for Xing's MPEG player MDLLS38.ZIP 36617 01-09-93 Actix GraphicsENGINE Driver for Xing's MPEG | player MDLLS3H.ZIP 38283 01-09-93 64k Color Actix GraphicsENGINE 32 Driver for | Xing's MPEG player. MDLLTRI.ZIP 35325 01-09-93 Trident 8900 Video Driver for Xing's MPEG | player. MDLLTSG.ZIP 35487 01-09-93 Tseng ET4000 and Weitek 5186 Drivers for | Xing's MPEG player. MDLLV7.ZIP 36503 01-09-93 Video7 Drivers for Xing's MPEG player. MDLLWD.ZIP 36446 01-09-93 WD90Cxx and Diamond Speedstar 24X Drivers for | Xing's MPEG player. MPEG2P11.ZIP 258855 03-15-94 MPEG to PPM convertor. MPEGEXE.ZIP 110722 01-09-93 Demo MPEG player for Windows. MPEGPLAY.ZIP 99282 02-02-93 MPEG Video Software Decoder for Unix/X11, | version 2.0 The decoder implements the | standard described in the Committee Draft | ISO/IEC CD 11172 dated December 6, 1991 which | is sometimes refered to as "Paris Format." | The code has been compiled and tested on the | following platforms: HP PA-RISC (HP/UX 8.X, | X11R4) (i.e., HP 9000/7XX and 9000/3XX) Sun | Sparc (SunOS 4.X, X11R5) DECstation 5000 and | Alpha IBM RS6000 Silicon Graphics Indigo MIPS | RISC/os 4.51 Sequent Symmetry Sony NEWS and | more than we can list here. See also | /programs/util/anim/playptch.zip MPEGSTAT.ZIP 58296 10-06-93 MPEG analysis tool. It is based on the | Berkeley MPEG player v2.0, utilizing the | Berkeley parsing and decoding routines for | the MPEG data stream. Parts of the code | Copyright (c) 1992 The Regents of the | University of California. MPEGWIN.ZIP 736425 03-29-93 MPEG Player for Windows PDGRASP.ZIP 209880 02-08-89 Grasp animation player. PLAYPTCH.ZIP 59053 10-01-94 A patch for mpeg_play v2.0. See also | /programs/util/anim/mpegplay.zip TGAFLI.ZIP 44313 01-20-91 Targa To .FLI converter. The primary use of | the TGAFLI utility is to compile Targa images | (.tga 16, 24, or 32 bit) generated by | AutoShade or Autodesk RenderMan into Autodesk | Animator .FLI format. This program lets you | convert any number of Targa picture files to | VGA 256- color, 320-by-200 pixel images and | record them sequentially to an Autodesk | Animator .FLI file. The program performs this | conversion automatically, making the process | of creating animations much less tedious. VFD.ZIP 74027 09-22-94 VFD 1.3e FLI FLC AVI MPEG Convert/Extract VFD | 1.3e (Video for DOS) is a real-mode DOS | command-line motion video cross-compiler that | creates & converts among FLI FLC AVI (lit & | rle) formats plus MPEG input. Reads and | extracts BMP RLE DIB TGA PCX & GIF. Resize, | crop, dither, color reduction, backwards, | pingpong, mirror, chroma-key overlays, silde | shows, id palettes, color channels, and more! | Includes GeeWiz, the Freeware AVI player for | DOS. PCX & GIF i/o w/ reg. V1.3e reduces VFD | XMS requirement & GeeWiz 1.2 has smoother | playback. WAAPLAY.ZIP 154369 09-07-94 Autodesk Animator Windows Player Autodesk | Animator Windows Player. AAPLAY.DLL is a | dynamic link library which will play Autodesk | Animator animation files and Windows device | independent bitmap files. XANIM229.ZIP 49961 05-20-92 Display various animation types under | X-Windows. XAnim was written to display | various types of animations in an X11 | environment(currently it only supports Pseudo | Color Displays). The intent was/is to make it | fairly easy to add new animation types as | they are developed. XFLICK.ZIP 14519 11-09-92 Play animations under X-Windows. xflick | allows to play fli-animations on a X11 | machine. The original program was written by | Ron Schell. Some improvements were done by | Michael Pall. I just added extensions to play | new fli-animations which use higer resolution | (mostly 640x480). XING20.ZIP 512992 04-17-94 An MPEG player for Microsoft Windows. ZAPS_XFL.ZIP 14456 08-13-92 A FLI (not FLC) player for X-Windows. -------------------------------------------------------- The Mpeg-Encode suite of programs. path: \programs\util\anim\encode\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- ENCODE13.ZIP 477030 03-13-94 MPEG encoding utility. (binaries). ENCSRC13.ZIP 1201045 03-13-94 MPEG encoding utility version 1.3, source. | The freely distributed Berkeley MPEG-1 Video | Encoder. The encoder implements the standard | described in the ISO/IEC International | Standard 11172-2. The code has been compiled | and tested on the following platforms: | DECstation 5000 and Alpha HP PA-RISC (HP/UX | 8.X) (i.e., HP 9000/7XX and 9000/3XX) IBM | RS/6000 Intel i486 running ISC InterActive | 2.2.1 (SysV 3.2), Linux (SLS v1.01), and | XFree86-1.2 (X11R5) SGI Indigo running IRIX | 5.0.1 Sun Sparc (SunOS 4.X) NEXT13.ZIP 44261 10-01-94 MPEG encoding utility version 1.3, binary for | NeXT. SGI13.ZIP 149798 10-01-94 MPEG encoding utility version 1.3, binary for | SGI. SOLARI13.ZIP 88860 10-01-94 MPEG encoding utility version 1.3, binary for | Solaris. -------------------------------------------------------- Have some relation to colour. path: \programs\util\colour\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- TCEV20.ZIP 68685 09-18-91 The Colour Editor - preview and design | colours for raytracing. VGACOL2.ZIP 43811 04-05-91 A palette utility. VGACOL2 allows to create | and modify .MAP files from PICLAB or | FRACTINT. It also allows to work with vga | colors easier. Because of the ability of | VGACOL2 to show all of the 256K colors that | vga can produce, it can be very useful if you | are a programmer working on a vga screen. -------------------------------------------------------- 3D viewers of various types. path: \programs\util\3dview\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DSVIEW.ZIP 208859 07-17-92 3DS ascii viewer This program will allow you | to quickly view and manipulate Autodesk | 3D-Studio ASCII saves or a special format | that consists of a simple list of three X,Y,Z | coordinates. Along with being able to view | the files on any plane X,Y,Z,Custom, you can | have the drawing in wire-frame or | flat-shading. ARTFORM.ZIP 396814 10-10-92 A software tool for creating 3d animations. | The user friendly environment contains a | complete set of utilities for producing high | quality presentations. Artform 3D animations | may feature any number of realistic 3D | objects navigating their way through a | virtual universe. The surface of an object | may reflect the light from many sources. The | scene may be viewed from a camera which | glides through space and spins in every | direction. BYU_DISP.ZIP 7230 01-13-93 BYU 3-D File Format Display Program This | program reads 3-D objects stored in the BYU | file format and displays them on the screen | in wireframe form. It supports viewing BYU | objects (or any of their "parts") from any | orientation. As of version 1.0, the only | supported platform is the PC (using the Turbo | C 2.0 compiler), but the program is easy to | customize for use on any other graphics | platform. BYUDISP can also be also be | modified to send polygons to a graphics | library (such as Silicon Graphics GL) for | hidden surface removal and realistic shading. MTV21.ZIP 73871 09-08-94 Maik's Turbo View. Viewer for OBT and RAW | files. Maik's Turbo View is a viewer for 3D | Objects in OBT and RAW Format. It also | converts these two formats. It offers several | views and a fast mode. It can also be used as | a file manager for RAW/OBT Files. Shareware | Program and Docs only in german ! RAWSHOW1.ZIP 60768 12-08-92 Reads a raw 3d data file and plots it on the | screen RAW_SHOW reads a raw 3d data file and | plots it on the screen. It comes handy when | you have lots of files or if you want to see | the orientation of the images. SHADE10.ZIP 40619 12-10-93 A utility for viewing shaded 3-d models in | real time Shade is a utility for viewing | shaded 3-d models in real time. The program | allows you to rotate the model automatically | or manually, change the scale, lightsource | parameters, flat/smooth shading mode, and | other stuff. -------------------------------------------------------- Fractal-related Utilities. path: \programs\util\fractal\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FDESI313.ZIP 264505 07-05-90 Program to generate IFS fractals. Includes C | source. FRAINT.EXE 487309 12-20-94 The renowned FRACTINT fractal generator. | Version 18.2. FRASRC.EXE 872248 09-19-94 Complete Source for Fractint version 18.2 | Complete Source for Fractint Version 18.2 | Complete C and ASM source, with the assembler | OBJ files included so that all you need is a | C compiler. This is a Self-Extracting archive | file - EXEcutable with complete online DOCs | is in FRAINT.EXE. HOPZIP.ZIP 440585 11-24-94 HOP - Fractals in Motion. HOP opens the door | to a completely new world of fractals! Based | on almost 30 new "Hopalong" type formulas and | loads of incredible special effects, it | produces an unlimited variety of | images/animations quite unlike anything you | have seen before. HOP is a fascinating new | tool for the creative computer artist, but | you can also let HOP 'improvise' without | pressing a single key ! Fortunately, HOP can | also be used as a screensaver (for DOS as | well as for Windows or OS/2) which can either | improvise or playback your creations from | parameter files. Copyright (c)1994 by Michael | Peters & Randall Scott. All Rights Reserved. | SHAREWARE. ORBITS.ZIP 56035 11-20-92 Fractal Orbits Explorer SCREECH Version 1.04 | - Now includes Lambda and Spider fractal | types, thanks to Rick Hughes. Both display | gorgeous orbital patterns! Similar to | Fractint's "O" Orbits display with a number | of nifty options. Orbit points displayed as | lines, circles, rectangles, or pixels, can be | paused or reversed. Includes a sound option | for simplistic fractal "music". Runs on any | PC with graphics capability. C source | included. QJULIA.ZIP 111101 04-17-94 3D Quaternion Julia Set Renderer This program | generates rendered 3D quaternion julia sets | to a .tga image file. Requires a 486 or | 386/387 CPU. This is a very nifty program for | anyone that likes fractals and/or 3D | graphics. Written by Henrik Engstrom, the | program is freeware and is freely | distributable. XFRACT.ZIP 676475 10-11-93 Xfract 2.03 - UNIX/X port of Fractint 18.2 | XFRACT.ZIP is Ken Shirriff's UNIX/X port of | Fractint. The ZIP file contains a UNIX-style | SHAR shell archive file. To compile the | source you will need an ANSI C compiler (must | support prototypes) and an X windows | environment. Xfract 2.03 corresponds to | Fractint 18.2. This version needs to be | considered "experimental", and is not | guaranteed to be completely bullet proof. In | my experience it works amazingly well. It is | amazing to see how many Fractint features are | supported -- just about everything! YUVPAK2.ZIP 139549 01-29-93 YUVPAK version 2.0 Fractal Image Compression. | This fractal image compression software is | based on Yuval Fisher's paper. See also | /text/papers/ps/fractal.zip -------------------------------------------------------- Image viewers path: \programs\util\viewer\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FVIEW10.ZIP 73481 05-17-92 FullView is a DOS image viewer program for | JPG, GIF, TGA FullView is a DOS image viewer | program for 80286, 80386 or 80486 based | systems with a VGA or Super VGA display | adapter. FullView can be used to view JPEG | (.JPG), GIF (.GIF) or Targa (.TGA) image | files. Fullview supports the 32,768 color | modes of Tseng 4000 based Super VGA's using | the Siera Hi-Color DAC. GDESK44.ZIP 44466 12-04-92 A utility to view many of your GIFs at one | time on a VGA system. GIFV412.ZIP 336100 02-16-93 A GIF/BMP/PCX/PIC viewer, cataloger, printer | and processor. GIF,BMP,PCX,PIC View, Catalog, | Print, Image processor and GAMES. Better than | VPIC/CSHOW combined. Sets NEW standard in | image viewers Full MOUSE support. Features: | Load images FAST, Powerful Script language, | Add text to images. BEST IMAGE PRINTER | AROUND. Crop,Flip Enlarge, Shrink, Rotate, | Image Editing +more Uses Disk space, EMS or | XMS memory. You can Move, Copy, Delete, | Rename files and more... Easy Windows 3.x | installation! PSP2.ZIP 612676 08-12-93 Paint Shop Pro - Windows image | viewing/editing program. PSP supports 23 of | the most common bitmap formats, including | JPEG and Kodak Photo CD. Altering includes | palette manipulation, dithering, resizing, | cropping, applying filters, and MUCH more. | PSP supports all TWAIN compliant scanners, | does screen capturing, and is an OLE server. | Winner - 1992 Shareware Industry Awards SGIF18.ZIP 30441 10-10-92 GIF viewer lets you look at a GIF while | decoding the next. Here is SGIF v1.8, the GIF | viewer that lets you look at the current GIF | in a slide show while decoding the next one | to XMS or EMS memory. When you hit the ENTER | or SPACE key, it (almost) immediately | displays the pre-decoded gif, and | automatically decodes the next one in the | slide show. This way, you don't have to wait. | The first gif in the show is sent to the | screen while it's being decoded. It can also | look for the gifs in multiple directories | that you specify on the command line. SPIC.ZIP 111650 08-25-94 A TGA and JPG viewer for Linux SVGALib. | Includes source. TGADITH.ZIP 6298 09-30-94 TGA previewer for Linux hicolor console VUEPRI33.ZIP 218685 11-20-94 VuePrint JPEG/GIF Viewer for Windows v3.3 | VuePrint is the most-downloaded Windows | program on both CompuServe and America | Online. It reads, writes, and prints JPEG, | GIF, BMP, TGA, and PCX files. Includes a | screen saver and a uudecoder. Requires a 386+ | and Windows 3.1. Shareware. WINJP251.ZIP 321633 04-08-94 A Windows image viewer with image processing | and conversion. WinJPEG v.2.5 is a shareware | image viewer with image processing and | conversion capabilities for Microsoft Windows | 3.x. It has the followingfeatures: - display | JPEG, TIFF, Targa, GIF, PCX, OS/2 BMP, | Windows BMP, or PPM images - export an image | to JPEG, TIFF, Targa, GIF, PCX, OS/2 BMP, | Windows BMP, or PPM format - and a lot of | other things which won't fit into this file | listing ! ZGV.ZIP 218485 02-27-94 An excellent JPG and GIF viewer for Linux | SVGALib. Includes source. -------------------------------------------------------- Utilities for converting 3d files. path: \programs\util\convert\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- C3D2RAW.ZIP 13919 04-06-94 Atari CAD-3D object to RAW triangles ANSI C | source code for converting Atari CAD-3D | objects into RAW triangles, suitable for | further massaging with raw2pov (see | RAWPOV18.ZIP). Preserves object colours, | compiles for UNIX, Atari, OS/2, and probably | anything else that has an ANSI C compiler. | Also features documentation in HTML format in | addition to ASCII, for use with World Wide | Web viewers like Mosaic. Tested on a hundred | or so files. C3DATARI.ZOO 28249 09-20-94 Atari CAD-3D object to RAW triangles ANSI C | source code for converting Atari CAD-3D | objects into RAW triangles, suitable for | further massaging with raw2pov (see | RAWPOV18.ZIP). Preserves object colours, | compiles for UNIX, Atari, OS/2, and probably | anything else that has an ANSI C compiler. | Also features documentation in HTML format in | addition to ASCII, for use with World Wide | Web viewers like Mosaic. Tested on a hundred | or so files. This archive includes an Atari | binary that should run on all Atari STs, TTs, | or Falcon030s; built with GNU C 2.5.8 and the | MiNTlibs. CD3D2RAW.ZOO 13939 09-20-94 Atari CAD-3D object to RAW triangles ANSI C | source code for converting Atari CAD-3D | objects into RAW triangles, suitable for | further massaging with raw2pov (see | RAWPOV18.ZIP). Preserves object colours, | compiles for UNIX, Atari, OS/2, and probably | anything else that has an ANSI C compiler. | Also features documentation in HTML format in | addition to ASCII, for use with World Wide | Web viewers like Mosaic. Tested on a hundred | or so files. Contains Atari executable. DXF2HSH.ZIP 44434 05-14-94 Extracts polyline shapes from a DXF file and | breaks them down This is a utility that | extracts polyline shapes from a DXF file and | breaks them down into individual triangles. | The polylines are assumed to be closed, | planar (2D) polygons. This program only deals | with POLYLINE entities and ignores all other | entities in the DXF file. All properties | (color, line type) are ignored. DXF2RAW2.ZIP 24421 07-28-92 Converts DXF files into RAW format. DXF2TRI.ZIP 74155 08-09-93 DXF polyline/polygon to triangle converter | This is a utility that extracts polyline | shapes from a DXF file and breaks them down | into individual triangles. The polylines are | assumed to be closed, planar (2D) polygons. | This program only deals with POLYLINE | entities and ignores all other entities in | the DXF file. All properties (color, line | type) are ignored. DXF3DS.ZIP 139497 07-14-91 DXF to 3DS file convertor from Yost Group | Converts 3D .DXF files to 3D Studio .3DS | files. It claims to handle blocks, symbols, | R12, AME, whatever. You can then convert the | files to many formats with 3DSPOV. This | version requires Intel compatible math | coprocessor. DXFRAW.ZIP 24421 07-28-92 DXF2RAW2 convert DXF to RAW triangles | DXF2RAW2 converts DXFs to RAW triangles for | RAW2POV or other use. Doesn't do everything, | but does a good job on 3DFACEs. Spinoff from | Stephen Coy's DXF2V. IBM exe and C source | included. OBJ2ASC1.ZIP 26349 11-27-93 Converts OBJ files to 3D-Studio ASCII files POLY2TRI.ZIP 24280 01-05-93 Converts polygon shapes into triangles. RAW3DS11.ZIP 51873 03-03-93 Allows RAW files to be converted for import | into 3DS. Raw23DS is a utility to convert | lists of triangle coordinates in raw ASCII | text format to 3DS ASCII save files which can | be loaded directly into 3D Studio. There are | a variety of object generation programs | available that output raw triangle files | including Fractint, frgen, swoop, pdots, and | others, many of which are available in the | GRAPHDEV forum on Compuserve. TDD2ASC.ZIP 148433 11-30-93 Converts TDDD, Imagine or quick Silver object | to 3DS. TDDD2RAY.ZIP 77342 05-05-92 Converts a TDDD object to Rayshade format. V2C.ZIP 10937 06-02-92 VVFont-to-CTDS extractor This is a quick and | dirty VVFont to CTDS coordinate extractor. It | will read in a file created by VVFont v1.5 | and create a CTDS 1.6 compatible file. This | utility was used to create the text in | MEN2.GIF. C source by Truman Brown included. -------------------------------------------------------- Generate scene source code. path: \programs\util\code_gen\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FOUNT040.ZIP 41760 10-09-93 A simple particle fountain generator. LPARSER3.ZIP 398171 02-06-94 L-System generator. Makes fantastic | plant-like objects for POV. LPARSER: reads a | l-system description in and processes it into | a 3d form which can then be outputed in | several formats, including RAW DXF POV. This | implementation of a l-system parser also | allows 'mutations' to take place during the | growing of the form. LVIEWER: is meant to be | used together with the LPARSER program. It | can display to the screen lparser files. Can | also view 3DS and RAW files. LV2POVID: | converts output of LVIEWER and LPARSER to a | POV/BOB/VIVID scene file. LSYS.ZIP 130920 03-19-91 LSystem object generator. Lsys is a program | to generate complex models using string | production systems called L-Systems. The | program was inspired by the Springer-Verlag | text _The Virtual Laboratory: The Algorithmic | Beauty of Plants_, by P. Prusinkiewicz and A. | Lindenmayer, and maintains as much | compatibility with their input format as I | could manage. MCUBES.ZIP 4579 03-04-94 3D function tesselater. The function is | tesselated into triangle faces and saved in | RAW triangle format (3 x,y,z coords per | line). SORG.ZIP 24524 04-06-92 Surface Of Revolution Generator What is a | surface of revolution? Anything produced on a | lathe is a surface of revolution. A chess | pieces is usually a SOR. -------------------------------------------------------- GhostScript postscript interpreter. path: \programs\util\gs\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- GS261286.ZIP 212181 06-11-93 part of GhostScript. GS261386.ZIP 404280 06-11-93 Part of GhostScript. GS261INI.ZIP 335951 07-27-93 Ghostscript - a Postscript file processing | and display program. Ghostscript is the name | of a set of software that provides: - An | interpreter for the PostScript (TM) language, | and - A set of C procedures (the Ghostscript | library) that implement the graphics | capabilities that appear as primitive | operations in the PostScript language. The | Ghostscript language interpreter and library | are written entirely in C, with some | assembly-language accelerators for MS-DOS | platforms. Currently, Ghostscript is known to | run on the following platform families: - IBM | PC and compatibles with EGA, VGA, SuperVGA, | or compatible graphics under MS-DOS 3.1, 3.3, | or 5.0, with or without Microsoft Windows 3.0 | or 3.1; - IBM PC and compatibles under OS/2 | 2.0 and 2.1; - A wide variety of Unix systems | using X Windows version 11, release 3, 4, and | 5, including Sun-3, Sun-4, Sun-386i, Sun | SPARCStation 1 and 2; generic 80386 machines | running 386/ix, ISC Unix, and SCO Unix; H-P | 9000/300 and 9000/800; DECStation 2100 and | 3100; VAX running Ultrix; Sequent Symmetry; | Convex C1 and C2; Tektronix 4300; SGI Iris | Indigo; - Sun workstations (Sun-3, SPARC, | Sun-386i) running SunView; - VAX, VMS with | X11R3/4/5 and gcc. (Ghostscript currently is | not compatible with the DEC C compilers, | because they interpret the ANSI C standard in | a way different from all other known | compilers.) GS261SR1.ZIP 355045 05-27-93 Part of the Ghostscript package. GS261SR2.ZIP 354107 05-27-93 Part of the Ghostscript package. GS261SR3.ZIP 355732 05-28-93 Part of the Ghostscript package. GS261SR4.ZIP 240578 05-28-93 Part of the Ghostscript package. GS261WIN.ZIP 294460 06-11-93 Ghostscript for Windows. Print postscript on | ordinary printer. GSVIEW10.ZIP 174939 08-04-93 Allows viewing of Postscript files under | Microsoft Windows. Ghostview allows selected | pages to be viewed or printed. Ghostview | requires MS-Windows Ghostscript 2.6 or later. | Ghostview for Windows was written by Russell | Lang -------------------------------------------------------- Misc. utilities. path: \programs\util\misc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 3DBLOB.ZIP 71280 10-21-92 Creates dot matrix blobs viewable by Oscar | Garcias 3DV. Creates dot matrix blobs | viewable by Oscar Garcias 3DV (not included) | and creates the surface as stacked layers of | little dots, and writes a 3D file that can be | displayed and viewed with Oscar Garcias 3DV | program (available on fine BBS's everywhere). | His program allows you to view this 3D dot | matrix blob from any angle by moving your | mouse. AANGLE.ZIP 108078 10-19-92 Geometry Solver ANYANGLE is a powerful | geometry solver which provides an easy, | intuitive method of finding answers to | problems involving triangles, and offers | scale views and supplementary data to back up | the numerical results. ANYANGLE includes an | interactive scientific calculator with | automatic memory of all triangle components | as well as ten user-accessable memories. ASH16.ZIP 13459 10-17-92 A graphical shell for Image Alchemy 1.6. CURVE11.ZIP 23560 09-06-93 Curve fitting program - finds curve of best | fit. This program finds both coefficients and | exponents for a curve of best fit by the | least squares definition of best fit. The | program contains functions for creating and | revising it's data input files. There is also | a function titled "Display any ASCII file", | which can be used to display the output | files. Each data field is read from a data | file. Each data point in the file is | accompanied by a key piece of information, | which uniquely identifies that data point. | The program will read in any number of data | files and only use those data points | containing information for every field. DOS2UNIX.ZIP 21011 11-16-94 Contains both dos2unix and unix2dos, source | and [dos] executables. SVGA256.ZIP 84374 05-26-91 SuperVGA BGI driver Here it is! The SuperVGA | BGI driver you have all been waiting for! ;-> | This driver supports a wide range of VGA | cards, and should work on all major brands. UNIVBE51.ZIP 604433 04-27-95 UNIVBE - the definitive VESA BIOS extension. | UNIVBE adds VESA BIOS capabilities to systems | that don't have them, and fixes many problems | in some cards that do have a VBE but which | don't work properly. Many programs on this | CD-ROM, including POV-Ray itself, can make | use of a VBE. VBRUN100.DLL 271264 05-08-91 VBRUN100 - Visual Basic v1.0 run time DLL. VBRUN200.DLL 356992 10-19-92 VBRUN100 - Visual Basic v2.0 run time DLL. VBRUN300.DLL 398416 05-10-93 VBRUN100 - Visual Basic v3.0 run time DLL. -------------------------------------------------------- File that relate to bitmaps. path: \programs\util\bitmap\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- 6GIFUTL2.ZIP 163676 05-20-92 A package containing 6 GIF utilities. ALCH177.ZIP 702836 04-13-94 Demo copy of image alchemy, a bitmap | manipulation tool. This demo copy is | intentionally limited to converting images | which are 640x480 pixels and smaller. The | retail version has no such restriction (there | is a practical limit of approximately | 2500x2500 pixels for the MS-DOS version and | 65000x65000 for the 386 Enhanced version). | EDITORS NOTE - IMHO, this is a very good | utility. CIMAGE.ZIP 346445 07-27-93 New Image Processor The Complete Image v3.11 | . Batch files make it a powerful tool | for animation projects. Command line | interface for more flexibility. Features | include: read/write/merge/convert. | TGA/IMG/BMP/GIF/IPI; complete VESA support; | online help; filters (over 100 built-in); | gamma corr., contrast enhancement; terrain | maps for ray tracers; fractals; image | arithmatic; "Blue-screen", and so much more! | Requires: [386DX/4MB+]. COLOUR.ZIP 20667 09-09-94 Variance-based color quantization on a "full | color" image. CONVRT.ZIP 54255 05-11-93 Coy's CONVERT Post-Processor RAYTRACE Version | 1.2 of Stephen Coy's terrific image | post-processor based on his old img2gif.exe. | Convert is also included with the shareware | raytracer, Vivid. Inputs from 16, 24, and 32 | bit normal and RLE truecolor Targa format as | well as Vivid native ".img" format (32 bit | alpha channel ignored) and outputs to 8 bit | .GIF. Excellent dithering (recommend -d -m | switches for processing most raytraced | images) and a number of palette and dithering | options. CVIEW21.ZIP 249243 01-06-93 High Speed JPEG, GIF, BMP Viewer, Converter, | and Image Editor. ColorView v. 2.1 for DOS | 2.x, 3.x, 5.x High Speed JPEG/JFIF, GIF, BMP | Viewer, Converter, and Image Editor. | Graphical User Interface with VESA compliant | display. Batch file conversions in Text mode. | JPEG Is A Highly Compressed 24 Bit "True | Color" Picture File Format Which Has More | Colors And A Smaller File Size Than GIF | Files. HSV and Gamma correction. [Association | of Shareware Professionals] DYEWOR.ZIP 45728 07-11-94 Dyeworks 1.33 Dyeworks 1.33 is ready! | Converts between formats (PCX, GIF, Targa | Compressed&Uncompressed, BMP) and color | depths (grayscale, hi color, true color, 256 | colors). Applies effects (contrast, | brightness, gamma). It's known for | high-quality 256 color reduction. Version | 1.33: fixed a bug concerning histograms. Even | faster than version 1.3. And FREEWARE! FBM.ZIP 231101 06-24-90 Fuzzy Pixmap Manipulation (FBM) library and | programs. This directory contains Release 1.0 | of the Fuzzy Pixmap Manipulation (FBM) | library of programs. This collection (in | combination with Jef Poskanzer's PBM | collection) provides a complete package for | manipulating and converting color and black | and whites images, including 24bit RGB, 8bit | mapped color, 8bit grayscale, and 1bit | bitmapped images. GIF2JPG2.ZIP 181630 10-28-92 Converts GIF to JPEG files and JPEG to GIF | files . GIF2JPG and JPG2GIF Version 2.0 are a | set of programs which convert GIF files to | JPEG files and JPEG files back to GIF files. | Why would you want to do this? Because JPEG | files are typically smaller than GIF files. | So, by converting images from GIF to JPEG you | save on modeming time, long distance charges, | and disk storage requirements. The | disadvantage is that most viewers are | designed for GIF files, and so your JPEG | files must be converted back to GIF for | viewing. GIFCAT20.ZIP 32904 09-15-93 create and maintain a catalog of all .GIF | files on a disk GIFCAT 2.00 .GIF cataloguing | program GIFCAT allows you to create and | maintain a catalog of all .GIF files that you | have on a disk, and store the catalog on the | same disk with the .GIF files. You can enter | and edit a description for each GIF, and | print those GIF descriptions to see what is | on a disk, without actually listing the disk | directory or viewingthe GIFs with a GIF | viewer. GIFLEX12.ZIP 477425 08-05-91 A number of GIF | conversion/manipulation/printing EXE's. GIFLT200.ZIP 66131 01-03-93 Compresses GIF files by an average of 30% | GIFLITE 2.00, GIF-to-GIF Compressor GIFLITE | is a GIF file compressor which compresses GIF | files by an average of 30% and yet still | preserve the same quality and resolution. The | resulting GIF files are almost identical to | the original file. Human eyes can hardly tell | them apart. GIFSAVE.ZIP 13965 09-24-92 Makes it possible to save GIF-images from | your own C-programs. JPEG4386.ZIP 199436 02-07-93 The Independent JPEG Group's free JPEG | software. MSDOS version. NETPBM.TGZ 824939 09-16-94 The superb NETPBM collection of | image-manipulation utilities ! Netpbm is a | toolkit for conversion of images between a | variety of different formats, as well as to | allow a few basic image operations. The | package is intended to be portable to many | platforms. It has been tested under UNIX (BSD | and SYSV, e.g. SGI, Sun4, Sun386i, DEC and | Apollo DN 3500), VMS and Amiga OS. There are | also compiler directives in it for MS-DOS. PBMBIN.LHA 494543 09-03-94 The excellent PBM bitmap utilities, ported to | the Amiga. PHOLAB18.ZIP 116524 05-11-93 Image processing tool for windows. The | program includes features such as print, | zoom, rotate, mirror, flip, crop, negative | image, resize, and resample, a variety of | effect filters, image combination and type | conversion, adjustment of image color, | brightness, contrast, and saturation, as well | as HP ScanJet IIc scanner support. The | program reads and writes BMP, DIB, GIF, TGA | and TIFF format images. PRISMS.ZIP 23153 11-10-92 Chromatic Dispersion Utility for Ray Tracers | Code to combine three uncompressed targas | into a single image. Useful for simulating | chromatic dispersion (rainbows) in ray traced | images. C source included. RASTMS34.ZIP 100633 01-26-93 Sprite/graphic editor for | TP/TC/QC/QB/Fastgraph/TEGL. Raster Master | V3.4: Sprite/graphic editor for programmers. | Support for PCX, CEL, Windows | ICO,BMP,Fastgraph SPR/PPR, TEGL's DEF, and | formats for standard Turbo Pascal/Turbo | C/QuickC/QuickBASIC libraries.Features a | paint program look with a number of drawing | tools. Draw dots,lines,circles,squares, | paint, clip, flip, scroll, preview image. | Creates source code that can be included in | your programs for images, palettes, and mouse | cursors. 16 and 256 color support. Requires | VGA and Mouse. SVGA optional. TFTOOL.ZIP 65975 11-03-88 Various tools for manipulating TIFF files. | Includes source. TGA2TIF.ZIP 21636 03-25-90 Converts targa (.TGA) files to tiff (.TIF) | files TGA to TIFF file conversion program Ver | 1.10. TGA2TIF is a file conversion program | that converts targa (.TGA) files to tiff | (.TIF) files. The converted TIFF file can | then be read by popular DeskTop Publishing | packages, such as PageMaker. -------------------------------------------------------- Unofficial documentation versions. path: \programs\povray\unoff\docs\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- DVIDOC.ZIP 144860 04-12-94 POV 2.0 Manual in LaTeX DVI format So here it | is, the first (I hope so) LaTeX version of | the POV-Ray 2.0 manual. This manual is | extremeley unofficial, but it consists of | nearly the original text. I made some | corrections and in a very few cases I altered | the text (hopefully without changing the | contents). This document is formatted for | twosided printing on DIN A4 sized (21cm x | 29.7cm) paper. You may not have enough space | on letter size paper but it should print well | on legal size. I used the DVI Driver for | Windows, Version 2.81, by H. Sendoukas and a | HP Desk Jet 550C for printing, but it should | print come out well on any other printer or | DVI-Driver. You may have to play a bit with | the alignment. You could obtain the | DVI-Driver for Windows from oak.oakland.edu | somewhere under ..msdos/..../tex. Sorry I | forgot the complete path. POVGUI.LHA 97187 10-01-94 An AmigaGuide version of the POV-Ray | documentation. POVTEX.ZIP 89566 04-12-94 POV-Ray documentation in TeX format. POVWORD6.ZIP 119967 05-29-94 POV-Ray documentation in Microsoft Word 6 | format. PSDOC1.ZIP 250511 04-18-94 POV 2.0 Manual in Postscript format After I | got responses from some people, who would | prefer the text in Postscript format, I just | used dvips on the dvi file. All emTeX | specials were translated correct (I used this | procedure to print my own copy of it). This | document is formatted for twosided printing | on DIN A4 sized (21cm x 29.7cm) paper. You | may not have enough space on US Letter size | paper but it should print well on US Legal | size. PSDOC2.ZIP 145114 10-07-93 Postscript documentation for POV 2.0 This | file (POVRAY.PS) is the original POVRAY.DOC | documentation file for POV-Ray version 2.0 | reformatted with a word-processor. I'm a very | new user and made this version of the | documentation because it is more easy to read | (for me...) than the original Ascii version. | If it can be usefull for somebody else... It | is a PostScript (tm) file, formatted for an | A4, two sides (laser) printer. -------------------------------------------------------- Unofficial POV-Ray binaries. path: \programs\povray\unoff\compiles\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- LINUX.TXT 126 12-22-94 Pointer to the Linux compilation. -------------------------------------------------------- An unofficial FreeBSD compilation. path: \programs\povray\unoff\compiles\freebsd\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVFBSD.TGZ 233968 12-21-94 POV 2.2 for FreeBSD 2.0, build from the Linux | POV 2.2 BETA sources. It has 24 bit X Window | System support. Jordan -------------------------------------------------------- Unofficial versions of POV-Ray. path: \programs\povray\unoff\compiles\amiga\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POV881.LHA 110201 09-03-94 Working '881 POV-Ray 2.2 binary The Amiga | executable in the official distribution of | POV-Ray 2.2 on alfred.cs.carleton.ca does not | work completely right. It is most noticable | with the bozo texture. The texture comes out | with an ugly, discontinuous tiled look. I | recompiled the '881 version with SAS/C 6.51 | (as opposed to 5.10b, the SAS/C version used | to compile the official binary), which seemed | to clean up the problems. If you want to use | POV-Ray, get povami.lzh and povdoc.lzh from | alfred.cs.carleton.ca, and then use this | povray881 to replace the one found in | povami.lzh. -------------------------------------------------------- Unofficial compile for DEC Alpha. path: \programs\povray\unoff\compiles\axp_osf\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- MAKEFILE 3424 10-31-94 Makefile for POV-Ray v2.2 for the DEC OSF/1 | AXP C compiler. POV_AXP.OSF 519440 10-31-94 A compile of POV v2.2 on a DEC 4000/710 OSF/1 | Alpha AXP machine. -------------------------------------------------------- Unofficial compile for Inmos. path: \programs\povray\unoff\compiles\inmos\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVINM.ZIP 7540 04-29-94 POV-Ray 2.2 Inmos T800 Machine Specific Code | POV-Ray 2.2 Inmos T800 Machine Specific Code. | For use with Logical Systems C 93.1 | Accelerated PC's w/T800's - Run POV in | minimized window under Windows 3.1 or OS/2 | 2.1! Code runs entirely on the T800 network, | but builds a targa file on the host. -------------------------------------------------------- Compile for the MIPS R4000. path: \programs\povray\unoff\compiles\r4000\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVMP.ZIP 201629 02-08-94 Pov-Ray 2.1 : Windows NT Mips R4000 | Executable u POV-Ray 2.1 compiled for Windows | NT THIS VERSION IS FOR MIPS R4000 This | archive contains the executable and modified | source of POV 2.1 for Mips R4000 version of | Windows NT. This version is a console WIN32 | app. This is an unoffical POV Build. -------------------------------------------------------- Compiles for SGI-IRIX. path: \programs\povray\unoff\compiles\sgi\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POV_SGI.TGZ 360301 10-19-94 POV-Ray source code to build on an SGI-IRIX | machine. This is the slightly modified | POV-Ray 2.2 source code for SGI IRIX 5.2. I | have modified the makefile for gcc and added | in additional compilier parameters which | speed up the rendering times. POVRAY.SGI 348160 10-19-94 POV-Ray compile for SGI-IRIX 2. SGI_IRIX 385832 10-20-94 Another POV-Ray compile for the SGI-IRIX. XSGIIRIX 394024 10-20-94 POV-Ray for the SGI-IRIX with X-Windows. -------------------------------------------------------- Several files for OS/2. path: \programs\povray\unoff\compiles\os2\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FTPV21OS.ZIP 138397 05-24-94 Version 2.1 of FTPOV-Ray (OS/2 2.1 | excecutable) FTPOV-Ray is a modified and | sped-up version of POV-Ray 2.2. This archive | contains the executable for OS 2/1 2.1 (runs | also under MS-DOS). It has no display | capabilities. POVFRCD.ZIP 812711 09-13-94 POVFrame is an OS/2 PM shell for the | raytracing program Provides WPS DeskTop, | point & click, rendering ability using either | the INCLUDED (text mode) OS/2 compile of | POV-Ray or the "official" POV Team's DOS | compile of POV-Ray. Provides a simple | animation interface for using the POV 2.2 | "clock" option. Also has a DTA control panel | for generating Animations. Incl.: POVFRAME, | OS/2 compile of POV-Ray 2.2, and support | programs. Also includes OS/2 INF format | POV-Ray DOC file. ShareWare (US $20), not | crippled. Requires OS/2 2.x! SPDRUN.ZIP 27388 09-10-94 A PM Shell for the SPD (Standard Procedural | Database) package. NOTE: The TETRA.EXE file | with the SPD package seems to have a bug in | it. It will sometimes generate a page fault | (GPF) and I've had it start spitting out | MASSIVE numbers of empty print file to the | spooler too!!!! The file VROBJ.DLL may be | obtained from the POVFrame ZIP file on the | 'Official POV-Ray CD-ROM' you found this file | on. -------------------------------------------------------- Compile for the DEC Alpha AXP. path: \programs\povray\unoff\compiles\axp\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVAXP.ZIP 229135 02-08-94 Pov-Ray 2.1 : Windows NT Dec Alpha executable | (u POV-Ray 2.1 compiled for Windows NT THIS | VERSION IS FOR Dec Alpha Axp. This archive | contains the executable and modified source | of POV 2.1 for Mips version of Windows NT. | This version is a console WIN32 app. This is | an unoffical POV Build. -------------------------------------------------------- Powermac compile path: \programs\povray\unoff\compiles\powermac\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POWERMAC.HQX 764410 09-16-94 POV-Ray 2.2 for the Power Macintosh This | archive contains a Power Macintosh native | version of POV-Ray v2.2. There have been no | feature changes from 2.2, just fixes to get | it to compile under Metrowerks CW3.5 | CodeWarrior development environment. So this | application should behave identically to the | native 680x0 version 2.2, only it is about 4 | times faster than a Quadra 840AV! Note that | it is a fat binary, that is, it will work on | both a Power Macintosh AND a 680x0 Mac. -------------------------------------------------------- NeXT fat binaries. path: \programs\povray\unoff\compiles\next\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POV_NEXT 737280 10-19-94 Triple-fat binary for NeXTSTEP (m68k, i386, | hppa) -------------------------------------------------------- Hewlett-Packard HPUX binaries. path: \programs\povray\unoff\compiles\hp\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- HPRAY 393216 10-18-94 An unofficial compile of POV-Ray for HPUX. HPUX_POV 274432 10-19-94 Another unofficial compile for HPUX. HPXRAY 688128 10-18-94 An unofficial compile for HPUX with X-Windows | support. -------------------------------------------------------- An unofficial BSDI compilation. path: \programs\povray\unoff\compiles\bsdi\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVBSDI.TGZ 333587 09-11-94 Povray 2.2 bin compiled for BSDI 1.1 with gcc | 2.5.8 -------------------------------------------------------- Versions for the RS/6000 path: \programs\povray\unoff\compiles\rs6000\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- RS6RAY 429884 10-20-94 POV-Ray binary for an RS6000. RS6XRAY 447384 10-18-94 POV-Ray binary for an RS6000 with X-Windows. -------------------------------------------------------- IBM PC unofficial compiles. path: \programs\povray\unoff\compiles\pc\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- FTPV21MS.ZIP 188998 05-24-94 Version 2.1 of FTPOV-Ray (MS-DOS executable) | FTPOV-Ray is a modified and sped-up version | of POV-Ray 2.2. This archive contains the | 32bit executable for MS-DOS compiled with | DJGPP 1.11 (maint5). FTPV_EMX.ZIP 174609 09-21-94 Unofficial compile of the unofficial compile | which is FTPOV. This is again an unofficial | recompile. It bothered me too much that the | 'official' binary of ftpov21 did crash and | burn when I tried to have it display. That's | why I recompiled ftpov21 using emx and gcc | and built in my wondrous display hack which | worked for me on the regular POV release, so | I tried it using ftpov, and it works just as | good/bad. You need VESA, guys/gals. You need | True Color ;)) You need 640x480 (800x600 | should be supported, too, but I don't have | the hardware to test that). GCCPOV21.ZIP 150252 12-17-93 Short: POV2.1 executable, made with gcc | (djgpp ?) POVFAST.ZIP 299442 03-16-94 Fast unofficial pov 2.2 compilation. With 486 | and Pentium support. Will ray-trace standard | pov 2.2 files with a speedup of 8-30%. Takes | advantage of the 486/Pentium processors. | Watcom C compilation - includes (R free) | DOS4GW.EXE (dos extender) which should be | placed anywhere on your path. Runs smoother | than gcc versions on a Windows dos box TURBOPOV.ZIP 138026 04-09-94 gcc compiled version of POV2.2 A GNU C | compiled version of POV-Ray 2.2. It's faster | than the Watcom C executable, but it can only | display in VESA true color video modes. If | you don't have VESA true color, you may want | to use the Watcom C version. WATPOV21.ZIP 298240 12-15-93 A Watcom-compiled version of POV-Ray 2.1. WCCPOV.ZIP 284447 04-09-94 Short: Watcom C compiled version of POV2.2 -------------------------------------------------------- Compiles for Windows NT. path: \programs\povray\unoff\compiles\nt\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVNT.ZIP 143248 02-11-94 POV-Ray 2.2 : Windows NT x86 Executible | POV-Ray 2.2 compiled for Windows NT. This | archive contains the executable and modified | source of POV 2.1 for Intel version of | Windows NT. Faster than the 386 DOS version | of the same computer ! This version is a | console WIN32 app. -------------------------------------------------------- Sun workstation binaries. path: \programs\povray\unoff\compiles\sun\ -------------------------------------------------------- Name Size Date Description ------------ ---- ---- ----------------------- POVRAY.SUN 344064 10-19-94 SunOS binary (should run under Solaris) SPARCSUN 344064 09-08-94 Compiled on a Sun SPARCstation 2 running | SunOS 4.1.3 using gcc. SUNRAY 368640 10-18-94 A Sun compile of POV-Ray. SUNXRAY 622592 10-18-94 A Sun compile of POV-Ray with X-Windows | support.