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Open CASCADE Technology
6.9.1
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Visual3d_View.hxx>#include <Visual3d_ViewManagerPtr.hxx>#include <Graphic3d_CView.hxx>#include <Visual3d_ContextView.hxx>#include <Handle_Aspect_Window.hxx>#include <Graphic3d_SequenceOfStructure.hxx>#include <Standard_Boolean.hxx>#include <Handle_Graphic3d_GraphicDriver.hxx>#include <Aspect_Background.hxx>#include <Aspect_GradientBackground.hxx>#include <Graphic3d_MapOfStructure.hxx>#include <Graphic3d_GraduatedTrihedron.hxx>#include <Graphic3d_Camera.hxx>#include <Standard_Real.hxx>#include <Graphic3d_NMapOfTransient.hxx>#include <Graphic3d_DataStructureManager.hxx>#include <Handle_Visual3d_ViewManager.hxx>#include <Standard_Integer.hxx>#include <Handle_Visual3d_Layer.hxx>#include <Standard_CString.hxx>#include <Aspect_FillMethod.hxx>#include <Aspect_GradientFillMethod.hxx>#include <Visual3d_TypeOfBackfacingModel.hxx>#include <Aspect_RenderingContext.hxx>#include <Aspect_GraphicCallbackProc.hxx>#include <Standard_Address.hxx>#include <Aspect_TypeOfUpdate.hxx>#include <Quantity_NameOfColor.hxx>#include <Aspect_TypeOfTriedronPosition.hxx>#include <Aspect_TypeOfTriedronEcho.hxx>#include <Visual3d_TypeOfAnswer.hxx>#include <Graphic3d_TypeOfStructure.hxx>#include <Handle_Graphic3d_Structure.hxx>#include <Graphic3d_ZLayerId.hxx>#include <Graphic3d_ZLayerSettings.hxx>#include <Aspect_TypeOfHighlightMethod.hxx>#include <Aspect_Handle.hxx>#include <Aspect_PrintAlgo.hxx>#include <Graphic3d_PtrFrameBuffer.hxx>#include <Image_PixMap.hxx>#include <Graphic3d_BufferType.hxx>#include <Graphic3d_ExportFormat.hxx>#include <Graphic3d_SortType.hxx>Data Structures | |
| class | Visual3d_View |
| Creation and edition of a view in a 3D visualiser. A 3D view is composed of an "orientation" part defined by the position of the observer, the direction of view, and a "mapping" part defined by the type of projection (parallel or perspective) and by the window-viewport couple which allows passage from the projected coordinate space into the screen space. Summary of 3D Viewing To define a view, you must define: More... | |
1.8.10