#include <InterfaceGraphic_Graphic3d.hxx>
| float CALL_DEF_MATERIAL::Ambient |
| float CALL_DEF_MATERIAL::Diffuse |
| float CALL_DEF_MATERIAL::Emission |
| float CALL_DEF_MATERIAL::EnvReflexion |
| int CALL_DEF_MATERIAL::IsAmbient |
| int CALL_DEF_MATERIAL::IsDiffuse |
| int CALL_DEF_MATERIAL::IsEmission |
| int CALL_DEF_MATERIAL::IsPhysic |
| int CALL_DEF_MATERIAL::IsSpecular |
| float CALL_DEF_MATERIAL::RefractionIndex |
| float CALL_DEF_MATERIAL::Shininess |
| float CALL_DEF_MATERIAL::Specular |
| float CALL_DEF_MATERIAL::Transparency |
The documentation for this struct was generated from the following file: