KPooka - a logic game for KDE.
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Author : Mr. Bogus (paulrahme@yahoo.com).

Requirements :
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KDE2 libraries and QT2 installed.

Installation :
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Please read INSTALL for installation instructions (should just be
configure; make; make install).

Playing :
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Either type "kpooka" if you're not under KDE, or click on K->Games->Kpooka
on the kpanel.

It starts off with some really easy levels. Move the red blobby thing
around with the cursor keys, push the green blobbies out the way and get
to the exit.

You cannot push more than 1 green blobby out of the way at 1 time, ie. you
can only move 1 if there is no other one behind it. It'll keep sliding
until it hits another blobby, or a wall, or the exit, or something.

You can press Escape to restart the level at any time, or "n" to advance
through levels you've already done. Your highest level will be saved
(usually in ~/.kde/share/config/kpookarc) so that when you start up a game
in future you can just hold the "n" key until it stops on a certain level,
then you know that's the level you last got to. Nice huh.

Enjoy, please send any bugs to me.
Please also send any levels you want to make (look at level.dat for the
map format, 0 for blank, 10 for block, 2=start, 9=exit). I'm pretty
desperate for more levels.

Thanks to :

- Bert Van Zyl (bvz@ucs.co.za) and Mark Nel (man@ucs.co.za) for helping 
with a few levels.

- Eggert Ehmke (eggert.ehmke@berlin.de) for help with some modifications, 
bugfixes, etc and for translating the help document into German.

- Antonio Larrosa (antlarr@arrakis.es, author of kfourier, kmid, etc) for 
helping me get started with KDE programming.

- Matthew Rice (matt@starnix.com) for getting the RPM's going.

- Mario Wallguni (mweilguni@sime.com) for helping me fix up the animation
playing, getting all the frames displayed smoothly.

-Paul
