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 industri v1.00 compile notes for Linux (tested on SuSE 8.2)
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Necessary stuff :

- Xfree 4.2
- nvidia kernel driver (the only one to provide the necessary OpenGL
  support).
- nvidia glx driver 
- mesa developpment stuff


To compile :

There are two versions available, SDL and 'linux'. The SDL version can be
compiled with

cd sdl
./autogen.sh
./configure
make

The binary is called industri.sdl and can be called from anywhere. Data
files are expected in /usr/local/share/games/quake/industri


The plain Linux version can be compiled with

cd linux
ln -s Makefile.i386linux Makefile
make build_release

The binary will then be found as releasei386.glibc/bin/industri.run, it must
be copied to the quake directory and be run from there. The data files are
expected in ./industri unless you change MASTER_DIR in the Makefile.

Config files are stored in ~/.quake/industri for both versions.

Notes :
There maybe tons of warnings like

/usr/include/GL/glext.h:4632: warning: `PFNGLVERTEXATTRIBS3SVNVPROC'
previously declared here ../glquake.h:1039: warning: redefinition of
`PFNGLVERTEXATTRIBS4DVNVPROC'

Maybe those typedefs in glquake.h should be conditional. If you write a
patch please send it in.


Problems :

If you have compile problems it may be best to check the Tenebrae FAQ and
forums. http://tenebrae.sourceforge.net/ 


**** distributions specific stuff ****

- Gentoo : 
from their forum :

[...] I'd just like to remind you that I -had- to do "opengl-update xfree"
for tenebrae to even start to compile and I couldn't run tenebrae until I
had restarted X11 *AFTER* switching back to "opengl-update nvidia". Not sure
if this applies to all cards or just nvidia. [...]


Thanks :

This README came from the Tenebrae 1.x source but has been changed since.

Thanks to Ludwig for testing, making a diff, and supplying the compile notes
that now make up the majority of this file.





