TABLES OF APTITUDES

The following three tables describe all aptitudes of the various species
for the various skills. Knowledge, neither explicit nor implicit, of these
are not necessary for winning in Crawl. The qualitative information behind
this sheet (i.e., which species are good at which tasks) can be obtained in
two other ways:
- Read the species section in the manual about strengths and weaknesses.
- Look at which combinations of species and background are recommended.

 --  no aptitude (cannot learn this skill at all)
 -5  abysmal aptitude
 -4  terrible aptitude (learning half as fast as at 0 aptitude)
 -3  very poor aptitude
 -2  poor aptitude
 -1  slightly disfavoured aptitude
  0  standard aptitude
 +1  slightly favoured aptitude
 +2  strong aptitude
 +3  very strong aptitude
 +4  outstanding aptitude (learning twice as fast as at 0 aptitude)
 +5  exceptional aptitude

There are four special values: HP, MP, Experience and Willpower:
- The HP value indicates the percentage of hit points gained per experience
  level, 100% being the Human standard.
- The MP value indicates a fixed additive modifier to magic points.
- The Experience value indicates how much experience has to be earned in
  order to gain a new experience level, +1 being the Human standard. These
  values use the same scale as the skill aptitudes.
- The Willpower value indicates resistance to many magical effects per
  experience level, +3 being the Human standard.

The abbreviations used for the skills are:

General skills, Experience   Melee and Ranged Combat     Spellcasting and Magic
--------------------------   -----------------------     ----------------------
Arm - Armour                 Fgt - Fighting              Spc - Spellcasting
Ddg - Dodging                                            Coj - Conjurations
Sth - Stealth                M&F - Maces & Flails        Hex - Hexes
Shd - Shields                Axs - Axes                  Sum - Summonings
                             Pla - Polearms              Nec - Necromancy
Inv - Invocations            Stv - Staves                Trl - Translocations
Evo - Evocations             UC  - Unarmed Combat        Trm - Transmutations
Thr - Throwing
                             SBl - Short Blades          Fir - Fire Magic
HP  - hit points             LBl - Long Blades           Ice - Ice Magic
MP  - magic points           Rng - Ranged Weapons        Air - Air Magic
Exp - experience                                         Ear - Earth Magic
WL  - willpower                                          Poi - Poison Magic



                 Arm Ddg Sth Shd   Inv Evo Thr   HP  MP Exp  WL   Fgt M&F Axs Pla Stv UC SBl LBl Rng   Spc Coj Hex Sum Nec Trl Trm   Fir Ice Air Ear Poi
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