ABS	defines.h	/^#define ABS(x) (((x)>=0)?(x):(-(x)))$/
ConvertFromIeeeExtended	sound.c	/^static double ConvertFromIeeeExtended( char *bytes/
DEBUG	defines.h	/^#define DEBUG(x) { printf("%s\\n",x);fflush(stdout)/
INC_BULLET	defines.h	/^#define INC_BULLET(i) ( (i) >= (BULLETARRAYSIZE - /
INC_STUFF	defines.h	/^#define INC_STUFF(i)  ( (i) >= (STUFFARRAYSIZE  - /
LN_DTR	linuxgl.h	/^#define LN_DTR(x) ((x)*(M_PI\/180.0))$/
MAX	defines.h	/^#define MAX(x,y) (((x)>(y))?(x):(y))$/
MIN	defines.h	/^#define MIN(x,y) (((x)<(y))?(x):(y))$/
Mmain	main.c	/^void main(int argc,char **argv)$/
Mtmain	tmain.c	/^void main(int argc, char **argv)$/
Mvector	vector.c	/^void main(void)$/
RGBmode	linuxgl.c	/^void RGBmode        ( void ) {}$/
UnsignedToFloat	sound.c	/^#define UnsignedToFloat(u)    \\$/
add_rock	rocks.c	/^rock *add_rock(rock *template)$/
add_to_library	mission.c	/^void add_to_library(rock **rpp,rock *rp)$/
add_to_time	frate.c	/^void add_to_time(struct timeval *dst,long secs,lon/
affirm	play.c	/^int affirm(int player,char *string1,char *string2)/
already_loaded_geom_rdag	parse.c	/^static rock *already_loaded_geom_rdag(char *name,r/
already_loaded_geometry	parse.c	/^rock *already_loaded_geometry(char *name)$/
amh_basename	basename.c	/^char *amh_basename(char *string)$/
amh_dirname	basename.c	/^char *amh_dirname(char *string)$/
ask	play.c	/^int ask(int player,char *string1,char *string2)$/
backbuffer	linuxgl.c	/^void backbuffer     ( int onoff ) { (onoff); }$/
bgnclosedline	linuxgl.c	/^void bgnclosedline( void ) { ln_ds = 1; }$/
bgnline	linuxgl.c	/^void bgnline(void) { ln_ds = 2; }$/
bgnpolygon	linuxgl.c	/^void bgnpolygon(void) { ln_ds = 1; }$/
buy_newship	play.c	/^static void buy_newship(int player,int shipid)$/
check_for_audio_hw	sound.c	/^int check_for_audio_hw(void)$/
check_rot_bounds	ship.c	/^static void check_rot_bounds(int i)$/
clear	linuxgl.c	/^void clear(void)$/
clear_normal	init.c	/^void clear_normal(void)$/
clear_overlay	olay.c	/^void clear_overlay(void)$/
closeall	init.c	/^void closeall(void)$/
cls	dump.c	/^void cls(void)$/
color	linuxgl.c	/^void color ( int index )$/
copy_time	frate.c	/^void copy_time(struct timeval *dst,struct timeval /
copyright	olay.c	/^void copyright(void)$/
cpack	linuxgl.c	/^void cpack(unsigned int cpc)$/
cursoff	linuxgl.c	/^void cursoff        ( void ) {}$/
curson	linuxgl.c	/^void curson         ( void ) {}$/
decelerate	ship.c	/^void decelerate(int i)$/
default_options	main.c	/^static void default_options(void)$/
doublebuffer	linuxgl.c	/^void doublebuffer   ( void ) {}$/
draw_line_rock	rocks.c	/^int draw_line_rock(rock *r)$/
draw_overlay_logo	olay.c	/^void draw_overlay_logo(void)$/
draw_rock	rocks.c	/^void draw_rock(rock **r)$/
draw_scene	ship.c	/^void draw_scene(void)$/
draw_ship	ship.c	/^void draw_ship(int p)$/
draw_text	score.c	/^void draw_text(void)$/
drawmode	linuxgl.c	/^void drawmode       ( int mode )                  /
dump	dump.c	/^void dump(void)$/
elapsed_sec_tenths	frate.c	/^long elapsed_sec_tenths(struct timeval *bufThen,st/
end_sound	sfx.c	/^void end_sound(void)$/
end_time	frate.c	/^float end_time(struct timeval *bufThen,struct time/
endclosedline	linuxgl.c	/^void endclosedline( void ) { vga_drawline(ln_x1,ln/
endline	linuxgl.c	/^void endline(void) { }$/
endpolygon	linuxgl.c	/^void endpolygon(void) { vga_drawline(ln_x1,ln_y1,l/
erase_mission_high	high.c	/^static void erase_mission_high(mission *mp)$/
expecting	parse.c	/^tok_info *expecting(FILE *file,TOKEN expect)$/
explode	expl.c	/^void explode(int numsparks,trajectory *obj)$/
fast_rand	sin.c	/^float fast_rand(void) \/* system rands can take up /
fatal	parse.c	/^static void fatal(const char *string)$/
filter_dotdot	read.c	/^int filter_dotdot(struct dirent *dep)$/
filter_dotrock	mission.c	/^static int filter_dotrock(struct dirent *dep)$/
filter_dotstar	read.c	/^int filter_dotstar(struct dirent *dep)$/
fire	ship.c	/^void fire(int i)$/
foreground	linuxgl.c	/^void foreground     ( void ) {}$/
free_all_geometry_by_name	read.c	/^void free_all_geometry_by_name(char *name)$/
free_all_rocks	rocks.c	/^void free_all_rocks(void)$/
free_geometry	parse.c	/^void free_geometry(rock *rdag)$/
free_mission	mission.c	/^void free_mission(mission *mp)$/
free_missions	mission.c	/^static void free_missions(mission **mpp)$/
free_rock_geom	malloc.c	/^void free_rock_geom(rock *r)$/
frontbuffer	linuxgl.c	/^void frontbuffer    ( int onoff ) { (onoff); }$/
game_off	play.c	/^void game_off(void)$/
game_on	play.c	/^static void game_on(void)$/
game_pause	play.c	/^static void game_pause(void)$/
gconfig	linuxgl.c	/^void gconfig        ( void ) {}$/
get_mission_checksum	mission.c	/^unsigned int get_mission_checksum(char *name)$/
getcpack	linuxgl.c	/^unsigned int getcpack(unsigned int cpc)$/
getdrawmode	linuxgl.c	/^int getdrawmode( void ) {$/
geteqnum	parse.c	/^static float geteqnum(FILE *file)$/
geteqstring	parse.c	/^static char *geteqstring(FILE *file)$/
getgdesc	linuxgl.c	/^long getgdesc(int what) {$/
getkeys	play.c	/^void getkeys(int p)$/
getmission	select.c	/^level *getmission()$/
getshipnum	play.c	/^static void getshipnum(int player)$/
getsize	linuxgl.c	/^void getsize ( long *x, long *y )$/
getstring	parse.c	/^static char *getstring(FILE *file)$/
gettoken	lexer.c	/^tok_info *gettoken(FILE *file) {$/
getvaluator	linuxgl.c	/^int getvaluator(int which)$/
gflush	linuxgl.c	/^void gflush         ( void ) {}$/
help	olay.c	/^static void help(int flags)$/
init_audio	sound.c	/^static char *init_audio( int fd, audio_params_t * /
init_audio_port	sound.c	/^static ALport init_audio_port( int all)$/
init_explosion_data	sound.c	/^static void init_explosion_data( short *src_data, /
init_scene	rocks.c	/^void init_scene(void)$/
init_score_fonts	score.c	/^void init_score_fonts(void)$/
init_sound	sfx.c	/^void init_sound(void)$/
init_vec_font	vector.c	/^static void init_vec_font(void)$/
initkeys	play.c	/^void initkeys(void)$/
initship	play.c	/^static void initship(player)$/
initvars	init.c	/^void initvars(void)$/
initwheelcolor	select.c	/^static void initwheelcolor(void)$/
initwindow	init.c	/^void initwindow(void)$/
inputplayername	cmphi.c	/^static void inputplayername(int player)$/
instructions	select.c	/^static void instructions(void)$/
intersect	lide.c	/^int intersect(float r0[2],float r1[2],float r2[2],/
intersect_all	lide.c	/^int intersect_all(float p1[2],float p2[2],int play/
intersect_ships	lide.c	/^int intersect_ships(int player,float p1[2],float p/
kill_all_sound	sfx.c	/^void kill_all_sound(void)$/
kill_rock	rocks.c	/^void kill_rock(rock **r)$/
lnCopyMat	linuxgl.c	/^void lnCopyMat ( Matrix dst, Matrix mat )$/
lnEqualMat	linuxgl.c	/^int lnEqualMat( Matrix m1, Matrix m2 )$/
lnPreMultMat	linuxgl.c	/^lnPreMultMat( Matrix dst, Matrix m )$/
lnPreRotAxis	linuxgl.c	/^lnPreRotAxis( Matrix dst, float angle, float x, fl/
lnPreTransMat	linuxgl.c	/^void lnPreTransMat( Matrix dst, float x, float y, /
lnXFormPt3	linuxgl.c	/^lnXFormPt3( float dst[3], Matrix xform, float vec[/
load_aiff_file	sound.c	/^static char *load_aiff_file( char *dir, char *name/
load_geom_rdag	read.c	/^void load_geom_rdag(rock *rdag)$/
loadgeometry	read.c	/^void loadgeometry(void)$/
loadmatrix	linuxgl.c	/^void loadmatrix ( Matrix mat )$/
loadmissions	mission.c	/^void loadmissions(void)$/
loadships	read.c	/^static rock **loadships(char *dir)$/
make_3d_array	malloc.c	/^xyz ***make_3d_array(int num_frames,int num_verts)/
make_math_tables	sin.c	/^void make_math_tables(void)$/
map_colors	olay.c	/^void map_colors(void)$/
mapcolor	linuxgl.c	/^void mapcolor ( int index, float _r, float _g, flo/
max_radius	play.c	/^float max_radius(int player)$/
mission_high_name	high.c	/^static char *mission_high_name(mission *mp)$/
mk_high_string	cmphi.c	/^static char *mk_high_string(char *string,level_hig/
mmode	linuxgl.c	/^void mmode ( int matmode )$/
my_intersect	lide.c	/^void my_intersect(float p1[2],float p2[2],float p3/
my_rand_float	rocks.c	/^float my_rand_float(float min,float max)$/
my_swapbuffers	gfx.c	/^void my_swapbuffers(int mode)$/
my_time	time.c	/^float my_time(void)$/
new_particle	expl.c	/^void new_particle(trajectory *traj)$/
newrdag	parse.c	/^rock *newrdag(void)$/
newrock	rocks.c	/^rock *newrock(rock *template)$/
newsize	init.c	/^void newsize(void)$/
noborder	linuxgl.c	/^void noborder       ( void ) {}$/
openvecfont	vector.c	/^int openvecfont(float columns,float rows,float sca/
ortho	linuxgl.c	/^void ortho          ( int x1,int x2,int y1,int y2,/
ortho2	linuxgl.c	/^void ortho2         ( int x1,int x2,int y1,int y2 /
pace_frame	frate.c	/^float pace_frame(struct timeval *buf)$/
play	play.c	/^void play(void)$/
prefposition	linuxgl.c	/^void prefposition   ( int x1,int x2,int y1,int y2 /
print_all_rocks	rocks.c	/^void print_all_rocks(void)$/
print_cur_high	cmphi.c	/^void print_cur_high(int font)$/
print_high	cmphi.c	/^static void print_high(int font)$/
print_levelname	olay.c	/^void print_levelname(level *l)$/
print_missionname	olay.c	/^void print_missionname(void)$/
print_prev_high	cmphi.c	/^void print_prev_high(int font)$/
print_rdag	parse.c	/^void print_rdag(rock *rdag)$/
print_token	lexer.c	/^void print_token(tok_info *toki)$/
printfontinfo	vector.c	/^void printfontinfo(int fid)$/
process_qevent	read.c	/^static void process_qevent(void)$/
qdevice	linuxgl.c	/^void qdevice( int device ) {$/
qenter	linuxgl.c	/^void qenter         ( void ) {}$/
qread	linuxgl.c	/^int qread(short *val)$/
qreset	linuxgl.c	/^void qreset         ( void ) {}$/
qtest	linuxgl.c	/^int qtest( void )$/
read_aiff_file	sound.c	/^static char *read_aiff_file( int fd, long *size)$/
read_chunk_header	sound.c	/^static int read_chunk_header( int fd, chunk_header/
read_comm_chunk	sound.c	/^static void read_comm_chunk( int fd, comm_chunk_t /
read_form_chunk	sound.c	/^static void read_form_chunk( int fd, chunk_header_/
read_in_rock	read.c	/^void read_in_rock(rock *Rock,int force_load)$/
read_level	parse.c	/^void read_level(level *l,FILE *file)$/
read_mission_dir	mission.c	/^static mission **read_mission_dir(char *dir)$/
read_mission_high	high.c	/^void read_mission_high(mission *mp)$/
read_mission_high_array	high.c	/^static int read_mission_high_array(mission *mp)$/
read_mission_levels	mission.c	/^void read_mission_levels(mission *miss)$/
read_rdag	parse.c	/^static rock *read_rdag(rock **rdagp,FILE *file)$/
read_ssnd_chunk	sound.c	/^static void read_ssnd_chunk( int fd, chunk_header_/
reload_ifnewer	read.c	/^void reload_ifnewer(void)$/
reload_ifnewer_mission	read.c	/^static void reload_ifnewer_mission(mission *mp)$/
reload_ifnewer_rdag	read.c	/^static void reload_ifnewer_rdag(rock *r)$/
reload_mission	read.c	/^void reload_mission(void)$/
reset_audio_hw	sound.c	/^static void reset_audio_hw(void)$/
reshapeviewport	linuxgl.c	/^void reshapeviewport( void ) {}$/
rotate	linuxgl.c	/^void rotate ( int angle, char axis )$/
rotate_left	ship.c	/^void rotate_left(int i)$/
rotate_right	ship.c	/^void rotate_right(int i)$/
sbox	linuxgl.c	/^void sbox(int x1,int y1,int x2,int y2) {$/
seat_player	ship.c	/^static void seat_player(int player)$/
set_frame_rate	frate.c	/^void set_frame_rate(int new_rate)$/
set_gain	sound.c	/^static void set_gain( float l, float r)$/
set_gain_index	sound.c	/^static void set_gain_index( unsigned long gain)$/
set_time	frate.c	/^void set_time(struct timeval *dst,struct timeval */
set_volume	sfx.c	/^void set_volume(int level)$/
setwinattr	init.c	/^void setwinattr(void)$/
sfx	sfx.c	/^void sfx(int sound)$/
sfx_kill	sfx.c	/^void sfx_kill(int sound)$/
sginap	linuxgl.c	/^void sginap         ( void ) {}$/
ship_color	color.c	/^unsigned int ship_color(int player) {$/
sigint_handler	sound.c	/^static void sigint_handler(int sig,int code,struct/
signal_handler	linuxgl.c	/^void signal_handler(int sig)$/
singlebuffer	linuxgl.c	/^void singlebuffer   ( void ) {}$/
skip_chunk	sound.c	/^static void skip_chunk( int fd, chunk_header_t * c/
snd_end_sound	sound.c	/^void snd_end_sound(void)$/
snd_init_sound	sound.c	/^void snd_init_sound(void)$/
snd_set_volume	sound.c	/^void snd_set_volume(int level)$/
snd_toggle_sound	sound.c	/^int snd_toggle_sound(void)$/
snd_volume_change	sound.c	/^int snd_volume_change( int direction)$/
sound_handler	sound.c	/^static void sound_handler( void *arg)$/
start_time	frate.c	/^void start_time(struct timeval *buf)$/
startgame	play.c	/^void startgame(void)$/
static	frate.c	/^static float frame_time = 1. \/ DEFAULT_FRAME_RATE;/
swapbuffers	linuxgl.c	/^void swapbuffers    ( void ) {}$/
syserr	syserr.c	/^void syserr(char *s)$/
test_sound	play.c	/^static void test_sound(void)$/
thrust	ship.c	/^void thrust(int i,int active)$/
toggle_sound	sfx.c	/^void toggle_sound(void)$/
tok_string	lexer.c	/^char *tok_string(TOKEN tok)$/
translate	linuxgl.c	/^void translate ( float x, float y, float z )$/
unqdevice	linuxgl.c	/^void unqdevice( int device ) {$/
update_bullets	ship.c	/^void update_bullets(void)$/
update_misshigh	cmphi.c	/^void update_misshigh(mission *mp)$/
update_overlay	olay.c	/^void update_overlay(int flags)$/
update_partics	expl.c	/^void update_partics(void)$/
update_rocks	rocks.c	/^void update_rocks(void)$/
update_ships	ship.c	/^void update_ships(void)$/
update_trajectory	ship.c	/^update_trajectory(trajectory *t)$/
usage	main.c	/^static void usage(char *optstr)$/
v2f	linuxgl.c	/^void v2f(float *f)$/
v2f_line	rocks.c	/^int v2f_line(rock *r,xyz *v)$/
v2f_line_ship	rocks.c	/^int v2f_line_ship(int p,float *t)$/
v3f	linuxgl.c	/^void v3f(float *f)$/
vccprint	vector.c	/^void vccprint(int fid,int dmode,unsigned int bgcol/
vchar	vector.c	/^void vchar(int fid,char *guide)$/
vcharpos	vector.c	/^float vcharpos(int fid,char *guide,float x)$/
vcprint	vector.c	/^void vcprint(int fid,char *string)$/
vdim	vector.c	/^void vdim(int d)$/
veprint	vector.c	/^veprint(int fid,char *string,float x,char *erase)$/
vga_drawline	linuxgl.c	/^#define vga_drawline( x1, y1, x2, y2 ) gl_line(x1,/
vgets	nput.c	/^char *vgets(char *banner,char *prompt,int numchars/
viewport	linuxgl.c	/^void viewport       ( int x1,int x2,int y1,int y2 /
vleprint	vector.c	/^void vleprint(int fid,char *string,char *erase)$/
vlprint	vector.c	/^void vlprint(int fid,char *string)$/
vmov2	vector.c	/^void vmov2(int fid,float x,float y)$/
vmovrel2	vector.c	/^void vmovrel2(int fid,float x,float y)$/
volume_change	sfx.c	/^int volume_change(int direction)$/
vprint	vector.c	/^void vprint(int fid,char *string)$/
vreprint	vector.c	/^void vreprint(int fid,char *string,char *erase)$/
vrprint	vector.c	/^void vrprint(int fid,char *string)$/
vstrwidth	vector.c	/^float vstrwidth(int fid,char *string)$/
winclose	linuxgl.c	/^void winclose( int window )$/
winconstraints	linuxgl.c	/^void winconstraints ( void ) {}$/
winopen	linuxgl.c	/^int winopen(const char *name)$/
write_mission_high	high.c	/^void write_mission_high(mission *mp)$/
write_mission_high_	high.c	/^static void write_mission_high_(mission *mp)$/
zero_level_stats	cmphi.c	/^void zero_level_stats(int i)$/
