level = {
  author = "Aaron Hightower"
  name = "Lots level 3"
  rock = {
    count = 10
    scale = 0.10
    speed = 1
    geometry = "dodec"
    rock = {
      lifespan = 20
      count = 50
      speed = 1
      scale = .050
      geometry = "fireball"
      text = "100 pts"
      points = 100
      sfxid = 0
    }
    rock = {
      count = 10
      speed = 0.5
      scale = .2
      geometry = "Tri"
      text = "100 pts"
      points = 100
      sfxid = 0
    }
  }
}
level = {
  author = "Aaron Hightower"
  name = "Lots level 4"
  rock = {
    count = 1
    scale = .10
    geometry = "vortex"
    text = "20 pts"
    points = 20
    rock = {
      count = 8
      scale = .10
      geometry = "chrys"
      text = "50 pts"
      points = 50
      sfxid = 0
      rock = {
	count = 10
	scale = .025
	geometry = "fireball"
	text = "100 pts"
	points = 1000 # These disappear, but are worth a lot
	maxlifespan = 4
	explcolor = 0x0000FF
      }
      rock = {
	count = 20
	scale = .025
	geometry = "fireball"
	text = "100 pts"
	points = 100
      }
    }
  }
}
level = {
  author = "Aaron Hightower"
  name = "Lots level 4"
  rock = {
    count = 1
    scale = .40
    geometry = "vortex"
    text = "20 pts"
    points = 20
    rock = {
      count = 8
      scale = .20
      geometry = "chrys"
      text = "50 pts"
      points = 50
      sfxid = 0
      rock = {
	speed = 4 # 4 * normal speed
	count = 10
	scale = .025
	geometry = "fireball"
	text = "100 pts"
	points = 1000 # These disappear, but are worth a lot
	maxlifespan = 4
	explcolor = 0x0000FF
      }
      rock = {
	count = 20
	scale = .025
	geometry = "fireball"
	text = "100 pts"
	points = 100
      }
    }
  }
}
