Alpha 0.85
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-Added smart moving.  ie. if the player is slightly above or below an area where there are bricks, while on a ladder........such as
	LB	L - ladder
	LE	B - brick
	LB	E - empty
it will automatically move the player up to the level of the empty passage
when right (or left) is hit.  It also does this with ropes when the person
is coming from above.  I would do it from below for the ropes as well, except
complications arise from that, such as people WANTING to fall and not go on
the rope.  This was done because i found it hard to time EXACTLY when to 
push right/left to enter a passage because the man moves so fast, this was
especially hard with joystick, but it works for both keyboard AND joystick now.

-Added pause, 'p' to pause, 'p' to unpause.  I would only suggest switching
VC's with pause on, and even then, don't switch a lot of times, as it tends
to dump back to text mode for some unknown reason.  If this happens, hit 'p'
to unpause, and then 'q' to quit and the VC should remain uncorrupted.

-with joystick, hitting both buttons at once will cause the game to quit

-A suicide button has been put in by request.  If you are stuck somewhere and
cannot die.  hit '!' and the man will be terminated. 

-Checks were implemented so the player cannot run off the right or the left 
edge of the screen anymore.  Ie. screen wrap is gone 

-The player now dies when trapped in a hole and it closes, I do not know why 
it decided to unimplement itself in 0.80, but it did, and now its fixed

-Calibration for joysticks now saves.  To recalibrate simply delete the file
.lode-runner and it will ask for recalibration.

-MULTIPLE LEVELS!@#!@# are now supported in a limited fashion, 3 seems to bomb out for some unknown reason, although i suspect I know why
