Imperium - Copyright (C) 1990-94 David Wright

    (From the Imperium outline)

     Imperium is a game of interstellar conquest and exploration that is played
by several people over a period of months. The player takes the role of a
person who has just received a large sum of money, and has chosen to venture
into space to find fame and fortune. Players choose one of several "races",
and will start out at that races "home" planet.

     Players will be given a certain amount of money to pay for the expenses of
operating a starship, and may try to increase their wealth by mining ore and
gold, selling items to other players, etc.

     Imperium can be played as a "team" game, with all players of a given
race working togather, as a free-for-all, or any combination of the two.
Ships may be "programmed" to do simple actions repeatedly, and there are
mining robots you can drop on an uninhabitable planet and pick up later.

     Imperium is both "real time" and "turn" based. That is, if you happen
to be playing at the same time as another player (or players), you will
immediately be notified of any actions relating to you (and vice versa).
There is a built-in "chat" system & email system as well. To prevent
people who have too much time on their hands from having too much of an
advantage over those of us with real lives, there is also a "point"
system for completing actions, which scales commands and limits what may
be done in a given amount of "real time" before waiting for the points to
build up again.

     The ultimate goal of the game is to amass as much money and power as
possible, using whatever means you choose. Or maybe not. It's up to you.

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Imperium currently has been tested on the following machines:

Amiga under AmigaDos 2.x (no longer supported)
Linux 0.99pl10 (SLS)
Linux 0.99pl12 (SLS)
Linux 0.99pl12a (SLS)
Linux 0.99pl13 (SlackWare)
Linux 0.99pl14 (SlackWare)
SCO Unix 3.2.2.0
SCO Unix 3.2.4.0
SCO Unix 3.2.4.1
SCO Unix 3.2.4.2



