cmake_minimum_required(VERSION 2.4)


#this line has to appear before 'PROJECT' in order to be able to disable incremental linking
SET(MSVC_INCREMENTAL_DEFAULT ON)

PROJECT(BULLET_PHYSICS)
SET(BULLET_VERSION 2.76)

IF (NOT CMAKE_BUILD_TYPE)
# SET(CMAKE_BUILD_TYPE "Debug")
 SET(CMAKE_BUILD_TYPE "Release")
ENDIF (NOT CMAKE_BUILD_TYPE) 


OPTION(USE_DOUBLE_PRECISION "Use double precision"	OFF)
OPTION(USE_GRAPHICAL_BENCHMARK "Use Graphical Benchmark" ON)
OPTION(USE_MULTITHREADED_BENCHMARK "Use Multithreaded Benchmark" OFF)

IF (USE_MULTITHREADED_BENCHMARK)
	ADD_DEFINITIONS(-DUSE_PARALLEL_SOLVER_BENCHMARK -DUSE_PARALLEL_DISPATCHER_BENCHMARK)
ENDIF()

OPTION(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC Runtime Library DLL (/MD or /MDd)" ON)
OPTION(USE_MSVC_INCREMENTAL_LINKING "Use MSVC Incremental Linking" OFF)



#SET(CMAKE_EXE_LINKER_FLAGS_INIT    "/STACK:10000000 /INCREMENTAL:NO")	
#SET(CMAKE_EXE_LINKER_FLAGS    "/STACK:10000000 /INCREMENTAL:NO")	

#MESSAGE("MSVC_INCREMENTAL_YES_FLAG"+${MSVC_INCREMENTAL_YES_FLAG})


IF(MSVC)
	IF (NOT USE_MSVC_INCREMENTAL_LINKING)
		#MESSAGE("MSVC_INCREMENTAL_DEFAULT"+${MSVC_INCREMENTAL_DEFAULT})
		SET( MSVC_INCREMENTAL_YES_FLAG "/INCREMENTAL:NO")
		 
		STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags ${CMAKE_EXE_LINKER_FLAGS_DEBUG}) 
		SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/INCREMENTAL:NO ${replacementFlags}" )
		MESSAGE("CMAKE_EXE_LINKER_FLAGS_DEBUG=${CMAKE_EXE_LINKER_FLAGS_DEBUG}")
	
#		STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags2 ${CMAKE_EXE_LINKER_FLAGS}) 
#		SET(CMAKE_EXE_LINKER_FLAGS ${replacementFlag2}) 
#		STRING(REPLACE "INCREMENTAL:YES" "" replacementFlags3 ${CMAKE_EXTRA_LINK_FLAGS}) 
#		SET(CMAKE_EXTRA_LINK_FLAGS ${replacementFlag3}) 
		
		
		STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags3 ${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO})
		SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO ${replacementFlags3}) 
		SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/INCREMENTAL:NO ${replacementFlags3}" )
	
	ENDIF (NOT USE_MSVC_INCREMENTAL_LINKING)

	IF (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
		#We statically link to reduce dependancies
		FOREACH(flag_var CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
			IF(${flag_var} MATCHES "/MD")
				STRING(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
			ENDIF(${flag_var} MATCHES "/MD")
			IF(${flag_var} MATCHES "/MDd")
				STRING(REGEX REPLACE "/MDd" "/MTd" ${flag_var} "${${flag_var}}")
			ENDIF(${flag_var} MATCHES "/MDd")
		ENDFOREACH(flag_var)
	ENDIF (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)

	OPTION(USE_MSVC_SSE "Use MSVC /arch:sse option"	ON)
	IF (USE_MSVC_SSE)
		ADD_DEFINITIONS(/arch:SSE)
	ENDIF()
	OPTION(USE_MSVC_FAST_FLOATINGPOINT "Use MSVC /fp:fast option"	ON)
	IF (USE_MSVC_FAST_FLOATINGPOINT)
		ADD_DEFINITIONS(/fp:fast)
  ENDIF()
ENDIF(MSVC)



IF (WIN32)
OPTION(INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES "Create MSVC projectfiles that can be distributed" OFF)

IF (INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
	SET (LIBRARY_OUTPUT_PATH ${BULLET_PHYSICS_SOURCE_DIR}/lib CACHE PATH "Single output directory for building all libraries.")
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BULLET_PHYSICS_SOURCE_DIR})
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BULLET_PHYSICS_SOURCE_DIR})
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BULLET_PHYSICS_SOURCE_DIR})
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BULLET_PHYSICS_SOURCE_DIR})
	SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BULLET_PHYSICS_SOURCE_DIR})
ELSE()
	SET (LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib CACHE PATH "Single output directory for building all libraries.")
ENDIF()

OPTION(INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES "Create MSVC projectfiles with relative paths" OFF)
OPTION(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES "Add MSVC postfix for executable names (_Debug)" OFF)

	
IF (INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES)
SET(CMAKE_SUPPRESS_REGENERATION  1)
SET(CMAKE_USE_RELATIVE_PATHS 1)
ENDIF(INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES)

ENDIF (WIN32)

OPTION(INTERNAL_UPDATE_SERIALIZATION_STRUCTURES "Internal update serialization structures" OFF)
IF (INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
ADD_DEFINITIONS( -DBT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
ENDIF (INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)

IF (USE_DOUBLE_PRECISION)
ADD_DEFINITIONS( -DBT_USE_DOUBLE_PRECISION)
ENDIF (USE_DOUBLE_PRECISION)

IF(USE_GRAPHICAL_BENCHMARK)
ADD_DEFINITIONS( -DUSE_GRAPHICAL_BENCHMARK)
ENDIF (USE_GRAPHICAL_BENCHMARK)

IF (WIN32)
OPTION(USE_GLUT "Use Glut"	ON)
ADD_DEFINITIONS( -D_IRR_STATIC_LIB_ )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_DEPRECATE )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )

IF (USE_GLUT)
        string (REPLACE "/D_WINDOWS" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
        remove_definitions(-D_WINDOWS )
ENDIF (USE_GLUT)

ELSE(WIN32)
OPTION(USE_GLUT "Use Glut"	ON)
ENDIF(WIN32)

   
IF(COMMAND cmake_policy)
   cmake_policy(SET CMP0003 NEW)
ENDIF(COMMAND cmake_policy)
   

# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
# This should be the case.

FIND_PACKAGE(OpenGL)
IF (OPENGL_FOUND)
MESSAGE("OPENGL FOUND")
MESSAGE(${OPENGL_LIBRARIES})
ELSE (OPENGL_FOUND)
MESSAGE("OPENGL NOT FOUND")
SET(OPENGL_gl_LIBRARY opengl32)
SET(OPENGL_glu_LIBRARY glu32)
ENDIF (OPENGL_FOUND)

# ADD_DEFINITIONS(-DBT_USE_FREEGLUT)

FIND_PACKAGE(GLU)

IF (USE_GLUT)
	FIND_PACKAGE(GLUT)
	IF (GLUT_FOUND)
	MESSAGE("GLUT FOUND")
	MESSAGE(${GLUT_glut_LIBRARY})
	ELSE (GLUT_FOUND)

	IF (MINGW)
	MESSAGE ("GLUT NOT FOUND not found, trying to use MINGW glut32")
	SET(GLUT_glut_LIBRARY glut32)
	ENDIF (MINGW)

	IF (MSVC)
		IF (CMAKE_CL_64)
			message("Win64 using Glut/glut64.lib")
			SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut64.lib)
		ELSE(CMAKE_CL_64)
			message("Win32 using Glut/glut32.lib")
			SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
		ENDIF (CMAKE_CL_64)
	
	ENDIF (MSVC)
	ENDIF (GLUT_FOUND)

	IF (WIN32)
	INCLUDE_DIRECTORIES(${BULLET_PHYSICS_SOURCE_DIR}/Glut)
	ELSE (WIN32)
	# This is the lines for linux.  This should always work if everything is installed and working fine.
	INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR}) 
	ENDIF (WIN32)

ENDIF(USE_GLUT)

OPTION(BUILD_DEMOS "Set when you want to build the demos" ON)
IF(BUILD_DEMOS)
  SUBDIRS(Demos)
ENDIF(BUILD_DEMOS)

OPTION(BUILD_EXTRAS "Set when you want to build the extras" ON)
IF(BUILD_EXTRAS)
  SUBDIRS(Extras)
ENDIF(BUILD_EXTRAS)

OPTION(BUILD_BULLET_MAYA_DYNAMICA_PLUGIN "Set when you want to build the Bullet Maya Dynamica Plugin (requires Extras)" OFF)

SUBDIRS(src)

#INSTALL of other files requires CMake 2.6
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
	OPTION(INSTALL_EXTRA_LIBS "Set when you want extra libraries installed" OFF)
	OPTION(INSTALL_LIBS "Set when you want to install libraries" OFF)
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)


